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GUI event blocking

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  • JonBJ JonB

    @kshegunov
    Yes indeed, but as we said:

    And then you use in the places you have threads and/or event loops spinning, by just creating an instance:

    In principle I have no idea where code might have "threads and/or event loops". (Seriously, it took me days & debugging to even discover this particular button invoked code which did that, I had no idea it did! Which is my point.) So in effect I'd like this around every single UI slot handler (or probably 99% of them but not 1%), and I'm not prepared to edit thousands of places to do that! :)

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #30

    @JonB said in GUI event blocking:

    So in effect I'd like this around every single UI slot handler, and I'm not prepared to edit thousands of places to do that!

    That might be rather bad idea, as event filters do hurt performance, even though in this case it's only a single dynamic_cast. You're trying to fight against the way UIs work - i.e. event driven. You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.

    Read and abide by the Qt Code of Conduct

    JonBJ 1 Reply Last reply
    1
    • kshegunovK kshegunov

      @JonB said in GUI event blocking:

      So in effect I'd like this around every single UI slot handler, and I'm not prepared to edit thousands of places to do that!

      That might be rather bad idea, as event filters do hurt performance, even though in this case it's only a single dynamic_cast. You're trying to fight against the way UIs work - i.e. event driven. You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.

      JonBJ Online
      JonBJ Online
      JonB
      wrote on last edited by JonB
      #31

      @kshegunov

      You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.

      That indeed sounds more like it, because I could do that in my own object which tests a flag to cause this behaviour, and where the flag would be set by the called code which knows it needs it and not the calling code which does not know that. This could be precisely what I am looking for....

      You might look to look at my new https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop now, where I'm asking just that about application versus dialog event loops....

      kshegunovK A 2 Replies Last reply
      0
      • JonBJ JonB

        @kshegunov

        You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.

        That indeed sounds more like it, because I could do that in my own object which tests a flag to cause this behaviour, and where the flag would be set by the called code which knows it needs it and not the calling code which does not know that. This could be precisely what I am looking for....

        You might look to look at my new https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop now, where I'm asking just that about application versus dialog event loops....

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #32

        @JonB said in GUI event blocking:

        You might look to look at my new

        Will do, but later, as I have some work to do now. :)

        Read and abide by the Qt Code of Conduct

        JonBJ 1 Reply Last reply
        1
        • kshegunovK kshegunov

          @JonB said in GUI event blocking:

          You might look to look at my new

          Will do, but later, as I have some work to do now. :)

          JonBJ Online
          JonBJ Online
          JonB
          wrote on last edited by JonB
          #33

          @kshegunov
          Of course you must, and get back to fixing those nuclear reactors/missiles you work on :) Thanks so much for your comments!

          1 Reply Last reply
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          • JonBJ JonB

            @kshegunov

            You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.

            That indeed sounds more like it, because I could do that in my own object which tests a flag to cause this behaviour, and where the flag would be set by the called code which knows it needs it and not the calling code which does not know that. This could be precisely what I am looking for....

            You might look to look at my new https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop now, where I'm asking just that about application versus dialog event loops....

            A Offline
            A Offline
            ambershark
            wrote on last edited by
            #34

            @JonB Another thing you could try is to disable all the controls you don't want being activated during processing. Then enable them when processing is done.

            This would be better handled via a modal dialog with a progress bar (even an indefinite one) and a cancel button.

            But the other option is just setting QWidget::setEnabled(false). People using the app may be confused why things were disabled all of a sudden though so I still think the modal progress dialog would be the best way.

            But you could keep a list of QActions and/or QWidgets you want disabled during that call and just iterate through the list and setEnabled(false) until complete then iterate through again and enable them.

            Just another suggestion that may work for you. You have lots of choices on how to handle this and I don't have any great advice on the "best" way so just throwing things out as I think of them. :)

            My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

            JonBJ 1 Reply Last reply
            3
            • A ambershark

              @JonB Another thing you could try is to disable all the controls you don't want being activated during processing. Then enable them when processing is done.

              This would be better handled via a modal dialog with a progress bar (even an indefinite one) and a cancel button.

