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White/Blank screen on Android Simulator

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  • raven-worxR raven-worx

    @tonyhhkx
    is that the whole output?

    If so you need to post your logcat pls. But clear it before you start the app to keep it at small as possible.

    adb logcat -c
    >>> START YOUR APP AND LET IT CRASH
    adb logcat -d > logcat.txt
    >>> POST CONTENTS OF logcat.txt HERE
    
    T Offline
    T Offline
    tonyhhkx
    wrote on last edited by
    #5

    @raven-worx said in White/Blank screen on Android Simulator:

    @tonyhhkx
    is that the whole output?

    If so you need to post your logcat pls. But clear it before you start the app to keep it at small as possible.

    adb logcat -c
    >>> START YOUR APP AND LET IT CRASH
    adb logcat -d > logcat.txt
    >>> POST CONTENTS OF logcat.txt HERE
    

    really thanks for the info. Iìm sorry but is my first time with QT. COuld you please explain in which console can i put the lines?

    raven-worxR 1 Reply Last reply
    0
    • T tonyhhkx

      @raven-worx said in White/Blank screen on Android Simulator:

      @tonyhhkx
      is that the whole output?

      If so you need to post your logcat pls. But clear it before you start the app to keep it at small as possible.

      adb logcat -c
      >>> START YOUR APP AND LET IT CRASH
      adb logcat -d > logcat.txt
      >>> POST CONTENTS OF logcat.txt HERE
      

      really thanks for the info. Iìm sorry but is my first time with QT. COuld you please explain in which console can i put the lines?

      raven-worxR Offline
      raven-worxR Offline
      raven-worx
      Moderators
      wrote on last edited by
      #6

      @tonyhhkx
      in your system's console. adb comes with the android sdk.

      --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
      If you have a question please use the forum so others can benefit from the solution in the future

      T 1 Reply Last reply
      0
      • raven-worxR raven-worx

        @tonyhhkx
        in your system's console. adb comes with the android sdk.

        T Offline
        T Offline
        tonyhhkx
        wrote on last edited by
        #7

        @raven-worx said in White/Blank screen on Android Simulator:

        @tonyhhkx
        in your system's console. adb comes with the android sdk.

        please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio:

        alt text

        T raven-worxR 2 Replies Last reply
        0
        • T tonyhhkx

          @raven-worx said in White/Blank screen on Android Simulator:

          @tonyhhkx
          in your system's console. adb comes with the android sdk.

          please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio:

          alt text

          T Offline
          T Offline
          tonyhhkx
          wrote on last edited by
          #8

          @tonyhhkx

          Please note also that if takes the .APK debug file and installs on my Android Device, seems work fine, but not exactly.
          If i switch to home and then switches to application , the application crashed!
          Could be a problem linked to this post?

          This is a simple application

          1 Reply Last reply
          0
          • T tonyhhkx

            @raven-worx said in White/Blank screen on Android Simulator:

            @tonyhhkx
            in your system's console. adb comes with the android sdk.

            please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio:

            alt text

            raven-worxR Offline
            raven-worxR Offline
            raven-worx
            Moderators
            wrote on last edited by
            #9

            @tonyhhkx said in White/Blank screen on Android Simulator:

            please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio

            as i said, adb is part of the Android SDK. Call it directly from there.

            --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
            If you have a question please use the forum so others can benefit from the solution in the future

            T 1 Reply Last reply
            0
            • raven-worxR raven-worx

              @tonyhhkx said in White/Blank screen on Android Simulator:

              please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio

              as i said, adb is part of the Android SDK. Call it directly from there.

