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Signal Slot problem in a thread [EDIT-UPDATE]

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  • VRoninV VRonin

    Also, this:

    connect(serPort, SIGNAL(finished()), thSer, SLOT(quit()));
    connect(serPort, SIGNAL(finished()), serPort, SLOT(deleteLater()));
    connect(thSer, SIGNAL(finished()), thSer, SLOT(deleteLater()));
    

    Is a race condition (serPort needs thSer event loop to delete itself)
    change connect(serPort, SIGNAL(finished()), thSer, SLOT(quit())); to connect(serPort, SIGNAL(destroyed()), thSer, SLOT(quit()));

    Finally, if you are using Qt5 have a look at the new connect syntax that checks connections at compile time

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #4

    @VRonin said:

    Is a race condition (serPort needs thSer event loop to delete itself)
    change connect(serPort, SIGNAL(finished()), thSer, SLOT(quit())); to connect(serPort, SIGNAL(destroyed()), thSer, SLOT(quit()));

    It's enough to switch the order of connect statements.

    connect(serPort, SIGNAL(finished()), serPort, SLOT(deleteLater()));
    connect(serPort, SIGNAL(finished()), thSer, SLOT(quit()));
    

    Is perfectly fine, as pending delete events will be processed before exiting the event loop.

    Read and abide by the Qt Code of Conduct

    VRoninV 1 Reply Last reply
    0
    • kshegunovK kshegunov

      @VRonin said:

      Is a race condition (serPort needs thSer event loop to delete itself)
      change connect(serPort, SIGNAL(finished()), thSer, SLOT(quit())); to connect(serPort, SIGNAL(destroyed()), thSer, SLOT(quit()));

      It's enough to switch the order of connect statements.

      connect(serPort, SIGNAL(finished()), serPort, SLOT(deleteLater()));
      connect(serPort, SIGNAL(finished()), thSer, SLOT(quit()));
      

      Is perfectly fine, as pending delete events will be processed before exiting the event loop.

      VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by VRonin
      #5

      @kshegunov said:

      It's enough to switch the order of connect statements.

      True given the current implementation. I thought the order of execution of slots should not be considered deterministic (even if it has been deterministic at least since Qt4). Or does that rely on the fact that the first connection is implicitly a directconnection while the second is a queuedconnection? if that is the case then the order of connection doesn't matter anyway

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

      kshegunovK 1 Reply Last reply
      0
      • VRoninV VRonin

        @kshegunov said:

        It's enough to switch the order of connect statements.

        True given the current implementation. I thought the order of execution of slots should not be considered deterministic (even if it has been deterministic at least since Qt4). Or does that rely on the fact that the first connection is implicitly a directconnection while the second is a queuedconnection? if that is the case then the order of connection doesn't matter anyway

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #6

        @VRonin said:

        I thought the order of execution of slots should not be considered deterministic

        When across threads it can't be deterministic. When using Qt::DirectConnection (I think it's documented) the order is in the order of connects.

        Or does that rely on the fact that the first connection is implicitly a directconnection while the second is a queuedconnection? if that is the case then the order of connection doesn't matter anyway

        Nope, I was thinking of something else and got tangled up posting and reposting events in my head. Actually the order shouldn't matter anyway. I was thinking about this when I wrote the above:

        When this signal is emitted, the event loop has already stopped running. No more events will be processed in the thread, except for deferred deletion events. This signal can be connected to QObject::deleteLater(), to free objects in that thread.

        Basically the thread will process the last pending deferred deletions just before actually exiting the stack.

        Kind regards.

        Read and abide by the Qt Code of Conduct

        1 Reply Last reply
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        • VRoninV Offline
          VRoninV Offline
          VRonin
          wrote on last edited by
          #7

          Looks like QThread can take care of itself (I always used the destroyed signal, I won't in the future). scarp my initial answer

          "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
          ~Napoleon Bonaparte

          On a crusade to banish setIndexWidget() from the holy land of Qt

          1 Reply Last reply
          0
          • yczoY Offline
            yczoY Offline
            yczo
            wrote on last edited by
            #8

            That is strange, I made the connectionsin the following order and all works

                serPort = new SerialPort();
                 qDebug() << "connected" << connect(this,SIGNAL(writeCom(QString)),serPort,SLOT(updateMsg(QString)),Qt::QueuedConnection);
                thSer = new QThread; //thRead
            
