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Draw rectangle on QLabel

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  • KiraK Offline
    KiraK Offline
    Kira
    wrote on last edited by
    #1

    Hello All,
    I have label which is continuously displaying the output of my webcam .
    Now i want user to select particular part of the label using mouse and draw circle over the label
    to highlight particular section of the video.

    jsulmJ 1 Reply Last reply
    0
    • KiraK Kira

      Hello All,
      I have label which is continuously displaying the output of my webcam .
      Now i want user to select particular part of the label using mouse and draw circle over the label
      to highlight particular section of the video.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #2

      @Kira You need to overload http://doc.qt.io/qt-5/qwidget.html#mousePressEvent, http://doc.qt.io/qt-5/qwidget.html#mouseMoveEvent, http://doc.qt.io/qt-5/qwidget.html#mouseReleaseEvent and http://doc.qt.io/qt-5/qwidget.html#paintEvent
      User presses mouse button: you store the current cursor position
      User moves the mouse while pressing mouse button: you draw the circle

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      0
      • dheerendraD Offline
        dheerendraD Offline
        dheerendra
        Qt Champions 2022
        wrote on last edited by
        #3

        Another way you can do is that, write a custom widget to paint your web-cam image, handle mouseEvent, use same paintEvent draw circle.

        Dheerendra
        @Community Service
        Certified Qt Specialist
        http://www.pthinks.com

        1 Reply Last reply
        0
        • KiraK Offline
          KiraK Offline
          Kira
          wrote on last edited by
          #4

          @jsulm : Thanks for the reply. My doubt was, as my QLabel on which i am showing the output of webcam is refreshing continuously with frame of images whether this circle will also get refreshed as it image is continuously changing

          mrjjM 1 Reply Last reply
          0
          • KiraK Kira

            @jsulm : Thanks for the reply. My doubt was, as my QLabel on which i am showing the output of webcam is refreshing continuously with frame of images whether this circle will also get refreshed as it image is continuously changing

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #5

            @Kira
            Hi
            If you just replace the image with setPixmap then yes it replaces all you had drawn before,
            but if you override paintEvent and handle drawing yourself then
            you just draw image and then the circle ( from variable ) and new frames will not override it.

            Notice if you need to drag out a rect , this class
            http://doc.qt.io/qt-5/qrubberband.html
            is useful.

            1 Reply Last reply
            2
            • KiraK Offline
              KiraK Offline
              Kira
              wrote on last edited by
              #6

              Hello All,
              @mrjj @jsulm @dheerendra :

              Thanks for your reply everyone.
              I tried to implement the above functionality using QRubberband.
              I tried to follow an approach where i tried to implement the rubberband functionality on the QLabel
              using EventFilter.

              My problem is that my mousepress event works fine. But when go to mouse move event my code crashes.

              Sample code is given below:

              bool MainWindow::eventFilter(QObject *obj, QEvent *event)
              {
              if (event->type() == QEvent::MouseButtonPress)
              {
              QMouseEvent mouseEvent = static_cast<QMouseEvent>(event);
              statusBar()->showMessage(QString("Mouse move (%1,%2)").arg(mouseEvent->pos().x()).arg(mouseEvent->pos().y()));
              origin = mouseEvent->pos();
              if (!rubberBand)
              rubberBand = new QRubberBand(QRubberBand::Line, this);
              rubberBand->setGeometry(QRect(origin, QSize()));
              rubberBand->show();
              qDebug("Entered the Mousebutton press Event");
              }

              if (event->type() == QEvent::MouseMove)
              {
              qDebug("Entering the mouse move event");
              counter ++;
              qDebug()<<counter;
              QMouseEventmouseEvent = static_cast<QMouseEvent>(event);
              rubberBand->setGeometry(QRect(origin, mouseEvent->pos()).normalized()) // The code crashes at this line.
              qDebug("Completed the mouse move event");
              }
              return false;
              }

              Thanks in advance

              jsulmJ 1 Reply Last reply
              0
              • KiraK Kira

                Hello All,
                @mrjj @jsulm @dheerendra :

                Thanks for your reply everyone.
                I tried to implement the above functionality using QRubberband.
                I tried to follow an approach where i tried to implement the rubberband functionality on the QLabel
                using EventFilter.

                My problem is that my mousepress event works fine. But when go to mouse move event my code crashes.

                Sample code is given below:

                bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                {
                if (event->type() == QEvent::MouseButtonPress)
                {
                QMouseEvent mouseEvent = static_cast<QMouseEvent>(event);
                statusBar()->showMessage(QString("Mouse move (%1,%2)").arg(mouseEvent->pos().x()).arg(mouseEvent->pos().y()));
                origin = mouseEvent->pos();
                if (!rubberBand)
                rubberBand = new QRubberBand(QRubberBand::Line, this);
                rubberBand->setGeometry(QRect(origin, QSize()));
                rubberBand->show();
                qDebug("Entered the Mousebutton press Event");
                }

                if (event->type() == QEvent::MouseMove)
                {
                qDebug("Entering the mouse move event");
                counter ++;
                qDebug()<<counter;
                QMouseEventmouseEvent = static_cast<QMouseEvent>(event);
                rubberBand->setGeometry(QRect(origin, mouseEvent->pos()).normalized()) // The code crashes at this line.
                qDebug("Completed the mouse move event");
                }
                return false;
                }

                Thanks in advance

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by jsulm
                #7

                @Kira Shouldn't it be

                QMouseEvent *mouseEvent = static_cast<QMouseEvent*>(event);
                rubberBand->setGeometry(QRect(origin, mouseEvent->pos()).normalized())) ;
                

                Was rubberBand initialized?

