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Access the UI, from multiple windows.

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  • mrjjM mrjj

    @Loc888
    Hi
    You cannot have global Widgets as they are NOT
    allow to be constructed before QApplication in main.
    They must be pointers and you can first new them After application is created.

    L Offline
    L Offline
    Loc888
    wrote on last edited by
    #18

    @mrjj I tried by reference, and this happend:

    Error: 'QWidget& QWidget::operator=(const QWidget&)' is private
    Class &operator=(const Class &) Q_DECL_EQ_DELETE;
    ^

    mingw48_32\include\QtWidgets\qwidget.h:728: in expansion of macro 'Q_DISABLE_COPY'
    Q_DISABLE_COPY(QWidget)
    ^

    It happend in this line Class &operator=(const Class &) Q_DECL_EQ_DELETE;

    I try later with pointers, and will see what happend.

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #19

      For more information why, read this.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      L 1 Reply Last reply
      1
      • SGaistS SGaist

        For more information why, read this.

        L Offline
        L Offline
        Loc888
        wrote on last edited by Loc888
        #20

        @SGaist

        Now i tried with pointers, error :

        error: invalid operands of types 'Settings_Window*' and 'Settings_Window*' to binary 'operator*'
        A* &Settings_Widget;
        ^

        void MainWindow::Get_Window_Data(Settings_Window* A)
        {

        A* &Settings_Widget;
        

        }

        What i did wrong?

        mrjjM 1 Reply Last reply
        0
        • L Loc888

          @SGaist

          Now i tried with pointers, error :

          error: invalid operands of types 'Settings_Window*' and 'Settings_Window*' to binary 'operator*'
          A* &Settings_Widget;
          ^

          void MainWindow::Get_Window_Data(Settings_Window* A)
          {

          A* &Settings_Widget;
          

          }

          What i did wrong?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #21

          @Loc888
          Hi
          Why not just
          Settings_Window* MainWindow::Get_Window_Data()
          {
          return Settings_Widget; // Settings_Widget is * (pointer) ?
          }

          L 1 Reply Last reply
          1
          • mrjjM mrjj

            @Loc888
            Hi
            Why not just
            Settings_Window* MainWindow::Get_Window_Data()
            {
            return Settings_Widget; // Settings_Widget is * (pointer) ?
            }

            L Offline
            L Offline
            Loc888
            wrote on last edited by
            #22

            @mrjj

            It run at least, but is not working. If i check something, then press the button with this code, nothing happened. Probably is another copy.
            I am tired, tomorrow i try something else.

            Is this the way how i should use it?

            MainWindow B;
            
            
            if(B.Get_Window_Data()->ui->Checker_Box_01->isChecked())
            {
            
                //Do something
            
            }
            
            jsulmJ 1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #23

              Hi
              Yes but im old school and always check pointers
              so i would do

              MainWindow B; // this should not be a second instance but the one you (might) create in main.cpp

              Settings_Window * win=B.Get_Window_Data();

              if (!win) {
              qDebug() << "NULL ptr from Get_Window_Data";
              return;
              }
              if(win->ui->Checker_Box_01->isChecked())
              {
                  //Do something
              }
              if(win->ui->Checker_Box_XX->isChecked())
              {
                  //Do something
              }
              
              

              However, the UI variable is private so unless the using class is friend, its not allowed.
              So you make make UI public ( bad design )
              or provide access functions for the widgets.

              1 Reply Last reply
              0
              • L Loc888

                @mrjj

                It run at least, but is not working. If i check something, then press the button with this code, nothing happened. Probably is another copy.
                I am tired, tomorrow i try something else.

                Is this the way how i should use it?

