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QLCDnumber, slots, and my own complete loss of mental function...

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  • A Aesgarth

    @J.Hilk

    apologies - i've just reverted to the files in the zip and they do not work, so reference to lcdNumber from relaycontroller.h has been removed and where "lcdNumber.display" was used in relayframe.cpp that has been replaced with
    "ui->lcdNumber->display" to get the LCD display working for the on and off buttons.

    The UI element i'm trying to change is in relayframe rather than mainwindow. I'm now going to have a look at implementing your method.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #11

    @Aesgarth

    in the first code, one error was

    void IncreaseLCD() {
    xxx
    }

    but should been a member of it
    RelayFrame::IncreaseLCD {
    xx
    }

    1 Reply Last reply
    1
    • J.HilkJ J.Hilk

      @Aesgarth Hi,

      I downloaded the zip file to take a look.

      From hat I can see to far, you try to access the Mainwindow Ui element from a different class than mainwindow.

      That is technically possible, but not something you should do.

      my suggestion: in relaycontroller add a signal

      signals:
          void lcdNumber(int number);
      

      a private counter

      private:
          QTimer *timer;
          bool state;
          int mPin;
          int cntState;
      

      it get resetet by start

      void start(){
              qDebug()<<"start";
              timer->start();
              cntState = 0;
              emit lcdNumber(0);
          }
      

      and in you slot onTimeout you emit the new cnt

      private slots:
          void onTimeout(){
              if(state){
                  relayHigh();
                  cntState++;
                  emit lcdNumber(cntState);
              }
              else
                  relayLow();
              state = !state;
          }
      

      now you simply connect the signal to your lcd display

      something like this should do it (in relayFrame),

      connect(controller2 &RelayController::lcdNumber, this, [=](int number){lcdNumber.display(number);});
      
      A Offline
      A Offline
      Aesgarth
      wrote on last edited by
      #12

      @J.Hilk said in QLCDnumber, slots, and my own complete loss of mental function...:

      @Aesgarth Hi,

      I downloaded the zip file to take a look.

      From hat I can see to far, you try to access the Mainwindow Ui element from a different class than mainwindow.

      That is technically possible, but not something you should do.

      my suggestion: in relaycontroller add a signal

      signals:
          void lcdNumber(int number);
      

      a private counter

      private:
          QTimer *timer;
          bool state;
          int mPin;
          int cntState;
      

      it get resetet by start

      void start(){
              qDebug()<<"start";
              timer->start();
              cntState = 0;
              emit lcdNumber(0);
          }
      

      and in you slot onTimeout you emit the new cnt

      private slots:
          void onTimeout(){
              if(state){
                  relayHigh();
                  cntState++;
                  emit lcdNumber(cntState);
              }
              else
                  relayLow();
              state = !state;
          }
      

      This all works out excellent, and i can get the count to output in qdebug

      private slots:
          void onTimeout(){
              if(state){
                  relayHigh();
      	    cntState++;
                  emit lcdNumber(cntState);
      	    qDebug()<<cntState;
              }
              else
                  relayLow();
              state = !state;
      

      now you simply connect the signal to your lcd display

      something like this should do it (in relayFrame),

      connect(controller2 &RelayController::lcdNumber, this, [=](int number){lcdNumber.display(number);});
      

      However i'm struggling with this bit. I think the error was lcdNumber is protected..., i'll keep trying though and see if i can work it out.

      J.HilkJ 1 Reply Last reply
      0
      • A Aesgarth

        @J.Hilk said in QLCDnumber, slots, and my own complete loss of mental function...:

        @Aesgarth Hi,

        I downloaded the zip file to take a look.

        From hat I can see to far, you try to access the Mainwindow Ui element from a different class than mainwindow.

        That is technically possible, but not something you should do.

        my suggestion: in relaycontroller add a signal

        signals:
            void lcdNumber(int number);
        

        a private counter

        private:
            QTimer *timer;
            bool state;
            int mPin;
            int cntState;
        

        it get resetet by start

        void start(){
                qDebug()<<"start";
                timer->start();
                cntState = 0;
                emit lcdNumber(0);
            }
        

        and in you slot onTimeout you emit the new cnt

        private slots:
            void onTimeout(){
                if(state){
                    relayHigh();
                    cntState++;
                    emit lcdNumber(cntState);
                }
                else
                    relayLow();
                state = !state;
            }
        

        This all works out excellent, and i can get the count to output in qdebug

        private slots:
            void onTimeout(){
                if(state){
                    relayHigh();
        	    cntState++;
                    emit lcdNumber(cntState);
        	    qDebug()<<cntState;
                }
                else
                    relayLow();
                state = !state;
        

        now you simply connect the signal to your lcd display

        something like this should do it (in relayFrame),

        connect(controller2 &RelayController::lcdNumber, this, [=](int number){lcdNumber.display(number);});
        

        However i'm struggling with this bit. I think the error was lcdNumber is protected..., i'll keep trying though and see if i can work it out.

