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  • Q QT-static-prgm
    23 Feb 2017, 15:24

    Yeah i didn't push it to the git server yet. But here you go:
    https://git.rwth-aachen.de/carstenf/CuteOverlay/blob/master/plugin.cpp

    M Offline
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    mrjj
    Lifetime Qt Champion
    wrote on 23 Feb 2017, 15:47 last edited by
    #7

    @QT-static-prgm

    Hmm. very strange. Does other class from Qt work ?

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    • Q Offline
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      QT-static-prgm
      wrote on 23 Feb 2017, 17:18 last edited by
      #8

      yeah the labels work fine.

      But i noticed that my "stay always on top" does not work ingame. So when i play my game it is over my overlay plugin

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      • S Offline
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        SGaist
        Lifetime Qt Champion
        wrote on 23 Feb 2017, 19:15 last edited by
        #9

        Which version of Qt are you using ?
        What are you using to compile your plugin ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • Q Offline
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          QT-static-prgm
          wrote on 23 Feb 2017, 22:14 last edited by
          #10

          I have multiple versions of qt. To compile I use 5.8.0 compiled with VS x64.

          In my environment variables I have an older version of qt x86 but I already changed that to the x64 version (I compiled with) and it didn't worked. Is there maybe a way to tell the code explicit what version should be used?? (already put all x64 dll in the directory of my plugin dll but didn't worked)

          I know that ts3 uses qt as well but I don't know what version. But since I have the x64 version of ts it's something x64.

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          • S Offline
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            SGaist
            Lifetime Qt Champion
            wrote on 23 Feb 2017, 22:20 last edited by
            #11

            Then you should first check which version of Qt TeamSpeak is using and its architecture.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • Q Offline
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              QT-static-prgm
              wrote on 24 Feb 2017, 09:48 last edited by QT-static-prgm
              #12

              @SGaist it says nothing about the architecture. But the Software is x64 (I'm sure because x86 plugins do not work and it's installed to Program Files instead of Program Files x86)
              The version is 5.6.1

              ==EDIT==

              the project setup was garbage. So i made a new clean project structure and pushed to this repo: https://git.rwth-aachen.de/carstenf/qtTsOverlay/tree/master

              nothing changed, it's just on my local harddrive and the project link

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              • S Offline
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                SGaist
                Lifetime Qt Champion
                wrote on 24 Feb 2017, 10:49 last edited by
                #13

                Then you should use the same version as they are to build your plugin.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • Q Offline
                  Q Offline
                  QT-static-prgm
                  wrote on 24 Feb 2017, 11:14 last edited by
                  #14

                  did qt 5.6 already supported lampda instead of slots??

                  M 1 Reply Last reply 24 Feb 2017, 11:48
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                  • Q QT-static-prgm
                    24 Feb 2017, 11:14

                    did qt 5.6 already supported lampda instead of slots??

                    M Offline
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                    mrjj
                    Lifetime Qt Champion
                    wrote on 24 Feb 2017, 11:48 last edited by
                    #15

                    @QT-static-prgm
                    Hi
                    Its foremost a compiler thing. (c++11)
                    and then Qt
                    https://wiki.qt.io/New_Signal_Slot_Syntax

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                    • Q Offline
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                      QT-static-prgm
                      wrote on 24 Feb 2017, 12:34 last edited by
                      #16

                      I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                      https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                      But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                      While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                      M J 2 Replies Last reply 24 Feb 2017, 12:41
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                      • Q QT-static-prgm
                        24 Feb 2017, 12:34

                        I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                        https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                        But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                        While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 24 Feb 2017, 12:41 last edited by mrjj
                        #17

                        @QT-static-prgm
                        Hi
                        This is wrong
                        connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));

                        You CANNOT add parameters/values to the connect. HUHU is 100% wrong.
                        and please check the return value or use the new syntax.

                        qDebug() <<" conn ok:" << connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint()));

                        and debugPrint should not have any paramters

                        void OverlayController::debugPrint(QString text)

                        Please read the docs
                        http://doc.qt.io/qt-5/signalsandslots.html
                        its very important to understand how it works.

                        1 Reply Last reply
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                        • Q QT-static-prgm
                          24 Feb 2017, 12:34

                          I just added an own QTimer to my program and removed the static signelshot. Now it looks like this:
                          https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp#L22

                          But NOTHING happens. even after 30 sec there is still no output. Any ideas about that??

                          While i'm playing a bit around with the qtimer and an other problem i compile qt 5.6.1 for vs x64. Hopefully the singleshot works then.

                          J Offline
                          J Offline
                          J.Hilk
                          Moderators
                          wrote on 24 Feb 2017, 12:42 last edited by
                          #18

                          @QT-static-prgm

                          connect(m_timer, SIGNAL(timeout()), this, SLOT(debugPrint("HUHU")));
                          

                          I'm pretty sure you can't give a Slot a parameter like that. You don't get an error because the old syntax checks signal slots during run not compile time.

