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QTcpServer newConnection signal not emitted when QMainWindow is instantiated

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  • J.HilkJ J.Hilk

    @izkb mmh, can you connect to ther fortune-server example with your client?

    I Offline
    I Offline
    izkb
    wrote on last edited by
    #13

    @J.Hilk Yes I can connect to the fortuneserver example

    @jsulm Yes that is displayed

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #14

      Hi and welcome to devnet,

      From what I can see, you try to bind to localhost while listening on any of the network interfaces. You should replace QHostAddress::Any by QHostAddress::LocalHost.

      In any case, a call to QTcpServer::serverAddress should give you a clue about which address to use to connect to sour server object.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • I Offline
        I Offline
        izkb
        wrote on last edited by izkb
        #15

        Hi @SGaist
        Replacing QHostAddress::Any with QHostAddress::LocalHost and printing server->serverAddress displays 127.0.0.1 which is the address to which the client is connecting and as mentioned the client connects successfully, the problem is on the server side which does not register a new connection.

        The problem must be on the eventloop and possibly results from the server being contained in a QMainWindow object, since the FortuneServer example derives a QDialog class and works on my system. Are there any known issues of this sort with QMainWindow?

        jsulmJ 1 Reply Last reply
        0
        • I izkb

          Hi @SGaist
          Replacing QHostAddress::Any with QHostAddress::LocalHost and printing server->serverAddress displays 127.0.0.1 which is the address to which the client is connecting and as mentioned the client connects successfully, the problem is on the server side which does not register a new connection.

          The problem must be on the eventloop and possibly results from the server being contained in a QMainWindow object, since the FortuneServer example derives a QDialog class and works on my system. Are there any known issues of this sort with QMainWindow?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by jsulm
          #16

          @izkb I'm quite sure the issue isn't QMainWindow as it has an event loop as well. It doesn't matter whether it is QMainWindow or QDialog. As long as you don't block the event loop it should work.
          What else are you doing in your server? Do you by any chance blocking the event loop?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • I Offline
            I Offline
            izkb
            wrote on last edited by izkb
            #17

            @jsulm
            The server code provided is the only code I am using at the moment and as far as I know nothing there should block the eventloop...
            Could it not be that QMainWindow creates separate threads which might break the inner workings of the QTcpServer class?

            jsulmJ J.HilkJ 2 Replies Last reply
            0
            • I izkb

              @jsulm
              The server code provided is the only code I am using at the moment and as far as I know nothing there should block the eventloop...
              Could it not be that QMainWindow creates separate threads which might break the inner workings of the QTcpServer class?

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #18

              @izkb No, QMainWindow does not create any threads- why should it? Even if it would why should those threads break QTcpServer?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • I izkb

                @jsulm
                The server code provided is the only code I am using at the moment and as far as I know nothing there should block the eventloop...
                Could it not be that QMainWindow creates separate threads which might break the inner workings of the QTcpServer class?

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #19

                @izkb If you think, creating the server in the constructor of your mainclass is the issue, why don't you move that away than?

                #include <QTimer>
                
                server = Q_NULLPTR;
                   connect(server, QTcpServer::newConnection, this, &NetmanSim2_class::slotServerConnected);
                
                QTimer::singleShot(0,this,[=]{
                    server = new QTcpServer(this);
                    if(!server->listen()){
                        qDebug() << "Unable to open Server";
                    }else qDebug() << "Server Read for Connection";
                });
                

                The QTimer of 0ms means will be executed next eventloop cycle.


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #20

                  One thing that is missing in your code: acceptError handling. That might provide additional information about what is happening.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • I Offline
                    I Offline
                    izkb
                    wrote on last edited by
                    #21

                    I found the solution:

                    Due to a stackoverflow upon initial project setup, I added the following to the .pro file:
                    QMAKE_LFLAGS += /STACK:256000000

                    Removing one 0 from the size resulted in the server working correctly.

                    Why would a large stack size break the eventloop though? I have used the same stack size for other projects without problems.

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #22

                      Out of curiosity, what triggers the need to modify to such a high value ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • I Offline
                        I Offline
                        izkb
                        wrote on last edited by
                        #23

                        @SGaist
                        There was no need, the value was simply copied from a larger project where it was required. Thanks all for the attempts at helping.

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