              T Offline
              T Offline
              tonyhhkx
              wrote on last edited by
              #10

              @raven-worx said in White/Blank screen on Android Simulator:

              @tonyhhkx said in White/Blank screen on Android Simulator:

              please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio

              as i said, adb is part of the Android SDK. Call it directly from there.

              sorry but this is my first experience i i don't understand how do this call. Which terminal i need to open? How can i open?

              raven-worxR 1 Reply Last reply
              0
              • T tonyhhkx

                @raven-worx said in White/Blank screen on Android Simulator:

                @tonyhhkx said in White/Blank screen on Android Simulator:

                please note that i using QT Creator and lunch automatically the Android Emulator without use Android Studio

                as i said, adb is part of the Android SDK. Call it directly from there.

                sorry but this is my first experience i i don't understand how do this call. Which terminal i need to open? How can i open?

                raven-worxR Offline
                raven-worxR Offline
                raven-worx
                Moderators
                wrote on last edited by raven-worx
                #11

                @tonyhhkx
                simply with your system's shell.

                /path-to-android-sdk/platform-tools/adb.exe ...
                

                --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
                If you have a question please use the forum so others can benefit from the solution in the future

                T 1 Reply Last reply
                0
                • raven-worxR raven-worx

                  @tonyhhkx
                  simply with your system's shell.

                  /path-to-android-sdk/platform-tools/adb.exe ...
                  
                  T Offline
                  T Offline
                  tonyhhkx
                  wrote on last edited by
                  #12

                  @raven-worx said in White/Blank screen on Android Simulator:

                  @tonyhhkx
                  simply with your system's shell.

                  /path-to-android-sdk/platform-tools/adb.exe ...
                  

                  really thanks! Done!

                  This is the result:

                  --------- beginning of main
                  D/AndroidRuntime( 3245): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                  D/AndroidRuntime( 3245): CheckJNI is ON
                  E/memtrack( 3245): Couldn't load memtrack module (No such file or directory)
                  E/android.os.Debug( 3245): failed to load memtrack module: -2
                  D/AndroidRuntime( 3245): Calling main entry com.android.commands.pm.Pm
                  --------- beginning of system
                  D/DefContainer( 1539): Copying /data/local/tmp/QtApp-debug.apk to base.apk
                  D/PackageManager(  319): Renaming /data/app/vmdl2121989316.tmp to /data/app/org.qtproject.example.testEmulator-1
                  I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=-1: uninstall pkg
                  I/PackageManager(  319): Package org.qtproject.example.testEmulator codePath changed from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1; Retaining data and using new
                  I/PackageManager(  319): Running dexopt on: /data/app/org.qtproject.example.testEmulator-1/base.apk pkg=org.qtproject.example.testEmulator isa=arm vmSafeMode=false
                  I/dex2oat ( 3256): /system/bin/dex2oat --zip-fd=6 --zip-location=/data/app/org.qtproject.example.testEmulator-1/base.apk --oat-fd=7 --oat-location=/data/dalvik-cache/arm/data@app@org.qtproject.example.testEmulator-1@base.apk@classes.dex --instruction-set=arm --instruction-set-features=default --runtime-arg -Xms64m --runtime-arg -Xmx512m --swap-fd=10
                  I/dex2oat ( 3256): Decided to run without swap.
                  I/dex2oat ( 3256): dex2oat took 1.220s (threads: 1) arena alloc=1047KB java alloc=218KB native alloc=1974KB free=2MB
                  I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=-1: update pkg
                  W/PackageManager(  319): Code path for pkg : org.qtproject.example.testEmulator changing from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1
                  W/PackageManager(  319): Resource path for pkg : org.qtproject.example.testEmulator changing from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1
                  I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=0: pkg removed
                  D/JobSchedulerService(  319): Receieved: android.intent.action.PACKAGE_REMOVED
                  I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                  D/BackupManagerService(  319): Received broadcast Intent { act=android.intent.action.PACKAGE_REMOVED dat=package:org.qtproject.example.testEmulator flg=0x4000010 (has extras) }
                  I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                  D/BackupManagerService(  319): Received broadcast Intent { act=android.intent.action.PACKAGE_ADDED dat=package:org.qtproject.example.testEmulator flg=0x4000010 (has extras) }
                  W/BackupManagerService(  319): Removing schedule queue dupe of org.qtproject.example.testEmulator
                  W/ContextImpl( 2075): Calling a method in the system process without a qualified user: android.app.ContextImpl.startService:1692 android.content.ContextWrapper.startService:516 android.content.ContextWrapper.startService:516 com.android.keychain.KeyChainBroadcastReceiver.onReceive:12 android.app.ActivityThread.handleReceiver:2612 
                  I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                  W/Settings(  319): Setting install_non_market_apps has moved from android.provider.Settings.Global to android.provider.Settings.Secure, returning read-only value.
                  W/VoiceInteractionManagerService(  319): no available voice recognition services found for user 0
                  I/art     (  319): Explicit concurrent mark sweep GC freed 29332(2MB) AllocSpace objects, 11(184KB) LOS objects, 33% free, 6MB/10MB, paused 1.319ms total 708.808ms
                  I/art     ( 3245): System.exit called, status: 0
                  I/AndroidRuntime( 3245): VM exiting with result code 0.
                  D/AndroidRuntime( 3273): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                  D/AndroidRuntime( 3273): CheckJNI is ON
                  E/memtrack( 3273): Couldn't load memtrack module (No such file or directory)
                  E/android.os.Debug( 3273): failed to load memtrack module: -2
                  D/AndroidRuntime( 3273): Calling main entry com.android.commands.am.Am
                  I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=0: from pid 3273
                  D/AndroidRuntime( 3273): Shutting down VM
                  D/AndroidRuntime( 3290): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                  D/AndroidRuntime( 3290): CheckJNI is ON
                  E/memtrack( 3290): Couldn't load memtrack module (No such file or directory)
                  E/android.os.Debug( 3290): failed to load memtrack module: -2
                  D/AndroidRuntime( 3290): Calling main entry com.android.commands.am.Am
                  I/ActivityManager(  319): START u0 {flg=0x10000000 cmp=org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity} from uid 0 on display 0
                  V/WindowManager(  319): addAppToken: AppWindowToken{3ed5517b token=Token{144fb50a ActivityRecord{b544175 u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity t26}}} to stack=1 task=26 at 0
                  V/WindowManager(  319): Adding window Window{1fabccdc u0 Starting org.qtproject.example.testEmulator} at 2 of 7 (after Window{31d34261 u0 com.android.launcher/com.android.launcher2.Launcher})
                  D/AndroidRuntime( 3290): Shutting down VM
                  I/ActivityManager(  319): Start proc 3301:org.qtproject.example.testEmulator/u0a56 for activity org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity
                  I/art     ( 3301): Not late-enabling -Xcheck:jni (already on)
                  W/linker  ( 3301): libQt5Network.so: unused DT entry: type 0x1d arg 0x11d02
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libQt5Qml.so: unused DT entry: type 0x1d arg 0x32b73
