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Dealing with animations

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  • tekojoT tekojo

    @tomy
    You might want to take a look at the QML book https://qmlbook.github.io/en/
    Chapter 5 talks about animations.

    tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by
    #21

    @tekojo
    Thanks, but I think I'm reading that book and getting stuck in it often! :)

    1 Reply Last reply
    0
    • M mostefa

      @tomy said in Dealing with animations:

      @mrjj
      Hi,
      Thanks for your time. But that example is much more complicated the my own one! :)

      If you answer the questions (I've asked more than three times here on this thread) about simple things, I think it would also be helpful. :)

      1- Why isn't the property on x or y but a string with a floating point value 0.0?
      2- Why isn't there any change if we don't use 0.0 but a negative number, say, -5, or a positive one, say, +5, or farther?

      3- Why isn't there any change when we alter the duration and make big difference?

      Easing is the curve that is used during your animation, have a look at this doc about easing.

      I advise you also to run this example , and to see how easing change your animation.

      1- Why isn't the property on x or y but a string with a floating point value 0.0?

      The string is used in property to know which property we need to animate , see this link

      property : string

      These properties are used as a set to determine which properties should be animated. The singular and plural forms are functionally identical, e.g.

      NumberAnimation { target: theItem; property: "x"; to: 500 }

      2- Why isn't there any change if we don't use 0.0 but a negative number, say, -5, or a positive one, say, +5, or farther?

      Because the -5 that you are writing is just an initial value, after that you are telling in NumberAnimation that value must be from 0 to 1.

      NumberAnimation {
          id: anim
          target: root
          property: 'value'
          from: 0
          to: 1
          duration: 3000
      }
      

      3- Why isn't there any change when we alter the duration and make big difference?

      Cause your animation is driven by AnimationController (in your case the timer is not used at all) and the Qt Doc says that :

      Normally animations are driven by an internal timer, but the AnimationController allows the given animation to be driven by a progress value explicitly.

      As @tekojo said qmlbook is a good one to start qml.

      I don't know what are you doing exactly , but for my personal opinion you don't have to use AnimationController at all. you can do a lot of funny animation only with (NumberAnimation , SequentialAnimation, ParallelAnimation)

      Take a look in this Qt Quick Example

      I hope this can help you , and if not ,you can tell me what do you want to achieve , and i will try to help you !

      tomyT Offline
      tomyT Offline
      tomy
      wrote on last edited by
      #22

      @mostefa
      Thank you very much. It was helpful and I appreciate you.
      The book you (and the other guy) suggested is the one I'm currently reading.

      1 Reply Last reply
      1
      • tomyT Offline
        tomyT Offline
        tomy
        wrote on last edited by tomy
        #23

        @mostefa

        I want to explain the first parts of the code based on my understanding and if possible, you please state your idea on it.

        Rectangle {
            id: root
            width: 100
            height: 100
            clip: true
            property real value: 0.0
            property int pointCount: 100
            property string title
            signal clicked()
        
            property alias easingType: anim.easing.type
        
        
            Image {
                anchors.fill: parent
                source: "blueprint.jpg"
            }
        
            Rectangle {
                anchors.fill: view
                anchors.leftMargin: -8
                anchors.rightMargin: -8
                color: 'transparent'
                border.color: "#53d769"
                border.width: 4
                opacity: 0.5
        
            }
        
            NumberAnimation {
                id: anim
                target: root
                property: "value"
                from: 0
                to: 1
            }
        

        First we have a squared rectangle (100, 100) that limits all painting to its borders. And it has some properties (of types real, int, string, signal and alias) which will be used later on the code. Until now that rectangle won't be shown because it hasn't a color.

        On Image, the blue square like one of these will fit onto the previous rectangle.

        After these two items, we reach the next Rectangle with the color transparent. This rectangle is mostly for drawing two top and down lines to act like two x-axes for the curve.
        The next object is NumberAnimation. It specifies the root as its target and the property as 'value' to be used by the AnimationController. It also sets the range to be used for making the curve from 0 to 1. I remove the duration property.

        Up to this point, is all of the above comprehension about each section correct please?

        M 1 Reply Last reply
        1
        • tomyT tomy

          @mostefa

          I want to explain the first parts of the code based on my understanding and if possible, you please state your idea on it.