                MainWindow B;
                
                
                if(B.Get_Window_Data()->ui->Checker_Box_01->isChecked())
                {
                
                    //Do something
                
                }
                
                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #24

                @Loc888 said in Access the UI, from multiple windows.:

                B.Get_Window_Data()->ui->Checker_Box_01->isChecked()

                From software design point of view this is so bad!
                You should not expose internal details of your MainWindow like that.
                Add public methods to MainWindow which return needed invormation without exposing internal implementation details.
                Example:

                class MainWindow...
                {
                public:
                    bool isSomethingActivated()
                    {
                        return ui->Checker_Box_01->isChecked();
                    }
                }
                
                MainWindow B;
                if(B.isSomethingActivated())
                {
                    //Do something
                }
                

                Now, the user of MainWindow does not have to know anything about how the MainWindow is designed (what UI elements it has for example) - it just calls a public interface method to get the information. Usn't this much nicer? One more advantage of this approach: if you later change your MainWindow UI the caller of the MainWindow will not be affected.
                Example:

                class MainWindow...
                {
                public:
                    bool isSomethingActivated()
                    {
                        // You decided that the condition should be different
                        return ui->Checker_Box_01->isChecked() && ui->Checker_Box_02->isChecked();
                    }
                }
                
                // No need to change the caller of MainWindow
                MainWindow B;
                if(B.isSomethingActivated())
                {
                    //Do something
                }
                

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                mrjjM 1 Reply Last reply
                2
                • jsulmJ jsulm

                  @Loc888 said in Access the UI, from multiple windows.:

                  B.Get_Window_Data()->ui->Checker_Box_01->isChecked()

                  From software design point of view this is so bad!
                  You should not expose internal details of your MainWindow like that.
                  Add public methods to MainWindow which return needed invormation without exposing internal implementation details.
                  Example:

                  class MainWindow...
                  {
                  public:
                      bool isSomethingActivated()
                      {
                          return ui->Checker_Box_01->isChecked();
                      }
                  }
                  
                  MainWindow B;
                  if(B.isSomethingActivated())
                  {
                      //Do something
                  }
                  

                  Now, the user of MainWindow does not have to know anything about how the MainWindow is designed (what UI elements it has for example) - it just calls a public interface method to get the information. Usn't this much nicer? One more advantage of this approach: if you later change your MainWindow UI the caller of the MainWindow will not be affected.
                  Example:

                  class MainWindow...
                  {
                  public:
                      bool isSomethingActivated()
                      {
                          // You decided that the condition should be different
                          return ui->Checker_Box_01->isChecked() && ui->Checker_Box_02->isChecked();
                      }
                  }
                  
                  // No need to change the caller of MainWindow
                  MainWindow B;
                  if(B.isSomethingActivated())
                  {
                      //Do something
                  }
                  
                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #25

                  @jsulm
                  And we come full circle \o/
                  I told OP that 4 days ago, but he seems unwilling to
                  create access functions :)
                  Maybe seeing your good example, OP will feel the joy of good design
                  and do it the right way.

                  L 3 Replies Last reply
                  0
                  • mrjjM mrjj

                    @jsulm
                    And we come full circle \o/
                    I told OP that 4 days ago, but he seems unwilling to
                    create access functions :)
                    Maybe seeing your good example, OP will feel the joy of good design
                    and do it the right way.

                    L Offline
                    L Offline
                    Loc888
                    wrote on last edited by
                    #26

                    @mrjj

                    It makes me a little bit mad, why everything need's to be complicated.
                    So, in main window can i use something like that:

                      B.Get_Window_Data()->ui->Checker_Box_01->isChecked()
                    

                    But in other window, i need to do it in other way?

                    jsulmJ 1 Reply Last reply
                    0
                    • L Loc888

                      @mrjj

                      It makes me a little bit mad, why everything need's to be complicated.
                      So, in main window can i use something like that:

                        B.Get_Window_Data()->ui->Checker_Box_01->isChecked()
                      

                      But in other window, i need to do it in other way?

