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GUI operations across threads (again)

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  • H Harry123

    The subject of GUI operations across threads is heavily discussed, but while studying it I have found two conflicting basic answers :

    1. GUI operations across threads are impossible - use signals and slots
    2. GUI operations across threads are possible - enclose GUI operations in the thread within qApp->lock() and qApp->unlock()

    I am faced with porting to Qt a large Windows product which has only one GUI thread and multiple worker threads. Using the first method would require creating hundreds of signals and slots, so I would prefer to avoid it. My problem is that the second method is only mentioned in relatively older documentation of Qt.

    Should using the second method be possible, I could limit the locking to small fragments of code that manipulate GUI object attributes or do show/hide, and for GUI objects created in a thread use moveToThread to move them to the GUI thread.

    So my question is : Does the qApp->lock() method still exist, or only signals and slots ? If it exists, can it be used as described above ?

    C Offline
    C Offline
    cheezus
    wrote on last edited by cheezus
    #8

    @Harry123 Can't you just use QMetaObject::invokeMethod? This will do the right thing.

    1 Reply Last reply
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    • mrjjM mrjj

      @Harry123
      Hi
      I was wondering the windows app u are porting. Is it qt3 ? or a native win app?

      Must you must re-create the GUI in Qt and the threads or can you reuse those?

      H Offline
      H Offline
      Harry123
      wrote on last edited by Harry123
      #9

      @mrjj : It's a native win app.

      @cheezus : Does QMetaObject::invokeMethod require calling connect, or can it just call any slot? Not requiring connect will reduce the amount of coding.

      kshegunovK C 2 Replies Last reply
      0
      • H Harry123

        @mrjj : It's a native win app.

        @cheezus : Does QMetaObject::invokeMethod require calling connect, or can it just call any slot? Not requiring connect will reduce the amount of coding.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #10

        @Harry123 said:

        Does QMetaObject::invokeMethod require calling connect, or can it just call any slot?

        You can call any slot and/or invokable function (i.e. one that has been declared with the Q_INVOKABLE macro).

        Read and abide by the Qt Code of Conduct

        H 1 Reply Last reply
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        • kshegunovK kshegunov

          @Harry123 said:

          Does QMetaObject::invokeMethod require calling connect, or can it just call any slot?

          You can call any slot and/or invokable function (i.e. one that has been declared with the Q_INVOKABLE macro).

          H Offline
          H Offline
          Harry123
          wrote on last edited by
          #11

          @kshegunov :
          @cheezus :

          That's nice to know.
          I assume that QMetaObject::invokeMethod is the best solution, and will try it in a limited way over the next few days.

          kshegunovK 1 Reply Last reply
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          • H Harry123

            @mrjj : It's a native win app.

            @cheezus : Does QMetaObject::invokeMethod require calling connect, or can it just call any slot? Not requiring connect will reduce the amount of coding.

            C Offline
            C Offline
            cheezus
            wrote on last edited by
            #12

            @Harry123 No, it can call any function exposed to the meta object system.

            1 Reply Last reply
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            • H Harry123

              @kshegunov :
              @cheezus :

              That's nice to know.
              I assume that QMetaObject::invokeMethod is the best solution, and will try it in a limited way over the next few days.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #13

              @Harry123
              QMetaObject::invokeMethod has somewhat limited uses, and I really doubt this will solve your problem.
              As I told @mrjj over the chat you have much bigger problems than the threading. Qt's widgets are alien (non-native) and the painting is done over a single window's surface (device context handle). Each of the child widgets manages its own geometry and does its painting, but only the top-level widget actually holds a handle to the window surface. When there's a paint event the top-level window will delegate the painting to the child widgets who actually paint on the top-level windows's surface. This I don't see how you're going to be able to work around easily. Possibly by enforcing native widgets all along the object tree, but this'd cause a bit hit on performance.