        J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by
        #13

        @Aesgarth

        mmh,

        Lcd number is part of the relayframe ui so you should be able to use a normal/but overloaded connect statement

        
        RelayFrame::RelayFrame(int pin, QWidget *parent) :
            QFrame(parent),
            ui(new Ui::RelayFrame)
        {
            ui->setupUi(this);
            //power cycle controller, 750ms delay
            controller = new RelayController(pin, 750);
            //heat cycle controller, 2 hour (5400000ms) delay
            controller2 = new RelayController(pin,5400000); 
        
            connect(controller2 &RelayController::lcdNumber, ui->lcdNumber, QOverload<int>::of(&QLCDNumber::display));
        }
        

        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        A 1 Reply Last reply
        1
        • J.HilkJ J.Hilk

          @Aesgarth

          mmh,

          Lcd number is part of the relayframe ui so you should be able to use a normal/but overloaded connect statement

          
          RelayFrame::RelayFrame(int pin, QWidget *parent) :
              QFrame(parent),
              ui(new Ui::RelayFrame)
          {
              ui->setupUi(this);
              //power cycle controller, 750ms delay
              controller = new RelayController(pin, 750);
              //heat cycle controller, 2 hour (5400000ms) delay
              controller2 = new RelayController(pin,5400000); 
          
              connect(controller2 &RelayController::lcdNumber, ui->lcdNumber, QOverload<int>::of(&QLCDNumber::display));
          }
          
          A Offline
          A Offline
          Aesgarth
          wrote on last edited by
          #14

          @J.Hilk
          getting what appears to be the same error with that.

          so what i'm currently working with is:

          relayframe.h

          #ifndef RELAYFRAME_H
          #define RELAYFRAME_H
          
          #include "relaycontroller.h"
          
          #include <QFrame>
          
          namespace Ui {
          class RelayFrame;
          }
          
          class RelayFrame : public QFrame
          {
              Q_OBJECT
          
          public:
              explicit RelayFrame(int pin, QWidget *parent = 0);
              ~RelayFrame();
          
          private slots:
              void on_powerBrtn_toggled(bool checked);
          
              void on_onBtn_clicked();
          
              void on_offBtn_clicked();
          
              void on_heatBtn_toggled(bool checked);
          
          private:
              Ui::RelayFrame *ui;
              RelayController *controller;
              RelayController *controller2;
          };
          
          #endif // RELAYFRAME_H
          
          

          relayframe.cpp

          #include "relayframe.h"
          #include "ui_relayframe.h"
          
          #include <QPushButton>
          
          
          //relayframe is a box with buttons and an LCD widget in it,
          //created for each individual output pin. relayframe.ui is an XML
          //file determining layout, code is in relayframe.h
          RelayFrame::RelayFrame(int pin, QWidget *parent) :
              QFrame(parent),
              ui(new Ui::RelayFrame)
          {
              ui->setupUi(this);
              //power cycle controller, 750ms delay
              controller = new RelayController(pin, 750);
          	//heat cycle controller, 2 hour (5400000ms) delay
              controller2 = new RelayController(pin,5400000);
          }
          
          RelayFrame::~RelayFrame()
          {
              delete ui;
          }
          // Power cycle button button
          // While clicked controller initialised above, found in relaycontroller.h
          // runs, when unchecked it stops (only one button per frame can be clicked
          // at once, buttons auto toggle on)
          void RelayFrame::on_powerBrtn_toggled(bool checked)
          {
              if(checked)
                  controller->start();
              else controller->stop();
          }
          // On button - turns on the pin relevant to this frame
          void RelayFrame::on_onBtn_clicked()
          {
              controller->relayHigh();
              //Set LCD to 1 while on...
          	//this works
              ui->lcdNumber->display(1);
          }
          // Off button - turns off the pin relevant to this frame
          void RelayFrame::on_offBtn_clicked()
          {
              controller->relayLow();
          	//Set LCD to 0 while off...
          	//this works
          	ui->lcdNumber->display(0);
          }
          // Heat cycle button
          // While clicked controller2 initialised above, found in relaycontroller.h
          // runs, when unchecked it stops (only one button per frame can be clicked
          // at once, buttons auto toggle on.
          void RelayFrame::on_heatBtn_toggled(bool checked)
          {
              if(checked)
                  controller2->start();
              else controller2->stop();
          }
          // Everything currently in here works
          

