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Functions called unclearly

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  • tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by tomy
    #7

    Thanks.
    I also had a look at the Help window of Qt Creator.

    Few questions:

    1- In hexspinbox.h we have

    public:
        HexSpinBox(QWidget* parent = 0);
    

    and in hexspinbox.cpp, this:

    HexSpinBox::HexSpinBox(QWidget *parent)
         : QSpinBox(parent)
    

    My (incomplete) understanding is: Since every widget in Qt is a subclass of QWidget, by QWidget* parent = 0 we've separated the class HexSpinBox from its parent which is QWidget. Then in HexSpinBox(QWidget *parent) : QSpinBox(parent) we've used the pointer to the parent and have assigned it to the QSpinBox making it the only parent of the HexSpinBox. Is it right?

    2- The program should accepts values from 0 to 255. But when I input values from 100 upwards, it converts them all only to FF! Why is it that way, please?

    mrjjM 1 Reply Last reply
    0
    • tomyT tomy

      Thanks.
      I also had a look at the Help window of Qt Creator.

      Few questions:

      1- In hexspinbox.h we have

      public:
          HexSpinBox(QWidget* parent = 0);
      

      and in hexspinbox.cpp, this:

      HexSpinBox::HexSpinBox(QWidget *parent)
           : QSpinBox(parent)
      

      My (incomplete) understanding is: Since every widget in Qt is a subclass of QWidget, by QWidget* parent = 0 we've separated the class HexSpinBox from its parent which is QWidget. Then in HexSpinBox(QWidget *parent) : QSpinBox(parent) we've used the pointer to the parent and have assigned it to the QSpinBox making it the only parent of the HexSpinBox. Is it right?

      2- The program should accepts values from 0 to 255. But when I input values from 100 upwards, it converts them all only to FF! Why is it that way, please?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #8

      @tomy said in Functions called unclearly:

      My (incomplete) understanding is: Since every widget in Qt is a subclass of QWidget, by QWidget* parent = 0 we've separated the class HexSpinBox from its parent which is QWidget. Then in HexSpinBox(QWidget *parent) : QSpinBox(parent) we've used the pointer to the parent and have assigned it to the QSpinBox making it the only parent of the HexSpinBox. Is it right?

      Ehh No. Not at all. Base Class
      (like HexSpinBox : public QSpinBox < - base class )
      has nothing to do with parent. which is a pointer to another widget class that will own it and delete it when parent itself is deleted.

      HexSpinBox(QWidget* parent = 0);
      =0 just mean, its optional and if not given, its 0.

      This line
      HexSpinBox::HexSpinBox(QWidget *parent)
      : QSpinBox(parent)

      is HexSpinBox constructor and it also call its base class constructor
      ( : QSpinBox(parent) <- base class constructor )
      so it get a chance to initialize as it wants.

      tomyT 1 Reply Last reply
      2
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #9

        Hi,

        To add to @mrjj, you have a Hex spin box so it's normal that it ends up with FF since that's the hexadecimal representation of 255. If you don't want that then just use a QSpinBox with a maximum at 255.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • mrjjM mrjj

          @tomy said in Functions called unclearly:

          My (incomplete) understanding is: Since every widget in Qt is a subclass of QWidget, by QWidget* parent = 0 we've separated the class HexSpinBox from its parent which is QWidget. Then in HexSpinBox(QWidget *parent) : QSpinBox(parent) we've used the pointer to the parent and have assigned it to the QSpinBox making it the only parent of the HexSpinBox. Is it right?

          Ehh No. Not at all. Base Class
          (like HexSpinBox : public QSpinBox < - base class )
          has nothing to do with parent. which is a pointer to another widget class that will own it and delete it when parent itself is deleted.

          HexSpinBox(QWidget* parent = 0);
          =0 just mean, its optional and if not given, its 0.