          Rectangle {
              id: root
              width: 100
              height: 100
              clip: true
              property real value: 0.0
              property int pointCount: 100
              property string title
              signal clicked()
          
              property alias easingType: anim.easing.type
          
          
              Image {
                  anchors.fill: parent
                  source: "blueprint.jpg"
              }
          
              Rectangle {
                  anchors.fill: view
                  anchors.leftMargin: -8
                  anchors.rightMargin: -8
                  color: 'transparent'
                  border.color: "#53d769"
                  border.width: 4
                  opacity: 0.5
          
              }
          
              NumberAnimation {
                  id: anim
                  target: root
                  property: "value"
                  from: 0
                  to: 1
              }
          

          First we have a squared rectangle (100, 100) that limits all painting to its borders. And it has some properties (of types real, int, string, signal and alias) which will be used later on the code. Until now that rectangle won't be shown because it hasn't a color.

          On Image, the blue square like one of these will fit onto the previous rectangle.

          After these two items, we reach the next Rectangle with the color transparent. This rectangle is mostly for drawing two top and down lines to act like two x-axes for the curve.
          The next object is NumberAnimation. It specifies the root as its target and the property as 'value' to be used by the AnimationController. It also sets the range to be used for making the curve from 0 to 1. I remove the duration property.

          Up to this point, is all of the above comprehension about each section correct please?

          M Offline
          M Offline
          mostefa
          wrote on last edited by
          #24

          @tomy said in Dealing with animations:

          @mostefa

          I want to explain the first parts of the code based on my understanding and if possible, you please state your idea on it.

          Rectangle {
              id: root
              width: 100
              height: 100
              clip: true
              property real value: 0.0
              property int pointCount: 100
              property string title
              signal clicked()
          
              property alias easingType: anim.easing.type
          
          
              Image {
                  anchors.fill: parent
                  source: "blueprint.jpg"
              }
          
              Rectangle {
                  anchors.fill: view
                  anchors.leftMargin: -8
                  anchors.rightMargin: -8
                  color: 'transparent'
                  border.color: "#53d769"
                  border.width: 4
                  opacity: 0.5
          
              }
          
              NumberAnimation {
                  id: anim
                  target: root
                  property: "value"
                  from: 0
                  to: 1
              }
          

          First we have a squared rectangle (100, 100) that limits all painting to its borders. And it has some properties (of types real, int, string, signal and alias) which will be used later on the code. Until now that rectangle won't be shown because it hasn't a color.

          On Image, the blue square like one of these will fit onto the previous rectangle.

          After these two items, we reach the next Rectangle with the color transparent. This rectangle is mostly for drawing two top and down lines to act like two x-axes for the curve.
          The next object is NumberAnimation. It specifies the root as its target and the property as 'value' to be used by the AnimationController. It also sets the range to be used for making the curve from 0 to 1. I remove the duration property.

          Up to this point, is all of the above comprehension about each section correct please?

          For me i think that all your explanation is correct ! =)

          tomyT 1 Reply Last reply
          2
          • M mostefa

            @tomy said in Dealing with animations:

            @mostefa

            I want to explain the first parts of the code based on my understanding and if possible, you please state your idea on it.

            Rectangle {
                id: root
                width: 100
                height: 100
                clip: true
                property real value: 0.0
                property int pointCount: 100
                property string title
                signal clicked()
            
                property alias easingType: anim.easing.type
            
            
                Image {
                    anchors.fill: parent
                    source: "blueprint.jpg"
                }
            
                Rectangle {
                    anchors.fill: view
                    anchors.leftMargin: -8
                    anchors.rightMargin: -8
                    color: 'transparent'
                    border.color: "#53d769"
                    border.width: 4
                    opacity: 0.5
            
                }
            
                NumberAnimation {
                    id: anim
                    target: root
                    property: "value"
                    from: 0
                    to: 1
                }
            

            First we have a squared rectangle (100, 100) that limits all painting to its borders. And it has some properties (of types real, int, string, signal and alias) which will be used later on the code. Until now that rectangle won't be shown because it hasn't a color.

            On Image, the blue square like one of these will fit onto the previous rectangle.

