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How to ensure qtablewidget gets updated before another signal

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  • Q Offline
    Q Offline
    qt_keen_learner
    wrote on last edited by qt_keen_learner
    #3

    Thanks for responding.
    The picture from my side is shown properly, so I thought everyone can see it.
    I can't find other places to upload the image to link from here.
    My question is simple and general enough yet the answer is a bit challenging to me, because I've searched it with several engines but couldn't find any clue.
    So I suppose I might be able to describe it clearly with plain text.

    Scenario:
    Suppose there are 2 widgets in the Qt designer form (a dialog box): a tablewidget and a button.
    When editing a cell in the tablewidget (the cell is still in edit mode with the mouse focus), user can click elsewhere or press 'enter' to have the signal 'cellChanged' emitted, updating the cell content.
    But the issue arises when the user clicks the button directly as 'elsewhere' when the cell is still in edit mode, then two signals, 'cellChanged' of that tableWidget cell and 'clicked' of that pushButton, will be emitted in the same time with that single click.

    Expectation:
    I need the signal 'cellChanged' gets processed before the signal 'clicked', because in the slot function for that 'clicked' signal, I assume the cell content has been updated and run checks on that content.
    But in fact, the 'clicked' signal is processed first, while the cell content has yet been updated, so the checks always failed.

    Question:
    So how can I ensure the cell gets updated prior to the 'clicked' signal ?

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    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #4

      Hi
      There is no way to specify the order of signals.
      your issue is that user dont finish editing first and hence the signal is not sent.

      To work around this, you can override
      focusOutEvent(QFocusEvent* event) for the table

      This event should come before the button click - as table editor
      loses focus when user click the button.

      Alternatively, disable button untill user finished editing.

      Q 1 Reply Last reply
      2
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #5

        Also, cellChanged is emitted after the data has changed.

        How is your dialog supposed to be working ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        Q 1 Reply Last reply
        2
        • SGaistS SGaist

          Also, cellChanged is emitted after the data has changed.

          How is your dialog supposed to be working ?

          Q Offline
          Q Offline
          qt_keen_learner
          wrote on last edited by
          #6

          @SGaist Exactly, my dialog does not work.
          I have to shamely tell the users that they have to 'enter' or click elsewhere to change the data and then click the button.

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            That's why we would need to take a look at your dialog code as well as how you are using that dialog.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Q 1 Reply Last reply
            0
            • mrjjM mrjj

              Hi
              There is no way to specify the order of signals.
              your issue is that user dont finish editing first and hence the signal is not sent.

              To work around this, you can override
              focusOutEvent(QFocusEvent* event) for the table

              This event should come before the button click - as table editor
              loses focus when user click the button.

              Alternatively, disable button untill user finished editing.

              Q Offline
              Q Offline
              qt_keen_learner
              wrote on last edited by
              #8

              @mrjj Thanks for proposing the workaround. It looks like the only solution.

              The button is only an example and there might be some other widgets (more buttons, clickable links, etc), and even I disable them all for a while, it is still risky to add more widgets and forget to disable them while the tableWidget is under edit.

              I'll try your workaround and get back to update with my result.

              This is a pretty general question for years, so I'm surprised I couldn't find any clue by googling.
              Haven't the Qt original dialog and widgets like tableWidget been revised to support such common user behavior?

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              0
              • SGaistS SGaist

                That's why we would need to take a look at your dialog code as well as how you are using that dialog.

                Q Offline
                Q Offline
                qt_keen_learner
                wrote on last edited by
                #9

                @SGaist I'm using Qt4.8, Qt Creator 3.0.1

                1. Add Qt Designer Form class with the name QtForm

                2. In the form ui edit, add a tableWidget and a pushbutton onto that Form

                3. In the constructor of form class

                ui->tableWidget->setSelectionMode(QAbstractItemView::SingleSelection); // only accept one row selection
                ui->tableWidget->setSelectionBehavior(QAbstractItemView::SelectRows); // selection on row basis
                ui->tableWidget->setHorizontalHeaderLabels(QStringList() << "cellData");
                ui->tableWidget->horizontalHeader()->setResizeMode(QHeaderView::Stretch);

                4. In the form ui editor, select the tableWidget, 'Go to slot...' -> cellChanged(int,int) to add  the slot to this signal, and then add debug code
                

                qDebug() << "entered cellChanged"

                5.  In the form ui edit, select the pushButton, add slot to the signal 'clicked()' with the debug code
                

                qDebug() << "entered buttonClicked"

                
                From the trace info for the problem scenario, you can see the clicked() signal arrives first.
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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  Are you calling exec on that dialog ?