              Read and abide by the Qt Code of Conduct

              C 1 Reply Last reply
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              • kshegunovK kshegunov

                @Harry123
                QMetaObject::invokeMethod has somewhat limited uses, and I really doubt this will solve your problem.
                As I told @mrjj over the chat you have much bigger problems than the threading. Qt's widgets are alien (non-native) and the painting is done over a single window's surface (device context handle). Each of the child widgets manages its own geometry and does its painting, but only the top-level widget actually holds a handle to the window surface. When there's a paint event the top-level window will delegate the painting to the child widgets who actually paint on the top-level windows's surface. This I don't see how you're going to be able to work around easily. Possibly by enforcing native widgets all along the object tree, but this'd cause a bit hit on performance.

                C Offline
                C Offline
                cheezus
                wrote on last edited by
                #14

                @kshegunov I don't see how that's relevant but I missed the chat so perhaps there is some missing context.

                kshegunovK 1 Reply Last reply
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                • C cheezus

                  @kshegunov I don't see how that's relevant but I missed the chat so perhaps there is some missing context.

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #15

                  @cheezus said:

                  I don't see how that's relevant but I missed the chat so perhaps there is some missing context.

                  Nope, you didn't miss much. The relevance is this:
                  The OP is asking how he can paint using the win API from multiple threads onto widgets. So there are two problems, one how to thread the GUI code (which as established would be iffy at best), and secondly how to paint with the win API over widgets. I think the second problem is much more hard to work around.

                  Read and abide by the Qt Code of Conduct

                  C 1 Reply Last reply
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                  • kshegunovK kshegunov

                    @cheezus said:

                    I don't see how that's relevant but I missed the chat so perhaps there is some missing context.

                    Nope, you didn't miss much. The relevance is this:
                    The OP is asking how he can paint using the win API from multiple threads onto widgets. So there are two problems, one how to thread the GUI code (which as established would be iffy at best), and secondly how to paint with the win API over widgets. I think the second problem is much more hard to work around.

                    C Offline
                    C Offline
                    cheezus
                    wrote on last edited by
                    #16

                    @kshegunov I take OP to mean "I have an existing WINAPI project that draws on multiple windows from multiple threads and I need to port this to Qt"

                    The real response to this thread is what does this code look like? If it is simply setting labels or adding stuff to lists. Then yes, invokeMethod will work fine. If he is literally using GDI calls to paint onto a surface, then that requires a different approach. There are multiple options here but the real answer depends on what this magic WINAPI application looks like. It also depends on the target platforms.

                    OP, hire someone who knows what they're doing to guide you otherwise you'll just be creating future bugs/crashes if you guess your way through it.

                    kshegunovK 1 Reply Last reply
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                    • C cheezus

                      @kshegunov I take OP to mean "I have an existing WINAPI project that draws on multiple windows from multiple threads and I need to port this to Qt"

                      The real response to this thread is what does this code look like? If it is simply setting labels or adding stuff to lists. Then yes, invokeMethod will work fine. If he is literally using GDI calls to paint onto a surface, then that requires a different approach. There are multiple options here but the real answer depends on what this magic WINAPI application looks like. It also depends on the target platforms.

                      OP, hire someone who knows what they're doing to guide you otherwise you'll just be creating future bugs/crashes if you guess your way through it.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #17

                      @cheezus

                      If he is literally using GDI calls to paint onto a surface, then that requires a different approach

                      This is how I understand it.

                      Read and abide by the Qt Code of Conduct

                      C H 2 Replies Last reply
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                      • kshegunovK kshegunov

                        @cheezus

                        If he is literally using GDI calls to paint onto a surface, then that requires a different approach

                        This is how I understand it.

                        C Offline
                        C Offline
                        cheezus
                        wrote on last edited by
                        #18

                        @kshegunov Then heaven help us all

                        1 Reply Last reply
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                        • kshegunovK kshegunov

                          @cheezus

                          If he is literally using GDI calls to paint onto a surface, then that requires a different approach

                          This is how I understand it.

