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How to write 3D applications?

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  • P Offline
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    parvizwpf
    wrote on last edited by parvizwpf
    #5

    hi i understand your post.
    well let to see problem another way.
    you assume that i begin to reading first opengl book . and i come to helloworld opengl program.
    now can i implement all of helloworld program code in qt ?
    if yes ,how?. which classes and window calsses i need to start coding opengl?
    certainly no. because i should to create a opengl window and many functions to start it in qt.
    ok now please tell me a qt 5 tutorial that i can do this opengl books on it.
    i pointed that i saw two sample one by qt 4 another by qt 5.
    and i think both were opengl not GLSL(according to their writers say not me).
    even i view many qt opengl toturials and video to start. but many has error or many not run or many called is old for qt 5.
    i looking for best and easy way in qt opengl working.
    now my probelm is working opengl code that i read on opengl book that i can not running even first of code of it.
    what type of tutorial qt 5 exist that i must reading it to start by opengl???
    this is my main problem.

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    • ? Offline
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      A Former User
      wrote on last edited by
      #6

      Okay, look, here's a minimal custom widget, My3dWidget. It Doesn't run any GLSL program yet but only renders the background in blue:

      my3dwidget.h

      #ifndef MY3DWIDGET_H
      #define MY3DWIDGET_H
      
      #include <QOpenGLWidget>
      #include <QOpenGLFunctions>
      
      class My3dWidget
              : public QOpenGLWidget
              , protected QOpenGLFunctions
      {
          Q_OBJECT
      public:
          explicit My3dWidget(QWidget *parent = nullptr);
      
      protected:
          virtual void initializeGL() override;
          virtual void resizeGL(int w, int h) override;
          virtual void paintGL() override;
      };
      
      #endif // MY3DWIDGET_H
      

      my3dwidget.cpp

      #include "my3dwidget.h"
      
      My3dWidget::My3dWidget(QWidget *parent)
          : QOpenGLWidget(parent)
      {
      }
      
      void My3dWidget::initializeGL()
      {
          initializeOpenGLFunctions();
          glClearColor(0.0f, 0.0f, 1.0f, 1.0f); // blue
      }
      
      void My3dWidget::resizeGL(int w, int h)
      {
          Q_UNUSED(w)
          Q_UNUSED(h)
      }
      
      void My3dWidget::paintGL()
      {
          glClear(GL_COLOR_BUFFER_BIT);
      }
      
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      • P Offline
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        parvizwpf
        wrote on last edited by parvizwpf
        #7

        thanks wieland.
        my main source file:
        main.cpp:

        #include "my3dwidget.h"
        #include <QApplication>
        
        int main(int argc, char *argv[])
        {
            QApplication a(argc, argv);
            My3dWidget win;
            win.show();
        
            return a.exec();
        }
        

        ok can i now write all opengl commands in paintGL?
        i am reading opengl book as "OpenGL Programming Guide, 8th Edition".
        how can i that codes in qt?
        for example first example of book is:
        triangles.cpp:

        #include <iostream>
        using namespace std;
        #include "vgl.h"
        #include "LoadShaders.h"
        enum VAO_IDs { Triangles, NumVAOs };
        enum Buffer_IDs { ArrayBuffer, NumBuffers };
        enum Attrib_IDs { vPosition = 0 };
        GLuint VAOs[NumVAOs];
        GLuint Buffers[NumBuffers];
        const GLuint NumVertices = 6;
        
        void
        init(void)
        {
        glGenVertexArrays(NumVAOs, VAOs);
        glBindVertexArray(VAOs[Triangles]);
        GLfloat vertices[NumVertices][2] = {
        { -0.90, -0.90 }, // Triangle 1
        { 0.85, -0.90 },
        { -0.90, 0.85 },
        { 0.90, -0.85 }, // Triangle 2
        { 0.90, 0.90 },
        { -0.85, 0.90 }
        };
        glGenBuffers(NumBuffers, Buffers);
        glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
        glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
        vertices, GL_STATIC_DRAW);
        ShaderInfo shaders[] = {
        { GL_VERTEX_SHADER, "triangles.vert" },
        { GL_FRAGMENT_SHADER, "triangles.frag" },
        { GL_NONE, NULL }
        };
        GLuint program = LoadShaders(shaders);
        glUseProgram(program);
        glVertexAttribPointer(vPosition, 2, GL_FLOAT,
        GL_FALSE, 0, BUFFER_OFFSET(0));
        glEnableVertexAttribArray(vPosition);
        }
        //---------------------------------------------------------------------
        //
        // display
        //
        void
        display(void)
        {
        glClear(GL_COLOR_BUFFER_BIT);
        glBindVertexArray(VAOs[Triangles]);
        glDrawArrays(GL_TRIANGLES, 0, NumVertices);
        glFlush();
        }
        