          and relaycontroller.h

          #ifndef RELAYCONTROLLER_H
          #define RELAYCONTROLLER_H
          
          #include <QObject>
          #include <QTimer>
          #include <wiringPi.h>
          #include <QDebug>
          
          class RelayController : public QObject
          {
              Q_OBJECT
          	
          signals:
              void lcdNumber(int number);
          	
          public:
              explicit RelayController(int pin, int delay, QObject *parent = 0):QObject(parent){
                  timer = new QTimer(this);
                  state = false;
                  timer->setInterval(delay);
                  mPin = pin;
                  connect(timer, SIGNAL(timeout()), this, SLOT(onTimeout()));
                  pinMode (mPin, OUTPUT);
          		//Sets relay to off on startup
                  relayLow();
              }
              void start(){
                  //qDebug()<<"start";
          		//start timer
                  timer->start();
          		//sets counter to 0 at start. Works
                  cntState = 0;
                  emit lcdNumber(0);
              }
              void stop(){
                  //qDebug()<<"stop";
          		//
                  timer->stop();
              }
          
              void relayLow(){
          		//Turn off relay
                  digitalWrite (mPin, LOW);
                  //qDebug()<<"low";
              }
              void relayHigh(){
                  //relay on
                  digitalWrite(mPin, HIGH);
                  //qDebug()<<"high";
              }
          private slots:
              void onTimeout(){
                  if(state){
          			//turn on relay
                      relayHigh();
          			//increment counter
          			cntState++;
          			//
                      emit lcdNumber(cntState);
          			//debug output counter value. works.
          			qDebug()<<cntState;
                  }
                  else
                      relayLow();
                  state = !state;
              }
          private:
              QTimer *timer;
              bool state;
              int mPin;
          	int cntState;
          };
          
          
          #endif // RELAYCONTROLLER_H
          
          

          Posting this for my own reference point as much as anything else - so if i break it i know where to come back to.

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Aesgarth
            wrote on last edited by
            #15

            I think i'm going to have to give up on this for the moment. I can't get it to work, and i don't have time to properly learn what i'm doing wrong as well as doing my actual job. If it wasn't for each compile taking up to 10 minutes i might be in with a chance. that and not being able to copy error codes off the remote device.

            Really frustrating being this close, however i clearly don't understand what i'm doing... I'm going to have to try to set aside some time to properly learn how to use QT and come back to this.

            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #16

              Hi
              it looks pretty close but hard to say without the actual error and line number :)
              Let me know if you need a sample of talking to an LCD from other class.
              The basic version is not that complicated, but can be hard the first times.

              A 1 Reply Last reply
              1
              • mrjjM mrjj

                Hi
                it looks pretty close but hard to say without the actual error and line number :)
                Let me know if you need a sample of talking to an LCD from other class.
                The basic version is not that complicated, but can be hard the first times.

                A Offline
                A Offline
                Aesgarth
                wrote on last edited by
                #17

                @mrjj

                yes please, i'll have a look at a sample and see if i can work it out.

                mrjjM 1 Reply Last reply
                0
                • A Aesgarth

                  @mrjj

                  yes please, i'll have a look at a sample and see if i can work it out.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #18

                  @Aesgarth
                  Hi
                  Here is a very basic sample.
                  I has LCD in mainwindow and pops a dialog where u can enter number to have it display that.
                  It as basic as it can get as i try to have as little code as possible to focus on the signal and slot thing.

                  alt text

                  Test Project
                  https://www.dropbox.com/s/u94zqx9v9c8xfdf/LCDOtherClass.zip?dl=0

                  (sorry its c++. I wish i could do python :)

                  Even its a MainWindow, the concept is 100% the same.
                  So slot in class that has LCD and signal in controller.