            After these two items, we reach the next Rectangle with the color transparent. This rectangle is mostly for drawing two top and down lines to act like two x-axes for the curve.
            The next object is NumberAnimation. It specifies the root as its target and the property as 'value' to be used by the AnimationController. It also sets the range to be used for making the curve from 0 to 1. I remove the duration property.

            Up to this point, is all of the above comprehension about each section correct please?

            For me i think that all your explanation is correct ! =)

            tomyT Offline
            tomyT Offline
            tomy
            wrote on last edited by
            #25

            @mostefa
            Thank you.

            M 1 Reply Last reply
            0
            • tomyT tomy

              @mostefa
              Thank you.

              M Offline
              M Offline
              mostefa
              wrote on last edited by
              #26

              @tomy said in Dealing with animations:

              @mostefa
              Thank you.

              You are welcome =)

              1 Reply Last reply
              0
              • E Offline
                E Offline
                Eeli K
                wrote on last edited by
                #27

                @tomy This is going to be off-topic, but I thought maybe I could help in another way.

                Maybe the problem is not so much the book (which really is problematic in some ways) but your learning strategy. You seem to want to understand every detail when you see it. It's a good thing but can lead to situation where you get stuck with things which are actually irrelevant for you at the moment. You have said you need and want to learn QML. Why? For what do you need it? Do you want to learn to animate cool visual things? Or do you want to create a working and practical user interface for some application which you need? If it's the latter, you don't need animations at all and can read the animation part of the book with a cursory glance. Nobody can expect to read a book with a new subject area and understand it all. There's much in Qt or even just in the QML part of it which you will never need or use. There's also much you don't need to know actively, for example you don't need to create grouped properties or attached properties right away, you just need to recognize them when you see them and use something which someone else has created.

                It's important to learn meta-learning skills, i.e. learn to how to learn effectively. One part of it is knowing what to not learn at the moment and just let some things be and go forward. Sometimes I read a book (not necessarily about programming) of which I understand maybe 10% or less. But when I read more and more I will understand those things which I didn't previously understood, and I wouldn't have understood them if I hadn't previously read that 90% which I didn't understand back then. Giving up isn't a bad thing if you know when and how to do it. Don't give up your greater goals, learn to give up some details if they hinder you from going forward.

                Another important thing is that if you don't have a personal task it's more difficult to learn. Just going through some examples which someone has made up is tedious, at least for me. I need some short-term goal, for example a user interface which does something for me which I actually want or need. Then I can search for things which are actually relevant for me and I can integrate them into my own task. The feeling when you get something done for your own needs is much better than when going through made-up examples. Do you have something specific you want to do with QML?

                tomyT 1 Reply Last reply
                2
                • E Eeli K

                  @tomy This is going to be off-topic, but I thought maybe I could help in another way.

                  Maybe the problem is not so much the book (which really is problematic in some ways) but your learning strategy. You seem to want to understand every detail when you see it. It's a good thing but can lead to situation where you get stuck with things which are actually irrelevant for you at the moment. You have said you need and want to learn QML. Why? For what do you need it? Do you want to learn to animate cool visual things? Or do you want to create a working and practical user interface for some application which you need? If it's the latter, you don't need animations at all and can read the animation part of the book with a cursory glance. Nobody can expect to read a book with a new subject area and understand it all. There's much in Qt or even just in the QML part of it which you will never need or use. There's also much you don't need to know actively, for example you don't need to create grouped properties or attached properties right away, you just need to recognize them when you see them and use something which someone else has created.

                  It's important to learn meta-learning skills, i.e. learn to how to learn effectively. One part of it is knowing what to not learn at the moment and just let some things be and go forward. Sometimes I read a book (not necessarily about programming) of which I understand maybe 10% or less. But when I read more and more I will understand those things which I didn't previously understood, and I wouldn't have understood them if I hadn't previously read that 90% which I didn't understand back then. Giving up isn't a bad thing if you know when and how to do it. Don't give up your greater goals, learn to give up some details if they hinder you from going forward.

                  Another important thing is that if you don't have a personal task it's more difficult to learn. Just going through some examples which someone has made up is tedious, at least for me. I need some short-term goal, for example a user interface which does something for me which I actually want or need. Then I can search for things which are actually relevant for me and I can integrate them into my own task. The feeling when you get something done for your own needs is much better than when going through made-up examples. Do you have something specific you want to do with QML?

                  tomyT Offline
                  tomyT Offline
                  tomy
                  wrote on last edited by tomy
                  #28

                  @Eeli-K

                  I appreciate your good talks. That's very kind of you.
                  I will make them remained in my mind.

