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adding an object to a Designer-made UI

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  • Chris KawaC Offline
    Chris KawaC Offline
    Chris Kawa
    Lifetime Qt Champion
    wrote on last edited by Chris Kawa
    #4

    disregard the last question above; I realize now that I have to call setupUI() first.

    So a couple notes here:

    • You created a memory leak. logo is not released. As I mentioned before - QImage is more like a QVector than a QWidget (or QObject for that matter). Create it on the stack.
    • scaledToWidth returns a new object, not modifies the one you call it on, so you need to assign it to something.
    • logo->scaledToWidth(logo->width()); scales an image to its current size (so doesn't scale at all).

    So it should be something more like:

    QPixmap original_logo(":/logos/logo.jpg");
    QPixmap scaled_logo = original_logo.scaledToWidth(someWidget->width());
    ui->logoLabel->setPixmap(scaled_logo);
    

    Note that the widgets don't have valid sizes until they are first shown, so if you're calling it in a constructor the call to width() of this widget will return 0. You need to call this code from somewhere where the width is already valid, like the showEvent override.

    mzimmersM 1 Reply Last reply
    3
    • Chris KawaC Chris Kawa

      disregard the last question above; I realize now that I have to call setupUI() first.

      So a couple notes here:

      • You created a memory leak. logo is not released. As I mentioned before - QImage is more like a QVector than a QWidget (or QObject for that matter). Create it on the stack.
      • scaledToWidth returns a new object, not modifies the one you call it on, so you need to assign it to something.
      • logo->scaledToWidth(logo->width()); scales an image to its current size (so doesn't scale at all).

      So it should be something more like:

      QPixmap original_logo(":/logos/logo.jpg");
      QPixmap scaled_logo = original_logo.scaledToWidth(someWidget->width());
      ui->logoLabel->setPixmap(scaled_logo);
      

      Note that the widgets don't have valid sizes until they are first shown, so if you're calling it in a constructor the call to width() of this widget will return 0. You need to call this code from somewhere where the width is already valid, like the showEvent override.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #5

      @Chris-Kawa good information, Chris. So, the takeaway on the QPixmaps is: once the QLabel uses the information in the QPixmap, the QPixmap is no longer needed...is this correct? And that's why we can create it on the stack?

      I haven't gotten to this point yet, but if I wanted to build an app that could run on a variety of platforms, it's my understanding that I should let Qt have as much control over the size of the widgets as possible (please correct me if I'm wrong). If this is true, then how should I obtain the value for the width setting? Obviously I don't want to hard code it...could I take the width of the container object and divide by 2? I'm still a sizing newbie, but I first thought that using the stretch settings would take care of this, but that doesn't seem to be the case.

      I appreciate the help.

      kshegunovK 1 Reply Last reply
      0
      • mzimmersM mzimmers

        @Chris-Kawa good information, Chris. So, the takeaway on the QPixmaps is: once the QLabel uses the information in the QPixmap, the QPixmap is no longer needed...is this correct? And that's why we can create it on the stack?

        I haven't gotten to this point yet, but if I wanted to build an app that could run on a variety of platforms, it's my understanding that I should let Qt have as much control over the size of the widgets as possible (please correct me if I'm wrong). If this is true, then how should I obtain the value for the width setting? Obviously I don't want to hard code it...could I take the width of the container object and divide by 2? I'm still a sizing newbie, but I first thought that using the stretch settings would take care of this, but that doesn't seem to be the case.

        I appreciate the help.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #6

        @mzimmers said in adding an object to a Designer-made UI:

        So, the takeaway on the QPixmaps is: once the QLabel uses the information in the QPixmap, the QPixmap is no longer needed...is this correct? And that's why we can create it on the stack?

        Close but not exactly. QPixmap, QImage, QVector, QMap and such are all implicitly shared, so the data is actually shared between different objects - the objects just hold a "claim" on using at some point. When there are more than one object that references that data and one of them wants to modify it, Qt will "detach" it, meaning it will copy the data and give the new copy to the object that wants to modify it. This way Qt avoids unnecessary copies of big chunks of data and at the same time allows you to use objects as regular C++ types. The above means the fastest and safest way to create these kinds of objects (i.e. the ones that are implicitly shared) is on the stack.

        If this is true, then how should I obtain the value for the width setting?

        This you could do by handling the appropriate events your widget receives. For example, as Chris already mentioned, the show and hide events, resize events or paint events. Some of the events (there are a lot of them) are so important that there are dedicated virtual functions you could override to handle that specific type of event, e.g. QWidget::showEvent, QWidget::resizeEvent, QWidget::paintEvent, etc.