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #27

                      @Loc888 You should no access internal implementation details of one window (class) from another. It is not related to Qt, this are simply software design basics...
                      And what is complicated about it? Is my example really complicated? What you're trying to do is much more complicated and error prone. Why do you want to know in window A how window B is constructed? Why not simply define simple APIs to communicate between windows? To be honest code like what you're trying to write would not pass code reviews in the company where I'm working.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      L 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @jsulm
                        And we come full circle \o/
                        I told OP that 4 days ago, but he seems unwilling to
                        create access functions :)
                        Maybe seeing your good example, OP will feel the joy of good design
                        and do it the right way.

                        L Offline
                        L Offline
                        Loc888
                        wrote on last edited by Loc888
                        #28

                        @mrjj Listen, i show you my code, cuz i am getting a little bit crazy, i can't create it in main.cpp, becasuse then how can i show it?

                        In MainWindow.h i have

                            Settings_Window* Get_Window_Data();
                        
                             Settings_Window* Settings_Widget = new Settings_Window;
                        

                        MainWindow.cpp

                        Settings_Window* MainWindow::Get_Window_Data()
                        {
                        
                            return Settings_Widget;
                        
                        }
                        

                        Window1

                        MainWindow B;
                        
                        Settings_Window S;
                        
                        
                        if(B.Get_Window_Data()->ui->Checker_01->isChecked())
                        {
                        
                          
                        }
                        
                        1 Reply Last reply
                        0
                        • jsulmJ jsulm

                          @Loc888 You should no access internal implementation details of one window (class) from another. It is not related to Qt, this are simply software design basics...
                          And what is complicated about it? Is my example really complicated? What you're trying to do is much more complicated and error prone. Why do you want to know in window A how window B is constructed? Why not simply define simple APIs to communicate between windows? To be honest code like what you're trying to write would not pass code reviews in the company where I'm working.

                          L Offline
                          L Offline
                          Loc888
                          wrote on last edited by
                          #29

                          @jsulm I never gonna work for anybody from software design. I am doing it more like hobby.

                          1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @jsulm
                            And we come full circle \o/
                            I told OP that 4 days ago, but he seems unwilling to
                            create access functions :)
                            Maybe seeing your good example, OP will feel the joy of good design
                            and do it the right way.

                            L Offline
                            L Offline
                            Loc888
                            wrote on last edited by
                            #30

                            @mrjj This method is not working

                            Settings_Window* MainWindow::Get_Window_Data()
                            {
                            
                            return Settings_Widget;
                            
                            }
                            

                            If i press the checkerbox, it should be setted to true

                            void Settings_Window::on_CheckerBox_clicked()
                            {
                            
                                B->Get_Window_Data()->ui->CheckerBox->setChecked(true);
                            
                            }
                            

                            Then when i go to window one, and press the button

                            void Window1::on_Button001_clicked()
                            {
                            
                            MainWindow* B = new MainWindow;
                            
                            
                            if(B->Get_Window_Data()->ui->Auto_Reset_Data_Timer->isChecked())
                            {
                            
                                //do something
                            
                              }
                            
                            }
                            

                            I don't understand all your methods, so if anyone can, please correct this stuff, cuz i have enough.

                            1 Reply Last reply
                            0
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #31

                              In what way not working ?
                              it just returns the pointer to your
                              Settings_Widget so only way it can fail is to return null.

                              I wonder here
                              void Window1::on_Button001_clicked()
                              {

                              MainWindow* B = new MainWindow; << you create new one. ?

                              so you dont have one already ?
                              Or is that on purpose ?
                              So each time you click you make a new window ?

                              L 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                In what way not working ?
                                it just returns the pointer to your
                                Settings_Widget so only way it can fail is to return null.

                                I wonder here
                                void Window1::on_Button001_clicked()
                                {

                                MainWindow* B = new MainWindow; << you create new one. ?

                                so you dont have one already ?
                                Or is that on purpose ?
                                So each time you click you make a new window ?

