Qt 3d studio does not support double side texture?
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I never use MODO but blender and in it, I have setting Backface Culling, if it's setting ON that hides the back side of each polygon, may be do you have it in modo?
@filipdns In the blender, it is double sided option? I have checked that, but the result is still the same.
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@filipdns no,it is a cylinder without cover.
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@filipdns ok, I will send to you tomorrow,china is at night.
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@filipdns yes,how could you do that?
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in blender you add cylinder as you want and with modifier tool you make very small thickness to have interior faces, an other modifier to triangulate all faces after you unwrapp it.
@filipdns En, could you send me the fxb file? Thanks in advance!
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@filipdns Now, it seems that the qml part can only import standard object in the studio, the holy cylinder showed above can not be imported.
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@filipdns I mean that the fbx file you give me can not be loaded by qtstudio3d in qml.
You see that? The holeCylinder.uip can not be loaded by qml studio code, that's when I run the qml code, the window shows no content.However, the testSphere.uip can show normal, it is the qt3dstudio inner type. -
ah ok, yes, I 'm not using fbx like that, I create new studio project called "test" as example (not creator) then I drop fbx to model of this new project and save the project.
After that, create quick project with in the main.qml:
// import QtQuick 2.6 import QtQuick.window 2.2 import QtStudio3D 1.0 Windows { visible: true width: 1280 height: 1024 title: qsTr("test") Studio3D { anchors.fill: parent source:"<test project source directory>/test.uip" } }
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ah ok, yes, I 'm not using fbx like that, I create new studio project called "test" as example (not creator) then I drop fbx to model of this new project and save the project.
After that, create quick project with in the main.qml:
// import QtQuick 2.6 import QtQuick.window 2.2 import QtStudio3D 1.0 Windows { visible: true width: 1280 height: 1024 title: qsTr("test") Studio3D { anchors.fill: parent source:"<test project source directory>/test.uip" } }
@filipdns Yes, I also did that like you, however, the quick project can not show normally.
I mean that I'd like to change the texture dynamically, how to do that? This is the link https://forum.qt.io/topic/84700/how-to-change-diffuse-map-of-cylinder-in-studio3d-of-qml. -
@filipdns After I import the uip file into the qt quick project and click run button, the window shows no content.
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@filipdns I have sent you the uip file.