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QPixmap and QGraphicsScene

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  • L Offline
    L Offline
    Lunarix
    wrote on last edited by
    #5

    @Asperamanca
    thank you for your answer.
    Currently I can not find any function "setPos".

            hexPoints << QPointF(70,20) <<QPointF(35,0) <<QPointF(0,20) << QPointF(0,50) <<QPointF(35,70) <<QPointF(70,50);
            QPolygonF my_polygon(hexPoints);
            scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
    
            // scene->addPolygon(my_polygon,outlinePen,*Brush_ore); this right from the first hex
            // scene->addPolygon(my_polygon,outlinePen,*Brush_wood); this at the lower right side
    
            ui->graphicsView->setScene(scene);
    

    So now I have only one Polygon now. But how do I move it? Neither QPolygonF, QGraphicsView nor QGraphicsScene have a function setPos.
    Thank you for your help :)

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      Hi,

      addPolygon returns a pointer to a QGraphicsPolygonItem. That's the element you want to call setPos on.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      2
      • L Offline
        L Offline
        Lunarix
        wrote on last edited by
        #7

        Helo @SGaist,
        So I added this code:

                QGraphicsPolygonItem * my_poly = new QGraphicsPolygonItem;
                my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
                my_poly->setPos(70,70);
          
               //  scene->addPolygon(my_poly,outlinePen,*Brush_wood);
               // ui->graphicsView->setScene(scene);
        
        

        But now - who to add the QGraphicsPolygonItem to the ui->graphicsView->xxx?
        Or do I have to add it to the scene again?
        Thank you for your help

        jsulmJ 1 Reply Last reply
        0
        • L Lunarix

          Helo @SGaist,
          So I added this code:

                  QGraphicsPolygonItem * my_poly = new QGraphicsPolygonItem;
                  my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
                  my_poly->setPos(70,70);
            
                 //  scene->addPolygon(my_poly,outlinePen,*Brush_wood);
                 // ui->graphicsView->setScene(scene);
          
          

          But now - who to add the QGraphicsPolygonItem to the ui->graphicsView->xxx?
          Or do I have to add it to the scene again?
          Thank you for your help

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @Lunarix said in QPixmap and QGraphicsScene:

          QGraphicsPolygonItem * my_poly = new QGraphicsPolygonItem;

          Why do you create a new instance here? It is not needed and you leak memory. Just do:

          QGraphicsPolygonItem *my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
          my_poly->setPos(70,70);
          

          "But now - who to add the QGraphicsPolygonItem to the ui->graphicsView->xxx?
          Or do I have to add it to the scene again?" - isn't it already added to the scene if you call scene->addPolygon?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          L 1 Reply Last reply
          1
          • jsulmJ jsulm

            @Lunarix said in QPixmap and QGraphicsScene:

            QGraphicsPolygonItem * my_poly = new QGraphicsPolygonItem;

            Why do you create a new instance here? It is not needed and you leak memory. Just do:

            QGraphicsPolygonItem *my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
            my_poly->setPos(70,70);
            

            "But now - who to add the QGraphicsPolygonItem to the ui->graphicsView->xxx?
            Or do I have to add it to the scene again?" - isn't it already added to the scene if you call scene->addPolygon?

            L Offline
            L Offline
            Lunarix
            wrote on last edited by
            #9

            @jsulm
            Your Right, but my_poly is not set to the scene yet.
            Currently I see only one hex, the one in the origin, but not the one which I moved

            jsulmJ 1 Reply Last reply
            0
            • L Lunarix

              @jsulm
              Your Right, but my_poly is not set to the scene yet.
              Currently I see only one hex, the one in the origin, but not the one which I moved

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #10

              @Lunarix Is my_poly visible?
              From documentation (http://doc.qt.io/qt-5/qgraphicsscene.html#addPolygon):
              "If the item is visible (i.e., QGraphicsItem::isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.".

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • L Offline
                L Offline
                Lunarix
                wrote on last edited by
                #11

                @jsulm
                No it is not.
                alt text

                That is the result atm.

                        hexPoints << QPointF(70,20) <<QPointF(35,0) <<QPointF(0,20) << QPointF(0,50) <<QPointF(35,70) <<QPointF(70,50);
                        QPolygonF my_polygon(hexPoints);
                         QGraphicsPolygonItem * my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
                        my_poly->setPos(70,70);
                        ui->graphicsView->setScene(scene);
                

                and this is the code. The current hex is stored in scene and this is viewed, so i think my_poly has no influence yet.

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                • L Offline
                  L Offline
                  Lunarix
                  wrote on last edited by
                  #12
                          ui->graphicsView->setScene(scene);
                          my_poly->setPos(70,70);
                  

                  works now. Because, as you said, it has to be shown before.
                  If I'd like to add 50+ hex, I have to make 50+ QGraphicsPolygonItem? Because it seems like one QGraphicsPolygonItem can change position of one item.

                  jsulmJ 1 Reply Last reply
                  0
                  • L Lunarix
                            ui->graphicsView->setScene(scene);
                            my_poly->setPos(70,70);
                    

                    works now. Because, as you said, it has to be shown before.
                    If I'd like to add 50+ hex, I have to make 50+ QGraphicsPolygonItem? Because it seems like one QGraphicsPolygonItem can change position of one item.

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by jsulm
                    #13

                    @Lunarix Change x, y and my_polygon as needed inside the loop

                    for (int i = 0; i < 50); ++i) {
                        QGraphicsPolygonItem *my_poly = scene->addPolygon(my_polygon,outlinePen,*Brush_wood);
                        my_poly->setPos(x,y);
                    }
                    

                    Yes, each polygon is a polygon item, but you can reuse my_poly variable.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    3
                    • L Offline
                      L Offline
                      Lunarix
                      wrote on last edited by
                      #14

                      Works! Thanks a lot to everyone of you :)
                      Have a nice day

                      1 Reply Last reply
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