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QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once

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  • jsulmJ jsulm

    @Taz742 Did you delete the tree widget before printing the items?

    Taz742T Offline
    Taz742T Offline
    Taz742
    wrote on last edited by
    #4

    @jsulm never

    Do what you want.

    jsulmJ 1 Reply Last reply
    0
    • Taz742T Taz742

      @jsulm never

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #5

      @Taz742 Then it's fine, right? Or do I misunderstand something? If ~QTreeWidget() isn't called then it does not delete anything.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      Taz742T 1 Reply Last reply
      0
      • jsulmJ jsulm

        @Taz742 Then it's fine, right? Or do I misunderstand something? If ~QTreeWidget() isn't called then it does not delete anything.

        Taz742T Offline
        Taz742T Offline
        Taz742
        wrote on last edited by
        #6

        @jsulm said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

        Then it's fine, right?

        Yes.

        @jsulm said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

        If ~QTreeWidget() isn't called then it does not delete anything.

        I also dont know what happend..

        Do what you want.

        jsulmJ 1 Reply Last reply
        0
        • Taz742T Taz742

          @jsulm said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

          Then it's fine, right?

          Yes.

          @jsulm said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

          If ~QTreeWidget() isn't called then it does not delete anything.

          I also dont know what happend..

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #7

          @Taz742 "its printed My items...
          What happend" - to be honest I don't understand what you mean. What happened and what were you expecting to happen?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          Taz742T 1 Reply Last reply
          0
          • jsulmJ jsulm

            @Taz742 "its printed My items...
            What happend" - to be honest I don't understand what you mean. What happened and what were you expecting to happen?

            Taz742T Offline
            Taz742T Offline
            Taz742
            wrote on last edited by
            #8

            @jsulm
            when I click on the button I can see treewidgetitems, then I close tab and click on this button again but this treewidgetitems is not shown.

            Do what you want.

            jsulmJ 1 Reply Last reply
            0
            • Taz742T Taz742

              @jsulm
              when I click on the button I can see treewidgetitems, then I close tab and click on this button again but this treewidgetitems is not shown.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #9

              @Taz742 said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

              then I close tab

              I guess if you close the tab then the tab and its content (tree view) are deleted?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              Taz742T 1 Reply Last reply
              0
              • jsulmJ jsulm

                @Taz742 said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                then I close tab

                I guess if you close the tab then the tab and its content (tree view) are deleted?

                Taz742T Offline
                Taz742T Offline
                Taz742
                wrote on last edited by
                #10

                @jsulm
                First click on my button
                alt text

                Result is good, i have 2 treeitem:
                alt text

                now close this tab and click again my button and insert tab, result is:
                alt text

                Do what you want.

                jsulmJ 1 Reply Last reply
                0
                • Taz742T Taz742

                  @jsulm
                  First click on my button
                  alt text

                  Result is good, i have 2 treeitem:
                  alt text

                  now close this tab and click again my button and insert tab, result is:
                  alt text

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  @Taz742 You should debug your app to see what happens.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  Taz742T 1 Reply Last reply
                  0
                  • jsulmJ jsulm

                    @Taz742 You should debug your app to see what happens.

                    Taz742T Offline
                    Taz742T Offline
                    Taz742
                    wrote on last edited by
                    #12

                    @jsulm
                    Of course i tryed...

                        for (auto it = items.begin(); it != items.end(); it++) {
                            ui->treeWidget->addTopLevelItem(it.value());
                            it.value()->setExpanded(true);
                        }
                    

                    Its entered in my loop, everything is done without a problem but i can't see my treeitems.
                    Also i tryed

                    qDebug() << ui->treeWidget->topLevelItemsCount();
                    

                    after end loop, and result is 0.

                    Do what you want.