                                L Offline
                                L Offline
                                Loc888
                                wrote on last edited by Loc888
                                #32

                                @mrjj I have another button to activate and show that window.

                                MainWindow* B = new MainWindow;
                                

                                No,i have already one window.
                                I just use this to get MainWindow method, and try to set checkerBox as true but from ther.

                                If i copy the same code from that button, and paste it to Window1, it's working, but is not the way how it should work, i dont want to set it ther....

                                I mean:

                                MainWindow* B = new MainWindow;
                                
                                B->Get_Window_Data()->ui->CheckerBox->setChecked(true);
                                
                                
                                if(B->Get_Window_Data()->ui->Auto_Reset_Data_Timer->isChecked())
                                {
                                
                                    //do something
                                
                                  }
                                

                                When i say "Is not working", i mean when i click the button, checkBox should return true, and when i compare it in another window, checkBox returns false, i think because i set it to another copy... How,i don't know. It should return Settings_Widget in window1.

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by mrjj
                                  #33

                                  Hi
                                  Im sorry if we frustrated you. We just know from experience
                                  what works bad over time so that is why we seem so keen to do it the right way.
                                  Lets start over.
                                  ok, so you have a normal main.cpp

                                  int main(int argc, char* argv[]) {
                                    QApplication a(argc, argv);
                                    MainWindow w;
                                    w.show();
                                  
                                    return a.exec();
                                  }
                                  

                                  so w is mainwindow
                                  and it has the true Settings_Window embedded.

                                  So we need Window1 to have access to MainWins Settings_Window and not a new copy.
                                  So Window1 should NOT new one it self but get the one from Mainwin.

                                  I assume Mainwindow also creates and show Window1
                                  You can change its constructor to take a Settings_Window * and it can then store it for accessing.

                                  Like

                                  #include "Settings_Window.h"  // so it knows the TYPE ( make to use right name if not that)
                                  
                                  class Window1 : public QMainWindow
                                  {
                                      Q_OBJECT
                                  Settings_Window *GivenToMe;
                                  public:
                                      explicit Window1 (QWidget *parent = 0, Settings_Window *TheTrueOne) {
                                  GivenToMe = TheTrueOne; // store the pointer for later
                                  }
                                      ~Window1 ();
                                  ....
                                  };
                                  
                                  // then in MainWin where you show the Window1
                                  void MainWindow::ShowSettings() {
                                  Window1 * Win1= new Window1(this,   & S_Window ); // the & to make it pointer
                                  Win1->show();
                                  }
                                  

                                  now inside
                                  void Window1::SomeButtonClick() {
                                  // you now have GivenToMe that is the Settings_Widget from MainWindow
                                  now you can call public functions in it
                                  if ( GivenToMe -> SomeFunc() ) ...

                                  }

                                  If you do not want to create public access functions but go directly via UI you have to make it public
                                  so in Settings_Window.h

                                  private:
                                  Ui::Settings_Windowui;
                                  must be
                                  public:
                                  Ui::Settings_Window
                                  ui;

                                  to allow
                                  if ( GivenToMe -> ui->CheckerBox->isChecked() ) ...

                                  --

                                  What we tried to make you do was to add public access function in mainwindow
                                  so you would say
                                  if ( GivenToMe ->GetSettingForX() ) ( and it just returns the ui->Checker_01->isChecked() )

                                  but if you really not want that, then you can make ui public and the syntax you want is then possible
                                  even if its not best practice/bad idea/design.

                                  Hope this helps. :)

                                  L 2 Replies Last reply
                                  3
                                  • mrjjM mrjj

                                    Hi
                                    Im sorry if we frustrated you. We just know from experience
                                    what works bad over time so that is why we seem so keen to do it the right way.
                                    Lets start over.
                                    ok, so you have a normal main.cpp

                                    int main(int argc, char* argv[]) {
                                      QApplication a(argc, argv);
                                      MainWindow w;
                                      w.show();
                                    
                                      return a.exec();
                                    }
                                    

                                    so w is mainwindow
                                    and it has the true Settings_Window embedded.