                  1 Reply Last reply
                  1
                  • tomyT Offline
                    tomyT Offline
                    tomy
                    wrote on last edited by tomy
                    #29

                    I want to express my understanding on the rest of the code.
                    On the way, we reach the ListModel type. It's like a container. After that is AnimationController, which executes its body instructions. So it first clears the container and then adds a hundred floating point numbers (0.0, 0.01, 0.02, ..., 0.99) to the container (using append).

                    The next executed type (according to the from-top-to-down order) is PathView. Its job is displaying the data (those 100 floating point numbers stored in the ListModel). So the actual draw/design/display of the curve is done by PathView). On delegate it defines how data should be displayed by creating 4x4 orangish rectangles. In fact, it wants to put 100 4x4 rectangles to display the cure. By Path, the type creates a horizontal line (0, 100 to 100, 100). And then it finishes.

                    The Text type is used for allowing the type EasyingType to have a text property. The MouseArea is used on the component to receive clicks.

                    What about this part please? Is what I've understood mentioned-above correct?

                    E 1 Reply Last reply
                    0
                    • tomyT tomy

                      I want to express my understanding on the rest of the code.
                      On the way, we reach the ListModel type. It's like a container. After that is AnimationController, which executes its body instructions. So it first clears the container and then adds a hundred floating point numbers (0.0, 0.01, 0.02, ..., 0.99) to the container (using append).

                      The next executed type (according to the from-top-to-down order) is PathView. Its job is displaying the data (those 100 floating point numbers stored in the ListModel). So the actual draw/design/display of the curve is done by PathView). On delegate it defines how data should be displayed by creating 4x4 orangish rectangles. In fact, it wants to put 100 4x4 rectangles to display the cure. By Path, the type creates a horizontal line (0, 100 to 100, 100). And then it finishes.

                      The Text type is used for allowing the type EasyingType to have a text property. The MouseArea is used on the component to receive clicks.

                      What about this part please? Is what I've understood mentioned-above correct?

                      E Offline
                      E Offline
                      Eeli K
                      wrote on last edited by
                      #30

                      @tomy I think you have understood the purpose of almost all parts correctly, although terminology isn't very clear. Here are some details which aren't crucial:

                      Types aren't "executed", I'd rather say that objects of those types are created. As I have said earlier (at least I remember having said), the creation order isn't necessarily top-down in implementation, but it's enough for understanding the logic. On the other hand it may be important to understand that Component.onCompleted functions are executed only after the object tree has been created to some point so that objects and their properties can be used in those Component.onCompleted functions, and the order of executing different objects' Component.onCompleted functions is undefined (it's explicitly told in the documentation) and I actually have stumbled on this fact, so it may be important in some situations.

                      You make one mistake: the last Text element isn't a property. It's just an object which is added to its parent's children list and is one visible object amongst the Image, Rectangle and PathView objects.

                      tomyT 1 Reply Last reply
                      2
                      • E Eeli K

                        @tomy I think you have understood the purpose of almost all parts correctly, although terminology isn't very clear. Here are some details which aren't crucial:

                        Types aren't "executed", I'd rather say that objects of those types are created. As I have said earlier (at least I remember having said), the creation order isn't necessarily top-down in implementation, but it's enough for understanding the logic. On the other hand it may be important to understand that Component.onCompleted functions are executed only after the object tree has been created to some point so that objects and their properties can be used in those Component.onCompleted functions, and the order of executing different objects' Component.onCompleted functions is undefined (it's explicitly told in the documentation) and I actually have stumbled on this fact, so it may be important in some situations.

                        You make one mistake: the last Text element isn't a property. It's just an object which is added to its parent's children list and is one visible object amongst the Image, Rectangle and PathView objects.

                        tomyT Offline
                        tomyT Offline
                        tomy
                        wrote on last edited by
                        #31

                        @Eeli-K

                        the last Text element isn't a property. It's just an object which is added to its parent's children list and is one visible object amongst the Image, Rectangle and PathView objects.

                        Hi,
                        Yes, I meant that object is used for populating the alias property of the root making it capable of having a property with the name 'title' on its use on the other component.

