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How to write 3D applications?

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  • P Offline
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    parvizwpf
    wrote on 15 Oct 2017, 12:42 last edited by parvizwpf
    #7

    thanks wieland.
    my main source file:
    main.cpp:

    #include "my3dwidget.h"
    #include <QApplication>
    
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
        My3dWidget win;
        win.show();
    
        return a.exec();
    }
    

    ok can i now write all opengl commands in paintGL?
    i am reading opengl book as "OpenGL Programming Guide, 8th Edition".
    how can i that codes in qt?
    for example first example of book is:
    triangles.cpp:

    #include <iostream>
    using namespace std;
    #include "vgl.h"
    #include "LoadShaders.h"
    enum VAO_IDs { Triangles, NumVAOs };
    enum Buffer_IDs { ArrayBuffer, NumBuffers };
    enum Attrib_IDs { vPosition = 0 };
    GLuint VAOs[NumVAOs];
    GLuint Buffers[NumBuffers];
    const GLuint NumVertices = 6;
    
    void
    init(void)
    {
    glGenVertexArrays(NumVAOs, VAOs);
    glBindVertexArray(VAOs[Triangles]);
    GLfloat vertices[NumVertices][2] = {
    { -0.90, -0.90 }, // Triangle 1
    { 0.85, -0.90 },
    { -0.90, 0.85 },
    { 0.90, -0.85 }, // Triangle 2
    { 0.90, 0.90 },
    { -0.85, 0.90 }
    };
    glGenBuffers(NumBuffers, Buffers);
    glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
    vertices, GL_STATIC_DRAW);
    ShaderInfo shaders[] = {
    { GL_VERTEX_SHADER, "triangles.vert" },
    { GL_FRAGMENT_SHADER, "triangles.frag" },
    { GL_NONE, NULL }
    };
    GLuint program = LoadShaders(shaders);
    glUseProgram(program);
    glVertexAttribPointer(vPosition, 2, GL_FLOAT,
    GL_FALSE, 0, BUFFER_OFFSET(0));
    glEnableVertexAttribArray(vPosition);
    }
    //---------------------------------------------------------------------
    //
    // display
    //
    void
    display(void)
    {
    glClear(GL_COLOR_BUFFER_BIT);
    glBindVertexArray(VAOs[Triangles]);
    glDrawArrays(GL_TRIANGLES, 0, NumVertices);
    glFlush();
    }
    
    int
    main(int argc, char** argv)
    {
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA);
    glutInitWindowSize(512, 512);
    glutInitContextVersion(4, 3);
    glutInitContextProfile(GLUT_CORE_PROFILE);
    glutCreateWindow(argv[0]);
    if (glewInit()) {
    cerr << "Unable to initialize GLEW ... exiting" << endl;
    exit(EXIT_FAILURE);
    }
    init();
    glutDisplayFunc(display);
    glutMainLoop();
    }
    

    how can run this code in qt?

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      A Former User
      wrote on 15 Oct 2017, 14:08 last edited by A Former User
      #8

      Good, let's render a green triangle on our blue background. Our triangle has 3 vertices:

      std::array<float, 3 * 2> m_vertices = {{ // 3 vertices * 2 coordinates
          -0.75f, -0.75f, // vertex 1 : x, y
          -0.75f,  0.75f, // vertex 2 : x, y
           0.75f,  0.75f  // vertex 3 : x, y
      }};
      

      We only give x and y coordinates here. We'll assume that z is zero and w is one. Also we don't provide any color information here as we'll assume that the triangle is uniformly green.

