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QThread and pointers

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  • jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Is createMembers() called before or after you move the object to other thread?
    Do you use queued connection?
    Is it necessary to create these objects on the heap via new?

    https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • beeckscheB Offline
      beeckscheB Offline
      beecksche
      wrote on last edited by
      #3

      CreateMembers() is called after i moved the workobject to the thread.

      The connection type is set to Qt::AutoConnection.

      Yes, i need them in some other slots again.

      kshegunovK 1 Reply Last reply
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      • jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #4

        Then it should be OK.
        The slot is executed in the thread where the object resides, so the objects are created in the same thread.
        Regarding sharing the pointers with other objects: in which thread are those other objects?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • beeckscheB Offline
          beeckscheB Offline
          beecksche
          wrote on last edited by beecksche
          #5

          The other objects are also created in the createMembers() slot.

          So i can use the shared pointers in the other objects safely, because the objects "live" in the same thread, right?

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          • beeckscheB beecksche

            CreateMembers() is called after i moved the workobject to the thread.

            The connection type is set to Qt::AutoConnection.

            Yes, i need them in some other slots again.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #6

            @beecksche said:

            CreateMembers() is called after i moved the workobject to the thread.

            It makes a whole lot of difference how you call it. Is it connected to a signal, do you call it explicitly?

            Read and abide by the Qt Code of Conduct

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            • beeckscheB Offline
              beeckscheB Offline
              beecksche
              wrote on last edited by
              #7

              Sorry, i haven't told you yet. It's connected to a signal!

              kshegunovK 1 Reply Last reply
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              • beeckscheB beecksche

                Sorry, i haven't told you yet. It's connected to a signal!

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #8

                @beecksche
                Then it's perfectly fine.

                Read and abide by the Qt Code of Conduct

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                • beeckscheB Offline
                  beeckscheB Offline
                  beecksche
                  wrote on last edited by
                  #9

                  Perfect, thanks a lot!

                  kshegunovK 1 Reply Last reply
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                  • beeckscheB beecksche

                    Perfect, thanks a lot!

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #10

                    @beecksche
                    No worries.
                    Although,QScopedPointer might be appropriate here (looking at your code), you may want to check it out.

                    Read and abide by the Qt Code of Conduct

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                    • beeckscheB Offline
                      beeckscheB Offline
                      beecksche
                      wrote on last edited by beecksche
                      #11

                      The advatage of a QScopedPointer is that you don't have to care about the destruction of the object, right?
                      The object will be destroyed when the pointer is out of scope?

                      kshegunovK 1 Reply Last reply
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                      • beeckscheB beecksche

                        The advatage of a QScopedPointer is that you don't have to care about the destruction of the object, right?
                        The object will be destroyed when the pointer is out of scope?

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #12

                        @beecksche said:

                        The advatage of a QScopedPointer is that you don't have to care about the destruction of the object, right?

                        Yes. It's a thin wrapper around the raw pointer and will delete the held reference when it goes out of scope. The idea is to use the stack based QScopedPointer object to manage the heap-allocated object it's referencing.

                        Kind regards.

                        Read and abide by the Qt Code of Conduct

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