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How to invoke QBrush.setTexture() with QPixmap on QGraphicsRectItem?

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  • K Offline
    K Offline
    Kevin Zhong
    wrote on last edited by
    #3

    Thank you very much for your quick answer!
    Do you have code example for reference?

    On more thing, I am not sure if the HoverEvent and contextMenu still work after using QGraphicsProxyWidget?

    BRs
    Kevin

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    • m.sueM Offline
      m.sueM Offline
      m.sue
      wrote on last edited by m.sue
      #4

      Hi,
      You create a QLabel and set the pixmap with the setPixmap function. You create a QGraphicsProxyWidget and set the label with the setWidget function. Everything else you do as with the rect item you had before.

      Hover- and context menu events should work as with any QGraphicsItem.
      -Michael.

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      • A Offline
        A Offline
        Asperamanca
        wrote on last edited by
        #5

        QGraphicsProxyWidget is not a good choice, because it's terribly slow and unnecessarily complex.

        How about QGraphicsPixmapItem?

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        1
        • K Offline
          K Offline
          Kevin Zhong
          wrote on last edited by
          #6

          Thanks for your suggestion.

          Maybe I don't make myself clear.

          What I want to implement a QGraphicsRectItem with a png as background.

          Is it possible to use QGraphicsPixmapItem as the background for QGraphicsRectItem?

          BRs
          kevin

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          • A Offline
            A Offline
            Asperamanca
            wrote on last edited by Asperamanca
            #7

            You could add a QGraphicsPixmapItem as a child to the QGraphicsRectItem. To get the clipping and z-Order right, you would need to set QGraphicsItem::ItemClipsChildrenToShape (to the QGraphicsRectItem)
            and QGraphicsItem::ItemStacksBehindParent (to the QGraphicsPixmapItem)

            An alternative is to write a class derived from QGraphicsRectItem, overload paint(), paint the background pixmap, then call the base class paint().

            Edit: On re-reading your initial post, this might not be quite what you need. In this case, it might be easier to implement your own QGraphicsItem and write the paint () method exactly as you want it.

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            • K Offline
              K Offline
              Kevin Zhong
              wrote on last edited by
              #8

              Be honest, I am not very familiar with Qt.

              Could you please show me some example code?

              Many thanks.

              BRs
              Kevin

              mrjjM 1 Reply Last reply
              0
              • K Kevin Zhong

                Be honest, I am not very familiar with Qt.

                Could you please show me some example code?

                Many thanks.

                BRs
                Kevin

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #9

                @Kevin-Zhong
                Hi
                The solution mentioned is to create your own class
                http://www.bogotobogo.com/Qt/Qt5_QGraphicsView_QGraphicsScene_QGraphicsItems.php

                Something like. ( pseudo code-ish)

                class MyItem :public QGraphicsRectItem  ( OR QGraphicsItem )
                {
                public:
                ...
                    // overriding paint()
                void paint(QPainter * painter,   const QStyleOptionGraphicsItem * option,   QWidget * widget) 
                {
                  // draw pixmap
                  QPixmap pix(":/images/h_shutdown.png")
                  painter->drawPixmap(pix);
                  // draw normally
                  QGraphicsRectItem::paint(painter, option, widget); ( or QGraphicsItem::paint)
                 }
                };
                
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                • K Offline
                  K Offline
                  Kevin Zhong
                  wrote on last edited by
                  #10

                  Thanks for all of you kindly support.

                  It really works.

                  One more questions, How can I update the png after the item status changed?
                  I mean if the item changed status from shutdown to startup, the png should changed into ":/images/h_startup.png".

                  mrjjM 1 Reply Last reply
                  0
                  • K Kevin Zhong

                    Thanks for all of you kindly support.

                    It really works.

                    One more questions, How can I update the png after the item status changed?
                    I mean if the item changed status from shutdown to startup, the png should changed into ":/images/h_startup.png".

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #11

                    @Kevin-Zhong

                    • One more questions, How can I update the png after the item status changed?

                    You make the class know which image to draw via variable

                    
                    **NEW** 
                    const int StartImage=1; ( or use enum)
                    const int StopImage=2;
                    
                    class MyItem :public QGraphicsRectItem  ( OR QGraphicsItem ) {
                    int Status=StartImage; // some flag to tell if start or stop  **NEW**
                    public:
                    void SetStatus(int newStatus) {  Status=newStatus;  update(); /* this makes it redraw ( i hope) */ } **NEW**
                    ...
                        // overriding paint()
                    void paint(QPainter * painter,   const QStyleOptionGraphicsItem * option,   QWidget * widget) 
                    {
                      // draw pixmap
                      QPixmap pixStart(":/images/h_startdown.png"); // could be loaded in constructor so we dont do each draw
                      QPixmap pixStop(":/images/h_shutdown.png");
                    // draw one or the other   
                    if (Status == StartImage )
                      painter->drawPixmap(pixStart);
                      else
                      painter->drawPixmap(pixStop);
                    
                      // draw normally
                      QGraphicsRectItem::paint(painter, option, widget); ( or QGraphicsItem::paint)
                     }
                    };
                    
                    

                    Then from outside, you can do

                    myitem->SetStatus(StartImage);
                    or
                    myitem->SetStatus(StopImage);

                    K 1 Reply Last reply
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                    • K Offline
                      K Offline
                      Kevin Zhong
                      wrote on last edited by
                      #12

                      Thank you very MUCH!!!
                      It's very helpful.

                      You are so nice!

                      BRs
                      Kevin

                      1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @Kevin-Zhong

                        • One more questions, How can I update the png after the item status changed?

                        You make the class know which image to draw via variable

                        
                        **NEW** 
                        const int StartImage=1; ( or use enum)
                        const int StopImage=2;
                        
                        class MyItem :public QGraphicsRectItem  ( OR QGraphicsItem ) {
                        int Status=StartImage; // some flag to tell if start or stop  **NEW**
                        public:
                        void SetStatus(int newStatus) {  Status=newStatus;  update(); /* this makes it redraw ( i hope) */ } **NEW**
                        ...
                            // overriding paint()
                        void paint(QPainter * painter,   const QStyleOptionGraphicsItem * option,   QWidget * widget) 
                        {
                          // draw pixmap
                          QPixmap pixStart(":/images/h_startdown.png"); // could be loaded in constructor so we dont do each draw
                          QPixmap pixStop(":/images/h_shutdown.png");
                        // draw one or the other   
                        if (Status == StartImage )
                          painter->drawPixmap(pixStart);
                          else
                          painter->drawPixmap(pixStop);
                        
                          // draw normally
                          QGraphicsRectItem::paint(painter, option, widget); ( or QGraphicsItem::paint)
                         }
                        };
                        
                        

                        Then from outside, you can do

                        myitem->SetStatus(StartImage);
                        or
                        myitem->SetStatus(StopImage);

                        K Offline
                        K Offline
                        Kevin Zhong
                        wrote on last edited by
                        #13

                        @mrjj

                        I try to update the png for the item when some status changed.

                        But every time I need to trigger the ui to repaint, it seems that it never repaint the ui unless there are some change in the UI, such as move cursor or focus on the UI.

                        Is there any way to update the UI automatically?

                        BRs
                        Kevin

                        mrjjM 1 Reply Last reply
                        0
                        • A Offline
                          A Offline
                          Asperamanca
                          wrote on last edited by
                          #14

                          Calling update() on the item should do the trick.

                          1 Reply Last reply
                          1
                          • K Kevin Zhong

                            @mrjj

                            I try to update the png for the item when some status changed.

                            But every time I need to trigger the ui to repaint, it seems that it never repaint the ui unless there are some change in the UI, such as move cursor or focus on the UI.

                            Is there any way to update the UI automatically?

                            BRs
                            Kevin

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #15

                            @Kevin-Zhong
                            Hi
                            Did you call the
                            void SetStatus(int newStatus) {
                            Status=newStatus;
                            update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
                            }

                            K 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @Kevin-Zhong
                              Hi
                              Did you call the
                              void SetStatus(int newStatus) {
                              Status=newStatus;
                              update(); /* this makes it redraw ( i hope) */ << this should make it draw the other bitmap?
                              }

                              K Offline
                              K Offline
                              Kevin Zhong
                              wrote on last edited by
                              #16

                              @mrjj

                              The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

                              BRs
                              Kevin

                              mrjjM 1 Reply Last reply
                              0
                              • K Kevin Zhong

                                @mrjj

                                The behavior is the same as I mentioned before whatever I use update or repaint. Actually, I prefer to use repaint because I need to refresh the item secondly.

                                BRs
                                Kevin

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #17

                                @Kevin-Zhong
                                Ok, im not sure why.
                                maybe update() dont trigger painter.
                                Would need to debug to know.
                                Normally it just works.

                                K 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @Kevin-Zhong
                                  Ok, im not sure why.
                                  maybe update() dont trigger painter.
                                  Would need to debug to know.
                                  Normally it just works.

                                  K Offline
                                  K Offline
                                  Kevin Zhong
                                  wrote on last edited by
                                  #18

                                  @mrjj

                                  I try to overload the paintEvent in my own code.
                                  But after I call item.repaint() the paintEvent was not invoked.

                                  But this is the interface description for Qt 5.6.

                                  [slot] void QWidget::repaint()
                                  Repaints the widget directly by calling paintEvent() immediately, unless updates are disabled or the widget is hidden.
                                  We suggest only using repaint() if you need an immediate repaint, for example during animation. In almost all circumstances update() is better, as it permits Qt to optimize for speed and minimize flicker.
                                  Warning: If you call repaint() in a function which may itself be called from paintEvent(), you may get infinite recursion. The update() function never causes recursion.
                                  See also update(), paintEvent(), and setUpdatesEnabled().

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                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #19

                                    Hi
                                    are we still talking about the QGraphicsItem ?
                                    As far as I know they do not have paintEvent only
                                    void paint(QPainter * painter,xx)

                                    So item.update() should trigger it ?

                                    Maybe show full code of what you are doing ?

                                    K 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      Hi
                                      are we still talking about the QGraphicsItem ?
                                      As far as I know they do not have paintEvent only
                                      void paint(QPainter * painter,xx)

                                      So item.update() should trigger it ?

                                      Maybe show full code of what you are doing ?

                                      K Offline
                                      K Offline
                                      Kevin Zhong
                                      wrote on last edited by
                                      #20

                                      @mrjj

                                      My code is a little bit complex.
                                      Let's recap my original purpose.
                                      At the beginning, I just want to use a png as background at the GraphicsRectItem.
                                      I tried to use code below:

                                      QImage mage = (QImage(":/images/h_" + filename + ".png"));                        
                                      brush.setTextureImage(image.scaled(70,30,Qt::KeepAspectRatio, Qt::FastTransformation));
                                      

                                      The result is not what I want.
                                      So, I try to follow your guys' suggestion.

                                      map = QPixmap(":/images/h_" + statusStr + ".png");
                                      painter->drawPixmap((int)x, (int)y, 40, 50, map);
                                      

                                      It's really works, the png can be shown correctly, not collage.
                                      But the png cannot be redraw immediately only I move the cursor or focus the window.
                                      So, is it possible to show the png in the GraphicsRectItem? Because I need to show lots of triangle, rectangle and cricle on the QGraphsicsView with hoverEvent and click Event.

                                      BRs
                                      Kevin

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                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #21
                                        • But the png cannot be redraw immediately only I move the cursor or focus the window.

                                        That is the part i dont understand.
                                        It should trigger paint()!?!

                                        • So, is it possible to show the png in the GraphicsRectItem?
                                          Yes , same as with QGraphicsItem , but i be surprised if that alters anything.

                                        When calling update() it should draw the png. Else there is a bug in the code. or something im not aware of.
                                        You should looking to this. Using break points. etc.

                                        item->update() should trigger paint() , else i have no idea what is going on.

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                                        • A Offline
                                          A Offline
                                          Asperamanca
                                          wrote on last edited by
                                          #22

                                          Do not confuse paintEvent with paint.
                                          paintEvent is for Widgets
                                          paint is for GraphicsItems

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