        int
        main(int argc, char** argv)
        {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_RGBA);
        glutInitWindowSize(512, 512);
        glutInitContextVersion(4, 3);
        glutInitContextProfile(GLUT_CORE_PROFILE);
        glutCreateWindow(argv[0]);
        if (glewInit()) {
        cerr << "Unable to initialize GLEW ... exiting" << endl;
        exit(EXIT_FAILURE);
        }
        init();
        glutDisplayFunc(display);
        glutMainLoop();
        }
        

        how can run this code in qt?

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        • ? Offline
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          A Former User
          wrote on last edited by A Former User
          #8

          Good, let's render a green triangle on our blue background. Our triangle has 3 vertices:

          std::array<float, 3 * 2> m_vertices = {{ // 3 vertices * 2 coordinates
              -0.75f, -0.75f, // vertex 1 : x, y
              -0.75f,  0.75f, // vertex 2 : x, y
               0.75f,  0.75f  // vertex 3 : x, y
          }};
          

          We only give x and y coordinates here. We'll assume that z is zero and w is one. Also we don't provide any color information here as we'll assume that the triangle is uniformly green.

          That's the data we'll feed to our OpenGL program. The program consists of two parts, both written in GLSL (= OpenGL Shading Language): a vertex shader and a fragment shader:

          shader.vert

          #version 330
          in vec2 position;
          
          void main() {
            gl_Position = vec4(position, 0.0, 1.0); // x, y, z, w
          }
          

          shader.frag

          #version 330
          out vec4 color;
          
          void main() {
             color = vec4(0.0, 1.0, 0.0, 1.0); // red, green, blue, alpha ; our triangle will be green
          }
          
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          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by A Former User
            #9

            And now we put all that together and get this:

            my3dwidget.h

            #ifndef MY3DWIDGET_H
            #define MY3DWIDGET_H
            
            #include <QOpenGLWidget>
            #include <QOpenGLFunctions>
            #include <array>
            #include <QOpenGLShaderProgram>
            #include <QOpenGLBuffer>
            #include <QOpenGLVertexArrayObject>
            
            class My3dWidget
                    : public QOpenGLWidget
                    , protected QOpenGLFunctions
            {
                Q_OBJECT
            public:
                explicit My3dWidget(QWidget *parent = nullptr);
            
            protected:
                virtual void initializeGL() override;
                virtual void resizeGL(int w, int h) override;
                virtual void paintGL() override;
            
            private:
                std::array<float, 3 * 2> m_vertices = {{ // 3 vertices * 2 coordinates
                    -0.75f, -0.75f, // vertex 1 : x, y
                    -0.75f,  0.75f, // vertex 2 : x, y
                     0.75f,  0.75f  // vertex 3 : x, y
                }};
            
                QOpenGLShaderProgram m_program;
                QOpenGLBuffer m_buffer;
                QOpenGLVertexArrayObject m_vao;
            };
            
            #endif // MY3DWIDGET_H
            

            my3dwidget.cpp

            #include "my3dwidget.h"
            
            My3dWidget::My3dWidget(QWidget *parent)
                : QOpenGLWidget(parent)
            {
            }
            
            void My3dWidget::initializeGL()
            {
                initializeOpenGLFunctions();
                glClearColor(0.0f, 0.0f, 1.0f, 1.0f); // blue
            
                m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/shader.vert");
                m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/shader.frag");
                m_program.link();
                m_program.bind();
            
                m_buffer.create();
                m_buffer.bind();
                m_buffer.allocate(m_vertices.data(), // pointer to first element of array
                                  sizeof(m_vertices)); // size of array in bytes
            
                m_vao.create();
                m_vao.bind();
                m_program.enableAttributeArray(0); // vertex array at location 0
                m_program.setAttributeBuffer(0, // location 0
                                             GL_FLOAT, // elements of the array are of type GL_FLOAT (= float)
                                             0, // start at array position 0
                                             2, // number of elements per vertex (= x, y)
                                             0); // stride: densely packed (= no holes)
            
                m_vao.release();
                m_buffer.release();
                m_program.release();
            }
            
            void My3dWidget::resizeGL(int w, int h)
            {
                Q_UNUSED(w)
                Q_UNUSED(h)
            }
            
            void My3dWidget::paintGL()
            {
                glClear(GL_COLOR_BUFFER_BIT);
                m_program.bind();
                m_vao.bind();
                glDrawArrays(GL_TRIANGLES, 0, sizeof(m_vertices));
                m_vao.release();
                m_program.release();
            }
            

            End of tutorial.

