Problem with disassembler and SIGILL signal
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@Amaury
Hi
Ok. it was not the translator it seems.Do you have global object or anything else that might run out of scope and be deleted twice?
You should try putting break point in mainwindow destructor and see if it gets to that part. -
I have a .h and .cpp named global Where I put 2 global variables as extern. Maybe it's the problem I'm Setting a point break on the Main window and sending you my global.h and global .cpp
Global.h
#ifndef GLOBAL_H #define GLOBAL_H #include <QString> QT_BEGIN_NAMESPACE class QString; QT_END_NAMESPACE extern QString OnlinePath; extern int Var; #endif // GLOBAL_H
Global.cpp
`#include "global.h" #include <QString> QString OnlinePath= "http://192.168.1.242/app.php/api/smartdevice"; int Var = 0; ``
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I am using Gdb as debugger and Gcc as a compiler , I forget to precise that I was on a raspberry Pi 3.
I would try your way and come back again.Are you sure that this compiler produces binaries for that particular instruction set? Look up the compatibility of your gcc version with the instruction set of that particular Pi.
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Hmm dont seems like it as just a Qstring.
Its more if you have a widget and assign parent.
Then both scope and parent might delete it and it might crash.Dont the call stack give hint what it was doing ?
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@kshegunov Sorry I didn't understand anything I'm not really used with the debuggers.
@mrjj Hum I am associating widgets to a parent when using a QStackWidget for example I got my main window with some widgets in it. It the main ui of my application.
I am adding some widgets in a QStackedWidget on the MainWindow and calling them by using their names .
MainWindow
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { //this->setWindowFlags(Qt::FramelessWindowHint); ui->setupUi(this); this->move(this->x(),this->y()); AccueilWindow = new Accueil(this,"AccueilWindow"); ui->stackedWidget->addWidget(AccueilWindow); ui->stackedWidget->setCurrentWidget(AccueilWindow); connect(this,SIGNAL(changeInterface(QString)),this,SLOT(changeOnglet(QString))); } void MainWindow::changeOnglet(QString name) { qDebug()<<name; if ((name == AccueilWindow->objectName())&&AccueilWindow) { ui->stackedWidget->setCurrentWidget(AccueilWindow); hide_full_ui(); show_ui(); return; } else if ((name == AlarmesWindow->objectName())&&AlarmesWindow) { ui->stackedWidget->setCurrentWidget(AlarmesWindow); show_ui(); return; } }
Mainwindow.h
private: Ui::MainWindow *ui; Accueil *AccueilWindow; Alarmes *AlarmesWindow;
The alarm.cpp
Alarmes::Alarmes(QWidget *parent,QString AlarmesWindow) : QWidget(parent), Alrm_ui(new Ui::Alarmes) { Alrm_ui->setupUi(this); this->setObjectName(AlarmesWindow); connect(this,SIGNAL(changeInterface(QString)),qobject_cast<MainWindow *>(parent),SLOT(changeOnglet(QString))); }
alarm.h
namespace Ui { class Alarmes; } class Alarmes : public QWidget { Q_OBJECT public: explicit Alarmes(QWidget *parent ,QString AlarmesWindow); virtual ~Alarmes();
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Hi
Nothing springs to eye. Seems you let the Qt system handle it.If you create a default Widgets project and run it on the pi.
Does that also crash at close?
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If i delete the whole Qtranslator thing it seems that's not ceashing anymore , there just a message saying starting the debug and debug ended. I assume that's ok ...
I didn't tried to let some other programm running to see if there's something but I didn't found any problems on an other application .
Edit : It seems that other programs have no problem ..
And I don't have any more troubles if my main.cpp is like :
int main(int argc, char *argv[]) { QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8")); QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8")); QApplication a(argc, argv); // QTranslator qtTranslator; // qtTranslator.load("qt_" + QLocale::system().name(), QLibraryInfo::location(QLibraryInfo::TranslationsPath)); // a.installTranslator(&qtTranslator); MainWindow w; w.show(); MemTampon::Db.aff_Temperature(); MemTampon::Db.aff_Humidite(); MemTampon::Db.aff_Puissance(); MemTampon::Db.aff_Nom_SD(); // a.removeTranslator(&qtTranslator); return a.exec(); }
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Ok
Im not sure what to conclude from that :)
But seems to be related to it anyway then. -
Yes I'm really not sure about it that's really pointing on this but don't know what's wrong ...
I think I'm going to create some buttons that are written in my language instead of using the Qt popup default buttons.