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libQt5Gui.so: unused DT entry: type 0x1d arg 0x507ec
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libQt5Quick.so: unused DT entry: type 0x1d arg 0x3d9a1
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libQt5QuickParticles.so: unused DT entry: type 0x1d arg 0x4b71
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libqtforandroid.so: unused DT entry: type 0x1d arg 0x920e
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  I/Qt      ( 3301): qt start
                  W/linker  ( 3301): libqandroidbearer.so: unused DT entry: type 0x1d arg 0x1738
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  I/art     ( 3301): Background sticky concurrent mark sweep GC freed 2057(290KB) AllocSpace objects, 5(91KB) LOS objects, 0% free, 1865KB/1865KB, paused 11.375ms total 20.683ms
                  W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0xf arg 0x1365
                  W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0x6ffffffe arg 0x219c
                  W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0x6fffffff arg 0x1
                  D/OpenGLRenderer( 3301): Use EGL_SWAP_BEHAVIOR_PRESERVED: true
                  D/        ( 3301): HostConnection::get() New Host Connection established 0xb4b4f110, tid 3301
                  D/Atlas   ( 3301): Validating map...
                  V/WindowManager(  319): Adding window Window{eecf89d u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity} at 2 of 8 (before Window{1fabccdc u0 Starting org.qtproject.example.testEmulator})
                  D/        ( 3301): HostConnection::get() New Host Connection established 0xb4b4f1f0, tid 3320
                  I/OpenGLRenderer( 3301): Initialized EGL, version 1.4
                  D/OpenGLRenderer( 3301): Enabling debug mode 0
                  W/EGL_emulation( 3301): eglSurfaceAttrib not implemented
                  W/OpenGLRenderer( 3301): Failed to set EGL_SWAP_BEHAVIOR on surface 0xb4b73920, error=EGL_SUCCESS
                  I/ActivityManager(  319): Displayed org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity: +4s988ms
                  W/linker  ( 3301): libqtquick2plugin.so: unused DT entry: type 0x1d arg 0x4bd
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  W/linker  ( 3301): libwindowplugin.so: unused DT entry: type 0x1d arg 0x493
                  W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                  D/        ( 3301): HostConnection::get() New Host Connection established 0xb4bf35e0, tid 3321
                  W/EGL_emulation( 3301): eglSurfaceAttrib not implemented
                  W/OpenGLRenderer( 3301): Failed to set EGL_SWAP_BEHAVIOR on surface 0xb4b73920, error=EGL_SUCCESS
                  V/WindowManager(  319): Adding window Window{1d06483f u0 SurfaceView} at 2 of 8 (before Window{eecf89d u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity})
                  D/        ( 3301): HostConnection::get() New Host Connection established 0xa44bf100, tid 3324
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp float opacity;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                  W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): "0Óå\t"
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                  W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                  W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                  W/libtestEmulator.so( 3301):                                       alphaMax,
                  W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): "0Óå\t"
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp float opacity;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                  W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): "0Óå\t"
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                  W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                  W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                  W/libtestEmulator.so( 3301):                                       alphaMax,
                  W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): ""
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp float opacity;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                  W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying lowp vec4 color;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): ""
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                  W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                  W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                  W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                  W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                  W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                  W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                  W/libtestEmulator.so( 3301): #define mediump
                  W/libtestEmulator.so( 3301): #define highp
                  W/libtestEmulator.so( 3301): #line 1
                  W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                  W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                  W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                  W/libtestEmulator.so( 3301): 
                  W/libtestEmulator.so( 3301): void main()
                  W/libtestEmulator.so( 3301): {
                  W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                  W/libtestEmulator.so( 3301):                                       alphaMax,
                  W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                  W/libtestEmulator.so( 3301): }
                  W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                  W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                  W/libtestEmulator.so( 3301): ""
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                  W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                  
                  