                  A 1 Reply Last reply
                  3
                  • mrjjM mrjj

                    @Aesgarth
                    Hi
                    Here is a very basic sample.
                    I has LCD in mainwindow and pops a dialog where u can enter number to have it display that.
                    It as basic as it can get as i try to have as little code as possible to focus on the signal and slot thing.

                    alt text

                    Test Project
                    https://www.dropbox.com/s/u94zqx9v9c8xfdf/LCDOtherClass.zip?dl=0

                    (sorry its c++. I wish i could do python :)

                    Even its a MainWindow, the concept is 100% the same.
                    So slot in class that has LCD and signal in controller.

                    A Offline
                    A Offline
                    Aesgarth
                    wrote on last edited by Aesgarth
                    #19

                    @mrjj
                    Excellent, that helps... I think i understand what's going on there...
                    however.... this bit...

                    void MainWindow::on_pushButton_released()
                    {
                        Dialog dia;
                        connect( &dia, &Dialog::SetLCD, this, &MainWindow::SetLCD  );
                        dia.exec();
                    }
                    

                    i'm not sure where to put it in my version.

                    relaycontroller.h is where pretty much everything happens - switching of things and the counter...

                    #ifndef RELAYCONTROLLER_H
                    #define RELAYCONTROLLER_H
                    
                    #include <QObject>
                    #include <QTimer>
                    #include <wiringPi.h>
                    #include <QDebug>
                    
                    class RelayController : public QObject
                    {
                        Q_OBJECT
                    public:
                        explicit RelayController(int pin, int delay, QObject *parent = 0):QObject(parent){
                            timer = new QTimer(this);
                            state = false;
                            timer->setInterval(delay);
                            mPin = pin;
                            //old style
                            connect(timer, SIGNAL(timeout()), this, SLOT(onTimeout()));
                            //new style
                            //connect(timer, &QTimer::timeout, this, &RelayController::onTimeout);
                            pinMode (mPin, OUTPUT);
                            relayLow();
                        }
                        void start(){
                            qDebug()<<"start";
                            timer->start();
                    		//zero counter
                    		cntState = 0;
                    		//send to LCD
                            emit setLCD(0);
                        }
                        void stop(){
                            qDebug()<<"stop";
                            timer->stop();
                        }
                    
                        void relayLow(){
                            digitalWrite (mPin, LOW);
                            qDebug()<<"low";
                        }
                        void relayHigh(){
                            //code here: relay on
                            digitalWrite(mPin, HIGH);
                            qDebug()<<"high";
                        }
                    signals:
                        void setLCD(int number);
                    	
                    private slots:
                        void onTimeout(){
                            if(state){
                                relayHigh();
                    			//increment counter
                    			cntState++;
                    			//send to LCD
                                emit setLCD(cntState);
                    			qDebug()<<cntState;
                            }
                            else
                                relayLow();
                            state = !state;
                        }
                    private:
                        QTimer *timer;
                        bool state;
                        int mPin;
                    	int cntState;
                    };
                    
                    
                    #endif // RELAYCONTROLLER_H
                    
                    

                    and RelayFrame is where the LCD is...

                    #include "relayframe.h"
                    #include "ui_relayframe.h"
                    
                    #include <QPushButton>
                    
                    
                    //relayframe is a box with buttons and an LCD widget in it,
                    //created for each individual output pin. relayframe.ui is an XML
                    //file determining layout, code is in relayframe.h
                    RelayFrame::RelayFrame(int pin, QWidget *parent) :
                        QFrame(parent),
                        ui(new Ui::RelayFrame)
                    {
                        ui->setupUi(this);
                        //power cycle controller, 750ms delay
                        controller = new RelayController(pin, 750);
                        //heat cycle controller, 2 hour (5400000ms) delay
                        controller2 = new RelayController(pin,5400000);
                    }
                    
                    RelayFrame::~RelayFrame()
                    {
                        delete ui;
                    }
                    // Power cycle button button
                    // While clicked controller initialised above, found in relaycontroller.h
                    // runs, when unchecked it stops (only one button per frame can be clicked
                    // at once, buttons auto toggle on)
                    void RelayFrame::on_powerBrtn_toggled(bool checked)
                    {
                        if(checked)
                            controller->start();
                        else controller->stop();
                    }
                    // On button - turns on the pin relevant to this frame
                    void RelayFrame::on_onBtn_clicked()
                    {
                        controller->relayHigh();
                        //Set LCD to 1 while on...
                        ui->lcdNumber->display(1);
                    }
                    // Off button - turns off the pin relevant to this frame
                    void RelayFrame::on_offBtn_clicked()
                    {
                        controller->relayLow();
                    	ui->lcdNumber->display(0);
                    }
                    // Heat cycle button
                    // While clicked controller2 initialised above, found in relaycontroller.h
                    // runs, when unchecked it stops (only one button per frame can be clicked
                    // at once, buttons auto toggle on.
                    void RelayFrame::on_heatBtn_toggled(bool checked)
                    {
                        if(checked)
                            controller2->start();
                        else controller2->stop();
                    }
                    //
                    void RelayFrame::SetLCD(int value) 
                    {
                      ui->lcdNumber->display( QString::number(value)  );
                    }
                    

                    This compiles and runs - but obviously as setLCD in the 2 places are not connected as yet the LCD number doesn't update...

