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  4. How to invoke QBrush.setTexture() with QPixmap on QGraphicsRectItem?
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How to invoke QBrush.setTexture() with QPixmap on QGraphicsRectItem?

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  • A Offline
    A Offline
    Asperamanca
    wrote on last edited by
    #14

    Calling update() on the item should do the trick.

    1 Reply Last reply
    1
    • K Kevin Zhong

      @mrjj

      I try to update the png for the item when some status changed.

      But every time I need to trigger the ui to repaint, it seems that it never repaint the ui unless there are some change in the UI, such as move cursor or focus on the UI.

      Is there any way to update the UI automatically?

      BRs
      Kevin

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #15

      @Kevin-Zhong
      Hi
      Did you call the
      void SetStatus(int newStatus) {
      Status=newStatus;
      update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
      }

      K 1 Reply Last reply
      0
      • mrjjM mrjj

        @Kevin-Zhong
        Hi
        Did you call the
        void SetStatus(int newStatus) {
        Status=newStatus;
        update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
        }

        K Offline
        K Offline
        Kevin Zhong
        wrote on last edited by
        #16

        @mrjj

        The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

        BRs
        Kevin

        mrjjM 1 Reply Last reply
        0
        • K Kevin Zhong

          @mrjj

          The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

          BRs
          Kevin

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #17

          @Kevin-Zhong
          Ok, im not sure why.
          maybe update() dont trigger painter.
          Would need to debug to know.
          Normally it just works.

          K 1 Reply Last reply
          0
          • mrjjM mrjj

            @Kevin-Zhong
            Ok, im not sure why.
            maybe update() dont trigger painter.
            Would need to debug to know.
            Normally it just works.

            K Offline
            K Offline
            Kevin Zhong
            wrote on last edited by
            #18

            @mrjj

            I try to overload the paintEvent in my own code.
            But after I call item.repaint() the paintEvent was not invoked.

            But this is the interface description for Qt 5.6.

            [slot] void QWidget::repaint()
            Repaints the widget directly by calling paintEvent() immediately, unless updates are disabled or the widget is hidden.
            We suggest only using repaint() if you need an immediate repaint, for example during animation. In almost all circumstances update() is better, as it permits Qt to optimize for speed and minimize flicker.
            Warning: If you call repaint() in a function which may itself be called from paintEvent(), you may get infinite recursion. The update() function never causes recursion.
            See also update(), paintEvent(), and setUpdatesEnabled().

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            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #19

              Hi
              are we still talking about the QGraphicsItem ?
              As far as I know they do not have paintEvent only
              void paint(QPainter * painter,xx)

              So item.update() should trigger it ?

              Maybe show full code of what you are doing ?

              K 1 Reply Last reply
              0
              • mrjjM mrjj

                Hi
                are we still talking about the QGraphicsItem ?
                As far as I know they do not have paintEvent only
                void paint(QPainter * painter,xx)

                So item.update() should trigger it ?

                Maybe show full code of what you are doing ?

                K Offline
                K Offline
                Kevin Zhong
                wrote on last edited by
                #20

                @mrjj

                My code is a little bit complex.
                Let's recap my original purpose.
                At the beginning, I just want to use a png as background at the GraphicsRectItem.
                I tried to use code below:

                QImage mage = (QImage(":/images/h_" + filename + ".png"));                        
                brush.setTextureImage(image.scaled(70,30,Qt::KeepAspectRatio, Qt::FastTransformation));
                

                The result is not what I want.
                So, I try to follow your guys' suggestion.

                map = QPixmap(":/images/h_" + statusStr + ".png");
                painter->drawPixmap((int)x, (int)y, 40, 50, map);
                

                It's really works, the png can be shown correctly, not collage.
                But the png cannot be redraw immediately only I move the cursor or focus the window.
                So, is it possible to show the png in the GraphicsRectItem? Because I need to show lots of triangle, rectangle and cricle on the QGraphsicsView with hoverEvent and click Event.

                BRs
                Kevin

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                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #21
                  • But the png cannot be redraw immediately only I move the cursor or focus the window.

                  That is the part i dont understand.
                  It should trigger paint()!?!

                  • So, is it possible to show the png in the GraphicsRectItem?
                    Yes , same as with QGraphicsItem , but i be surprised if that alters anything.

                  When calling update() it should draw the png. Else there is a bug in the code. or something im not aware of.
                  You should looking to this. Using break points. etc.

                  item->update() should trigger paint() , else i have no idea what is going on.

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                  0
                  • A Offline
                    A Offline
                    Asperamanca
                    wrote on last edited by
                    #22

                    Do not confuse paintEvent with paint.
                    paintEvent is for Widgets
                    paint is for GraphicsItems

                    1 Reply Last reply
                    0
                    • K Offline
                      K Offline
                      Kevin Zhong
                      wrote on last edited by Kevin Zhong
                      #23

                      Hi all,

                      Finally, I solved this problems.
                      @mrjj, as you mentioned that use

                      item->update()
                      

                      WORKs.

                      My code is a little bit complex, all the item were originated from a template:

                      template <typename T, typename Event>
                      class DeviceEventHandler : public Event, public QObject
                      

                      At the beginning, I try to update the from the template, it doesn't work.
                      Then I move the

                      update()
                      

                      method in the all the subclass, then the pixmap can be updated automatically.

                      So, really thanks for your patience and kindly support.

                      Have a nice weekend.

                      PS: Be honest, I am newbie in Qt area and I got so kindly support. I really appreciate your kindness. :)

                      BRs
                      Kevin

                      mrjjM 1 Reply Last reply
                      2
                      • K Kevin Zhong

                        Hi all,

                        Finally, I solved this problems.
                        @mrjj, as you mentioned that use

                        item->update()
                        

                        WORKs.

                        My code is a little bit complex, all the item were originated from a template:

                        template <typename T, typename Event>
                        class DeviceEventHandler : public Event, public QObject
                        

                        At the beginning, I try to update the from the template, it doesn't work.
                        Then I move the

                        update()
                        

                        method in the all the subclass, then the pixmap can be updated automatically.

                        So, really thanks for your patience and kindly support.

                        Have a nice weekend.

                        PS: Be honest, I am newbie in Qt area and I got so kindly support. I really appreciate your kindness. :)

                        BRs
                        Kevin

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        @Kevin-Zhong

                        Hi
                        You are most welcome. we do like Qt newbies here :)

                        It was a bit odd with update() but good you found the solution.
                        Still not sure why it didn't trigger inside SetStatus :)
                        Good weekend to you too

                        1 Reply Last reply
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