      That's the data we'll feed to our OpenGL program. The program consists of two parts, both written in GLSL (= OpenGL Shading Language): a vertex shader and a fragment shader:

      shader.vert

      #version 330
      in vec2 position;
      
      void main() {
        gl_Position = vec4(position, 0.0, 1.0); // x, y, z, w
      }
      

      shader.frag

      #version 330
      out vec4 color;
      
      void main() {
         color = vec4(0.0, 1.0, 0.0, 1.0); // red, green, blue, alpha ; our triangle will be green
      }
      
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        A Former User
        wrote on 15 Oct 2017, 14:14 last edited by A Former User
        #9

        And now we put all that together and get this:

        my3dwidget.h

        #ifndef MY3DWIDGET_H
        #define MY3DWIDGET_H
        
        #include <QOpenGLWidget>
        #include <QOpenGLFunctions>
        #include <array>
        #include <QOpenGLShaderProgram>
        #include <QOpenGLBuffer>
        #include <QOpenGLVertexArrayObject>
        
        class My3dWidget
                : public QOpenGLWidget
                , protected QOpenGLFunctions
        {
            Q_OBJECT
        public:
            explicit My3dWidget(QWidget *parent = nullptr);
        
        protected:
            virtual void initializeGL() override;
            virtual void resizeGL(int w, int h) override;
            virtual void paintGL() override;
        
        private:
            std::array<float, 3 * 2> m_vertices = {{ // 3 vertices * 2 coordinates
                -0.75f, -0.75f, // vertex 1 : x, y
                -0.75f,  0.75f, // vertex 2 : x, y
                 0.75f,  0.75f  // vertex 3 : x, y
            }};
        
            QOpenGLShaderProgram m_program;
            QOpenGLBuffer m_buffer;
            QOpenGLVertexArrayObject m_vao;
        };
        
        #endif // MY3DWIDGET_H
        

        my3dwidget.cpp

        #include "my3dwidget.h"
        
        My3dWidget::My3dWidget(QWidget *parent)
            : QOpenGLWidget(parent)
        {
        }
        
        void My3dWidget::initializeGL()
        {
            initializeOpenGLFunctions();
            glClearColor(0.0f, 0.0f, 1.0f, 1.0f); // blue
        
            m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/shader.vert");
            m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/shader.frag");
            m_program.link();
            m_program.bind();
        
            m_buffer.create();
            m_buffer.bind();
            m_buffer.allocate(m_vertices.data(), // pointer to first element of array
                              sizeof(m_vertices)); // size of array in bytes
        
            m_vao.create();
            m_vao.bind();
            m_program.enableAttributeArray(0); // vertex array at location 0
            m_program.setAttributeBuffer(0, // location 0
                                         GL_FLOAT, // elements of the array are of type GL_FLOAT (= float)
                                         0, // start at array position 0
                                         2, // number of elements per vertex (= x, y)
                                         0); // stride: densely packed (= no holes)
        
            m_vao.release();
            m_buffer.release();
            m_program.release();
        }
        
        void My3dWidget::resizeGL(int w, int h)
        {
            Q_UNUSED(w)
            Q_UNUSED(h)
        }
        
        void My3dWidget::paintGL()
        {
            glClear(GL_COLOR_BUFFER_BIT);
            m_program.bind();
            m_vao.bind();
            glDrawArrays(GL_TRIANGLES, 0, sizeof(m_vertices));
            m_vao.release();
            m_program.release();
        }
        

        End of tutorial.

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        • P Offline
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          parvizwpf
          wrote on 15 Oct 2017, 17:06 last edited by A Former User
          #10

          very very thanks friend.
          so why i could not run qt 5 tutorial? link text
          what about GLUT? can i use glut commands in Qt?
          can i ask my questions if i had more on future?
          UPDATED:
          i can to run trent reed tutorial finally. of course in my laptop. but on my work pc not run. that get erros: link text

          [Edit: removed link, contains malware ~~ @Wieland]

          ? 1 Reply Last reply 15 Oct 2017, 17:35
          0
          • P parvizwpf
            15 Oct 2017, 17:06

            very very thanks friend.
            so why i could not run qt 5 tutorial? link text
            what about GLUT? can i use glut commands in Qt?
            can i ask my questions if i had more on future?
            UPDATED:
            i can to run trent reed tutorial finally. of course in my laptop. but on my work pc not run. that get erros: link text

