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QLabel::setPixmap() doesn't show image!

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  • J.HilkJ J.Hilk

    @David406
    hi,
    maybe you haven't released your pixmap correctly when you're finished with the drawing?

    You could also try to convert you QPixmap to a QImage, as a step in between

    QImage = pixmapForDrawing.toImage();
    selectedImageLabel->setPixmap( QPixmap::fromImage(pixmapForDrawing));
    

    to see, if that changes anything.

    D Offline
    D Offline
    David406
    wrote on last edited by David406
    #6

    @J.Hilk
    Thanks.
    Did you mean:

            drawLine(pixmapForDrawing, me->pos());
            QImage imageForDrawing = pixmapForDrawing.toImage();
            selectedImageLabel->setPixmap(QPixmap::fromImage(imageForDrawing));
            QString filename = "D:\\test.png";
            (selectedImageLabel->pixmap())->save(filename);
    

    This didn't work. The saved png file is right, but not showing on the label.

    Oh, this is my drawLine method, although I don't think it's relevent:

    void ScreenShot::drawLine(QPixmap &pixmap, const QPoint &endPoint)
    {
        QPainter painter(&pixmap);
        painter.setPen(QPen(myPenColor, myPenWidth, Qt::SolidLine, Qt::RoundCap,
                            Qt::RoundJoin));
        painter.drawLine(selectedImageLabel->mapFromGlobal(lastPenPoint),
                         selectedImageLabel->mapFromGlobal(endPoint));
        //painter.drawLine(QPoint(0, 0), QPoint(1000, 1000));
        lastPenPoint = endPoint;
    }
    
    1 Reply Last reply
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    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by
      #7

      @David406 said in QLabel::setPixmap() doesn't show image!:

      avoiding subclassing QLabel. But here, I met similar problem again!

      Are you subclassing QLabel? could you show us the code of that subclass?

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      D 1 Reply Last reply
      0
      • VRoninV VRonin

        @David406 said in QLabel::setPixmap() doesn't show image!:

        avoiding subclassing QLabel. But here, I met similar problem again!

        Are you subclassing QLabel? could you show us the code of that subclass?

        D Offline
        D Offline
        David406
        wrote on last edited by David406
        #8

        @VRonin
        No, the selectedImageLabel is just an instance of QLabel, not a subclass instance. It's created as a member in the ScreenShot class:

        QLabel *selectedImageLabel;
        
        J.HilkJ 1 Reply Last reply
        0
        • D David406

          @VRonin
          No, the selectedImageLabel is just an instance of QLabel, not a subclass instance. It's created as a member in the ScreenShot class:

          QLabel *selectedImageLabel;
          
          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #9

          @David406
          ok to make sure, it works at all. Would this show the correct Image?

          drawLine(pixmapForDrawing, me->pos());
          QLabel *lbl = new QLabel();
          lbl->setPixmap(pixmapForDrawing);
          lbl->show();
          

          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

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          1
          • J.HilkJ J.Hilk

            @David406
            ok to make sure, it works at all. Would this show the correct Image?

            drawLine(pixmapForDrawing, me->pos());
            QLabel *lbl = new QLabel();
            lbl->setPixmap(pixmapForDrawing);
            lbl->show();
            
            D Offline
            D Offline
            David406
            wrote on last edited by
            #10

            @J.Hilk
            This works correctly: A series of windows pops up with lines painted on the original pixmap.

            J.HilkJ 1 Reply Last reply
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            • D David406

              @J.Hilk
              This works correctly: A series of windows pops up with lines painted on the original pixmap.

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #11

              @David406
              Alright, we narrowed the problem down. It's with selectedImageLabel. My guess, if its a standard QLabel, the pixmap is somewhere else overwriten.


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              D 1 Reply Last reply
              0
              • J.HilkJ J.Hilk

                @David406
                Alright, we narrowed the problem down. It's with selectedImageLabel. My guess, if its a standard QLabel, the pixmap is somewhere else overwriten.

                D Offline
                D Offline
                David406
                wrote on last edited by
                #12

                @J.Hilk
                Thanks.
                Yes, it's the problem somewhere with selectedImageLabel. But I don't quite understand what you mean by saying overwritten. The saved pixmap of selectedImageLabel is all right. It just doesn't update and show up on the label.

                J.HilkJ 1 Reply Last reply
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                • D David406

                  @J.Hilk
                  Thanks.
                  Yes, it's the problem somewhere with selectedImageLabel. But I don't quite understand what you mean by saying overwritten. The saved pixmap of selectedImageLabel is all right. It just doesn't update and show up on the label.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #13

                  @David406
                  Out of the top of my head, I can only think of 3 reasons, why a QLabel wouldn't show a pixmap.

                  • It gets a new Pixmap(overwritten) before the paintevent could draw the old one
                  • The Lable is actually not visible. Other widget on top or hidden
                  • A stylesheet forces a different image to be drawn.

                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  D 1 Reply Last reply
                  1
                  • J.HilkJ J.Hilk

                    @David406
                    Out of the top of my head, I can only think of 3 reasons, why a QLabel wouldn't show a pixmap.

                    • It gets a new Pixmap(overwritten) before the paintevent could draw the old one
                    • The Lable is actually not visible. Other widget on top or hidden
                    • A stylesheet forces a different image to be drawn.
                    D Offline
                    D Offline
                    David406
                    wrote on last edited by David406
                    #14

                    @J.Hilk
                    Thanks.
                    The functionality of my code is:

                    • Select an area of the screen with mouse and set the selected image to label, move and show the label on the selected area dynamicly.
                    • After selection is done, images can be drawn on the label.

                    And now, the first part of my code works correctly, here is how it actually works:

                    alt text

                    In the above picture, the highlighted area is actually a label with selected image as its pixmap. So you can see the label is shown correctly.

                    However, the second part of my code doesn't work. Namely, pixmap on the label can't be updated (or reset) with its original pixmap modified.

                    1 Reply Last reply
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                    • D Offline
                      D Offline
                      David406
                      wrote on last edited by
                      #15

                      Thank you all, finally I found that the problem is in the implementation of paintEvent().

                      1 Reply Last reply
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