                  raven-worxR 1 Reply Last reply
                  0
                  • T tonyhhkx

                    @raven-worx said in White/Blank screen on Android Simulator:

                    @tonyhhkx
                    simply with your system's shell.

                    /path-to-android-sdk/platform-tools/adb.exe ...
                    

                    really thanks! Done!

                    This is the result:

                    --------- beginning of main
                    D/AndroidRuntime( 3245): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                    D/AndroidRuntime( 3245): CheckJNI is ON
                    E/memtrack( 3245): Couldn't load memtrack module (No such file or directory)
                    E/android.os.Debug( 3245): failed to load memtrack module: -2
                    D/AndroidRuntime( 3245): Calling main entry com.android.commands.pm.Pm
                    --------- beginning of system
                    D/DefContainer( 1539): Copying /data/local/tmp/QtApp-debug.apk to base.apk
                    D/PackageManager(  319): Renaming /data/app/vmdl2121989316.tmp to /data/app/org.qtproject.example.testEmulator-1
                    I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=-1: uninstall pkg
                    I/PackageManager(  319): Package org.qtproject.example.testEmulator codePath changed from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1; Retaining data and using new
                    I/PackageManager(  319): Running dexopt on: /data/app/org.qtproject.example.testEmulator-1/base.apk pkg=org.qtproject.example.testEmulator isa=arm vmSafeMode=false
                    I/dex2oat ( 3256): /system/bin/dex2oat --zip-fd=6 --zip-location=/data/app/org.qtproject.example.testEmulator-1/base.apk --oat-fd=7 --oat-location=/data/dalvik-cache/arm/data@app@org.qtproject.example.testEmulator-1@base.apk@classes.dex --instruction-set=arm --instruction-set-features=default --runtime-arg -Xms64m --runtime-arg -Xmx512m --swap-fd=10
                    I/dex2oat ( 3256): Decided to run without swap.
                    I/dex2oat ( 3256): dex2oat took 1.220s (threads: 1) arena alloc=1047KB java alloc=218KB native alloc=1974KB free=2MB
                    I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=-1: update pkg
                    W/PackageManager(  319): Code path for pkg : org.qtproject.example.testEmulator changing from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1
                    W/PackageManager(  319): Resource path for pkg : org.qtproject.example.testEmulator changing from /data/app/org.qtproject.example.testEmulator-2 to /data/app/org.qtproject.example.testEmulator-1
                    I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=0: pkg removed
                    D/JobSchedulerService(  319): Receieved: android.intent.action.PACKAGE_REMOVED
                    I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                    D/BackupManagerService(  319): Received broadcast Intent { act=android.intent.action.PACKAGE_REMOVED dat=package:org.qtproject.example.testEmulator flg=0x4000010 (has extras) }
                    I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                    D/BackupManagerService(  319): Received broadcast Intent { act=android.intent.action.PACKAGE_ADDED dat=package:org.qtproject.example.testEmulator flg=0x4000010 (has extras) }
                    W/BackupManagerService(  319): Removing schedule queue dupe of org.qtproject.example.testEmulator
                    W/ContextImpl( 2075): Calling a method in the system process without a qualified user: android.app.ContextImpl.startService:1692 android.content.ContextWrapper.startService:516 android.content.ContextWrapper.startService:516 com.android.keychain.KeyChainBroadcastReceiver.onReceive:12 android.app.ActivityThread.handleReceiver:2612 
                    I/InputReader(  319): Reconfiguring input devices.  changes=0x00000010
                    W/Settings(  319): Setting install_non_market_apps has moved from android.provider.Settings.Global to android.provider.Settings.Secure, returning read-only value.
                    W/VoiceInteractionManagerService(  319): no available voice recognition services found for user 0
                    I/art     (  319): Explicit concurrent mark sweep GC freed 29332(2MB) AllocSpace objects, 11(184KB) LOS objects, 33% free, 6MB/10MB, paused 1.319ms total 708.808ms
                    I/art     ( 3245): System.exit called, status: 0
                    I/AndroidRuntime( 3245): VM exiting with result code 0.
                    D/AndroidRuntime( 3273): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                    D/AndroidRuntime( 3273): CheckJNI is ON
                    E/memtrack( 3273): Couldn't load memtrack module (No such file or directory)
                    E/android.os.Debug( 3273): failed to load memtrack module: -2
                    D/AndroidRuntime( 3273): Calling main entry com.android.commands.am.Am
                    I/ActivityManager(  319): Force stopping org.qtproject.example.testEmulator appid=10056 user=0: from pid 3273
                    D/AndroidRuntime( 3273): Shutting down VM
                    D/AndroidRuntime( 3290): >>>>>> START com.android.internal.os.RuntimeInit uid 0 <<<<<<
                    D/AndroidRuntime( 3290): CheckJNI is ON
                    E/memtrack( 3290): Couldn't load memtrack module (No such file or directory)
                    E/android.os.Debug( 3290): failed to load memtrack module: -2
                    D/AndroidRuntime( 3290): Calling main entry com.android.commands.am.Am
                    I/ActivityManager(  319): START u0 {flg=0x10000000 cmp=org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity} from uid 0 on display 0
                    V/WindowManager(  319): addAppToken: AppWindowToken{3ed5517b token=Token{144fb50a ActivityRecord{b544175 u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity t26}}} to stack=1 task=26 at 0
                    V/WindowManager(  319): Adding window Window{1fabccdc u0 Starting org.qtproject.example.testEmulator} at 2 of 7 (after Window{31d34261 u0 com.android.launcher/com.android.launcher2.Launcher})
                    D/AndroidRuntime( 3290): Shutting down VM
                    I/ActivityManager(  319): Start proc 3301:org.qtproject.example.testEmulator/u0a56 for activity org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity
                    I/art     ( 3301): Not late-enabling -Xcheck:jni (already on)
                    W/linker  ( 3301): libQt5Network.so: unused DT entry: type 0x1d arg 0x11d02
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libQt5Qml.so: unused DT entry: type 0x1d arg 0x32b73
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libQt5Gui.so: unused DT entry: type 0x1d arg 0x507ec
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libQt5Quick.so: unused DT entry: type 0x1d arg 0x3d9a1
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libQt5QuickParticles.so: unused DT entry: type 0x1d arg 0x4b71
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libqtforandroid.so: unused DT entry: type 0x1d arg 0x920e
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    I/Qt      ( 3301): qt start
                    W/linker  ( 3301): libqandroidbearer.so: unused DT entry: type 0x1d arg 0x1738
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    I/art     ( 3301): Background sticky concurrent mark sweep GC freed 2057(290KB) AllocSpace objects, 5(91KB) LOS objects, 0% free, 1865KB/1865KB, paused 11.375ms total 20.683ms
                    W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0xf arg 0x1365
                    W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0x6ffffffe arg 0x219c
                    W/linker  ( 3301): libtestEmulator.so: unused DT entry: type 0x6fffffff arg 0x1
                    D/OpenGLRenderer( 3301): Use EGL_SWAP_BEHAVIOR_PRESERVED: true
                    D/        ( 3301): HostConnection::get() New Host Connection established 0xb4b4f110, tid 3301
                    D/Atlas   ( 3301): Validating map...
                    V/WindowManager(  319): Adding window Window{eecf89d u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity} at 2 of 8 (before Window{1fabccdc u0 Starting org.qtproject.example.testEmulator})
                    D/        ( 3301): HostConnection::get() New Host Connection established 0xb4b4f1f0, tid 3320
                    I/OpenGLRenderer( 3301): Initialized EGL, version 1.4
                    D/OpenGLRenderer( 3301): Enabling debug mode 0
                    W/EGL_emulation( 3301): eglSurfaceAttrib not implemented
                    W/OpenGLRenderer( 3301): Failed to set EGL_SWAP_BEHAVIOR on surface 0xb4b73920, error=EGL_SUCCESS
                    I/ActivityManager(  319): Displayed org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity: +4s988ms
                    W/linker  ( 3301): libqtquick2plugin.so: unused DT entry: type 0x1d arg 0x4bd
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    W/linker  ( 3301): libwindowplugin.so: unused DT entry: type 0x1d arg 0x493
                    W/linker  ( 3301): Unsupported flags DT_FLAGS_1=0x81
                    D/        ( 3301): HostConnection::get() New Host Connection established 0xb4bf35e0, tid 3321
                    W/EGL_emulation( 3301): eglSurfaceAttrib not implemented
                    W/OpenGLRenderer( 3301): Failed to set EGL_SWAP_BEHAVIOR on surface 0xb4b73920, error=EGL_SUCCESS
                    V/WindowManager(  319): Adding window Window{1d06483f u0 SurfaceView} at 2 of 8 (before Window{eecf89d u0 org.qtproject.example.testEmulator/org.qtproject.qt5.android.bindings.QtActivity})
                    D/        ( 3301): HostConnection::get() New Host Connection established 0xa44bf100, tid 3324
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp float opacity;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                    W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): "0Óå\t"
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                    W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                    W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                    W/libtestEmulator.so( 3301):                                       alphaMax,
                    W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): "0Óå\t"
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp float opacity;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                    W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 0Óå	
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): "0Óå\t"
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::link: 
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                    W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                    W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                    W/libtestEmulator.so( 3301):                                       alphaMax,
                    W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): ""
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec4 vertexColor;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp float opacity;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_Position = matrix * vertexCoord;
                    W/libtestEmulator.so( 3301):     color = vertexColor * opacity;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying lowp vec4 color;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): ""
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): uniform highp mat4 matrix;
                    W/libtestEmulator.so( 3301): uniform highp vec2 textureScale;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp vec4 vCoord;
                    W/libtestEmulator.so( 3301): attribute highp vec2 tCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): attribute highp float _qt_order;
                    W/libtestEmulator.so( 3301): uniform highp float _qt_zRange;
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):      sampleCoord = tCoord * textureScale;
                    W/libtestEmulator.so( 3301):      gl_Position = matrix * vCoord;
                    W/libtestEmulator.so( 3301):     gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Fragment shader source code ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): #define lowp
                    W/libtestEmulator.so( 3301): #define mediump
                    W/libtestEmulator.so( 3301): #define highp
                    W/libtestEmulator.so( 3301): #line 1
                    W/libtestEmulator.so( 3301): varying highp vec2 sampleCoord;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): uniform mediump sampler2D _qt_texture;
                    W/libtestEmulator.so( 3301): uniform lowp vec4 color;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMin;
                    W/libtestEmulator.so( 3301): uniform mediump float alphaMax;
                    W/libtestEmulator.so( 3301): 
                    W/libtestEmulator.so( 3301): void main()
                    W/libtestEmulator.so( 3301): {
                    W/libtestEmulator.so( 3301):     gl_FragColor = color * smoothstep(alphaMin,
                    W/libtestEmulator.so( 3301):                                       alphaMax,
                    W/libtestEmulator.so( 3301):                                       texture2D(_qt_texture, sampleCoord).a);
                    W/libtestEmulator.so( 3301): }
                    W/libtestEmulator.so( 3301): (null):0 ((null)): ***
                    W/libtestEmulator.so( 3301): (null):0 ((null)): shader compilation failed: 
                    W/libtestEmulator.so( 3301): ""
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
                    