                    1 Reply Last reply
                    0
                    • GeekOwLG Offline
                      GeekOwLG Offline
                      GeekOwL
                      wrote on last edited by
                      #13

                      Here are you sure your wdgTemplate is nullptr after closing it ? or when close is activated are you sure you handled to not delete the closed tab and its data ?

                       if (wdgTemplate) {
                              ui->tabWidget->setCurrentWidget(wdgTemplate);
                              return;
                          }
                      
                      Taz742T 1 Reply Last reply
                      0
                      • GeekOwLG GeekOwL

                        Here are you sure your wdgTemplate is nullptr after closing it ? or when close is activated are you sure you handled to not delete the closed tab and its data ?

                         if (wdgTemplate) {
                                ui->tabWidget->setCurrentWidget(wdgTemplate);
                                return;
                            }
                        
                        Taz742T Offline
                        Taz742T Offline
                        Taz742
                        wrote on last edited by Taz742
                        #14

                        @GeekOwL said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                        Here are you sure your wdgTemplate is nullptr after closing it ?

                        Yes.

                            QObject::connect(this->ui->tabWidget, &QTabWidget::tabCloseRequested, this, [=](int index) {
                                if (index != ui->tabWidget->indexOf(dlg)) {
                                    if(ui->tabWidget->widget(index) == dlgRep) {
                                        ui->tabWidget->removeTab(index);
                                        dlgRep = NULL;
                                    } else if (ui->tabWidget->widget(index) == wdgTemplate) {
                                        ui->tabWidget->removeTab(index);
                                        wdgTemplate = NULL;
                                    }
                                }
                            });
                        

                        @GeekOwL said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                        or when close is activated are you sure you handled to not delete the closed tab and its data

                        I dont know... I have no answer to this question.

                        Do what you want.

                        Taz742T 1 Reply Last reply
                        0
                        • Taz742T Taz742

                          @GeekOwL said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                          Here are you sure your wdgTemplate is nullptr after closing it ?

                          Yes.

                              QObject::connect(this->ui->tabWidget, &QTabWidget::tabCloseRequested, this, [=](int index) {
                                  if (index != ui->tabWidget->indexOf(dlg)) {
                                      if(ui->tabWidget->widget(index) == dlgRep) {
                                          ui->tabWidget->removeTab(index);
                                          dlgRep = NULL;
                                      } else if (ui->tabWidget->widget(index) == wdgTemplate) {
                                          ui->tabWidget->removeTab(index);
                                          wdgTemplate = NULL;
                                      }
                                  }
                              });
                          

                          @GeekOwL said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                          or when close is activated are you sure you handled to not delete the closed tab and its data

                          I dont know... I have no answer to this question.

                          Taz742T Offline
                          Taz742T Offline
                          Taz742
                          wrote on last edited by
                          #15

                          I replace my code, i create QtreeWidgetItem only constructor, i have a following code and its work fine:

                          QMap<int, ForTree> &items = globalall->tree;
                          auto it = items.begin();
                          auto &&topItem = new MyTree(it.value().Name, it.value().UID, it.value().Pause);
                          topItem->setExpanded(true);
                          ui->treeWidget->addTopLevelItem(topItem);
                          this->mpTree[it.key()] = topItem;
                          
                          it++;
                          for (; it != items.end(); it++) {
                              MyTree *m_item = new MyTree(it.value().Name, it.value().UID, it.value().Pause);
                              m_item->setExpanded(true);
                              this->mpTree[it.value().ParentUID]->addChild(m_item);
                              this->mpTree[it.key()] = m_item;
                          }
                          

                          MyTree is a my class, sub class of QTreeWidgetItem:

                          MyTree::MyTree(QVariant value, int UID, bool checked, QTreeWidgetItem *parent) : QTreeWidgetItem(parent)
                          {
                              this->m_value = value;
                              this->m_parent = static_cast<MyTree*>(parent);
                              this->m_UID = UID;
                              this->m_checked = checked;
                          
                              this->setData(0, Qt::EditRole, value);
                              this->setIcon(0, QIcon(":/SMSicons/folder.png"));
                              this->setCheckState(0, (checked ^ 1) ? Qt::Checked : Qt::Unchecked);
                          }
                          
                          • But I still wonder what was the problem?