        Read and abide by the Qt Code of Conduct

        1 Reply Last reply
        0
        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #7

          I'd like to return to this subject, at a bit higher level. Let's say I'm writing a new app that can build and run on a variety of platforms, with widely varying screen resolutions.

          Is it possible/advisable to write an app that doesn't specify any absolute sizes at all? In other words, can/should I allow Qt to make all of these decisions for me? And if so, what do I use to convey general guidelines to Qt, such as how much of the screen to consume, aspect ratio of the main window, etc?

          I know these are vague questions...this is because I don't know what I don't know.

          Thanks...

          mrjjM 1 Reply Last reply
          0
          • mzimmersM mzimmers

            I'd like to return to this subject, at a bit higher level. Let's say I'm writing a new app that can build and run on a variety of platforms, with widely varying screen resolutions.

            Is it possible/advisable to write an app that doesn't specify any absolute sizes at all? In other words, can/should I allow Qt to make all of these decisions for me? And if so, what do I use to convey general guidelines to Qt, such as how much of the screen to consume, aspect ratio of the main window, etc?

            I know these are vague questions...this is because I don't know what I don't know.

            Thanks...

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @mzimmers
            Hi
            If you design your application with layouts
            http://doc.qt.io/qt-5/examples-layouts.html
            you are able to specify how you want the app to use the available space
            for a given device. You can then use bitmap of multiple resolutions or SVG
            to allow crisp viewing without scaling artifacts.
            Each widget can specify how it should be scaled. Like keep to minimum
            or take all space. This is controlled by
            http://doc.qt.io/qt-5/qsizepolicy.html

            mzimmersM 1 Reply Last reply
            1
            • mrjjM mrjj

              @mzimmers
              Hi
              If you design your application with layouts
              http://doc.qt.io/qt-5/examples-layouts.html
              you are able to specify how you want the app to use the available space
              for a given device. You can then use bitmap of multiple resolutions or SVG
              to allow crisp viewing without scaling artifacts.
              Each widget can specify how it should be scaled. Like keep to minimum
              or take all space. This is controlled by
              http://doc.qt.io/qt-5/qsizepolicy.html

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #9

              @mrjj thanks for that link...I now understand size policy and size hints a lot better (though I'm going to have to experiment a little to fully grasp them).

              I did read something that confused me, in the explanation of SizePolicy::Expanding, it says:

              The sizeHint() is a sensible size, but the widget can be shrunk and still be useful. The widget can make use of extra space, so it should get as much space as possible (e.g. the horizontal direction of a horizontal slider).

              Shouldn't "shrunk" be "expanded" here?

              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @mrjj thanks for that link...I now understand size policy and size hints a lot better (though I'm going to have to experiment a little to fully grasp them).

                I did read something that confused me, in the explanation of SizePolicy::Expanding, it says:

                The sizeHint() is a sensible size, but the widget can be shrunk and still be useful. The widget can make use of extra space, so it should get as much space as possible (e.g. the horizontal direction of a horizontal slider).

                Shouldn't "shrunk" be "expanded" here?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #10

                @mzimmers said in adding an object to a Designer-made UI:

                Shouldn't "shrunk" be "expanded" here?

                Nope, they mean that sizeHint() doesn't impose any restriction on the minimal size of the widget (contrary to QSizePolicy::Minimum). It's just a way to suggest what an appropriate size would be, from there on the widget will try to grab as much as it can, but it can be also shrunken if that's needed for the layout management.

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                1
                • kshegunovK kshegunov

                  @mzimmers said in adding an object to a Designer-made UI:

                  Shouldn't "shrunk" be "expanded" here?

                  Nope, they mean that sizeHint() doesn't impose any restriction on the minimal size of the widget (contrary to QSizePolicy::Minimum). It's just a way to suggest what an appropriate size would be, from there on the widget will try to grab as much as it can, but it can be also shrunken if that's needed for the layout management.

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #11

                  @kshegunov oh, I see (I think) -- it means it can grow or shrink, and it should grow if it can, right?

                  So, if you had a widget that you wanted at least a certain size X, but you wanted it at X*2, or even more if necessary, you'd use this setting, right? And set the minimum size to X?

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @kshegunov oh, I see (I think) -- it means it can grow or shrink, and it should grow if it can, right?

                    So, if you had a widget that you wanted at least a certain size X, but you wanted it at X*2, or even more if necessary, you'd use this setting, right? And set the minimum size to X?

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #12

                    Yes on both counts.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    1
                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #13

                      Hey, this is pretty cool stuff once you get used to it. I was expecting a lot more hassle based upon reading through the documentation, but once you start, it's not bad at all.

                      I have a few random issues currently:

                      1. my main widget has a vertical layout with 4 areas in it. Can I control the order (top to bottom) of these areas through object properties, or do I have to drag and drop?

