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Repainting QWidget with QProperAnimation

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  • M MadScientist92

    @mrjj it's 20. Btw, in this case only the last animation is drawn. I've tried initializing Equalizer object and adding it to the layout upon every iteration and then destroying it, and that leaded to all animations being displayed at the same time.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #6

    @MadScientist92
    Ok, thats not so bad.

    If you only make one ( instead of 100 ), does it work ?

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    • M Offline
      M Offline
      MadScientist92
      wrote on last edited by
      #7

      I've updated previous comment. It paints only one animation anyway

      mrjjM 1 Reply Last reply
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      • M MadScientist92

        I've updated previous comment. It paints only one animation anyway

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #8

        @MadScientist92

        Ok, im not sure what could be wrong.

        Is it possible to upload project somewhere and post link here?
        I want to run it.
        Something is going on, i dont see.
        Its clear the loop with 100 kills the event loop ( u need other design)
        but both animations should run when there is only 1.

        M 1 Reply Last reply
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        • M Offline
          M Offline
          MadScientist92
          wrote on last edited by
          #9

          https://github.com/ArtHerasymov/projectX/tree/master/src/eq2

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          • mrjjM mrjj

            @MadScientist92

            Ok, im not sure what could be wrong.

            Is it possible to upload project somewhere and post link here?
            I want to run it.
            Something is going on, i dont see.
            Its clear the loop with 100 kills the event loop ( u need other design)
            but both animations should run when there is only 1.

            M Offline
            M Offline
            MadScientist92
            wrote on last edited by MadScientist92
            #10

            @mrjj What's interesting, is that even if I try just to call this setChunk() method manually for two times in a row, without any loop, it still would paint only one animation.

            mrjjM 1 Reply Last reply
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            • M MadScientist92

              @mrjj What's interesting, is that even if I try just to call this setChunk() method manually for two times in a row, without any loop, it still would paint only one animation.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #11

              @MadScientist92

              ok. sounds. odd. i dont have time before tonight to see if i get same result :)

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              • M Offline
                M Offline
                MadScientist92
                wrote on last edited by MadScientist92
                #12

                Solved it by creating QTimer) Thanks for your help!

                mrjjM 1 Reply Last reply
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                • M MadScientist92

                  Solved it by creating QTimer) Thanks for your help!

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  @MadScientist92
                  Ok i was actually thinking about suggesting that to avoid the loop.

                  Does it then run in parallel as you want?

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                  • M Offline
                    M Offline
                    MadScientist92
                    wrote on last edited by
                    #14

                    Yes, it is now painting all the animations I want sequentially . Have to play around with the timing though, but that is still a huge step forward after a week of stupor)

                    J.HilkJ 1 Reply Last reply
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                    • M MadScientist92

                      Yes, it is now painting all the animations I want sequentially . Have to play around with the timing though, but that is still a huge step forward after a week of stupor)

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #15

                      @MadScientist92
                      Hi, from what I read sofar in this thread, I asume you want to draw a couple lines. In that way that only 1 line is drawn at a time? E.g: line 1 is drawn -> start drawing line2

                      I would suggest the following:

                      Move all your animations into a list:

                      QList<QPropertyAnimation*> animationList;
                      
                      animationList.append(animation1);
                      animationList.append(animation2);
                      ...
                      animationList.append(animationLast);
                      

                      That make the following loop:

                      for(int i = 0; i < animationList.size()-1; i++){
                           connect(animationList[i], &QPropertyAnimation::finished, animationList[i+1], [=]{animationList[i+1]->start();});
                      }
                      

                      This will automatically start the next animation, once the previousone is finsihed. No need for extra QTimer management,

                      If you want instead to draw multiple lines simultaneously, I would suggest looking into QParallelAnimationGroup


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

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                      • M Offline
                        M Offline
                        MadScientist92
                        wrote on last edited by
                        #16

                        I was attempting to draw equalizer for sound. Therefore, I needed to paint multiple 'states' of it. The problem was that only the last 'state' was drawn, and I wasn't getting a sequence of different animations.

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