                  On a side note, unless you're locked to 4.8, you should move at least to Qt 5.6 which is the LTS or the more recent version. Qt 4 as seen its last release with 4.8.7 and won't get any new patch unless it's a critical security issue.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  Q 1 Reply Last reply
                  0
                  • SGaistS SGaist

                    Are you calling exec on that dialog ?

                    On a side note, unless you're locked to 4.8, you should move at least to Qt 5.6 which is the LTS or the more recent version. Qt 4 as seen its last release with 4.8.7 and won't get any new patch unless it's a critical security issue.

                    Q Offline
                    Q Offline
                    qt_keen_learner
                    wrote on last edited by qt_keen_learner
                    #11

                    @SGaist
                    Thanks for advice.
                    Yes, I used 'exec' to create this model dialog.
                    I have to use 4.8 because much more code was developed using Qt4.8 convention and I'd like to save the troubles of porting the code to Qt5 and upwards, though it might be smooth.

                    I understand Qt4.8 is planned to be a stable version, so I'll adopt the workaround and see how it goes.

                    Thanks again.

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      Qt 4.8 is not a stable version, it has reached end of life. The current "stable" as in "long term support" is Qt 5.6

                      And unless you're unlucky, the port from Qt 4 to Qt 5 is pretty painless, the old signals/slots syntax works exactly the same as before.

                      Back to your problem, what do you do exactly with that slot connected to the clicked signal ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      Q 1 Reply Last reply
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                      • VRoninV Offline
                        VRoninV Offline
                        VRonin
                        wrote on last edited by
                        #13
                        1. In the form ui editor, select the tableWidget, 'Go to slot...' -> cellChanged(int,int) to add the slot to this signal, and then add debug code
                        2. In the form ui edit, select the pushButton, add slot to the signal 'clicked()' with the debug code

                        check the generated moc_[className].h and see if the connect for cellChanged comes before or after the one for clicked. (it should come before).

                        To have a quick and dirty fix add Qt::QueuedConnection as argument to the connect of the clicked signal

                        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                        ~Napoleon Bonaparte

                        On a crusade to banish setIndexWidget() from the holy land of Qt

                        Q 1 Reply Last reply
                        2
                        • SGaistS SGaist

                          Qt 4.8 is not a stable version, it has reached end of life. The current "stable" as in "long term support" is Qt 5.6

                          And unless you're unlucky, the port from Qt 4 to Qt 5 is pretty painless, the old signals/slots syntax works exactly the same as before.

                          Back to your problem, what do you do exactly with that slot connected to the clicked signal ?

                          Q Offline
                          Q Offline
                          qt_keen_learner
                          wrote on last edited by
                          #14

                          @SGaist
                          what I did in the slot to the 'clicked' signal is to use the cell data, which is a variable (say., tableValue) updated in the slot function to 'cellChanged' .
                          Because the variable has yet been updated, the value of tableValue is not correct (it is still the value before update).

                          A very simple usage is

                          send(tableValue)
                          

                          in the 'clicked' slot, to send the value out. Because tableValue has not been updated, the value sent out is incorrect.

                          1 Reply Last reply
                          0
                          • VRoninV VRonin
                            1. In the form ui editor, select the tableWidget, 'Go to slot...' -> cellChanged(int,int) to add the slot to this signal, and then add debug code
                            2. In the form ui edit, select the pushButton, add slot to the signal 'clicked()' with the debug code

                            check the generated moc_[className].h and see if the connect for cellChanged comes before or after the one for clicked. (it should come before).

                            To have a quick and dirty fix add Qt::QueuedConnection as argument to the connect of the clicked signal

                            Q Offline
                            Q Offline
                            qt_keen_learner
                            wrote on last edited by
                            #15

                            @VRonin
                            Thanks for help.
                            I don't see moc_<class>.h, but moc_<class>.cpp instead.