                                    So we need Window1 to have access to MainWins Settings_Window and not a new copy.
                                    So Window1 should NOT new one it self but get the one from Mainwin.

                                    I assume Mainwindow also creates and show Window1
                                    You can change its constructor to take a Settings_Window * and it can then store it for accessing.

                                    Like

                                    #include "Settings_Window.h"  // so it knows the TYPE ( make to use right name if not that)
                                    
                                    class Window1 : public QMainWindow
                                    {
                                        Q_OBJECT
                                    Settings_Window *GivenToMe;
                                    public:
                                        explicit Window1 (QWidget *parent = 0, Settings_Window *TheTrueOne) {
                                    GivenToMe = TheTrueOne; // store the pointer for later
                                    }
                                        ~Window1 ();
                                    ....
                                    };
                                    
                                    // then in MainWin where you show the Window1
                                    void MainWindow::ShowSettings() {
                                    Window1 * Win1= new Window1(this,   & S_Window ); // the & to make it pointer
                                    Win1->show();
                                    }
                                    

                                    now inside
                                    void Window1::SomeButtonClick() {
                                    // you now have GivenToMe that is the Settings_Widget from MainWindow
                                    now you can call public functions in it
                                    if ( GivenToMe -> SomeFunc() ) ...

                                    }

                                    If you do not want to create public access functions but go directly via UI you have to make it public
                                    so in Settings_Window.h

                                    private:
                                    Ui::Settings_Windowui;
                                    must be
                                    public:
                                    Ui::Settings_Window
                                    ui;

                                    to allow
                                    if ( GivenToMe -> ui->CheckerBox->isChecked() ) ...

                                    --

                                    What we tried to make you do was to add public access function in mainwindow
                                    so you would say
                                    if ( GivenToMe ->GetSettingForX() ) ( and it just returns the ui->Checker_01->isChecked() )

                                    but if you really not want that, then you can make ui public and the syntax you want is then possible
                                    even if its not best practice/bad idea/design.

                                    Hope this helps. :)

                                    L Offline
                                    L Offline
                                    Loc888
                                    wrote on last edited by
                                    #34

                                    @mrjj Thank you, i like exemples rly :)

                                    Because this is the only thing can help at least when you rly dont know what to do. Tomorrow i will try in this way.

                                    1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      Hi
                                      Im sorry if we frustrated you. We just know from experience
                                      what works bad over time so that is why we seem so keen to do it the right way.
                                      Lets start over.
                                      ok, so you have a normal main.cpp

                                      int main(int argc, char* argv[]) {
                                        QApplication a(argc, argv);
                                        MainWindow w;
                                        w.show();
                                      
                                        return a.exec();
                                      }
                                      

                                      so w is mainwindow
                                      and it has the true Settings_Window embedded.

                                      So we need Window1 to have access to MainWins Settings_Window and not a new copy.
                                      So Window1 should NOT new one it self but get the one from Mainwin.

                                      I assume Mainwindow also creates and show Window1
                                      You can change its constructor to take a Settings_Window * and it can then store it for accessing.

                                      Like

                                      #include "Settings_Window.h"  // so it knows the TYPE ( make to use right name if not that)
                                      
                                      class Window1 : public QMainWindow
                                      {
                                          Q_OBJECT
                                      Settings_Window *GivenToMe;
                                      public:
                                          explicit Window1 (QWidget *parent = 0, Settings_Window *TheTrueOne) {
                                      GivenToMe = TheTrueOne; // store the pointer for later
                                      }
                                          ~Window1 ();
                                      ....
                                      };
                                      
                                      // then in MainWin where you show the Window1
                                      void MainWindow::ShowSettings() {
                                      Window1 * Win1= new Window1(this,   & S_Window ); // the & to make it pointer
                                      Win1->show();
                                      }
                                      

                                      now inside
                                      void Window1::SomeButtonClick() {
                                      // you now have GivenToMe that is the Settings_Widget from MainWindow
                                      now you can call public functions in it
                                      if ( GivenToMe -> SomeFunc() ) ...

