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Easy switching between Widgets with PushButtons

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  • L Offline
    L Offline
    Lunarix
    wrote on last edited by
    #9

    @Taz742
    Thanks for the help. This looks good - but if I add some output in the constructor i see that there are instances created every time i click on a button.

    I just do not want to have 10000 hidden widgets - or will they get deleted and free memory?

    Taz742T 1 Reply Last reply
    0
    • L Lunarix

      @Taz742
      Thanks for the help. This looks good - but if I add some output in the constructor i see that there are instances created every time i click on a button.

      I just do not want to have 10000 hidden widgets - or will they get deleted and free memory?

      Taz742T Offline
      Taz742T Offline
      Taz742
      wrote on last edited by
      #10

      @Lunarix
      Can you write the entire code? And what exactly do you need to explain?

      Do what you want.

      1 Reply Last reply
      0
      • L Offline
        L Offline
        Lunarix
        wrote on last edited by
        #11

        I use your code and just added the cout line so I see everytime a new instance is created.

        Form::Form(QWidget *parent) :
            QWidget(parent),
            ui(new Ui::Form)
        {
            ui->setupUi(this);
        
            wind = new MainWindow();
            std::cout << "Form created"<< std::endl;
        
        }
        

        and it happens everytime i press on a button. So aren't there 10 hidden widgets open after 10 clicks?

        jsulmJ 1 Reply Last reply
        0
        • L Lunarix

          I use your code and just added the cout line so I see everytime a new instance is created.

          Form::Form(QWidget *parent) :
              QWidget(parent),
              ui(new Ui::Form)
          {
              ui->setupUi(this);
          
              wind = new MainWindow();
              std::cout << "Form created"<< std::endl;
          
          }
          

          and it happens everytime i press on a button. So aren't there 10 hidden widgets open after 10 clicks?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #12

          @Lunarix Then don't create the instance in on_pusha_clicked(). You can create the instance once for example in the constructor:

          Widget::Widget()
          {
          ...
              widget2* a = new widget2();
          ...
          }
          

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • L Offline
            L Offline
            Lunarix
            wrote on last edited by
            #13

            @jsulm
            Hello, but somehow then the code does not work at all.

            mainwindow.cpp

            #include "mainwindow.h"
            #include "ui_mainwindow.h"
            #include "form.h"
            #include <iostream>
            
            MainWindow::MainWindow(QWidget *parent) :
                QMainWindow(parent),
                ui(new Ui::MainWindow)
            {
                ui->setupUi(this);
                std::cout << "Main created"<< std::endl;
                  //  wid = new Form(); either here
            }
            
            MainWindow::~MainWindow()
            {
                delete ui;
            }
            
            void MainWindow::on_pushButton_clicked()
            {
                this->hide();
            
                wid = new Form(); // or here 
            
                wid->show();
            }
            
            

            But if I use the first, then nothing happens on starting the programm.
            If i use

            widget2* a = new widget2();
            

            in both constructor then the terminal prints that the MainWindow is created forever (so a loop there).

            jsulmJ 1 Reply Last reply
            0
            • L Lunarix

              @jsulm
              Hello, but somehow then the code does not work at all.

              mainwindow.cpp

              #include "mainwindow.h"
              #include "ui_mainwindow.h"
              #include "form.h"
              #include <iostream>
              
              MainWindow::MainWindow(QWidget *parent) :
                  QMainWindow(parent),
                  ui(new Ui::MainWindow)
              {
                  ui->setupUi(this);
                  std::cout << "Main created"<< std::endl;
                    //  wid = new Form(); either here
              }
              
              MainWindow::~MainWindow()
              {
                  delete ui;
              }
              
              void MainWindow::on_pushButton_clicked()
              {
                  this->hide();
              
                  wid = new Form(); // or here 
              
                  wid->show();
              }
              
              

              But if I use the first, then nothing happens on starting the programm.
              If i use

              widget2* a = new widget2();
              

              in both constructor then the terminal prints that the MainWindow is created forever (so a loop there).

