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Undo actions.

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  • L Loc888

    I think i dont undersand it.

    Maybe i explain it, so:
    I create undo() and redo() as general actions, but then i wanna be able to do more stuff.
    So it's gonna be:

    Action_Plus_5();
    Action_Minus_5();
    Action_Increment();
    Action_Decrement();
    

    And that's the problem, how i call them in undo() and redo??
    I mean, how by undo() delete the last used action, so for example Action_Plus_5() ?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #10

    @Loc888
    Hi
    Please look at this
    http://doc.qt.io/qt-5/qtwidgets-tools-undoframework-example.html
    you can see how it uses the undoStack and how to use the system.

    1 Reply Last reply
    1
    • L Offline
      L Offline
      Loc888
      wrote on last edited by
      #11

      Ye, i see that... And i am lost.
      I read that, and i dont know wher i must declare any functionality....

      When i use the Stack.push(Command), how i am gonna tell to the "Command" to do something??
      It's a variable, so how can i declare to it any functionality?
      Add or subtract something?

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #12

        Hi
        You let the commands points to the data so u can change it from inside them.
        From sample

        class MoveCommand : public QUndoCommand
        {
        public:
            enum { Id = 1234 };
        
            MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                        QUndoCommand *parent = 0);
        
            void undo() override;
            void redo() override;
            bool mergeWith(const QUndoCommand *command) override;
            int id() const override { return Id; }
        
        private:
            DiagramItem *myDiagramItem; // this would be your data. point to the variable
            QPointF myOldPos;  // this would be old value
        };
        
        and to restore you do
        void MoveCommand::undo()
        {
            myDiagramItem->setPos(myOldPos); // this would be to decrease or set old value back
            myDiagramItem->scene()->update();
            setText(QObject::tr("Move %1")
                .arg(createCommandString(myDiagramItem, newPos)));
        }
        
        1 Reply Last reply
        1
        • L Offline
          L Offline
          Loc888
          wrote on last edited by Loc888
          #13

          Ther is no way to just undo a method or funtion? I have alot of this variables, so how many of those diagrams i am gonna create?
          It's gonna mess up the code, at this point is a lot of stuff ther.

          Ps. It's not better, just to create one structure with all that data, and maybe then point to it?

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #14

            Hi
            how would u undo a method ?
            Yes if u have a lots of single variables that need undo / redo then it will be many small classes.

            Since i dont know your use case or the code its hard to say if there would be easier way.

            Do you need for each variable to be able to undo many levels or just last value ?

            Also, you can make Commands class that can handle all, you just need to specify for what data member the undo applies when undoing etc.
            But again, there are many ways to do this but it depends on the code u already have what will be easy.

            -Ps. It's not better, just tocreate one structure with all that data, and maybe then point to it?
            Yes, using a struct would make is more easy to handle

            L 1 Reply Last reply
            1
            • mrjjM mrjj

              Hi
              how would u undo a method ?
              Yes if u have a lots of single variables that need undo / redo then it will be many small classes.

              Since i dont know your use case or the code its hard to say if there would be easier way.

              Do you need for each variable to be able to undo many levels or just last value ?

              Also, you can make Commands class that can handle all, you just need to specify for what data member the undo applies when undoing etc.
              But again, there are many ways to do this but it depends on the code u already have what will be easy.

              -Ps. It's not better, just tocreate one structure with all that data, and maybe then point to it?
              Yes, using a struct would make is more easy to handle

              L Offline
              L Offline
              Loc888
              wrote on last edited by Loc888
              #15

              @mrjj

              "Do you need for each variable to be able to undo many levels or just last value ?"

              Ther almost everything must be able to undo, redo is not necessary. Needed 5 levels.
              How to assign a structure member to that QUndoCommand object?
              Ther is no way to point to the structure, because it's different type.
              I dont find any method to set that equal.

              mrjjM 1 Reply Last reply
              0
              • L Loc888

                @mrjj

                "Do you need for each variable to be able to undo many levels or just last value ?"

                Ther almost everything must be able to undo, redo is not necessary. Needed 5 levels.
                How to assign a structure member to that QUndoCommand object?
                Ther is no way to point to the structure, because it's different type.
                I dont find any method to set that equal.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #16

                @Loc888
                Hi
                So each variable need to be able to undo many values back ?

                • How to assign a structure member to that QUndoCommand object?
                  You just do it. you can use any type u like.
                class MoveCommand : public QUndoCommand
                {
                public:
                    enum { Id = 1234 };
                
                    MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                QUndoCommand *parent = 0);
                

                the DiagramItem and QPointF could be ANYTHIng you need
                MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                those are jsut what sample need, you can just use the types u need

                L 1 Reply Last reply
                0
                • mrjjM mrjj

                  @Loc888
                  Hi
                  So each variable need to be able to undo many values back ?

                  • How to assign a structure member to that QUndoCommand object?
                    You just do it. you can use any type u like.
                  class MoveCommand : public QUndoCommand
                  {
                  public:
                      enum { Id = 1234 };
                  
                      MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                  QUndoCommand *parent = 0);
                  

                  the DiagramItem and QPointF could be ANYTHIng you need
                  MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                  those are jsut what sample need, you can just use the types u need

                  L Offline
                  L Offline
                  Loc888
                  wrote on last edited by Loc888
                  #17

                  @mrjj said in Undo actions.:

                  diagramItem

                  At this point, i am gonna create a structure, and create 10 objects, and then simply switch them, so:
                  Memory_001 = Memory_002
                  Memory_002 = Memory_003 // And progress.

