Solved GUI event blocking
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@kshegunov
Thanks; as I said, my comment was intended "politely". I have tried to clarify the situation in previous post. Once a single UI operation is underway, it's not safe to allow any other one to proceed, unless you've written code in a very particular way. And I didn't even write this code, let alone know just what it does! -
@JonB said in GUI event blocking:
The question for me is: what might it be in the original code processing which is allowing the second UI interaction to proceed?
Well there are really only 2 things that can do this. Threading and events. So either the signal handler for the click is exiting after sending events or it's exiting after signalling a thread.
To be honest it should be pretty easy to debug. Just point a breakpoint in the signal handler for that click event, then step through it. Step over function calls and test how long they take. If everything exits quickly (what I'm guessing will happen) and the signal handler exits, before your data is processed, then you just start stepping in to each of the functions in that click handler until you see what they are doing.
At some point you will find one that signals something to do some work and exits (via thread or event). That is your problem. Address that area and you should be good to go. I would just use something easy like a modal progress dialog that locks up the gui automatically until you signal it to quit when you get back from the processing of the "click".
Oh and it always sucks working on someone else's code.. Especially confusing/bad code. When I get in messy code I use a tool called SourceTrail to navigate code.
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@ambershark
OK, now had a chance to break and examine stack.Nobody said this code would be easy...
The "long running operation" involves producing HTML, and saving to PDF file (think of it like a report). I do this via
QWebEngineView
(partly because this is in shared code, at other times the generated HTML is displayed to the user and is editable prior to producing the PDF). In this case the view is never displayed interactively to the user, but it still follows that route.Because
QWebEngineView
is asynchronous (its own thread, I believe), and here we need the HTML/PDF synchronously, before we can save the PDF to file we must awaitQWebEngineView
finished loading (else we get empty PDF saved to file). I have code there like:def synchronousRenderHtml(self): # see synchronousWebViewLoaded() below self.rendered = False self.webView.loadFinished.connect(self.synchronousWebViewLoaded) # # see http://doc.qt.io/qt-5/qtwebenginewidgets-qtwebkitportingguide.html # because setHtml() is asynchronous, the call to make editable has to be moved into synchronousWebViewLoaded() htmlFile = filesystemfunctions.findFileInDataOrCodeDirectory(Paths.s166Html()) self.webView.setHtml(self.html, QUrl.fromLocalFile(str(htmlFile))) # # see synchronousWebViewLoaded() below if not self.rendered: self.renderLoop.exec() def synchronousWebViewLoaded(self): # This function is called on self.webView.loadFinished() from synchronousRenderHtml() above # The code uses this because self.webView.setHtml() is asynchronous # so in effect this implements a "blocking" call (with event processing) in synchronousRenderHtml() # This is the only place in code where a QEventLoop is used explicitly # It's all very complicated, and I did wish this behaviour was not needed # but it seems, at minimum in the case where this dialog is used non-interactively, it is :( self.qWebEngineView.page().runJavaScript("document.documentElement.contentEditable = true") self.rendered = True # cause the self.renderLoop.exec() in synchronousRenderHtml() above to exit now self.renderLoop.quit()
Turns out, the re-entrant call for the top-level button being pressed a second time is coming from the
self.renderLoop.exec()
(which is awaiting theself.renderLoop.quit()
).Cutting a long story short, unless someone can suggest a better way than this
self.renderLoop.exec()
principle(?), I think I have to stick with that. Hence the button re-entrancy, and I'll have to live with the need to using a re-entrancy blocking flag.... -
@JonB said in GUI event blocking:
Cutting a long story short, unless someone can suggest a better way than this self.renderLoop.exec() principle(?),
Not in this particular case. But I have a suggestion:
Grab the mouse and keyboard insynchronousRenderHtml
and discard those events in yourevent()
override whileself.rendered
is false and you're owning the user input. InsynchronousWebViewLoaded
release back the mouse and keyboard. Tread carefully though, as grabbing the mouse and keyboard can make your system unusable (i.e. use-nograb
with gdb to prevent you from cursing). ;) -
@kshegunov
I did think about that "dirty" way of handling things.However (apart from the debugging issue, I use Python + PyCharm debugger, not
gdb
, and I wouldn't hold your breath that it will have a-nograb
functionality!), the problem will be which "event()
override" you have in mind.Because, as I said, the
QWebEngineView
, which produces the HTML/PDF asynchronously and has thesynchronousRenderHtml()
call, is not displayed to the user in this case, the UI events are being received to the original dialog where a button is pressed to produce the output. This in itself has no connection to the ("invisible")QWebEngineView
--- it doesn't even know one is being used, the implementation is invisible to it. I would have to modify its event handling. And since that would break encapsulation, I really don't feel it would be a good idea to implement!So I will soldier on with the "blocking flag" I currently have to prevent "re-entrancy", which at least works reasonably well in practice. At least I now understand why this whole behaviour is caused.