                      2. What is the setting on a QLabel to ensure that all the text is visible?

                      3. I'm using another QLabel to display a SVG pixmap of our logo. How do I preserve aspect ratio during scaling?

                      Thanks...

                      mrjjM 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        Hey, this is pretty cool stuff once you get used to it. I was expecting a lot more hassle based upon reading through the documentation, but once you start, it's not bad at all.

                        I have a few random issues currently:

                        1. my main widget has a vertical layout with 4 areas in it. Can I control the order (top to bottom) of these areas through object properties, or do I have to drag and drop?

                        2. What is the setting on a QLabel to ensure that all the text is visible?

                        3. I'm using another QLabel to display a SVG pixmap of our logo. How do I preserve aspect ratio during scaling?

                        Thanks...

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        @mzimmers

                        Hi
                        Yeah layouts are first pretty annoying and later it seems kinda natural.

                        1. The insertion order will give the order. Not sure you can swap them runtime with code.
                          Normally you drag and drop to rearrange.

                        2. you can enable word wrap. It will not scale the font used. That must be hand programmed if desired.

                        3. Make small custom class based on QLabel that uses
                          http://doc.qt.io/qt-5/qpixmap.html#scaled
                          and Qt::KeepAspectRatio
                          You can google it. Not an uncommon question.
                          https://stackoverflow.com/questions/8211982/qt-resizing-a-qlabel-containing-a-qpixmap-while-keeping-its-aspect-ratio

                        mzimmersM 1 Reply Last reply
                        2
                        • mrjjM mrjj

                          @mzimmers

                          Hi
                          Yeah layouts are first pretty annoying and later it seems kinda natural.

                          1. The insertion order will give the order. Not sure you can swap them runtime with code.
                            Normally you drag and drop to rearrange.

                          2. you can enable word wrap. It will not scale the font used. That must be hand programmed if desired.

                          3. Make small custom class based on QLabel that uses
                            http://doc.qt.io/qt-5/qpixmap.html#scaled
                            and Qt::KeepAspectRatio
                            You can google it. Not an uncommon question.
                            https://stackoverflow.com/questions/8211982/qt-resizing-a-qlabel-containing-a-qpixmap-while-keeping-its-aspect-ratio

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #15

                          @mrjj thanks for the answers. I'm a little surprised by your answer to #2...if this is true, maybe I'm not using the best object. The goal was to have two QLabels (side by side) at the top of my main widget. On the left would be our logo, while on the right would be a title. I was hoping that the size of the title label would auto expand to show the entire text of the title. Is there a better way to do this?

                          Also, I think as an alternative to creating a a custom class for #3, I can just modify the object properties...yes?

                          mrjjM 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @mrjj thanks for the answers. I'm a little surprised by your answer to #2...if this is true, maybe I'm not using the best object. The goal was to have two QLabels (side by side) at the top of my main widget. On the left would be our logo, while on the right would be a title. I was hoping that the size of the title label would auto expand to show the entire text of the title. Is there a better way to do this?

                            Also, I think as an alternative to creating a a custom class for #3, I can just modify the object properties...yes?

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            @mzimmers
                            Hi
                            If there is room for the text, it will work. If not enough room and no wordwrap, it will just cut the text.
                            Im not sure how it should fit the text if no room ?

                            About 3:
                            What properties do you think of ?

                            mzimmersM 1 Reply Last reply
                            1
                            • mrjjM mrjj

                              @mzimmers
                              Hi
                              If there is room for the text, it will work. If not enough room and no wordwrap, it will just cut the text.
                              Im not sure how it should fit the text if no room ?

                              About 3:
                              What properties do you think of ?

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #17

                              @mrjj I was hoping that some display widget could auto-size to reveal all of its text on a single line. This may be asking for too much.

                              Regarding the logo, I'm doing this right now:

                                  ui->logoLabel->setPixmap(logo.scaled(logoSize, Qt::KeepAspectRatio, Qt::SmoothTransformation))
                              

                              I'm still working with it (the image quality is currently poor) but I don't see the need for a custom class.

                              mrjjM 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                @mrjj I was hoping that some display widget could auto-size to reveal all of its text on a single line. This may be asking for too much.

                                Regarding the logo, I'm doing this right now:

                                    ui->logoLabel->setPixmap(logo.scaled(logoSize, Qt::KeepAspectRatio, Qt::SmoothTransformation))
                                

                                I'm still working with it (the image quality is currently poor) but I don't see the need for a custom class.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                @mzimmers
                                Hi
                                None of the widget will reduce the font point size used.
                                So if that what you mean with auto-size, then nope.

                                1 Reply Last reply
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