                  Is it a good idea? What about performance? (They are not so big, around 200 - 400 variables)

                  mrjjM 1 Reply Last reply
                  0
                  • L Loc888

                    @mrjj said in Undo actions.:

                    diagramItem

                    At this point, i am gonna create a structure, and create 10 objects, and then simply switch them, so:
                    Memory_001 = Memory_002
                    Memory_002 = Memory_003 // And progress.

                    Is it a good idea? What about performance? (They are not so big, around 200 - 400 variables)

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #18

                    @Loc888
                    On a desktop class pc, it would be nothing for it.
                    But if u need multiple levels on undo such structure would not work.

                    can you show some of the data u need multiple levels of undo for (real code) ?
                    are they int/floats, strings etc ?
                    Are they all of same type or very mixed?

                    L 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @Loc888
                      On a desktop class pc, it would be nothing for it.
                      But if u need multiple levels on undo such structure would not work.

                      can you show some of the data u need multiple levels of undo for (real code) ?
                      are they int/floats, strings etc ?
                      Are they all of same type or very mixed?

                      L Offline
                      L Offline
                      Loc888
                      wrote on last edited by Loc888
                      #19

                      @mrjj Need at least5 of them, and max 10. Ther is rly no need to create more in this case.

                      I show you the template:
                      struct:Data
                      {

                      int*
                      int*
                      int*

                      long double*
                      long double*
                      long double*
                      long double*
                      long double*
                      long double*
                      long double*
                      long double*
                      long double*

                      };

                      Stuff like that, i have around 4 - 6 of them, so it's like 30 objects * 10...

                      I think is much more then 300 variables, but not all must be able to undo,
                      cuz ther is a percentage calculator, so it's gonna re-calculate it again.
                      Ther are around +150 variables of "percent type", so they don't need to be stored, the function gonna recalculate them by current value of variables.

                      So i am gonna create a structure with that six structures, and the total of variables gonna be maybe 800?? (Some long double) Gonna work?

                      mrjjM 1 Reply Last reply
                      0
                      • L Loc888

                        @mrjj Need at least5 of them, and max 10. Ther is rly no need to create more in this case.

                        I show you the template:
                        struct:Data
                        {

                        int*
                        int*
                        int*

                        long double*
                        long double*
                        long double*
                        long double*
                        long double*
                        long double*
                        long double*
                        long double*
                        long double*

                        };

                        Stuff like that, i have around 4 - 6 of them, so it's like 30 objects * 10...

                        I think is much more then 300 variables, but not all must be able to undo,
                        cuz ther is a percentage calculator, so it's gonna re-calculate it again.
                        Ther are around +150 variables of "percent type", so they don't need to be stored, the function gonna recalculate them by current value of variables.

                        So i am gonna create a structure with that six structures, and the total of variables gonna be maybe 800?? (Some long double) Gonna work?

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #20

                        @Loc888
                        Ok so those Data points to somewhere where the real data lives?
                        And you need to be able to undo each "long double*" more than one level back?

                        L 1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #21

                          I still think using the undo system ( if u need more than one level undo) is a better choice than make some sort of your own system.

                          1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @Loc888
                            Ok so those Data points to somewhere where the real data lives?
                            And you need to be able to undo each "long double*" more than one level back?

                            L Offline
                            L Offline
                            Loc888
                            wrote on last edited by Loc888
                            #22

                            @mrjj I don't remember, i work long time on this program, but i think nothing of long double need to be stored, ther is a structure with a template for percent calculations, so around 5 object's of them, does't need to be stores (Like i said, they gonna be re-calculated).

                            No, they are not pointers, i just put that " * " symbol, because i dont want write any names :)

                            In real it's:

                            struct:Data
                            {
                            // Names for the demonstration purposes
                            int Name_A_Int;
                            int Name_B_Int;
                            int Name_C_Int;
                            
                            long double Name_A;
                            long double Name_B;
                            long double Name_C;
                            long double Name_D;  // And progress
                            
                            };
                            

                            Ps. I am gonna try, will see what happend, i understood a little bit more, how it's gonna work, but i use it first time, and it's hard to use with a little bit bigger program.

                            mrjjM 1 Reply Last reply
                            0
                            • L Loc888

                              @mrjj I don't remember, i work long time on this program, but i think nothing of long double need to be stored, ther is a structure with a template for percent calculations, so around 5 object's of them, does't need to be stores (Like i said, they gonna be re-calculated).

                              No, they are not pointers, i just put that " * " symbol, because i dont want write any names :)

                              In real it's:

                              struct:Data
                              {
                              // Names for the demonstration purposes
                              int Name_A_Int;
                              int Name_B_Int;
                              int Name_C_Int;
                              
                              long double Name_A;
                              long double Name_B;
                              long double Name_C;
                              long double Name_D;  // And progress
                              
                              };
                              

                              Ps. I am gonna try, will see what happend, i understood a little bit more, how it's gonna work, but i use it first time, and it's hard to use with a little bit bigger program.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #23

                              @Loc888
                              Ahh next time use xxx as * screams pointer to us old ones :)
                              You could do something like

                              class MyCommand : public QUndoCommand
                              {
                              public:
                                  enum { Id = 1234 };
                              
                                  MyCommand (struct_Data*data, long double * varToUse  ,
                              

                              so you give it the struct with data and the pointer to the member soi knows which of the values to alter.
                              Then when you push the command to the stack, you point the varToUse to the right one
                              inside struct. (else u need biiig if/switch case)

                              You can make this very generic with templates if u know how to use such.

                              I have to go out now but ill be back tonight and can help get it running if still issues.
                              It looks more complicated than it is :)

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