                    Edit: there's something odd going on with the indentation when i copy and paste - but it looks ok before i do that, and seems to work. The last few lines of RelayFrame are where the relevant code is...

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #20

                      Hi

                      the Dialog is the controller and
                      mainwindow is relayframe

                      RelayFrame::RelayFrame(int pin, QWidget *parent) :
                          QFrame(parent),
                          ui(new Ui::RelayFrame)
                      {
                          ui->setupUi(this);
                      
                          controller = new RelayController(pin, 750);
                      // connect here !
                      
                          controller2 = new RelayController(pin,5400000);
                      // and HERE too
                      
                      }
                      
                      A 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi

                        the Dialog is the controller and
                        mainwindow is relayframe

                        RelayFrame::RelayFrame(int pin, QWidget *parent) :
                            QFrame(parent),
                            ui(new Ui::RelayFrame)
                        {
                            ui->setupUi(this);
                        
                            controller = new RelayController(pin, 750);
                        // connect here !
                        
                            controller2 = new RelayController(pin,5400000);
                        // and HERE too
                        
                        }
                        
                        A Offline
                        A Offline
                        Aesgarth
                        wrote on last edited by
                        #21

                        @mrjj

                        OK, so i've probably done this wrong, but i have the following errors:

                        /home/pi/LampTesterV2/relayframe.cpp:17: error: ‘void RelayController::SetLCD(int)’ is protected within this context
                          connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                    ^~~~~~
                        
                        /home/pi/LampTesterV2/relayframe.cpp:17: error: no matching function for call to ‘RelayFrame::connect(void (RelayController::*)(int), RelayFrame*, void (RelayFrame::*)(int))’
                          connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                                       ^
                        

                        in this bit...

                        RelayFrame::RelayFrame(int pin, QWidget *parent) :
                            QFrame(parent),
                            ui(new Ui::RelayFrame)
                        {
                            ui->setupUi(this);
                            //power cycle controller, 750ms delay
                            controller = new RelayController(pin, 750);
                        	connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                            //heat cycle controller, 2 hour (5400000ms) delay
                            controller2 = new RelayController(pin,5400000);
                        	connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                        }
                        
                        

                        which doesn't look right to me anyway as i have the exact same thing twice...

                        mrjjM 1 Reply Last reply
                        0
                        • A Aesgarth

                          @mrjj

                          OK, so i've probably done this wrong, but i have the following errors:

                          /home/pi/LampTesterV2/relayframe.cpp:17: error: ‘void RelayController::SetLCD(int)’ is protected within this context
                            connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                      ^~~~~~
                          
                          /home/pi/LampTesterV2/relayframe.cpp:17: error: no matching function for call to ‘RelayFrame::connect(void (RelayController::*)(int), RelayFrame*, void (RelayFrame::*)(int))’
                            connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                                         ^
                          

                          in this bit...

                          RelayFrame::RelayFrame(int pin, QWidget *parent) :
                              QFrame(parent),
                              ui(new Ui::RelayFrame)
                          {
                              ui->setupUi(this);
                              //power cycle controller, 750ms delay
                              controller = new RelayController(pin, 750);
                          	connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                              //heat cycle controller, 2 hour (5400000ms) delay
                              controller2 = new RelayController(pin,5400000);
                          	connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                          }
                          
                          

                          which doesn't look right to me anyway as i have the exact same thing twice...

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #22

                          @Aesgarth

                          ahh c+11

                          change
                          signals:
                          to public signals:

                          i think

                          A 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @Aesgarth

                            ahh c+11

                            change
                            signals:
                            to public signals:

                            i think

                            A Offline
                            A Offline
                            Aesgarth
                            wrote on last edited by Aesgarth
                            #23

                            @mrjj

                            That considerably reduced the error count, however....