                          but in your console you should get an error warning when yiu start the programm concerning Signal/slot connection.

                          //have you tried it like this ? since its qt5+ that you're using
                          
                          QTimer::signleShot(100, this, [=]{qDebug() << " huhu";});
                          

                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

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                          • Q Offline
                            Q Offline
                            QT-static-prgm
                            wrote on 24 Feb 2017, 13:02 last edited by QT-static-prgm
                            #19

                            @J-Hilk please read the posts above. That causes a procedure error.

                            @mrjj You are right. without parameter works it just fine.

                            But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                            ==UPDATE==

                            https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                            That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                            qt is still compiling, so when it's done i'm gonna test the singleshot

                            M 1 Reply Last reply 24 Feb 2017, 13:16
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                            • Q QT-static-prgm
                              24 Feb 2017, 13:02

                              @J-Hilk please read the posts above. That causes a procedure error.

                              @mrjj You are right. without parameter works it just fine.

                              But i cannot use qDebug() since i don't have any console or something like that. My debugPrint(QString text) just writes to a new Label.

                              ==UPDATE==

                              https://git.rwth-aachen.de/carstenf/qtTsOverlay/blob/master/overlaycontroller.cpp

                              That way it works just the way it should. After 5 sec the chat lines are hide and if you write something it is displayed again :D
                              qt is still compiling, so when it's done i'm gonna test the singleshot

                              M Offline
                              M Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on 24 Feb 2017, 13:16 last edited by
                              #20

                              @QT-static-prgm
                              Ok so you do not run program from Creator ?

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                              • Q Offline
                                Q Offline
                                QT-static-prgm
                                wrote on 24 Feb 2017, 16:36 last edited by
                                #21

                                @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                                M 1 Reply Last reply 24 Feb 2017, 16:56
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                                • Q QT-static-prgm
                                  24 Feb 2017, 16:36

                                  @mrjj No i write the code in Visual Studio and compile to .dll that comes to the plugin folder from TeamSpeak3 and TS will load it.

                                  M Offline
                                  M Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 24 Feb 2017, 16:56 last edited by
                                  #22

                                  @QT-static-prgm

                                  Oh, that way. so the qt code is inside your custom TS plugin.
                                  "yeah the labels work fine."
                                  As i understand it, you are already using the Qlabel classes or some other
                                  part of Qt and only the QTimer gives errors?

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                                  • Q Offline
                                    Q Offline
                                    QT-static-prgm
                                    wrote on 24 Feb 2017, 17:04 last edited by
                                    #23

                                    @mrjj yes that's right (did you look in my code??)

                                    I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                                    So now i have multiple ways to implement my chat disable function:

                                    1. with single shot and lambda to delete every single line after 5 sec
                                    2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                                    But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                                    First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                                    M 1 Reply Last reply 24 Feb 2017, 17:34
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                                    • Q QT-static-prgm
                                      24 Feb 2017, 17:04

                                      @mrjj yes that's right (did you look in my code??)

                                      I just finished compiling qt 5.6.1 for x64 VS and now the singleshot works fine. So it need to be a problem of the newer version.

                                      So now i have multiple ways to implement my chat disable function:

                                      1. with single shot and lambda to delete every single line after 5 sec
                                      2. the way it is right now, display the latest 5 lines and just hide them after 5 sec. when something is written again, it's shown again.

                                      But that's a kind of Luxus problem, now that it is working. Now i have just 2 other big problems (label transparency, and stay always infront does nto work for games in fullscreen). When those are fixed i can start with the cosmetic :D

                                      First i need to solve the main functionality. Maybe you can help me with the transparency problem, too.

                                      M Offline
                                      M Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 24 Feb 2017, 17:34 last edited by
                                      #24

                                      @QT-static-prgm
                                      Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                                      About the label transparency.
                                      Could you link an image ( external site) so its perhaps more clear the result you get.
                                      in
                                      https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                                      Q 1 Reply Last reply 24 Feb 2017, 19:20
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                                      • M mrjj
                                        24 Feb 2017, 17:34

                                        @QT-static-prgm
                                        Yes i did read code but didn't see the linker options so was just asking to understand the full extend.
                                        About the label transparency.
                                        Could you link an image ( external site) so its perhaps more clear the result you get.
                                        in
                                        https://forum.qt.io/topic/76586/semi-transparent-qlabel-background/5

                                        Q Offline
                                        Q Offline
                                        QT-static-prgm
                                        wrote on 24 Feb 2017, 19:20 last edited by
                                        #25

                                        @mrjj as i told you in the thread, it looks the same as on your picture. But it should be transparent, so you can see the code lines from the editor below in your case.

                                        But let's continue that in the other thread

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