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #14

              @Lunarix Sorry I have no idea what you are doing!
              "in both constructor" - what constructors do you mean and why in both?!
              How is it possible that MainWindow is created in a loop? How and where do you create it?
              Creating and showing a widget is actually a simple task.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • L Lunarix

                @Taz742
                Hello, thanks for the reply.
                Do you mean:

                void Widget::on_pusha_clicked()
                {   this->close();
                    widget2* a = new widget2();
                    a->show();
                
                }
                

                But then I'd create a new instance everytime this function is called.

                @Eligijus
                Hello,
                I looked for this, but the "go back to menu" button should not be always at the same position.
                I tried it. But how should the child widget tell the stackedwidget that he should change setCurrentIndex? I was not able to do it. Can post my code if that helps.
                Thank you for your help

                E Offline
                E Offline
                Eligijus
                wrote on last edited by
                #15

                @Lunarix said in Easy switching between Widgets with PushButtons:

                @Taz742
                Hello, thanks for the reply.
                Do you mean:

                void Widget::on_pusha_clicked()
                {   this->close();
                    widget2* a = new widget2();
                    a->show();
                
                }
                

                But then I'd create a new instance everytime this function is called.

                @Eligijus
                Hello,
                I looked for this, but the "go back to menu" button should not be always at the same position.
                I tried it. But how should the child widget tell the stackedwidget that he should change setCurrentIndex? I was not able to do it. Can post my code if that helps.
                Thank you for your help

                You have to ask yourself if you really need to use different classes for pages. If not then moving through pages is quite straight forward

                connect(ui->pushButton, &QPushButton::released, [this]{ ui->stackedWidget->setCurrentIndex(1); });
                

                if you need to use different classes for pages then you would need to access parent widget

                qobject_cast<QStackedWidget *>(parentWidget())->setCurrentIndex(1);
                

                or make connections from class object where you create page objects.

                L 1 Reply Last reply
                2
                • E Eligijus

                  @Lunarix said in Easy switching between Widgets with PushButtons:

                  @Taz742
                  Hello, thanks for the reply.
                  Do you mean:

                  void Widget::on_pusha_clicked()
                  {   this->close();
                      widget2* a = new widget2();
                      a->show();
                  
                  }
                  

                  But then I'd create a new instance everytime this function is called.

                  @Eligijus
                  Hello,
                  I looked for this, but the "go back to menu" button should not be always at the same position.
                  I tried it. But how should the child widget tell the stackedwidget that he should change setCurrentIndex? I was not able to do it. Can post my code if that helps.
                  Thank you for your help

                  You have to ask yourself if you really need to use different classes for pages. If not then moving through pages is quite straight forward

                  connect(ui->pushButton, &QPushButton::released, [this]{ ui->stackedWidget->setCurrentIndex(1); });
                  

                  if you need to use different classes for pages then you would need to access parent widget

                  qobject_cast<QStackedWidget *>(parentWidget())->setCurrentIndex(1);
                  

                  or make connections from class object where you create page objects.

                  L Offline
                  L Offline
                  Lunarix
                  wrote on last edited by Lunarix
                  #16

                  @Eligijus
                  Your secound idea works great!
                  I've one last question:
                  If I am in the settings screen and if I make changes in a QComboBox there, let's say a number in the menu should change.
                  So how can I get the data from the settings class to the menu class when I use QStackedWidgets?
                  here is my code:

                  settings.cpp

                  void settings::on_pushButton_clicked()
                  {
                      int data = ui->comboBox->currentIndex();
                      qobject_cast<QStackedWidget *>(parentWidget())->setCurrentIndex(2);
                      qobject_cast<QStackedWidget *>(parentWidget())->settingToGame(data); // This does not work atm
                  }
                  

                  and in mainwindow.h (which has the QStackedWidgets)

                  #include <QtGui>
                  #include "form.h"
                  #include "settings.h"
                  #include "game.h"
                  
                  class Form;
                  class settings;
                  class game;
                  
                  class myMainWindow : public QMainWindow
                  {
                    Q_OBJECT
                  public:
                  
                    myMainWindow():QMainWindow() //Construktor
                    {
                       QWidget* centralWidget = new QWidget();
                       centralWidget->setFixedSize(825,620);
                       m_pStackedWidget = new QStackedWidget();
                       myForm = new Form();
                       Ez_settings = new settings();
                       my_game = new game();
                  
                       m_pStackedWidget->addWidget(myForm); // 0
                       m_pStackedWidget->addWidget(Ez_settings); // 1
                       m_pStackedWidget->addWidget(my_game); // 2
                       //m_pStackedWidget->setFixedSize(480,300);
                  