                            /usr/include/qt4/QtCore/qobjectdefs.h:69: error: expected ‘:’ before ‘protected’
                             #   define signals protected
                                                ^
                            
                            /home/pi/LampTesterV2/relaycontroller.h:47: in expansion of macro ‘signals’
                             public signals:
                                    ^~~~~~~
                            

                            Edited to include the next line.

                            mrjjM 1 Reply Last reply
                            0
                            • A Aesgarth

                              @mrjj

                              That considerably reduced the error count, however....

                              /usr/include/qt4/QtCore/qobjectdefs.h:69: error: expected ‘:’ before ‘protected’
                               #   define signals protected
                                                  ^
                              
                              /home/pi/LampTesterV2/relaycontroller.h:47: in expansion of macro ‘signals’
                               public signals:
                                      ^~~~~~~
                              

                              Edited to include the next line.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #24

                              @Aesgarth

                              please look at sample. should be the same.

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                              • mrjjM mrjj

                                @Aesgarth

                                please look at sample. should be the same.

                                A Offline
                                A Offline
                                Aesgarth
                                wrote on last edited by
                                #25

                                @mrjj

                                I think the problem is with how i'm trying to connect the 2 - since using public signals: i get the same error with the connect lines commented out, but just using signals: (as per the example) works until i try to connect the signal and slot...

                                does this look right?
                                connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD);

                                A 1 Reply Last reply
                                0
                                • A Aesgarth

                                  @mrjj

                                  I think the problem is with how i'm trying to connect the 2 - since using public signals: i get the same error with the connect lines commented out, but just using signals: (as per the example) works until i try to connect the signal and slot...

                                  does this look right?
                                  connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD);

                                  A Offline
                                  A Offline
                                  Aesgarth
                                  wrote on last edited by
                                  #26

                                  OK... i'm totally convinced the above is not right as i should be trying to connect the signal from controller or controller2 to the slot in RelayFrame, rather than the signal from RelayController...

                                  mrjjM 1 Reply Last reply
                                  0
                                  • A Aesgarth

                                    OK... i'm totally convinced the above is not right as i should be trying to connect the signal from controller or controller2 to the slot in RelayFrame, rather than the signal from RelayController...

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #27

                                    @Aesgarth
                                    you miss the first part
                                    connect(controller, &RelayController::SetLCD, this, &RelayFrame::SetLCD);
                                    and
                                    connect(controller2, &RelayController::SetLCD, this, &RelayFrame::SetLCD);

                                    the syntax is

                                    connect ( pointer to object, function address , pointer to object, function address )

                                    (unless you are using lambdas)

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                                    • A Offline
                                      A Offline
                                      Aesgarth
                                      wrote on last edited by
                                      #28

                                      Thanks, that looks better but i'm back to

                                      /home/pi/LampTesterV2/relayframe.cpp:17: error: ‘void RelayController::SetLCD(int)’ is protected within this context
                                        connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                  ^~~~~~
                                      
                                      /home/pi/LampTesterV2/relayframe.cpp:17: error: no matching function for call to ‘RelayFrame::connect(void (RelayController::*)(int), RelayFrame*, void (RelayFrame::*)(int))’
                                        connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                                                     ^
                                      

                                      And i only have access to the device for the next hour, so... I think i'll have a bit of a practice at home over Christmas and see if i can improve any, and come back to this next year. Thanks for all the help @mrjj and @J.Hilk

                                      mrjjM 1 Reply Last reply
                                      0
                                      • A Aesgarth

                                        Thanks, that looks better but i'm back to

                                        /home/pi/LampTesterV2/relayframe.cpp:17: error: ‘void RelayController::SetLCD(int)’ is protected within this context
                                          connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                    ^~~~~~
                                        
                                        /home/pi/LampTesterV2/relayframe.cpp:17: error: no matching function for call to ‘RelayFrame::connect(void (RelayController::*)(int), RelayFrame*, void (RelayFrame::*)(int))’
                                          connect(&RelayController::SetLCD, this, &RelayFrame::SetLCD  );
                                                                                                       ^
                                        

                                        And i only have access to the device for the next hour, so... I think i'll have a bit of a practice at home over Christmas and see if i can improve any, and come back to this next year. Thanks for all the help @mrjj and @J.Hilk

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #29

                                        Hi
                                        i think it says your RelayController::SetLCD is PROTECTED and not public.
                                        Since you are in another class, you cant use a protected member.

                                        Ok. we nail it in 2018 ;)

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