                          H Offline
                          H Offline
                          Harry123
                          wrote on last edited by Harry123
                          #19

                          @kshegunov :
                          @cheezus :

                          NO! Absolutely NOT! No drawing from multiple threads. This one-million line application was (somewhat) ported to Qt, but for the moment the multi-thread part is #define'd out, which disables many functions.

                          About multi-thread support in Windows :

                          Some Windows objects, like timers, need to be created in their thread, but can then be killed from any other, in spite of what the outdated documentation says.

                          But don't forget that practically all Windows objects have a message interface via SendMessage and PostMessage. Even when the SDK offers seemingly direct functions, internally many are implemented as sent messages. This includes practically all objects : push-buttons, checkboxes, comboboxes, tree objects etc. Which allows Windows to be completely thread-agnostic for very many types of operations. Windows since NT is a real multi-threaded OS whose SDK is (almost) completely re-entrant and thread-safe. The "main" thread has no further significance than that of the system library automatically installing there an event loop.

                          By comparison, Qt uses direct function calls which almost always precludes inter-thread operations. While being much more esthetic and powerful than Windows SDK, it also requires some acrobatics when programming multiple threads.

                          It would be nice if some future version of Qt could also become thread-agnostic for these types of operations, automatically crossing thread boundaries with invokeMethod or other. This will in effect supersede much of the current mechanical need for signals/slots, leaving them for more sophisticated needs.

                          For a dummy example : If a thread wants to call QPushButton::setText, a signal and a slot are required, and maybe also sub-classing QPushButton, which I see as much too much bother for such a trivial thing.

                          kshegunovK C 2 Replies Last reply
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                          • H Harry123

                            @kshegunov :
                            @cheezus :

                            NO! Absolutely NOT! No drawing from multiple threads. This one-million line application was (somewhat) ported to Qt, but for the moment the multi-thread part is #define'd out, which disables many functions.

                            About multi-thread support in Windows :

                            Some Windows objects, like timers, need to be created in their thread, but can then be killed from any other, in spite of what the outdated documentation says.

                            But don't forget that practically all Windows objects have a message interface via SendMessage and PostMessage. Even when the SDK offers seemingly direct functions, internally many are implemented as sent messages. This includes practically all objects : push-buttons, checkboxes, comboboxes, tree objects etc. Which allows Windows to be completely thread-agnostic for very many types of operations. Windows since NT is a real multi-threaded OS whose SDK is (almost) completely re-entrant and thread-safe. The "main" thread has no further significance than that of the system library automatically installing there an event loop.

                            By comparison, Qt uses direct function calls which almost always precludes inter-thread operations. While being much more esthetic and powerful than Windows SDK, it also requires some acrobatics when programming multiple threads.

                            It would be nice if some future version of Qt could also become thread-agnostic for these types of operations, automatically crossing thread boundaries with invokeMethod or other. This will in effect supersede much of the current mechanical need for signals/slots, leaving them for more sophisticated needs.

                            For a dummy example : If a thread wants to call QPushButton::setText, a signal and a slot are required, and maybe also sub-classing QPushButton, which I see as much too much bother for such a trivial thing.

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #20

                            @Harry123 said:

                            But don't forget that practically all Windows objects have a message interface via SendMessage and PostMessage.

                            Qt's objects have that message interface as well. QCoreApplication::sendMessage and QCoreApplicaiton::postMessage.

                            PS
                            The win API is C. It has no objects (in the C++ meaning), it has handles (which are opaque pointers to some internal structure). Its message processing is also synchronous, which X11's is not. But I don't want to enter a debate on the win API and its design, or lack thereof.

                            The "main" thread has no further significance than that of the system library automatically installing there an event loop.

                            As recently asked, you can in principle create Qt's application object (thus the main event loop) in a thread different from the main one.

                            By comparison, Qt uses direct function calls

                            It uses signals to notify of state changes, and slots to respond to those changes. This however does not preclude any threading and/or doesn't require acrobatics, only some understanding of how the framework actually works.

                            It would be nice if some future version of Qt could also become thread-agnostic for these types of operations, automatically crossing thread boundaries with invokeMethod or other.