Thanks for help I'm closing this subject and put it as solved .
See you in a close future I think ^^
Edit Seems to be the return a.exec() that is bugged don't know why ^^
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Yes I'm really not sure about it that's really pointing on this but don't know what's wrong ...
I think I'm going to create some buttons that are written in my language instead of using the Qt popup default buttons.
Thanks for help I'm closing this subject and put it as solved .
See you in a close future I think ^^
Edit Seems to be the return a.exec() that is bugged don't know why ^^
@Amaury said in Problem with disassembler and SIGILL signal:
Edit Seems to be the return a.exec() that is bugged don't know why ^^
For QApplication it has setting that says When last window closed,
exit the event loop ( exec() ) and die.
see
app.setQuitOnLastWindowClosed(true);
This is in effect sort of the same as
app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit()));So if some sort of instruction that gets called when deconstructing then it will
show exec() as the the point of crash. -
Hi,
Out of curiosity, why are you removing the translator before starting the event loop ? Doing it like that raises the following question: why set a translator in the first place ?
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@SGaist I am removing the translator because it looked like that was this function that send the SIGILL signal .
After all it seems that it doesn't changed anything, but I do need it , just that I can translate my pop-ups in a different way.@mrjj I'm going to look those potential solutions and post here if I get the answer.
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@SGaist I am removing the translator because it looked like that was this function that send the SIGILL signal .
After all it seems that it doesn't changed anything, but I do need it , just that I can translate my pop-ups in a different way.@mrjj I'm going to look those potential solutions and post here if I get the answer.
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Those are the first 15 lines of the disassembler where I get my Sigill signal : it happens on line 6
0x6f6a2dd4 00 00 00 00 andeq r0, r0, r0 0x6f6a2dd8 00 00 00 00 andeq r0, r0, r0 0x6f6a2ddc 00 00 00 00 andeq r0, r0, r0 0x6f6a2de0 fe e1 6e f2 vorr q15, q15, q15 0x6f6a2de4 1e ff 2f e1 bx lr 0x6f6a2de8 1d 0f 19 ee mrc 15, 0, r0, cr9, cr13, {0} 0x6f6a2dec 1e ff 2f e1 bx lr 0x6f6a2df0 9f 2f 90 e1 ldrex r2, [r0] 0x6f6a2df4 01 30 82 e0 add r3, r2, r1 0x6f6a2df8 93 2f 80 e1 strex r2, r3, [r0] 0x6f6a2dfc 00 00 52 e3 cmp r2, #0 0x6f6a2e00 fa ff ff 1a bne 0x6f6a2df0 0x6f6a2e04 03 00 a0 e1 mov r0, r3 0x6f6a2e08 1e ff 2f e1 bx lr Function: OPENSSL_cleanse
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Hi there ,
after a day of research I finnaly didn't found what's the real problem .
I read that the return a.exec() Will execute only when a signal is send to it ( when nothing is shown).
I maybe found a track that leads to my destructors , I have some sql request and QUrl posts in my program , ido I need to delete them in the destructor , would that cause a problem if the program is executed during a long time ?
Everything is compiling fine and my program is running well but after a period of time it's crashing.
Finally I was thinking about the SIGILL signal ,when I F10 or F11 on this it's running this part of the program but if it's closing everything on the app would it be normal to have this signal ?
don't know if I was clear ...
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Hi
SIGILL is not normal.
From normal program errors you do not get this in any easy way.
So the big question is. Can you can get SIGILL from a normal GUI program or
only when using your full code?It might be some sort of corruption but impossible to guess at :)
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I didn't tried that but it works with another program I don't have any SIGILL error ...
the problem with this is that I have something like 18 pages and 500 lines by pages on average.
So that said to find out where the problem is do I have to check each lines of my program ? :/
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I didn't tried that but it works with another program I don't have any SIGILL error ...
the problem with this is that I have something like 18 pages and 500 lines by pages on average.
So that said to find out where the problem is do I have to check each lines of my program ? :/
@Amaury
Well if ONLY this program does it. Its not compiler.
But you should be really clear about it.
Else you can waste tons of time.So yes, if it is program error in your code. You will need to find the actual line/the bug.
You can try http://valgrind.org/ but its takes time to use and understand.
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Thanks for the support , I need to debug my program before I continue so I prefer to waste little time to understand and use the program.
I can't try to debug the code line per line it would take too long and it should be everywhere .At least when I'm done with it I finally have to find a solution to start my app on boot but for now if it crashes all the time it's not really usefull.