              But the other option is just setting QWidget::setEnabled(false). People using the app may be confused why things were disabled all of a sudden though so I still think the modal progress dialog would be the best way.

              But you could keep a list of QActions and/or QWidgets you want disabled during that call and just iterate through the list and setEnabled(false) until complete then iterate through again and enable them.

              Just another suggestion that may work for you. You have lots of choices on how to handle this and I don't have any great advice on the "best" way so just throwing things out as I think of them. :)

              JonBJ Online
              JonBJ Online
              JonB
              wrote on last edited by JonB
              #35

              @ambershark
              Hi amber,

              The application has 100 "top-level" dialogs, with an average of 3 buttons each (without even including other input controls which cause code to run). That's 300 potential "callers", which might lead to "re-entrancy".

              Meanwhile, it has 3 "bottom-level" functions which cause a thread/event loop to be spun, which, if hit, will allow fatal "re-entrancy" in the ultimate, top-level dialog (i.e. allow another a button to be pressed while still servicing the original button press).

              To use setEnabled(false), or keep a stack of callers, or any solution aimed at the caller, requires me to put code in 100, or 300, places. And furthermore to maintain that as further dialogs/buttons are added in future. To deal with it by causing a block, somehow, in the offending callee requires code in 3 places.

              Which would you rather do?

              That's why I started new thread https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop ...

              A 1 Reply Last reply
              0
              • JonBJ JonB

                @ambershark
                Hi amber,

                The application has 100 "top-level" dialogs, with an average of 3 buttons each (without even including other input controls which cause code to run). That's 300 potential "callers", which might lead to "re-entrancy".

                Meanwhile, it has 3 "bottom-level" functions which cause a thread/event loop to be spun, which, if hit, will allow fatal "re-entrancy" in the ultimate, top-level dialog (i.e. allow another a button to be pressed while still servicing the original button press).

                To use setEnabled(false), or keep a stack of callers, or any solution aimed at the caller, requires me to put code in 100, or 300, places. And furthermore to maintain that as further dialogs/buttons are added in future. To deal with it by causing a block, somehow, in the offending callee requires code in 3 places.

                Which would you rather do?

                That's why I started new thread https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop ...

                A Offline
                A Offline
                ambershark
                wrote on last edited by
                #36

                @JonB Lol yea that sounds nasty... It sounds like it needs a massive rewrite of it's GUI. These things are not normal issues for normal guis.

                Having 100s of dialogs is already pretty suspicious by itself. I've written some very large GUIs (million+ lines of code) and those never even came close to 100s of anything, much less of the rarely used (in modern guis) dialogs.

                It sucks you got stuck supporting that. It will not be a fun job, lol.

                My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                JonBJ 1 Reply Last reply
                0
                • A ambershark

                  @JonB Lol yea that sounds nasty... It sounds like it needs a massive rewrite of it's GUI. These things are not normal issues for normal guis.

                  Having 100s of dialogs is already pretty suspicious by itself. I've written some very large GUIs (million+ lines of code) and those never even came close to 100s of anything, much less of the rarely used (in modern guis) dialogs.

                  It sucks you got stuck supporting that. It will not be a fun job, lol.

                  JonBJ Online
                  JonBJ Online
                  JonB
                  wrote on last edited by JonB
                  #37

                  @ambershark
                  Well, the principle is exactly the same regardless of whether one has dialogs, windows, widgets or whatever. It's that I don't want re-entrancy when a button/other input element is clicked, till whatever code it executes has completed. And putting the onus for writing the code on the caller, of which there are potentially many, instead of in the callee, of which there are a handful if any, just seems absolutely crazy to me. Even though I seem to be a lone voice in this....

                  A 1 Reply Last reply
                  0
                  • JonBJ JonB

                    @ambershark
                    Well, the principle is exactly the same regardless of whether one has dialogs, windows, widgets or whatever. It's that I don't want re-entrancy when a button/other input element is clicked, till whatever code it executes has completed. And putting the onus for writing the code on the caller, of which there are potentially many, instead of in the callee, of which there are a handful if any, just seems absolutely crazy to me. Even though I seem to be a lone voice in this....