             //   serPort->moveToThread(thSer);
                //qDebug() << " 1Read" << connect(readPrt, SIGNAL(error(QString)), this, SLOT(errorString(QString)));
                connect(thSer, SIGNAL(started()), serPort, SLOT(process()));
                connect(serPort, SIGNAL(finished()), thSer, SLOT(quit()));
                connect(serPort, SIGNAL(finished()), serPort, SLOT(deleteLater()));
                connect(thSer, SIGNAL(finished()), thSer, SLOT(deleteLater()));
            

            I have the while(), becauseI thought by reading the serial port (in paralel with MainWindow)until the condition (exit) is true. Why is not right?

            void SerialPort::process(){
            while(!exit) {
            //read here serial port
            }
            emit finished();

            }

            geetings and thank you very much

            jsulmJ 1 Reply Last reply
            0
            • yczoY yczo

              That is strange, I made the connectionsin the following order and all works

                  serPort = new SerialPort();
                   qDebug() << "connected" << connect(this,SIGNAL(writeCom(QString)),serPort,SLOT(updateMsg(QString)),Qt::QueuedConnection);
                  thSer = new QThread; //thRead
              
               //   serPort->moveToThread(thSer);
                  //qDebug() << " 1Read" << connect(readPrt, SIGNAL(error(QString)), this, SLOT(errorString(QString)));
                  connect(thSer, SIGNAL(started()), serPort, SLOT(process()));
                  connect(serPort, SIGNAL(finished()), thSer, SLOT(quit()));
                  connect(serPort, SIGNAL(finished()), serPort, SLOT(deleteLater()));
                  connect(thSer, SIGNAL(finished()), thSer, SLOT(deleteLater()));
              

              I have the while(), becauseI thought by reading the serial port (in paralel with MainWindow)until the condition (exit) is true. Why is not right?

              void SerialPort::process(){
              while(!exit) {
              //read here serial port
              }
              emit finished();

              }

              geetings and thank you very much

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #9

              @yczo Because while you're in the loop the event loop is blocked and no signals will be emited:

              while(!exit){
                  ...
                      rcv = read();
                      if (*rcv != '\0') {
                          QString qRcv(rcv);
                          emit received(qRcv); // This signal will be emited after while loop is finished!
                      }
                  }  //von while
              

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              kshegunovK 1 Reply Last reply
              0
              • jsulmJ jsulm

                @yczo Because while you're in the loop the event loop is blocked and no signals will be emited:

                while(!exit){
                    ...
                        rcv = read();
                        if (*rcv != '\0') {
                            QString qRcv(rcv);
                            emit received(qRcv); // This signal will be emited after while loop is finished!
                        }
                    }  //von while
                
                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #10

                @jsulm

                Because while you're in the loop the event loop is blocked and no signals will be emited

                Not true. Signals are emitted fine without an event loop (I sometimes use them like this when subclassing QThread). Also direct signal-slot connections will work fine. The thing that will not work is a deferred invocation (a queued connection) as it requires an active event loop.

                @yczo

                @jsulm has already given you the answer in his first post - you're blocking the event loop, so there will be no queued slots executed until you unblock it. This:

                connect(this,SIGNAL(writeCom(QString)),serPort,SLOT(updateOutBuff(QString)),Qt::QueuedConnection);

                requires a running event loop to work properly.

                Kind regards.

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
                1
                • yczoY Offline
                  yczoY Offline
                  yczo
                  wrote on last edited by yczo
                  #11

                  A question: Then, I can not make infinite loops in a thread??? but I need to make an infinite loop in paralel with MainWindow, Is there another technique to do?

                  How can i make an infinite loop in paralele with MainWindow then?

                  Greetings, and thank you very much.

                  kshegunovK 1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    Hi,

                    Take a look at the mandelbrot example.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    0
                    • yczoY yczo

                      A question: Then, I can not make infinite loops in a thread??? but I need to make an infinite loop in paralel with MainWindow, Is there another technique to do?

                      How can i make an infinite loop in paralele with MainWindow then?

                      Greetings, and thank you very much.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #13

                      @yczo

                      but I need to make an infinite loop in paralel with MainWindow, Is there another technique to do?

                      There is. Use the asynchronous API, as you were advised in your other thread. Connect the QSerialPort::readyRead signal to a slot in your worker object that will do the reading from the serial port.

                      As for loops there can be loops made to run through the event queue but I see no good justification to do that here.

                      Kind regards.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
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