                            QMetaObject::invokeMethod is safe across thread boundaries (with auto/queued/blocking queued connection type), so that's already in place.

                            This will in effect supersede much of the current mechanical need for signals/slots ... For a dummy example ...

                            It will most certainly supersede nothing. Your thread is not supposed to know of the existence of push buttons at all. The worker object that sits in that thread is supposed to just notify anyone that's interested something has happened. That's what decoupling means in the first place. The moment your thread or worker object know of the push button you couple them up, and if something changes (e.g. the push button becomes a label) you go about changing/inspecting every place where that object was used.

                            Read and abide by the Qt Code of Conduct

                            H 1 Reply Last reply
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                            • kshegunovK kshegunov

                              @Harry123 said:

                              But don't forget that practically all Windows objects have a message interface via SendMessage and PostMessage.

                              Qt's objects have that message interface as well. QCoreApplication::sendMessage and QCoreApplicaiton::postMessage.

                              PS
                              The win API is C. It has no objects (in the C++ meaning), it has handles (which are opaque pointers to some internal structure). Its message processing is also synchronous, which X11's is not. But I don't want to enter a debate on the win API and its design, or lack thereof.

                              The "main" thread has no further significance than that of the system library automatically installing there an event loop.

                              As recently asked, you can in principle create Qt's application object (thus the main event loop) in a thread different from the main one.

                              By comparison, Qt uses direct function calls

                              It uses signals to notify of state changes, and slots to respond to those changes. This however does not preclude any threading and/or doesn't require acrobatics, only some understanding of how the framework actually works.

                              It would be nice if some future version of Qt could also become thread-agnostic for these types of operations, automatically crossing thread boundaries with invokeMethod or other.

                              QMetaObject::invokeMethod is safe across thread boundaries (with auto/queued/blocking queued connection type), so that's already in place.

                              This will in effect supersede much of the current mechanical need for signals/slots ... For a dummy example ...

                              It will most certainly supersede nothing. Your thread is not supposed to know of the existence of push buttons at all. The worker object that sits in that thread is supposed to just notify anyone that's interested something has happened. That's what decoupling means in the first place. The moment your thread or worker object know of the push button you couple them up, and if something changes (e.g. the push button becomes a label) you go about changing/inspecting every place where that object was used.

                              H Offline
                              H Offline
                              Harry123
                              wrote on last edited by
                              #21

                              @kshegunov said:

                              Qt's objects have that message interface as well. QCoreApplication::sendMessage and QCoreApplicaiton::postMessage.

                              Yes, but how do you send a QPushButton::setText ?

                              Your thread is not supposed to know of the existence of push buttons at all.

                              Why not ? Why should I need slots that do nothing useful except call basic functions ?

                              Please understand that I'm coming from another context and from a general-purpose OS, whose SDK, while ugly, is really flexible. With Qt multi-threading I don't have this freedom. I feel that the developers are imposing their own paradigms of what is multi-threading by force of action.

                              Multi-threading in Qt currently has an overhead and a complexity. I understand that changing this would require lots of development work and may not be justified because there are not that many heavily multi-threaded graphical applications using Qt.

                              For myself, my future is now settled : I'm going to be writing lots and lots of calls to invokeMethod.

                              jsulmJ kshegunovK 2 Replies Last reply
                              0
                              • H Harry123

                                @kshegunov said:

                                Qt's objects have that message interface as well. QCoreApplication::sendMessage and QCoreApplicaiton::postMessage.

                                Yes, but how do you send a QPushButton::setText ?

                                Your thread is not supposed to know of the existence of push buttons at all.

                                Why not ? Why should I need slots that do nothing useful except call basic functions ?

                                Please understand that I'm coming from another context and from a general-purpose OS, whose SDK, while ugly, is really flexible. With Qt multi-threading I don't have this freedom. I feel that the developers are imposing their own paradigms of what is multi-threading by force of action.