                    A Offline
                    A Offline
                    ambershark
                    wrote on last edited by
                    #38

                    @JonB said in GUI event blocking:

                    @ambershark
                    Well, the principle is exactly the same regardless of whether one has dialogs, windows, widgets or whatever. It's that I don't want re-entrancy when a button/other input element is clicked, till whatever code it executes has completed. And putting the onus for writing the code on the caller, of which there are potentially many, instead of in the callee, of which there are a handful if any, just seems absolutely crazy to me. Even though I seem to be a lone voice in this....

                    That is exactly how it works. You just happen to be invoking asynchronous code so it is telling the caller that it is "done" before it actually is. I still feel the easiest way to deal with this is to show progress and shut down reentrance to the GUI functions that should be locked during processing.

                    I actually have an "ActionManager" class I use for this purpose in async areas of my guis. It basically just manages the whole gui so I can say something like myActionManager->disableSet(mySetofActions).. And that will disable everything in that set while my gui processes.

                    Along those lines I still feel just a popped up modal "progress dialog" would completely protect you and stop all GUI processing until you told the progress dialog you were done and to close.

                    I mean you could even go with the awful idea of a global variable that tells when to allow entrance to a gui function and when to not.

                    My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                    JonBJ 1 Reply Last reply
                    0
                    • A ambershark

                      @JonB said in GUI event blocking:

                      @ambershark
                      Well, the principle is exactly the same regardless of whether one has dialogs, windows, widgets or whatever. It's that I don't want re-entrancy when a button/other input element is clicked, till whatever code it executes has completed. And putting the onus for writing the code on the caller, of which there are potentially many, instead of in the callee, of which there are a handful if any, just seems absolutely crazy to me. Even though I seem to be a lone voice in this....

                      That is exactly how it works. You just happen to be invoking asynchronous code so it is telling the caller that it is "done" before it actually is. I still feel the easiest way to deal with this is to show progress and shut down reentrance to the GUI functions that should be locked during processing.

                      I actually have an "ActionManager" class I use for this purpose in async areas of my guis. It basically just manages the whole gui so I can say something like myActionManager->disableSet(mySetofActions).. And that will disable everything in that set while my gui processes.

                      Along those lines I still feel just a popped up modal "progress dialog" would completely protect you and stop all GUI processing until you told the progress dialog you were done and to close.

                      I mean you could even go with the awful idea of a global variable that tells when to allow entrance to a gui function and when to not.

                      JonBJ Online
                      JonBJ Online
                      JonB
                      wrote on last edited by JonB
                      #39

                      @ambershark
                      Thanks. But in a word, this approach relies on knowing which buttons will end up invoking something which creates a thread or processes the event loop. For the hundreds of buttons I have, I want a solution where it works for all of them, given that they have no idea what the code they invoke might, might, might do. For example, this whole business of producing PDF worked fine with QWebKit without any asynchronicity/re-entrancy, and broke once it moved to QWebEngine, which is invoked way down in the code far away from the button. I had no way of knowing I ought to be looking at various buttons' code in this light, and I do not want to have to change code relating to every single button in the interface.

                      A 1 Reply Last reply
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                      • JonBJ JonB

                        @ambershark
                        Thanks. But in a word, this approach relies on knowing which buttons will end up invoking something which creates a thread or processes the event loop. For the hundreds of buttons I have, I want a solution where it works for all of them, given that they have no idea what the code they invoke might, might, might do. For example, this whole business of producing PDF worked fine with QWebKit without any asynchronicity/re-entrancy, and broke once it moved to QWebEngine, which is invoked way down in the code far away from the button. I had no way of knowing I ought to be looking at various buttons' code in this light, and I do not want to have to change code relating to every single button in the interface.

                        A Offline
                        A Offline
                        ambershark
                        wrote on last edited by
                        #40

                        @JonB Oh I get it now... You changed webkit to webengine and that caused these issues.

                        Now I understand why you keep talking about all these buttons in your app. It's because the app was fundamentally changed by replacing a technology. So it's not as easy as replacing your async places with progress dialogs since you don't necessarily know where all those places are.

                        That is a nasty thing to deal with. I wish you luck, lol.

                        My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

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