                        Would you please take another look at the AnimationControler?

                        AnimationController {
                                id: controller
                                animation: anim
                                Component.onCompleted: {
                                    valueModel.clear()
                                    for(var i=0; i<root.pointCount; i++) {
                                        progress = i/root.pointCount
                                        valueModel.append({value: root.value})
                                    }
                                }
                            }
                        

                        In valueModel.append({value: root.value}), the progress values aren't used apparently! What is appended is a constant value, 0.0, which is the value of root!

                        1 Reply Last reply
                        0
                        • tomyT Offline
                          tomyT Offline
                          tomy
                          wrote on last edited by
                          #32

                          Still I can't create a good story based on what I comprehended from that component.

                          E 1 Reply Last reply
                          0
                          • tomyT tomy

                            Still I can't create a good story based on what I comprehended from that component.

                            E Offline
                            E Offline
                            Eeli K
                            wrote on last edited by
                            #33

                            @tomy In the documentation for AnimationController you can see that it has the 'progress' property which is used here. It would have been better to be explicit about it by writing "controller.progress" instead of "progress". Now look at the NumberAnimation and read its documentation.

                            Does that help you forward? Can you see what happens to 'value' of root and to valueModel?

                            tomyT 1 Reply Last reply
                            0
                            • E Eeli K

                              @tomy In the documentation for AnimationController you can see that it has the 'progress' property which is used here. It would have been better to be explicit about it by writing "controller.progress" instead of "progress". Now look at the NumberAnimation and read its documentation.

                              Does that help you forward? Can you see what happens to 'value' of root and to valueModel?

                              tomyT Offline
                              tomyT Offline
                              tomy
                              wrote on last edited by tomy
                              #34

                              @Eeli-K
                              Yes, I read the documentation on NumberAnimation on Help and also the append function which adds a new item to the end of the list model.
                              But root.value is a constant, 0.0! In theory there is no benefit of adding many of them to the list, at least in an apparent manner.

                              PS: sorry for the delay, the situation is too complicated here.

                              J.HilkJ 1 Reply Last reply
                              0
                              • tomyT tomy

                                @Eeli-K
                                Yes, I read the documentation on NumberAnimation on Help and also the append function which adds a new item to the end of the list model.
                                But root.value is a constant, 0.0! In theory there is no benefit of adding many of them to the list, at least in an apparent manner.

                                PS: sorry for the delay, the situation is too complicated here.

                                J.HilkJ Online
                                J.HilkJ Online
                                J.Hilk
                                Moderators
                                wrote on last edited by
                                #35

                                @tomy Maybe I don't understand you, but

                                property real value: 0.0

                                is not a constant its a property that is initialized with 0.0


                                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                Q: What's that?
                                A: It's blue light.
                                Q: What does it do?
                                A: It turns blue.

                                tomyT 1 Reply Last reply
                                0
                                • J.HilkJ J.Hilk

                                  @tomy Maybe I don't understand you, but

                                  property real value: 0.0

                                  is not a constant its a property that is initialized with 0.0

                                  tomyT Offline
                                  tomyT Offline
                                  tomy
                                  wrote on last edited by
                                  #36

                                  @J.Hilk
                                  Yeah, sorry. I too meant that.
                                  I meant its value doesn't change, it's 0.0, at least from the point of view I see.

                                  tekojoT 1 Reply Last reply
                                  0
                                  • tomyT Offline
                                    tomyT Offline
                                    tomy
                                    wrote on last edited by
                                    #37

                                    Anyway, if the example really sucks and if you advise me to do that, I skip this example and will go to the Grouped Animations section.

                                    1 Reply Last reply
                                    0
                                    • tomyT tomy

                                      @J.Hilk
                                      Yeah, sorry. I too meant that.
                                      I meant its value doesn't change, it's 0.0, at least from the point of view I see.

                                      tekojoT Offline
                                      tekojoT Offline
                                      tekojo
                                      wrote on last edited by
                                      #38

                                      @tomy but you do change the value here:

                                          NumberAnimation {
                                              id: anim
                                              target: root
                                              property: "value"
                                              from: 0
                                              to: 1
                                          }
                                      

                                      When you start the animation it will run root.value from 0 to 1.

                                      1 Reply Last reply
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