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Qt3D physics aspect

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  • L Offline
    L Offline
    Lassson
    wrote on last edited by
    #1

    Hi! I'm trying to figure out the best way forward for building a game in the new Qt3D introduced in Qt 5.7.
    Specifically I wonder if there exist a solution of how to apply physics in the new implementation of Qt3D.
    If I understand the architecture correctly this should be done using an Aspect, but I can't find anyone containing physics yet so maybe that's for future releases.

    If above assumptions are correct, am I supposed to create a QLogicAspect and call some third party library like for example Bullet Physics?
    Or is there another way of doing this?

    Thanks in advance!

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      This presentation might be of interest.

      Hope it helps

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      ? 1 Reply Last reply
      0
      • SGaistS SGaist

        Hi and welcome to devnet,

        This presentation might be of interest.

        Hope it helps

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @SGaist Unfortunately the topic of physics based rendering is completely unrelated to what @Lassson asked. His question is about multibody dynamics.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          Right ! Something was telling me I was thinking about the wrong "aspect" of the question.

          So the unofficial QtPhysics project might be of more interests.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          L 1 Reply Last reply
          1
          • SGaistS SGaist

            Right ! Something was telling me I was thinking about the wrong "aspect" of the question.

            So the unofficial QtPhysics project might be of more interests.

            L Offline
            L Offline
            Lassson
            wrote on last edited by
            #5

            @SGaist: haha "aspect"... Nice. I've seen that and it's really cool though.

            QtPhysics is interesting! I have stumbled upon it but in my confusion I've thought it was for the old Qt3D. But you're right it says Qt3D 2.x. I will give this a shot!

            Thank you both! :)

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