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@JonB said in GUI event blocking:
the problem will be which "event() override" you have in mind.
That would be the
event()
override of the class (widget) in which you grab the input. When you grab the input events all of them are redirected to the widget that called the mentioned functions, so you'd need to filter them in that same class. Basically, you grab the input in the widget/dialog/w/e and filter the input there. Whenever the operation's done (i.e. you connect thefinished
signal to a slot in that same dialog you release the mouse/keyboard. -
@kshegunov
Sorry, my friend, but as per the explanation I wrote above, I still don't understand which widget's events you mean.Here is the architecture of how the code works:
- The user starts from a dialog, which has buttons on it, like Run long-running report.
- That button on that dialog makes call
produceReportAndWaitForFinish()
. - Behind the scenes,
produceReportAndWaitForFinish()
goes: create invisibleQWebEnginePage
and await final HTML/PDF returned, invisibleQWebEnginePage
callssynchronousRenderHtml()
, which in turn has theself.renderLoop.exec()
&self.renderLoop.quit()
inside itself (theQWebEnginePage
), in order to produce the HTML/PDF. - You want me to place the "event filter" there (inside the
QWebEnginePage
), when I callself.renderLoop.exec()
. - However, I don't think that (the
QWebEnginePage
) receives any inputs. The inputs (which would cause re-entrancy) are directed to buttons on the original top-level dialog where the user originally clicked the Run long-running report button, which I don't want him to click again.
If that is correct(?), that is why I don't want to fiddle inside
QWebEnginePage
with the events directed to the top-level dialog, because of encapsulation/separation of code. TheQWebEnginePage
does not know if it was invoked from a dialog in the first place, and the dialog has no idea that aQWebEnginePage
(which will do threads/events) is involved in the production of the HTML/PDF. -
@JonB said in GUI event blocking:
If that is correct
Nope. I mean exactly the dialog with the buttons. See (untested) code below, which I hope will clear this up:
class DialogWithButtons : public QDialog { public: DialogWithButtons(QWidget * parent); public slots: void produceReportAndWaitForFinish(); void reportProduced(); protected: bool event(QEvent *) override; private: QPushButton startLongRunningOpButton; bool inputBlocked; } DialogWithButtons::DialogWithButtons(QWidget * parent) : QWidget(parent), startLongRunningOpButton(this), inputBlocked(false) { // Just connect the button QObject::connect(&startLongRunningOpButton, &QPushButton::clicked, this, &DialogWithButtons::produceReportAndWaitForFinish); } void DialogWithButtons::produceReportAndWaitForFinish() { inputBlocked = true; grabMouse(); grabKeyboard(); // Create/Init the webengine and so on, put to render and all that goodness. QWebEngineView webEngine; // Connect the handlers & QEventLoop blocking QObject::connect(&webEngine, &QWebEngineView::loadFinished, this, &DialogWithButtons::reportProduced); QEventLoop loop; QObject::connect(&webEngine, &QWebEngineView::loadFinished, &loop, &QEventLoop::quit); loop.exec(); // Wait for processing to finish } void DialogWithButtons::reportProduced() { releaseMouse(); releaseKeyboard(); inputBlocked = false; } bool DialogWithButtons::event(QEvent * e) { if (inputBlocked && dynamic_cast<QInputEvent *>(e)) return true; // Filter out input events - we receive all of them if `inputBlocked` is true return QDialog::event(e); // Input was not blocked or event was not UI input - delegate to the default implementation }
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@kshegunov
Yes, OK, I thought so.The problem is, my
produceReportAndWaitForFinish()
in the top-level dialog does not have any kind of// Create/Init the webengine and so on, put to render and all that goodness. QWebEngineView webEngine;
inside it (and I don't want it to). It has more like:
// Call *completely opaque* ReportProducer to generate HTML/PDF // Here we have *no knowledge* of how ReportProducer functions // and to maintain code separation/encapsulation we do not want to know here // We might completely change how ReportProducer works at any time // without affecting any code/behaviour here in this dialog. ReportProducer rp; rp.doWhateverToProduceHtmlAndPdf()
So I do understand what your approach requires, but I hope you can see why I do not wish to go down that route. But thanks for your suggestion anyway!
