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Setting value to QProgressBar causes program to crash

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  • mrjjM mrjj

    Hi
    qpb_Progress is a member of MainWindow ?

    captureProgressHandler is the slot that all threads signal is connected to ?

    B Offline
    B Offline
    bs55
    wrote on last edited by
    #5

    @mrjj Yes qpb_Progress is a member of the MainWindow and captureProgressHandler(int i_Thread, double d_Progress) is the slot connected to the thread's signal.

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    • T Tirupathi Korla

      @bs55
      Are you sure your application is crashing in this function??

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      bs55
      wrote on last edited by
      #6

      @Tirupathi-Korla Yes because when I comment this line

      // qpb_Progress->setValue((int) d_Average); 
      

      the program doen not crash...

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #7

        Is qpb_Progress initialised properly ?

        Can you show the stack trace ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SGaistS SGaist

          Is qpb_Progress initialised properly ?

          Can you show the stack trace ?

          B Offline
          B Offline
          bs55
          wrote on last edited by
          #8

          @SGaist The QProgressBar is initialized by this line:

          qpb_Progress = new QProgressBar(this);
          

          The stack trace is as follows:

          Thread # 1 :  50 %.
          Thread # 0 :  50 %.
          QWidget::repaint: Recursive repaint detected
          Average progress: 25 %.
          The program has unexpectedly finished.
          The process was ended forcefully.
          /home/remi/Documents/Internship/MyProjects/build-SpinnakerSandboxQt3-Desktop-Debug/SpinnakerSandboxQt crashed.
          

          It does not occur when I use only one camera (and therefore one thread) so my guess is that the function is executed twice simutanously and that it causes a conflict when the two instance try to access the QProgressBar at the same time...

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #9

            Are you trying to update GUI elements directly your threads ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • SGaistS SGaist

              Are you trying to update GUI elements directly your threads ?

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              bs55
              wrote on last edited by
              #10

              @SGaist No the thread emit a signal that is connected to a slot in the MainWindow...

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              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Hi
                I tried with 2 worker objets to have them bombard a ProgressBar
                in mainwindow but i couldn't get the same error.

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                • mrjjM mrjj

                  Hi
                  I tried with 2 worker objets to have them bombard a ProgressBar
                  in mainwindow but i couldn't get the same error.

                  B Offline
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                  bs55
                  wrote on last edited by
                  #12

                  @mrjj Maybe the error only occurs on Linux.
                  Considering the number of cameras and their framerate it will be called up to 2440 times per second (that's one call every 0.41 milliseconds). Maybe Qt isn't up for the task...

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                  • B bs55

                    @mrjj Maybe the error only occurs on Linux.
                    Considering the number of cameras and their framerate it will be called up to 2440 times per second (that's one call every 0.41 milliseconds). Maybe Qt isn't up for the task...

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    @bs55
                    Hi
                    hard to say as im not sure what give the
                    "Recursive repaint detected"
                    it does sound like a paint is in progress while new one started but
                    signals should prevent that. ( i tried with 6 threads but still no error)

                    Qt uses native tasks so if its not fast enough, you might need other design to reach such speeds.

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      You do realise that most screens have at most a 60fps refresh rate while the human eyes is already fooled at 24 ? So having a 2440 Hz refresh rate is useless and from the looks of it you are even overloading your application with that.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • SGaistS SGaist

                        You do realise that most screens have at most a 60fps refresh rate while the human eyes is already fooled at 24 ? So having a 2440 Hz refresh rate is useless and from the looks of it you are even overloading your application with that.

                        B Offline
                        B Offline
                        bs55
                        wrote on last edited by
                        #15

                        @SGaist You're right, the function to register the progress of each threads will be called 2440 times per second but I should create another function just to refresh the progress bar that would be called less often...

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