            [Edit: removed link, contains malware ~~ @Wieland]

            ? Offline
            ? Offline
            A Former User
            wrote on 15 Oct 2017, 17:35 last edited by
            #11

            @parvizwpf said in How to write 3D applications?:

            very very thanks friend

            No worries. Please mark the thread as solved and vote-up the posts that were helpful.

            can i ask my questions if i had more on future

            Sure. Please start a new thread for each specific question.

            i can to run it of course in my laptop. but on my work pc not run. that get erros: link text

            The domain you linked to contains malware. Please use a different image hoster, e.g. http://postimages.org/

            1 Reply Last reply
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            • P Offline
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              parvizwpf
              wrote on 15 Oct 2017, 17:40 last edited by parvizwpf
              #12

              repaired error image link
              what about GLUT? can i use glut commands in Qt?
              whatever you help me to start opengl :-)))
              "vote-up the posts that were helpful." how?

              ? 1 Reply Last reply 15 Oct 2017, 17:45
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on 15 Oct 2017, 17:44 last edited by
                #13

                GLUT is old and stinks. You don't want to touch it.

                1 Reply Last reply
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                • P parvizwpf
                  15 Oct 2017, 17:40

                  repaired error image link
                  what about GLUT? can i use glut commands in Qt?
                  whatever you help me to start opengl :-)))
                  "vote-up the posts that were helpful." how?

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on 15 Oct 2017, 17:45 last edited by
                  #14

                  @parvizwpf said in How to write 3D applications?:

                  "vote-up the posts that were helpful." how?

                  see https://forum.qt.io/topic/71830

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                  • P Offline
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                    parvizwpf
                    wrote on 15 Oct 2017, 17:45 last edited by
                    #15

                    why? i see it in many web tutorials.

                    ? 1 Reply Last reply 15 Oct 2017, 17:46
                    0
                    • P parvizwpf
                      15 Oct 2017, 17:45

                      why? i see it in many web tutorials.

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on 15 Oct 2017, 17:46 last edited by
                      #16

                      @parvizwpf said in How to write 3D applications?:

                      why? i see it in many web tutorials

                      because all these tutorials are outdated and written by n00bs

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                      • P Offline
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                        parvizwpf
                        wrote on 15 Oct 2017, 17:51 last edited by
                        #17

                        i can not see anything in your topic link.
                        how can i create a quote? i don't see it.
                        n00bs???? if those are n00bs ,so who am i?
                        do you tell me good tutorials ?

                        ? 1 Reply Last reply 15 Oct 2017, 18:00
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on 15 Oct 2017, 17:58 last edited by A Former User
                          #18


                          Edit: Oops, looks like you've been faster :-)

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                            parvizwpf
                            wrote on 15 Oct 2017, 18:00 last edited by
                            #19

                            [????????]

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                            • P parvizwpf
                              15 Oct 2017, 17:51

                              i can not see anything in your topic link.
                              how can i create a quote? i don't see it.
                              n00bs???? if those are n00bs ,so who am i?
                              do you tell me good tutorials ?

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on 15 Oct 2017, 18:00 last edited by A Former User
                              #20

                              but on my work pc not run.

                              Maybe your PC has a terribly outdated GPU or the driver has some problem.

                              do you tell me good tutorials ?

                              Actually I like Trent's tutorial for the Qt integration part. Anything else: get a book on GLSL.

                              P 1 Reply Last reply 15 Oct 2017, 18:05
                              0
                              • ? A Former User
                                15 Oct 2017, 18:00

                                but on my work pc not run.

                                Maybe your PC has a terribly outdated GPU or the driver has some problem.

                                do you tell me good tutorials ?

                                Actually I like Trent's tutorial for the Qt integration part. Anything else: get a book on GLSL.

                                P Offline
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                                parvizwpf
                                wrote on 15 Oct 2017, 18:05 last edited by
                                #21

                                @Wieland
                                maybe. you right.
                                Good luck.

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                                15 Oct 2017, 17:46

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