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            • P Offline
              P Offline
              parvizwpf
              wrote on last edited by A Former User
              #10

              very very thanks friend.
              so why i could not run qt 5 tutorial? link text
              what about GLUT? can i use glut commands in Qt?
              can i ask my questions if i had more on future?
              UPDATED:
              i can to run trent reed tutorial finally. of course in my laptop. but on my work pc not run. that get erros: link text

              [Edit: removed link, contains malware ~~ @Wieland]

              ? 1 Reply Last reply
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              • P parvizwpf

                very very thanks friend.
                so why i could not run qt 5 tutorial? link text
                what about GLUT? can i use glut commands in Qt?
                can i ask my questions if i had more on future?
                UPDATED:
                i can to run trent reed tutorial finally. of course in my laptop. but on my work pc not run. that get erros: link text

                [Edit: removed link, contains malware ~~ @Wieland]

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #11

                @parvizwpf said in How to write 3D applications?:

                very very thanks friend

                No worries. Please mark the thread as solved and vote-up the posts that were helpful.

                can i ask my questions if i had more on future

                Sure. Please start a new thread for each specific question.

                i can to run it of course in my laptop. but on my work pc not run. that get erros: link text

                The domain you linked to contains malware. Please use a different image hoster, e.g. http://postimages.org/

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                • P Offline
                  P Offline
                  parvizwpf
                  wrote on last edited by parvizwpf
                  #12

                  repaired error image link
                  what about GLUT? can i use glut commands in Qt?
                  whatever you help me to start opengl :-)))
                  "vote-up the posts that were helpful." how?

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                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #13

                    GLUT is old and stinks. You don't want to touch it.

                    1 Reply Last reply
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                    • P parvizwpf

                      repaired error image link
                      what about GLUT? can i use glut commands in Qt?
                      whatever you help me to start opengl :-)))
                      "vote-up the posts that were helpful." how?

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #14

                      @parvizwpf said in How to write 3D applications?:

                      "vote-up the posts that were helpful." how?

                      see https://forum.qt.io/topic/71830

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                      • P Offline
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                        parvizwpf
                        wrote on last edited by
                        #15

                        why? i see it in many web tutorials.

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                        • P parvizwpf

                          why? i see it in many web tutorials.

                          ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #16

                          @parvizwpf said in How to write 3D applications?:

                          why? i see it in many web tutorials

                          because all these tutorials are outdated and written by n00bs

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                          • P Offline
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                            parvizwpf
                            wrote on last edited by
                            #17

                            i can not see anything in your topic link.
                            how can i create a quote? i don't see it.
                            n00bs???? if those are n00bs ,so who am i?
                            do you tell me good tutorials ?

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                            • ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by A Former User
                              #18


                              Edit: Oops, looks like you've been faster :-)

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                              • P Offline
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                                parvizwpf
                                wrote on last edited by
                                #19

                                [????????]

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                                • P parvizwpf

                                  i can not see anything in your topic link.
                                  how can i create a quote? i don't see it.
                                  n00bs???? if those are n00bs ,so who am i?
                                  do you tell me good tutorials ?

                                  ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by A Former User
                                  #20

                                  but on my work pc not run.

                                  Maybe your PC has a terribly outdated GPU or the driver has some problem.

                                  do you tell me good tutorials ?

                                  Actually I like Trent's tutorial for the Qt integration part. Anything else: get a book on GLSL.

                                  P 1 Reply Last reply
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                                  • ? A Former User

                                    but on my work pc not run.

                                    Maybe your PC has a terribly outdated GPU or the driver has some problem.

                                    do you tell me good tutorials ?

                                    Actually I like Trent's tutorial for the Qt integration part. Anything else: get a book on GLSL.

                                    P Offline
                                    P Offline
                                    parvizwpf
                                    wrote on last edited by
                                    #21

                                    @Wieland
                                    maybe. you right.
                                    Good luck.

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