                          • If my treeItems were destroyed with the tree, why i have items in my QMap<> ?

                          Do what you want.

                          jsulmJ 1 Reply Last reply
                          0
                          • Taz742T Taz742

                            I replace my code, i create QtreeWidgetItem only constructor, i have a following code and its work fine:

                            QMap<int, ForTree> &items = globalall->tree;
                            auto it = items.begin();
                            auto &&topItem = new MyTree(it.value().Name, it.value().UID, it.value().Pause);
                            topItem->setExpanded(true);
                            ui->treeWidget->addTopLevelItem(topItem);
                            this->mpTree[it.key()] = topItem;
                            
                            it++;
                            for (; it != items.end(); it++) {
                                MyTree *m_item = new MyTree(it.value().Name, it.value().UID, it.value().Pause);
                                m_item->setExpanded(true);
                                this->mpTree[it.value().ParentUID]->addChild(m_item);
                                this->mpTree[it.key()] = m_item;
                            }
                            

                            MyTree is a my class, sub class of QTreeWidgetItem:

                            MyTree::MyTree(QVariant value, int UID, bool checked, QTreeWidgetItem *parent) : QTreeWidgetItem(parent)
                            {
                                this->m_value = value;
                                this->m_parent = static_cast<MyTree*>(parent);
                                this->m_UID = UID;
                                this->m_checked = checked;
                            
                                this->setData(0, Qt::EditRole, value);
                                this->setIcon(0, QIcon(":/SMSicons/folder.png"));
                                this->setCheckState(0, (checked ^ 1) ? Qt::Checked : Qt::Unchecked);
                            }
                            
                            • But I still wonder what was the problem?

                            • If my treeItems were destroyed with the tree, why i have items in my QMap<> ?

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            @Taz742 said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                            MyTree *m_item = new MyTree(it.value().Name, it.value().UID, it.value().Pause);

                            You don't provide a parent and I'm not sure the QTreeWidget takes the ownership of the children if you add them. If not then it would explain why they are still there.

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            Taz742T 1 Reply Last reply
                            0
                            • jsulmJ jsulm

                              @Taz742 said in QTreeWidget from my QMap<int, QTreeWidgetItem*> populate only once:

                              MyTree *m_item = new MyTree(it.value().Name, it.value().UID, it.value().Pause);

                              You don't provide a parent and I'm not sure the QTreeWidget takes the ownership of the children if you add them. If not then it would explain why they are still there.

                              Taz742T Offline
                              Taz742T Offline
                              Taz742
                              wrote on last edited by
                              #17

                              @jsulm
                              Please leave it for a while.
                              Think about the problem only, because if i use QTreeWidgetItem and not MyTree i have the same problem..

                              Do what you want.

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                Hi
                                I was thinking:

                                If the TreeWidget didnt not take ownership of the items, then any normal use case would leak.
                                So if the treewidget is deleted, it will delete its items too.

                                If you have a QMap with pointers to the items.
                                You map will still have the items * pointer but now they point to deleted QtreeWidgetItem (child)
                                if used once/given to a TreeWidget and this TreeWidget gets deleted.

                                Taz742T 1 Reply Last reply
                                1
                                • mrjjM mrjj

                                  Hi
                                  I was thinking:

                                  If the TreeWidget didnt not take ownership of the items, then any normal use case would leak.
                                  So if the treewidget is deleted, it will delete its items too.

                                  If you have a QMap with pointers to the items.
                                  You map will still have the items * pointer but now they point to deleted QtreeWidgetItem (child)
                                  if used once/given to a TreeWidget and this TreeWidget gets deleted.

                                  Taz742T Offline
                                  Taz742T Offline
                                  Taz742
                                  wrote on last edited by
                                  #19

                                  @mrjj
                                  Yes supposedly.

                                  Do what you want.

                                  1 Reply Last reply
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