Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. Loop Run
Forum Updated to NodeBB v4.3 + New Features

Loop Run

Scheduled Pinned Locked Moved Game Development
16 Posts 8 Posters 5.9k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Everton FonsecaE Offline
    Everton FonsecaE Offline
    Everton Fonseca
    wrote on last edited by
    #5

    Update all objects

    mrjjM 1 Reply Last reply
    0
    • Everton FonsecaE Everton Fonseca

      Update all objects

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @Everton-Fonseca
      But any object will update/draw itself is its state changes?

      1 Reply Last reply
      1
      • Everton FonsecaE Offline
        Everton FonsecaE Offline
        Everton Fonseca
        wrote on last edited by
        #7

        That same design change status, how do I do that?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8

          What kind of update do you have in mind ?

          Here you have a small game sample that doesn't need any infinite loop.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          Everton FonsecaE 1 Reply Last reply
          2
          • tekojoT Offline
            tekojoT Offline
            tekojo
            wrote on last edited by
            #9

            It sounds like you are thinking in the traditional way (the way people think of real time operating systems).

            QML wasn't designed with this idea in mind. It goes design and objects first. The framework will then get you the FPS your hardware can handle (probably 60, or whatever your graphics card usually outputs to your monitor).
            Of course QML provides timers, but they also work automatically, you do not need to "sleep" them.

            1 Reply Last reply
            2
            • SGaistS SGaist

              What kind of update do you have in mind ?

              Here you have a small game sample that doesn't need any infinite loop.

              Everton FonsecaE Offline
              Everton FonsecaE Offline
              Everton Fonseca
              wrote on last edited by
              #10

              thanks = D

              1 Reply Last reply
              1
              • G Offline
                G Offline
                Galbarad
                wrote on last edited by
                #11

                i'm using timer for updating game state
                30 mks give 33FPS and this working on mobile

                Timer {
                        id: tMain;
                        interval: 30;
                        running: false;
                        repeat: true
                        onTriggered: {
                            var diff = Qt.core.move();
                            if (diff > 0) {
                                CTL.checkGameState(diff);
                            }
                        }
                    }
                

                my game with main loop in timer
                https://play.google.com/store/apps/details?id=net.is.games.CatchTheGhost

                Everton FonsecaE 1 Reply Last reply
                1
                • G Galbarad

                  i'm using timer for updating game state
                  30 mks give 33FPS and this working on mobile

                  Timer {
                          id: tMain;
                          interval: 30;
                          running: false;
                          repeat: true
                          onTriggered: {
                              var diff = Qt.core.move();
                              if (diff > 0) {
                                  CTL.checkGameState(diff);
                              }
                          }
                      }
                  

                  my game with main loop in timer
                  https://play.google.com/store/apps/details?id=net.is.games.CatchTheGhost

                  Everton FonsecaE Offline
                  Everton FonsecaE Offline
                  Everton Fonseca
                  wrote on last edited by
                  #12

                  well very good, thanks = D brother

                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    Suares
                    wrote on last edited by
                    #13

                    @Everton-Fonseca
                    I would suggest moving your main game loop from qml to C++ code. It's only my suggestion.
                    I think you've already checked this but one more time here is good explanation how you can get 60 FPS.
                    Use Qt Quick module only for rendering. Ideally logic should be written in C++ IMHO.

                    Everton FonsecaE 1 Reply Last reply
                    0
                    • S Suares

                      @Everton-Fonseca
                      I would suggest moving your main game loop from qml to C++ code. It's only my suggestion.
                      I think you've already checked this but one more time here is good explanation how you can get 60 FPS.
                      Use Qt Quick module only for rendering. Ideally logic should be written in C++ IMHO.

                      Everton FonsecaE Offline
                      Everton FonsecaE Offline
                      Everton Fonseca
                      wrote on last edited by
                      #14

                      @Suares
                      thanks = D

                      1 Reply Last reply
                      0
                      • GTDevG Offline
                        GTDevG Offline
                        GTDev
                        wrote on last edited by
                        #15

                        If you're interested in game development with Qt, you can also have a look at V-Play Engine. V-Play also has some good tutorials to show how to implement games with mainly QML.

                        Best,
                        GT

                        Senior Developer at Felgo - https://felgo.com/qt

                        Develop mobile Apps for iOS & Android with Qt
                        Felgo is an official Qt Technology Partner

                        1 Reply Last reply
                        1
                        • johngodJ Offline
                          johngodJ Offline
                          johngod
                          wrote on last edited by
                          #16

                          From my experience, QML timer is all but accurate betwen plataforms.
                          I have experienced significant speed diferencies between linux and windows, wich makes the game characters move with very diferent speeds on diferent plataforms. This can be a problem and make the game unplayable.

                          Iinitially I tought that Timer was just a QTimer exposed to QML, but has AFAIK thet are not related at all.
                          QTimer seems to provide a much better accuracy, so what I did was to created a new c++ class that uses QTimer, and expose it to QML. In the end, I got a MyTimer qml entity with similar Timer sintaxe, but with much better results.

                          1 Reply Last reply
                          0

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved