Solved Picture
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I never said you needed it just that it might be simpler through it.
In any case, you can use QImage::pixelColor to get the color of one pixel of your image and then do the calculation with the surrounding pixels.
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I got an image, i just want to cut the image in square 4x4 (pixels) and with this square, i want to detect the most contained color. When i have this color i replace entirely the square by the color.
Exemple : if i got an image, if the first square 4x4 i have on the image is contained by 80% of red, that will replace the entirely square by red only.
This project is to have a "simple" picture.
with this simple picture i can reproduce it with candies (for exemple). Because if i got 800800 pixels i can't buy 800800 candies so i have to "reduce" itIt sounds to me you're after color space reduction after scaling. Just resample the image to the desired resolution with QImage::scaled as @SGaist suggested. Then the color space reduction boils down to calculating distances in 3 dimensional rectangular coordinate system (colors are vectors in RGB space). Suppose you have a table of 32 colors and an image:
QImage image; const qint32 colorTableSize = 32; QColor colorTable[colorTableSize] = { Qt::Red, Qt::Blue, ... };
Then for each pixel you choose the color from the table that's closest in the color space:
// Just go around the image for (qint32 y = 0, height = image.height(); y < height; y++) { for (qint32 x = 0, width = image.width(); x < width; x++) { QColor pixel = image.pixelColor(x, y); // Find the closest match from the table qint32 colorIndex = 0; qreal minDistance = std::sqrt(3); // Initial value is the longest possible distance for (qint32 i = 0; i < colorTableSize; i++) { qreal distance = QVector3D(pixel.redF() - colorTable[i].redF(), pixel.greenF() - colorTable[i].greenF(), pixel.blueF() - colorTable[i].blueF()).length(); if (distance < minDistance) { // Found a closer color than the currently selected minDistance = distance; colorIndex = i; } } // Now just replace the pixel color with the one from the table image.setPixelColor(x, y, colorTable[colorIndex]); } }
This doesn't take into account the disparity of color sensitivity of the human eye. If you need to account for this then you need to dig deeper to find more accurate color distances, e.g. by implementing some sort of a chromaticity diagram.
Kind regards.
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I just dont understand what your program do..
i got my image into my :
void MainWindow::on_push_clicked()
when i want to use it in :
void MainWindow::on_push2_clicked()
he say that my image isnt declared.
@kshegunov sorry, I just dont understand what your program do..
i thought use a thing like this :
void MainWindow::on_push2_clicked() { for (int i=0;i<pix.width()+1;i=i+4){ for (int j=0;j<pix.height()+1;j=j+4){ for(int x=0; x<i;x=x+1){ for (int z=0; z<j; z=z+1){ } } }
and in that i will calculate the most contained color ( i thought with RGB ) and if my square is contained by 80% of red, replace it with red.
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@Payx If you get your image in
void MainWindow::on_push_clicked()
and you need it in
void MainWindow::on_push2_clicked()
then in on_push_clicked() you need to store the image somewhere, so on_push2_clicked() can use it later. You can just add a member variable to MainWindow:
class MainWindow... { ... private: QImage image; }
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@jsulm ok thank you !
For calculate the color of each pixel, what function can i use?
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@Payx Do you mean to get the pixel value? http://doc.qt.io/qt-5/qimage.html#pixel-1
It returns http://doc.qt.io/qt-5/qcolor.html#QRgb-typedef containing the RGB values, then you can calculate what ever you need.
#AARRGGBBquint32 rgb = static_cast<quint32>(image.pixel(x, y)); int blue = rgb & x000000FF; int green = (rgb & 0x0000FF00)>>8; int red = (rgb & 0x00FF0000)>>16;
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@kshegunov Oh, good to know :-)
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So can i use :
for (int i=0;i<pix.width()+1;i=i+4){ for (int j=0;j<pix.height()+1;j=j+4){ for(int x=0; x<i;x=x+1){ for (int z=0; z<j; z=z+1){ QColor pixel = pix.pixelColor(x, z); // i block here, can i use QColor [pixel] to create a tab and who will contain all my color ?
EDIT : i use a Qpixmap to display my picture, so i cant QImage pix; (the name of my picture is pix)
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These 2 should help you
QColor dominantColour(const QImage& image,const QPoint& topLeft, const QSize& rectSize){ const int maxRight = qMin(image.width(),topLeft.x() + rectSize.width()); const int maxBottom = qMin(image.height(),topLeft.y() + rectSize.height()); qint64 sumRed = 0; qint64 sumGreen = 0; qint64 sumBlue = 0; for(int x=topLeft.x();x<maxRight;++x){ for(int y=topLeft.y();y<maxBottom;++y){ const QColor tempColor=image.pixelColor(x,y); sumRed += tempColor.red(); sumGreen += tempColor.green(); sumBlue += tempColor.blue(); } } if(sumRed >= sumGreen && sumRed >= sumBlue) return Qt::red; if(sumGreen >= sumBlue) return Qt::green; return Qt::blue; } void fillSection(QImage& image,const QPoint& topLeft, const QSize& rectSize, const QColor& colour){ const int maxRight = qMin(image.width(),topLeft.x() + rectSize.width()); const int maxBottom = qMin(image.height(),topLeft.y() + rectSize.height()); for(int x=topLeft.x();x<maxRight;++x){ for(int y=topLeft.y();y<maxBottom;++y){ image.setPixelColor(x,y,colour); }} }
i use a Qpixmap to display my picture, so i cant QImage pix; (the name of my picture is pix)
http://doc.qt.io/qt-5/qimage.html#details
Qt provides four classes for handling image data: QImage, QPixmap, QBitmap and QPicture. QImage is designed and optimized for I/O, and for direct pixel access and manipulation, while QPixmap is designed and optimized for showing images on screen. QBitmap is only a convenience class that inherits QPixmap, ensuring a depth of 1. Finally, the QPicture class is a paint device that records and replays QPainter commands.
Use QImage for pixel manipulation. you can use
QImage::fromPixmap()
andQPixmap::fromImage()
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@VRonin Thanks for your answer, but thats very too complicated for me, and anyway i don't understand.
Can you explain your code ?
I tried something instead :
void MainWindow::on_push2_clicked() { QRgb pix(int x, int z); int step=4; for (int i=0;i<pixi.width()+1;i=i+step){ for (int j=0;j<pixi.height()+1;j=j+step){ for(int x=0; x<i;x=x+1){ for (int z=0; z<j; z=z+1){ QRgb pixa = pixi.pixel(x, z); the problem is here, how can i stock all the color of my square to after that compare them to know what is the dominant color } } } } }
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I simplified the code a bit.
The first function takes an image, the coordinates of the top left corner and the size of the rectangle (4x4 in your case) and tells you what is the dominant primary colour there
The second one takes an image, the coordinates of the top left corner and the size of the rectangle (4x4 in your case) and fills that rectangle with the colour in the argument
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@Payx
Hi, i added some comments. Its basically the same as what you tried , just broken up into good functions to produce clean code.// this function , you give the image and the start and size of the current rect you are processing QColor dominantColour(const QImage& image, const QPoint& topLeft, const QSize& rectSize) { // calculate start stop values for the rect const int maxRight = qMin(image.width(), topLeft.x() + rectSize.width()); const int maxBottom = qMin(image.height(), topLeft.y() + rectSize.height()); QVector<QColor> coloursList; // this is a list of all colors seen! for(int x = topLeft.x(); x < maxRight; ++x) { for(int y = topLeft.y(); x < maxBottom; ++x) { coloursList << image.pixelColor(x, y); // store all colors seen in this Rect } } // these are functions that count (accumulate) how many times RED, GREEN and blue been used ( using the list from before) const qint64 sumRed = std::accumulate(coloursList.constBegin(), coloursList.constEnd(), 0, [](qint64 strt, const QColor & val)->qint64 {return strt + val.red()}); const qint64 sumGreen = std::accumulate(coloursList.constBegin(), coloursList.constEnd(), 0, [](qint64 strt, const QColor & val)->qint64 {return strt + val.green()}); const qint64 sumBlue = std::accumulate(coloursList.constBegin(), coloursList.constEnd(), 0, [](qint64 strt, const QColor & val)->qint64 {return strt + val.blue()}); // now we check out which is most used if(sumRed >= sumGreen && sumRed >= sumBlue) return Qt::red; if(sumGreen >= sumBlue) return Qt::green; return Qt::blue; } // this function can fill an rect with a color. So its used with dominantColour to actually replace the colors void fillSection(QImage& image, const QPoint& topLeft, const QSize& rectSize, const QColor& colour) { // calculate start stop values for the rect const int maxRight = qMin(image.width(), topLeft.x() + rectSize.width()); const int maxBottom = qMin(image.height(), topLeft.y() + rectSize.height()); // go over all pixels in the rect for(int x = topLeft.x(); x < maxRight; ++x) { for(int y = topLeft.y(); x < maxBottom; ++x) { image.setPixelColor(x, y, colour); // replace color } } }
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Thanks for your help,
I got one error
undefined reference to 'MainWindow::dominantColor()'
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thats wasnt a simple letter that occured an error,
undefined reference to 'MainWindow::dominantColour()'
undefined reference to ''MainWindow::fillSection()' -
Because they are not part of MainWindow. Take a look again a the function signature.
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Here my window.h
private slots: void on_push_clicked(); QColor dominantColour(); void fillSection(); void on_push2_clicked();
You said my function is not part of MainWindow, so i try to add MainWindow::
void MainWindow::fillSection(QImage& pixi, const QPoint& topLeft, const QSize& rectSize, const QColor& colour) {
and its said prototype for void Main...... does not match any in class 'MainWindow'