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • KiraK Offline
                  KiraK Offline
                  Kira
                  wrote on last edited by Kira
                  #8

                  @jsulm : thanks for the reply it worked like a charm.
                  The issue got resolved now i can draw rubberband easily.

                  The rubbandband get drawn easily when i assign QRubberband to main window widget.
                  But when i try to assign it to QLabel there is issue with the drawing of rubberband.
                  I search on the above topic and came to know it is because of difference of the co-ordinates of window and label and i have to map it globally using the below link:
                  https://stackoverflow.com/questions/16527248/qrubberband-on-a-definite-label
                  But the problem still exist and i am not able to draw the rectangle.
                  //Example code:
                  void MainWindow::mousePressEvent(QMouseEvent *event){

                  mypoint = ui->label->mapFromGlobal(this->mapToGlobal(event->pos()));
                  // mypoint = ui->label->mapFrom(this, event->pos());
                  // mypoint = this->mapTo(ui->label, event->pos());
                  if(rubberBand == 0) // You should add this to not have a memory leak
                      rubberBand = new QRubberBand(QRubberBand::Rectangle, ui->label_2);//new rectangle band
                  rubberBand->setGeometry(QRect(mypoint, ui->label_2->size()));
                  rubberBand->show();
                  

                  }
                  After following the above approach,
                  When i click the mouse inside the label the whole rubberband gets drawn without even moving the cursor.

                  Another approach would be making a custom QLabel and implement the mouse co-ordinate in it but wanted to know if its possible using above approach

                  jsulmJ 1 Reply Last reply
                  0
                  • KiraK Kira

                    @jsulm : thanks for the reply it worked like a charm.
                    The issue got resolved now i can draw rubberband easily.

                    The rubbandband get drawn easily when i assign QRubberband to main window widget.
                    But when i try to assign it to QLabel there is issue with the drawing of rubberband.
                    I search on the above topic and came to know it is because of difference of the co-ordinates of window and label and i have to map it globally using the below link:
                    https://stackoverflow.com/questions/16527248/qrubberband-on-a-definite-label
                    But the problem still exist and i am not able to draw the rectangle.
                    //Example code:
                    void MainWindow::mousePressEvent(QMouseEvent *event){

                    mypoint = ui->label->mapFromGlobal(this->mapToGlobal(event->pos()));
                    // mypoint = ui->label->mapFrom(this, event->pos());
                    // mypoint = this->mapTo(ui->label, event->pos());
                    if(rubberBand == 0) // You should add this to not have a memory leak
                        rubberBand = new QRubberBand(QRubberBand::Rectangle, ui->label_2);//new rectangle band
                    rubberBand->setGeometry(QRect(mypoint, ui->label_2->size()));
                    rubberBand->show();
                    

                    }
                    After following the above approach,
                    When i click the mouse inside the label the whole rubberband gets drawn without even moving the cursor.

                    Another approach would be making a custom QLabel and implement the mouse co-ordinate in it but wanted to know if its possible using above approach

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    @Kira said in Draw rectangle on QLabel:

                    void MainWindow::mousePressEvent(QMouseEvent *event)

                    You're overwriting mousePressEvent in MainWindow but actually you should do it only for the label, right? You should subclass QLabel and override mousePressEvent there.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    1
                    • KiraK Offline
                      KiraK Offline
                      Kira
                      wrote on last edited by
                      #10

                      @jsulm : Yes you are correct. But is there any way in which i can implement it in mouse event of the main window instead of creating the subclass of the QLabel as mentioned in the link by mapping the co-ordinates.

                      jsulmJ 1 Reply Last reply
                      0
                      • KiraK Kira

                        @jsulm : Yes you are correct. But is there any way in which i can implement it in mouse event of the main window instead of creating the subclass of the QLabel as mentioned in the link by mapping the co-ordinates.

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        @Kira Well, you need to check whether the user actually clicked inside the label or not.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        1
                        • KiraK Offline
                          KiraK Offline
                          Kira
                          wrote on last edited by
                          #12

                          @jsulm : can you please elaborate the approach. Because currently i am clicking inside the qlable and drawing the rubberband

                          mrjjM 1 Reply Last reply
                          0
                          • KiraK Kira

                            @jsulm : can you please elaborate the approach. Because currently i am clicking inside the qlable and drawing the rubberband

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by mrjj
                            #13

                            @Kira

                            Hi
                            If you get mouseEvents to mainwindow, the x,y coordinates will be for the main window.
                            so when you press buttons, you need to use something like
                            http://doc.qt.io/qt-5/qapplication.html#widgetAt
                            and check if over the label.

                            But why do you want this ?
                            It will just be more complex than letting QLabel do it
                            You will also need to map coordinates as else it wont draw where u press as mainwindows x,Y is not the same
                            for label. so you must alter the x,y to draw inside QLabel.

                            1 Reply Last reply
                            1
                            • KiraK Offline
                              KiraK Offline
                              Kira
                              wrote on last edited by
                              #14

                              @jsulm @mrjj : Guys thanks for your support. Got the issue resolved.
                              Actually there was issue with the mouse drag functionality where i was passing the event of the main widget.
                              It got resolved by mapping the coordinates of the mainwindow to global coordinate system.

                              Will implement the functionality by creating subclass of the label and implement the rubberband as stated earlier as the correct approach.

                              Just wanted to see whether the implementation is possible by this approach.

                              Thanks again for your help and support.

                              1 Reply Last reply
                              1
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                Super :)
                                for at quick start, u could use
                                https://wiki.qt.io/Clickable_QLabel

                                1 Reply Last reply
                                0
                                • KiraK Offline
                                  KiraK Offline
                                  Kira
                                  wrote on last edited by
                                  #16

                                  @mrjj : thanks buddy.
                                  Best supportive forum with best people and special thanks to @SGaist

                                  1 Reply Last reply
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