          This line
          HexSpinBox::HexSpinBox(QWidget *parent)
          : QSpinBox(parent)

          is HexSpinBox constructor and it also call its base class constructor
          ( : QSpinBox(parent) <- base class constructor )
          so it get a chance to initialize as it wants.

          tomyT Offline
          tomyT Offline
          tomy
          wrote on last edited by tomy
          #10

          @mrjj
          Hi,

          From

          public:
              HexSpinBox(QWidget* parent = 0);
          

          and

          HexSpinBox::HexSpinBox(QWidget *parent)
               : QSpinBox(parent)
          

          So here parent is a pointer to QWidget and that parent goes on pointing to that QWidget until the parent itself is deleted. (at the end of the program)
          It seems we need that parent only for initialising the base class (here QSpinBox). Right?
          And it's obligatory. That is, if we want to use a base class (here QSpinBox) we must invoke its constructor and initialise it so that we are able to use it. Right?

          @SGaist
          Hi,

          The matter is that whatever number: 100, 105, 211 (that are all lower than 255) I give it it only shows FF!

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #11

            @tomy said in Functions called unclearly:

            It seems we need that parent only for initialising the base class (here QSpinBox). Right?
            Yes, to give it to base class.

            And it's obligatory.
            Well i did mean the paramter but yes you can say its obligatory to call the base constructor.

            tomyT 1 Reply Last reply
            1
            • mrjjM mrjj

              @tomy said in Functions called unclearly:

              It seems we need that parent only for initialising the base class (here QSpinBox). Right?
              Yes, to give it to base class.

              And it's obligatory.
              Well i did mean the paramter but yes you can say its obligatory to call the base constructor.

              tomyT Offline
              tomyT Offline
              tomy
              wrote on last edited by
              #12

              @mrjj
              Thank you.
              But since parent is assigned to zero in the header file, parent = 0, we in fact are sending a zero to the base class's constructor. Yes?

              mrjjM jsulmJ 2 Replies Last reply
              0
              • tomyT tomy

                @mrjj
                Thank you.
                But since parent is assigned to zero in the header file, parent = 0, we in fact are sending a zero to the base class's constructor. Yes?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #13

                @tomy
                The Default value is 0
                so if we create it like
                HexSpinBox * mine= HexSpinBox(); // none given, zero will be used
                alternatively we do
                HexSpinBox * mine= HexSpinBox(this); // now we give it a parameter/value and that is sent to the base class.( this = mainwindow or where ever you create it)

                The parameter=0 is called a default value. Which means that value is used if no parameter value is given.
                Also for functions.

                void PrintX( QString test="hello");

                PrintX(); // prints hello
                PrintX("WORLD"); // prints WORLD

                tomyT 1 Reply Last reply
                3
                • tomyT tomy

                  @mrjj
                  Thank you.
                  But since parent is assigned to zero in the header file, parent = 0, we in fact are sending a zero to the base class's constructor. Yes?

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @tomy If parent is set as 0 that means the QObject does not have any parent. This is perfectly valid and it is perfectly valid to pass 0 to base class constructor - it is exactly the same - no parent. If a QObject does not have a parent then it is not deleted automatically and you as developer have to delete it when it is not needed. If a QObject has a parent then it is deleted when parent is deleted.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  2
                  • mrjjM mrjj

                    @tomy
                    The Default value is 0
                    so if we create it like
                    HexSpinBox * mine= HexSpinBox(); // none given, zero will be used
                    alternatively we do
                    HexSpinBox * mine= HexSpinBox(this); // now we give it a parameter/value and that is sent to the base class.( this = mainwindow or where ever you create it)

                    The parameter=0 is called a default value. Which means that value is used if no parameter value is given.
                    Also for functions.

                    void PrintX( QString test="hello");

                    PrintX(); // prints hello
                    PrintX("WORLD"); // prints WORLD

                    tomyT Offline
                    tomyT Offline
                    tomy
                    wrote on last edited by
                    #15

                    @mrjj
                    You're right and thank you.
                    I suppose in my case that we instantiate the class in main.cpp,

                    HexSpinBox spinBox;
                    

                    a zero will be sent to QSpinBox.

                    @jsulm

                    If a QObject does not have a parent then it is not deleted automatically and you as developer have to delete it when it is not needed. If a QObject has a parent then it is deleted when parent is deleted.

                    By 'a QObject' you meant the class HexSpinBox, yes?
                    Thanks for your valuable information.