                                Multi-threading in Qt currently has an overhead and a complexity. I understand that changing this would require lots of development work and may not be justified because there are not that many heavily multi-threaded graphical applications using Qt.

                                For myself, my future is now settled : I'm going to be writing lots and lots of calls to invokeMethod.

                                jsulmJ Offline
                                jsulmJ Offline
                                jsulm
                                Lifetime Qt Champion
                                wrote on last edited by
                                #22

                                @Harry123 "Why not ? Why should I need slots that do nothing useful except call basic functions ?" to separate logic from UI. @kshegunov already said: decoupling. Why should your logic (business logic) know UI details? Both are not related to each other and should be decoupled. This is nothing Qt specific, it's software design.

                                https://forum.qt.io/topic/113070/qt-code-of-conduct

                                1 Reply Last reply
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                                • H Harry123

                                  @kshegunov said:

                                  Qt's objects have that message interface as well. QCoreApplication::sendMessage and QCoreApplicaiton::postMessage.

                                  Yes, but how do you send a QPushButton::setText ?

                                  Your thread is not supposed to know of the existence of push buttons at all.

                                  Why not ? Why should I need slots that do nothing useful except call basic functions ?

                                  Please understand that I'm coming from another context and from a general-purpose OS, whose SDK, while ugly, is really flexible. With Qt multi-threading I don't have this freedom. I feel that the developers are imposing their own paradigms of what is multi-threading by force of action.

                                  Multi-threading in Qt currently has an overhead and a complexity. I understand that changing this would require lots of development work and may not be justified because there are not that many heavily multi-threaded graphical applications using Qt.

                                  For myself, my future is now settled : I'm going to be writing lots and lots of calls to invokeMethod.

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by kshegunov
                                  #23

                                  @Harry123

                                  Yes, but how do you send a QPushButton::setText ?

                                  By posting a meta call event, like done here, which is ultimately what QMetaObject::invokeMethod does when used with queued type of connection.

                                  Why not ? Why should I need slots that do nothing useful except call basic functions ?

                                  The punchline is the last sentence of my previous post. Basically, because that creates a spagetti C code where everyone knows about everyone else( and thread access serialization is done by hand, but that's a minor detail).

                                  Please understand that I'm coming from another context

                                  I gathered that.

                                  and from a general-purpose OS

                                  The world doesn't begin with windows, and it certainly doesn't end there. Linux and OSX are no less "general-purpose".

                                  whose SDK, while ugly, is really flexible.

                                  It's a matter of opinion and of some debate, but I don't want to get into it, as stated.

                                  With Qt multi-threading I don't have this freedom. I feel that the developers are imposing their own paradigms of what is multi-threading by force of action.

                                  Not at all, you can still derive from QThread override QThread::run and do the synchronization by hand, no one is stopping you from doing that. The only thing that's of matter in this case is that the GUI is not thread-safe or reentrant, so it's your responsibly as with any object/library that is not thread safe by default to work around it.

                                  I understand that changing this would require lots of development work and may not be justified because there are not that many heavily multi-threaded graphical applications using Qt.

                                  It most probably won't change, as Qt is not a MS windows only toolkit. And there're considerations going beyond what the win API might or might not provide.

                                  Also there are enough Qt applications using threads, most of them with OpenGL which can be threaded by design. For those that use widgets and don't employ opengl the GUI thread is pretty much enough, as the heavy lifting (i.e. calculations, processing and the such) is moved to worker threads and the GUI is only signaled when changes should be reflected.

                                  Read and abide by the Qt Code of Conduct

                                  H 1 Reply Last reply
                                  0
                                  • kshegunovK kshegunov

                                    @Harry123

                                    Yes, but how do you send a QPushButton::setText ?

                                    By posting a meta call event, like done here, which is ultimately what QMetaObject::invokeMethod does when used with queued type of connection.

                                    Why not ? Why should I need slots that do nothing useful except call basic functions ?

                                    The punchline is the last sentence of my previous post. Basically, because that creates a spagetti C code where everyone knows about everyone else( and thread access serialization is done by hand, but that's a minor detail).