                                      }

                                      If you do not want to create public access functions but go directly via UI you have to make it public
                                      so in Settings_Window.h

                                      private:
                                      Ui::Settings_Windowui;
                                      must be
                                      public:
                                      Ui::Settings_Window
                                      ui;

                                      to allow
                                      if ( GivenToMe -> ui->CheckerBox->isChecked() ) ...

                                      --

                                      What we tried to make you do was to add public access function in mainwindow
                                      so you would say
                                      if ( GivenToMe ->GetSettingForX() ) ( and it just returns the ui->Checker_01->isChecked() )

                                      but if you really not want that, then you can make ui public and the syntax you want is then possible
                                      even if its not best practice/bad idea/design.

                                      Hope this helps. :)

                                      L Offline
                                      L Offline
                                      Loc888
                                      wrote on last edited by
                                      #35

                                      @mrjj

                                      I have few errors:

                                      default argument missing for parameter 2 of 'Window1::Window1(QWidget*, Settings_Window*)'
                                      explicit Window1(QWidget *parent = 0, Settings_Window *TheTrueOne)
                                      ^

                                      redefinition of 'Window1::Window1(QWidget*, Settings_Window*)'
                                      Window1::Window1(QWidget *parent, Settings_Window *TheTrueOne = 0) :
                                      ^

                                      'Window1::Window1(QWidget*, Settings_Window*)' previously defined here
                                      explicit Window1(QWidget *parent = 0, Settings_Window *TheTrueOne)
                                      ^

                                      Can you correct it? Because i tried what i could, but doesn't help.

                                      Window1.h

                                      #ifndef WINDOW1_H
                                      #define WINDOW1_H
                                      
                                      #include <QWidget>
                                      #include "Settings_Window.h"
                                      
                                      namespace Ui {
                                      class Window1;
                                      }
                                      
                                      class Window1 : public QWidget
                                      {
                                          Q_OBJECT
                                      
                                          Settings_Window *GivenToMe;
                                      
                                      public:
                                          explicit Window1(QWidget *parent = 0, Settings_Window *TheTrueOne)
                                      {
                                      
                                          GivenToMe = TheTrueOne; // store the pointer for later
                                      
                                      }
                                      
                                      
                                      ~Window1();
                                      
                                      private:
                                      Ui::Window1 *ui;
                                      };
                                      
                                      #endif // WINDOW1_H
                                      

                                      And this is Window1.cpp

                                      #include "window1.h"
                                      #include "ui_window1.h"
                                      #include "settings_window.h"
                                      
                                      Window1::Window1(QWidget *parent, Settings_Window *TheTrueOne = 0) :
                                          QWidget(parent),
                                          ui(new Ui::Window1)
                                      {
                                          ui->setupUi(this);
                                      }
                                      
                                      Window1::~Window1()
                                      {
                                          delete ui;
                                      }
                                      
                                      1 Reply Last reply
                                      0
                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #36

                                        Hi,

                                        Default arguments can only be set in the function declaration. So move all = 0 to the header.

                                        As a matter of good practice, the parent parameter should always be last. Question of coherency with the Qt library and what other developers expects.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        L 2 Replies Last reply
                                        0
                                        • SGaistS SGaist

                                          Hi,

                                          Default arguments can only be set in the function declaration. So move all = 0 to the header.

                                          As a matter of good practice, the parent parameter should always be last. Question of coherency with the Qt library and what other developers expects.

                                          L Offline
                                          L Offline
                                          Loc888
                                          wrote on last edited by
                                          #37

                                          @SGaist Ok, i try that.

                                          1 Reply Last reply
                                          0

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