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  4. How to invoke QBrush.setTexture() with QPixmap on QGraphicsRectItem?
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How to invoke QBrush.setTexture() with QPixmap on QGraphicsRectItem?

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  • mrjjM mrjj

    @Kevin-Zhong

    • One more questions, How can I update the png after the item status changed?

    You make the class know which image to draw via variable

    
    **NEW** 
    const int StartImage=1; ( or use enum)
    const int StopImage=2;
    
    class MyItem :public QGraphicsRectItem  ( OR QGraphicsItem ) {
    int Status=StartImage; // some flag to tell if start or stop  **NEW**
    public:
    void SetStatus(int newStatus) {  Status=newStatus;  update(); /* this makes it redraw ( i hope) */ } **NEW**
    ...
        // overriding paint()
    void paint(QPainter * painter,   const QStyleOptionGraphicsItem * option,   QWidget * widget) 
    {
      // draw pixmap
      QPixmap pixStart(":/images/h_startdown.png"); // could be loaded in constructor so we dont do each draw
      QPixmap pixStop(":/images/h_shutdown.png");
    // draw one or the other   
    if (Status == StartImage )
      painter->drawPixmap(pixStart);
      else
      painter->drawPixmap(pixStop);
    
      // draw normally
      QGraphicsRectItem::paint(painter, option, widget); ( or QGraphicsItem::paint)
     }
    };
    
    

    Then from outside, you can do

    myitem->SetStatus(StartImage);
    or
    myitem->SetStatus(StopImage);

    K Offline
    K Offline
    Kevin Zhong
    wrote on last edited by
    #13

    @mrjj

    I try to update the png for the item when some status changed.

    But every time I need to trigger the ui to repaint, it seems that it never repaint the ui unless there are some change in the UI, such as move cursor or focus on the UI.

    Is there any way to update the UI automatically?

    BRs
    Kevin

    mrjjM 1 Reply Last reply
    0
    • A Offline
      A Offline
      Asperamanca
      wrote on last edited by
      #14

      Calling update() on the item should do the trick.

      1 Reply Last reply
      1
      • K Kevin Zhong

        @mrjj

        I try to update the png for the item when some status changed.

        But every time I need to trigger the ui to repaint, it seems that it never repaint the ui unless there are some change in the UI, such as move cursor or focus on the UI.

        Is there any way to update the UI automatically?

        BRs
        Kevin

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #15

        @Kevin-Zhong
        Hi
        Did you call the
        void SetStatus(int newStatus) {
        Status=newStatus;
        update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
        }

        K 1 Reply Last reply
        0
        • mrjjM mrjj

          @Kevin-Zhong
          Hi
          Did you call the
          void SetStatus(int newStatus) {
          Status=newStatus;
          update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
          }

          K Offline
          K Offline
          Kevin Zhong
          wrote on last edited by
          #16

          @mrjj

          The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

          BRs
          Kevin

          mrjjM 1 Reply Last reply
          0
          • K Kevin Zhong

            @mrjj

            The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

            BRs
            Kevin

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #17

            @Kevin-Zhong
            Ok, im not sure why.
            maybe update() dont trigger painter.
            Would need to debug to know.
            Normally it just works.

            K 1 Reply Last reply
            0
            • mrjjM mrjj

              @Kevin-Zhong
              Ok, im not sure why.
              maybe update() dont trigger painter.
              Would need to debug to know.
              Normally it just works.

              K Offline
              K Offline
              Kevin Zhong
              wrote on last edited by
              #18

              @mrjj

              I try to overload the paintEvent in my own code.
              But after I call item.repaint() the paintEvent was not invoked.

              But this is the interface description for Qt 5.6.

              [slot] void QWidget::repaint()
              Repaints the widget directly by calling paintEvent() immediately, unless updates are disabled or the widget is hidden.
              We suggest only using repaint() if you need an immediate repaint, for example during animation. In almost all circumstances update() is better, as it permits Qt to optimize for speed and minimize flicker.
              Warning: If you call repaint() in a function which may itself be called from paintEvent(), you may get infinite recursion. The update() function never causes recursion.
              See also update(), paintEvent(), and setUpdatesEnabled().