                                    Please understand that I'm coming from another context

                                    I gathered that.

                                    and from a general-purpose OS

                                    The world doesn't begin with windows, and it certainly doesn't end there. Linux and OSX are no less "general-purpose".

                                    whose SDK, while ugly, is really flexible.

                                    It's a matter of opinion and of some debate, but I don't want to get into it, as stated.

                                    With Qt multi-threading I don't have this freedom. I feel that the developers are imposing their own paradigms of what is multi-threading by force of action.

                                    Not at all, you can still derive from QThread override QThread::run and do the synchronization by hand, no one is stopping you from doing that. The only thing that's of matter in this case is that the GUI is not thread-safe or reentrant, so it's your responsibly as with any object/library that is not thread safe by default to work around it.

                                    I understand that changing this would require lots of development work and may not be justified because there are not that many heavily multi-threaded graphical applications using Qt.

                                    It most probably won't change, as Qt is not a MS windows only toolkit. And there're considerations going beyond what the win API might or might not provide.

                                    Also there are enough Qt applications using threads, most of them with OpenGL which can be threaded by design. For those that use widgets and don't employ opengl the GUI thread is pretty much enough, as the heavy lifting (i.e. calculations, processing and the such) is moved to worker threads and the GUI is only signaled when changes should be reflected.

                                    H Offline
                                    H Offline
                                    Harry123
                                    wrote on last edited by
                                    #24

                                    @kshegunov :

                                    the GUI is only signaled when changes should be reflected

                                    Well, that's the paradigm. To be clear, I'm not saying that GUI operations should work across threads, just that some basic functions could do their own invokeMethod so I wouldn't have to code that much :;

                                    When all is said and done - all I wanted was to shake some dust out of some paradigms, even if that wouldn't help me now.

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #25

                                      Hi, just a side note.
                                      Using lambdas for slots
                                      can reduce the coding for signal&slot to some
                                      degree for those trivial cases.

                                      Also, those gui call you have now.
                                      That would be like
                                      windows API call with handles to the widgets ?
                                      or was it possible in qt3 to pause main loop
                                      and do directly ui->label->setText() ?

                                      H 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        Hi, just a side note.
                                        Using lambdas for slots
                                        can reduce the coding for signal&slot to some
                                        degree for those trivial cases.

                                        Also, those gui call you have now.
                                        That would be like
                                        windows API call with handles to the widgets ?
                                        or was it possible in qt3 to pause main loop
                                        and do directly ui->label->setText() ?

                                        H Offline
                                        H Offline
                                        Harry123
                                        wrote on last edited by
                                        #26

                                        @mrjj :

                                        Lambdas would require C+11, not so ? I would prefer to require as little as possible.

                                        And yes, in qt3 I found just such examples. This approach would work for most modern OS, since qt3 did work across many environments, but maybe Qt developers later encountered some OS that were more limiting.

                                        mrjjM 1 Reply Last reply
                                        0
                                        • H Harry123

                                          @mrjj :

                                          Lambdas would require C+11, not so ? I would prefer to require as little as possible.

                                          And yes, in qt3 I found just such examples. This approach would work for most modern OS, since qt3 did work across many environments, but maybe Qt developers later encountered some OS that were more limiting.

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #27

                                          @Harry123
                                          yes it does. But even for small embedded boards the compiler can do c++11
                                          (often) so not sure it still makes sense to avoid. Even I do get your point.

                                          Well I have old kylix program in linux. they used Qt3 for that.
                                          I do have that sync function and its not a good solution as if your worker threads
                                          are very busy updating/talking to GUI, the whole app get slow as each time it
                                          suspend main loop. So while convenient back then, i have issues
                                          with it now as we have 3 times the number of threads and
                                          they all talk and pause main loop.

                                          So while you have my sympathies
                                          for having to port it all,
                                          it might not even have worked really well anyway. :)

                                          1 Reply Last reply
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