                    In this case I think I should declare a destructor for the class, therefore in the header:

                    ...
                    public:
                        HexSpinBox(QWidget* parent = 0);
                       ~HexSpinBox();
                    ...
                    

                    And in the implementation:

                    HexSpinBox::~HexSpinBox() {
                        delete this;
                    }
                    

                    But it doesn't seem to work properly.

                    ? jsulmJ 2 Replies Last reply
                    0
                    • tomyT tomy

                      @mrjj
                      You're right and thank you.
                      I suppose in my case that we instantiate the class in main.cpp,

                      HexSpinBox spinBox;
                      

                      a zero will be sent to QSpinBox.

                      @jsulm

                      If a QObject does not have a parent then it is not deleted automatically and you as developer have to delete it when it is not needed. If a QObject has a parent then it is deleted when parent is deleted.

                      By 'a QObject' you meant the class HexSpinBox, yes?
                      Thanks for your valuable information.

                      In this case I think I should declare a destructor for the class, therefore in the header:

                      ...
                      public:
                          HexSpinBox(QWidget* parent = 0);
                         ~HexSpinBox();
                      ...
                      

                      And in the implementation:

                      HexSpinBox::~HexSpinBox() {
                          delete this;
                      }
                      

                      But it doesn't seem to work properly.

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #16

                      @tomy said in Functions called unclearly:

                      HexSpinBox::~HexSpinBox() {
                      delete this;
                      }

                      Whenever ~HexSpinBox() is called the object gets destroyed by the C++ runtime. Calling delete on the object inside the destructor yourself is a bug.

                      HexSpinBox(QWidget* parent = 0);

                      BTW, although valid code, for new code QWidget *parent = nullptr is highly recommended.

                      tomyT 1 Reply Last reply
                      2
                      • tomyT tomy

                        @mrjj
                        You're right and thank you.
                        I suppose in my case that we instantiate the class in main.cpp,

                        HexSpinBox spinBox;
                        

                        a zero will be sent to QSpinBox.

                        @jsulm

                        If a QObject does not have a parent then it is not deleted automatically and you as developer have to delete it when it is not needed. If a QObject has a parent then it is deleted when parent is deleted.

                        By 'a QObject' you meant the class HexSpinBox, yes?
                        Thanks for your valuable information.

                        In this case I think I should declare a destructor for the class, therefore in the header:

                        ...
                        public:
                            HexSpinBox(QWidget* parent = 0);
                           ~HexSpinBox();
                        ...
                        

                        And in the implementation:

                        HexSpinBox::~HexSpinBox() {
                            delete this;
                        }
                        

                        But it doesn't seem to work properly.

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by jsulm
                        #17

                        @tomy You should read http://doc.qt.io/qt-5.9/objecttrees.html
                        By QObject I mean any class derived from QObject.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        tomyT 1 Reply Last reply
                        1
                        • ? A Former User

                          @tomy said in Functions called unclearly:

                          HexSpinBox::~HexSpinBox() {
                          delete this;
                          }

                          Whenever ~HexSpinBox() is called the object gets destroyed by the C++ runtime. Calling delete on the object inside the destructor yourself is a bug.

                          HexSpinBox(QWidget* parent = 0);

                          BTW, although valid code, for new code QWidget *parent = nullptr is highly recommended.

                          tomyT Offline
                          tomyT Offline
                          tomy
                          wrote on last edited by tomy
                          #18

                          @Wieland

                          Whenever ~HexSpinBox() is called the object gets destroyed by the C++ runtime. Calling delete on the object inside the destructor yourself is a bug.

                          Yes, thanks. I changed it to:

                          HexSpinBox::~HexSpinBox() { }
                          

                          and it's working properly apparently.

                          BTW, although valid code, for new code QWidget *parent = nullptr is highly recommended.

                          Agree. Especially in modern C++. :)

                          1 Reply Last reply
                          0
                          • jsulmJ jsulm

                            @tomy You should read http://doc.qt.io/qt-5.9/objecttrees.html
                            By QObject I mean any class derived from QObject.

                            tomyT Offline
                            tomyT Offline
                            tomy
                            wrote on last edited by
                            #19

                            @jsulm
                            Thanks, read.

                            1 Reply Last reply
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