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #19

                Hi
                are we still talking about the QGraphicsItem ?
                As far as I know they do not have paintEvent only
                void paint(QPainter * painter,xx)

                So item.update() should trigger it ?

                Maybe show full code of what you are doing ?

                K 1 Reply Last reply
                0
                • mrjjM mrjj

                  Hi
                  are we still talking about the QGraphicsItem ?
                  As far as I know they do not have paintEvent only
                  void paint(QPainter * painter,xx)

                  So item.update() should trigger it ?

                  Maybe show full code of what you are doing ?

                  K Offline
                  K Offline
                  Kevin Zhong
                  wrote on last edited by
                  #20

                  @mrjj

                  My code is a little bit complex.
                  Let's recap my original purpose.
                  At the beginning, I just want to use a png as background at the GraphicsRectItem.
                  I tried to use code below:

                  QImage mage = (QImage(":/images/h_" + filename + ".png"));                        
                  brush.setTextureImage(image.scaled(70,30,Qt::KeepAspectRatio, Qt::FastTransformation));
                  

                  The result is not what I want.
                  So, I try to follow your guys' suggestion.

                  map = QPixmap(":/images/h_" + statusStr + ".png");
                  painter->drawPixmap((int)x, (int)y, 40, 50, map);
                  

                  It's really works, the png can be shown correctly, not collage.
                  But the png cannot be redraw immediately only I move the cursor or focus the window.
                  So, is it possible to show the png in the GraphicsRectItem? Because I need to show lots of triangle, rectangle and cricle on the QGraphsicsView with hoverEvent and click Event.

                  BRs
                  Kevin

                  1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #21
                    • But the png cannot be redraw immediately only I move the cursor or focus the window.

                    That is the part i dont understand.
                    It should trigger paint()!?!

                    • So, is it possible to show the png in the GraphicsRectItem?
                      Yes , same as with QGraphicsItem , but i be surprised if that alters anything.

                    When calling update() it should draw the png. Else there is a bug in the code. or something im not aware of.
                    You should looking to this. Using break points. etc.

                    item->update() should trigger paint() , else i have no idea what is going on.

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      Asperamanca
                      wrote on last edited by
                      #22

                      Do not confuse paintEvent with paint.
                      paintEvent is for Widgets
                      paint is for GraphicsItems

                      1 Reply Last reply
                      0
                      • K Offline
                        K Offline
                        Kevin Zhong
                        wrote on last edited by Kevin Zhong
                        #23

                        Hi all,

                        Finally, I solved this problems.
                        @mrjj, as you mentioned that use

                        item->update()
                        

                        WORKs.

                        My code is a little bit complex, all the item were originated from a template:

                        template <typename T, typename Event>
                        class DeviceEventHandler : public Event, public QObject
                        

                        At the beginning, I try to update the from the template, it doesn't work.
                        Then I move the

                        update()
                        

                        method in the all the subclass, then the pixmap can be updated automatically.

                        So, really thanks for your patience and kindly support.

                        Have a nice weekend.

                        PS: Be honest, I am newbie in Qt area and I got so kindly support. I really appreciate your kindness. :)

                        BRs
                        Kevin

                        mrjjM 1 Reply Last reply
                        2
                        • K Kevin Zhong

                          Hi all,

                          Finally, I solved this problems.
                          @mrjj, as you mentioned that use

                          item->update()
                          

                          WORKs.

                          My code is a little bit complex, all the item were originated from a template:

                          template <typename T, typename Event>
                          class DeviceEventHandler : public Event, public QObject
                          

                          At the beginning, I try to update the from the template, it doesn't work.
                          Then I move the

                          update()
                          

                          method in the all the subclass, then the pixmap can be updated automatically.

                          So, really thanks for your patience and kindly support.

                          Have a nice weekend.

                          PS: Be honest, I am newbie in Qt area and I got so kindly support. I really appreciate your kindness. :)

                          BRs
                          Kevin

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #24

                          @Kevin-Zhong

                          Hi
                          You are most welcome. we do like Qt newbies here :)

                          It was a bit odd with update() but good you found the solution.
                          Still not sure why it didn't trigger inside SetStatus :)
                          Good weekend to you too

                          1 Reply Last reply
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