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@JonB said in GUI event blocking:
The problem is, my
produceReportAndWaitForFinish()
in the top-level dialog does not have any kind of
[snip]
inside it (and I don't want it to). It has more like:This is of no consequence, I've put the event loop/QWebEngineView here only for completeness. You can connect the grab/release slots directly from the button/custom class that generates the pdf respectively. Basically, the same as what you have now, but including 1
event
override and putting in thegrabMouse
andreleaseMouse
at the appropriate places. -
@kshegunov
Hmm, so you mean in my dialog button:blockInputs() ReportProducer rp; rp.doWhateverToProduceHtmlAndPdf() releaseInputs()
Right?
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Yep, that should work.
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@kshegunov
So, to be pedantic, and hoping I'm not annoying you, I want precisely that code/behaviour wrapped around every single button handler I have anywhere in my code, just in case the code the button invokes happens to create a thread or process events which could cause re-entrance. Which was the reason I posted this thread in the very first place.There is supposed to be nothing special about my
doWhateverToProduceHtmlAndPdf()
, it's a complete accident/coincidence that it happens to use something (aQWebEngineView
) which itself has to spin an event loop to achieve its work. I might change that tomorrow. Which is why I wanted to isolate anything about its event behaviour down inside the class which creates theQWebEngineView
and not up at the caller dialog level. This approach will work in this particular case, but not in other random places in code where a button's actions might happen to spin an event loop, and that bothers me....Ah well, such are the dirty practicalities of coding...!
EDIT: Bear with me, I'm going to post a new thread to ask a particular question which would satisfy me, just to know if it's possible.... See https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop
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@JonB said in GUI event blocking:
This approach will work in this particular case, but not in other random places in code where a button's actions might happen to spin an event loop, and that bothers me....
You could in principle adapt it to the general case. Something along:
class UiGuard : public QObject { public: UiGuard(QWidget * ui) : widget(ui) { widget->grabMouse(); widget->grabKeyboard(); widget->installEventFilter(this); } UiGuard::~UiGuard() override { widget->releaseKeyboard(); widget->releaseMouse(); } bool eventFilter(QObject *, QEvent * event) override { return dynamic_cast<QInputEvent *>(event); // Eat up the input events } private: QWidget * widget; };
And then you use in the places you have threads and/or event loops spinning, by just creating an instance:
// ... { UiGuard guard(this); // Prevent input events while in this method ReportProducer rp; rp.doWhateverToProduceHtmlAndPdf() }
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@kshegunov
Yes indeed, but as we said:And then you use in the places you have threads and/or event loops spinning, by just creating an instance:
In principle I have no idea where code might have "threads and/or event loops". (Seriously, it took me days & debugging to even discover this particular button invoked code which did that, I had no idea it did! Which is my point.) So in effect I'd like this around every single UI slot handler (or probably 99% of them but not 1%), and I'm not prepared to edit thousands of places to do that! :)
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@JonB said in GUI event blocking:
So in effect I'd like this around every single UI slot handler, and I'm not prepared to edit thousands of places to do that!
That might be rather bad idea, as event filters do hurt performance, even though in this case it's only a single
dynamic_cast
. You're trying to fight against the way UIs work - i.e. event driven. You could install that kind of class directly on theQCoreApplication
object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision. -
You could install that kind of class directly on the QCoreApplication object (with the proper modification), where you'd filter the events globally, but seems rather dubious decision.
That indeed sounds more like it, because I could do that in my own object which tests a flag to cause this behaviour, and where the flag would be set by the called code which knows it needs it and not the calling code which does not know that. This could be precisely what I am looking for....
You might look to look at my new https://forum.qt.io/topic/88481/is-it-possible-to-intercept-a-modal-dialog-s-event-loop now, where I'm asking just that about application versus dialog event loops....
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@JonB said in GUI event blocking:
You might look to look at my new
Will do, but later, as I have some work to do now. :)
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@kshegunov
Of course you must, and get back to fixing those nuclear reactors/missiles you work on :) Thanks so much for your comments! -
@JonB Another thing you could try is to disable all the controls you don't want being activated during processing. Then enable them when processing is done.
This would be better handled via a modal dialog with a progress bar (even an indefinite one) and a cancel button.
But the other option is just setting
QWidget::setEnabled(false)
. People using the app may be confused why things were disabled all of a sudden though so I still think the modal progress dialog would be the best way.But you could keep a list of QActions and/or QWidgets you want disabled during that call and just iterate through the list and
setEnabled(false)
until complete then iterate through again and enable them.Just another suggestion that may work for you. You have lots of choices on how to handle this and I don't have any great advice on the "best" way so just throwing things out as I think of them. :)