                    
                    raven-worxR Offline
                    raven-worxR Offline
                    raven-worx
                    Moderators
                    wrote on last edited by raven-worx
                    #13

                    @tonyhhkx said in White/Blank screen on Android Simulator:

                    W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                    W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***

                    these are the lines i would be suspicious about.

                    Seems this is only a Emulator related issue.

                    --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
                    If you have a question please use the forum so others can benefit from the solution in the future

                    T 1 Reply Last reply
                    0
                    • raven-worxR raven-worx

                      @tonyhhkx said in White/Blank screen on Android Simulator:

                      W/libtestEmulator.so( 3301): (null):0 ((null)): QOpenGLShader::compile(Vertex): ERROR: Valid GLSL but not GLSL ES
                      W/libtestEmulator.so( 3301): (null):0 ((null)): *** Problematic Vertex shader source code ***

                      these are the lines i would be suspicious about.

                      Seems this is only a Emulator related issue.

                      T Offline
                      T Offline
                      tonyhhkx
                      wrote on last edited by
                      #14

                      @raven-worx

                      so is not possible to fix? Is very strange.

                      I tried to tun the emulator beforw with hte following command lines but nothing change:

                      emulator -avd Galaxy_Nexus_API_22 -gpu host
                      emulator -avd Galaxy_Nexus_API_22 -gpu on
                      emulator -avd Galaxy_Nexus_API_22 -gpu off

                      1 Reply Last reply
                      0

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