                            In this file, the slots are not 'connect'. They're dispatched by the id, something like

                            void QtForm::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
                            {
                                if (_c == QMetaObject::InvokeMetaMethod) {
                                    Q_ASSERT(staticMetaObject.cast(_o));
                                    QtForm*_t = static_cast<QtForm*>(_o);
                                    switch (_id) {
                                    case 0: _t->on_tableWidget_cellChanged((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
                                    case 1: _t->on_pushButton_clicked(); break;
                                    default: ;
                                            }
                                }
                            }
                            

                            So there is no way to add the quick-and-dirty fix with Qt::QueuedConnection

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                            • VRoninV Offline
                              VRoninV Offline
                              VRonin
                              wrote on last edited by
                              #16

                              sorry, my bad, it's not in moc but in ui_[classname] it's the file uic creates

                              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                              ~Napoleon Bonaparte

                              On a crusade to banish setIndexWidget() from the holy land of Qt

                              Q 1 Reply Last reply
                              1
                              • VRoninV VRonin

                                sorry, my bad, it's not in moc but in ui_[classname] it's the file uic creates

                                Q Offline
                                Q Offline
                                qt_keen_learner
                                wrote on last edited by qt_keen_learner
                                #17

                                @VRonin
                                Thanks for the clarification.
                                I couldn't find any connect call in the ui_<class>.h, either.
                                Something looks like the function required:

                                QMetaObject::connectSlotsByName(QtFrame);
                                

                                This is in the setupUi.

                                mrjjM 1 Reply Last reply
                                0
                                • Q qt_keen_learner

                                  @VRonin
                                  Thanks for the clarification.
                                  I couldn't find any connect call in the ui_<class>.h, either.
                                  Something looks like the function required:

                                  QMetaObject::connectSlotsByName(QtFrame);
                                  

                                  This is in the setupUi.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by mrjj
                                  #18

                                  @qt_keen_learner
                                  Hi , If you use Creator to create/hook up signal and slot then no
                                  connect is generated.
                                  Its based on auto connect feature where
                                  it looks for slots that matches

                                  on_ObjectName_SignalName

                                  So there is no connects in setupUI() :)

                                  Update:
                                  To do it yourself, simply rename slot to not follow syntax and
                                  you can hook it up after setupUI and append t::QueuedConnection as wanted.

                                  Q 1 Reply Last reply
                                  2
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #19

                                    Can you describe the workflow of that dialog ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @qt_keen_learner
                                      Hi , If you use Creator to create/hook up signal and slot then no
                                      connect is generated.
                                      Its based on auto connect feature where
                                      it looks for slots that matches

                                      on_ObjectName_SignalName

                                      So there is no connects in setupUI() :)

                                      Update:
                                      To do it yourself, simply rename slot to not follow syntax and
                                      you can hook it up after setupUI and append t::QueuedConnection as wanted.

                                      Q Offline
                                      Q Offline
                                      qt_keen_learner
                                      wrote on last edited by
                                      #20

                                      @mrjj
                                      Thanks for the update.
                                      After learning QueuedConnection, I found it is related with multi-thread programing, but my case is single-thread, so I slightly suspect if this can work.

                                      I also tried another workaround:
                                      I implemented the slot to 'itemClicked', using a flag to call on_tableWidget_cellChanged. i.e.,
                                      when the slot on_tableWidgetItem_cellClicked is called, a bool variable 'toUpdate' is set to true;
                                      so then when the slot to button_clicked is called:

                                      As shown in the code below, the problem is, if I explicitly call on_tableWidget_cellChanged(prevRow, prevCol), the value is the old value rather than the text I edited and about to take effect!
                                      So, this workaround still does not work. There is no way for me to get the new text before the cellChanged signal is sent by the Qt system :-(

                                      void QtForm::on_pushButton_clicked() {
                                          if (toUpdate)
                                              this->on_tableWidget_cellChanged(m_nPrevRow, m_nPrevCol);
                                          send(cellData);
                                      }
                                      
                                      void QtForm::on_tableWidget_cellClicked(int row, int col) {
                                          m_nPrevRow = row, m_nPrevCol = col;
                                          toUpdate = true;
                                      }
                                      
                                      void QtForm::on_tableWidget_cellChanged(int row, int col) {
                                          // update cellData
                                          toUpdate = false;
                                      }
                                      
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