                       QVBoxLayout *layout = new QVBoxLayout;
                  
                       layout->addWidget(m_pStackedWidget);
                  
                       setCentralWidget(centralWidget);
                       setWindowTitle("Die Siedler von Catan");
                       centralWidget->setLayout(layout);
                       //setFixedSize(800,600);
                  
                    };
                    ~myMainWindow(){ // Destruktor
                  
                    };
                  private:
                    QStackedWidget* m_pStackedWidget;
                    Form*    myForm;
                    settings* Ez_settings;
                    game * my_game;
                  
                  public:
                  
                    void settingToGame(int data){
                          my_game->data = data;
                  
                    }
                  
                  };
                    }
                  

                  and my_game is a widget which is accessed with setCurrentIndex(2) and has a public variable data.

                  if I change

                  qobject_cast<QStackedWidget *>(parentWidget())->settingToGame(data);
                  

                  to

                  qobject_cast<myMainWindow *>(parentWidget())->settingToGame(data);
                  

                  "The program has unexpectedly finished."

                  So how to get the data there?

                  Thanks for the help! Already helped me a lot
                  Lunarix

                  1 Reply Last reply
                  0
                  • L Offline
                    L Offline
                    Lunarix
                    wrote on last edited by Lunarix
                    #17

                    OK - so now I use

                    qobject_cast<game *>(parentWidget())->settingToGame(data);
                    

                    and I have the settingToGame now in the game class:

                    void game::settingToGame(int data){
                    std::cout << data <<std::endl; // works
                    std::cout << mydata <<std::endl; // crash
                          this->mydata = data; // crash
                    

                    But this crashes. I can access data, but not view/change mydata which is in the game.h as public: int mydata; and in the constructor mydata=0 declared.
                    Why can't I get the mydata there?

                    1 Reply Last reply
                    0
                    • E Offline
                      E Offline
                      Eligijus
                      wrote on last edited by
                      #18

                      Well if you want to transfer data between objects that come from one root object then only way to do it is through signals and slots or callbacks.
                      I have made small example that should clear your questions. https://github.com/Ravenghost/ExampleQt
                      Also I don't recommend adding another class for every page like shown in my example (Segment class) just stick to one class(RootWidget) because it makes things way too complicated as you will see from my example. But if you really need to use multiple classes for pages then do something like I did and put QStackedWidget inside QStackedWidget.

                      1 Reply Last reply
                      2
                      • L Offline
                        L Offline
                        Lunarix
                        wrote on last edited by
                        #19

                        @Eligijus
                        Thanks for the code. I'll have a look.
                        I understand that many classes cause many problems - So:

                        If I use 1 class: Can I change the whole .ui if I press a button so it looks completly different (e.a. menu and game screen). But it all is in one class and then has different buttons for each .ui ?

                        E 1 Reply Last reply
                        0
                        • L Lunarix

                          @Eligijus
                          Thanks for the code. I'll have a look.
                          I understand that many classes cause many problems - So:

                          If I use 1 class: Can I change the whole .ui if I press a button so it looks completly different (e.a. menu and game screen). But it all is in one class and then has different buttons for each .ui ?

                          E Offline
                          E Offline
                          Eligijus
                          wrote on last edited by Eligijus
                          #20

                          @Lunarix Of course that's how adding pages to QStackedWidget looks in QtCreator:
                          img

                          1 Reply Last reply
                          4
                          • L Offline
                            L Offline
                            Lunarix
                            wrote on last edited by
                            #21

                            @Eligijus
                            Thank you so much!
                            You solved all my problems so far. I did not know I could set up everything in the .ui file directly.
                            Thanks a lot, and have a nice day! :)

                            1 Reply Last reply
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