Link all libraries into the executable (actually: make a deploy folder)
-
Agree with @mrjj. One thing you can use Dependency Walker and findout what libraries you need and include all of them in you deploy folder.
Also make sure you include Qt plugins as well. Dependecy Walker might not show these as dependencies. These are (incomplete list)
platforms
imageformats
iconengines
sqldrivers and etc. -
I agree. it takes a little time to get all the dlls and
then u can reuse the folder for all other Qt programs.
Make sure NOT to mix debug version and release version of the dlls.
the debug has D in the name.Update: Oh. first saw your question now:
On linux, same idea can work.
But u need a script to start the app then.
This script will export path (of your app) to the LDD so it can find the so files.Also, often installing Qt on linux is very fast or it already has a version installed.
So the mention approach also work on linux even slightly more work.
YES: second link still good.
look for
Linux GCC 32-bit and 64-bit compilers: -
@mrjj if you are on linux you can use rpath and specify where to look for binaries, which is very handy. so you can distribute your application in a clean directory structure. you dont have to use a startup script
@asanka424
yeah I tried that once. Seems very handy.
Mostly used the script but rpath seems far more elegant. -
I'm sorry but I'm a total newbie, I'd appreciate if somebody could walk me through it. First, how do I get to find the list of all the .so files I need (how do I know I need this one and not that one for instance) ?
@Pippin
build you "exe" file
go to the folder in a shell
type
ldd ./yourprogramand it lists all it needs.
But the http://www.tripleboot.org/?p=138 does list the barebone
SO files. so its a good start.
then u might need some boost so files. -
Thanks for your replies.
This is what I get when I run
ldd ./my_app
linux-vdso.so.1 => (0x00007ffd2c59c000) libsfml-system.so.2.3 => /usr/local/lib/libsfml-system.so.2.3 (0x00007f754cf96000) libsfml-network.so.2.3 => /usr/local/lib/libsfml-network.so.2.3 (0x00007f754cd78000) libQt5Widgets.so.5 => /usr/lib/x86_64-linux-gnu/libQt5Widgets.so.5 (0x00007f754c6f6000) libQt5Gui.so.5 => /usr/lib/x86_64-linux-gnu/libQt5Gui.so.5 (0x00007f754c1bc000) libQt5Core.so.5 => /usr/lib/x86_64-linux-gnu/libQt5Core.so.5 (0x00007f754bd00000) libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f754bae1000) libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f754b75f000) libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f754b457000) libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f754b23f000) libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f754ae75000) librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f754ac6d000) libgobject-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0 (0x00007f754aa19000) libglib-2.0.so.0 => /lib/x86_64-linux-gnu/libglib-2.0.so.0 (0x00007f754a70a000) libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f754a3d0000) libpng12.so.0 => /lib/x86_64-linux-gnu/libpng12.so.0 (0x00007f754a1a9000) libharfbuzz.so.0 => /usr/lib/x86_64-linux-gnu/libharfbuzz.so.0 (0x00007f7549f4b000) libz.so.1 => /lib/x86_64-linux-gnu/libz.so.1 (0x00007f7549d31000) libGL.so.1 => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 (0x00007f7549a98000) libicui18n.so.55 => /usr/lib/x86_64-linux-gnu/libicui18n.so.55 (0x00007f7549635000) libicuuc.so.55 => /usr/lib/x86_64-linux-gnu/libicuuc.so.55 (0x00007f75492a1000) libpcre16.so.3 => /usr/lib/x86_64-linux-gnu/libpcre16.so.3 (0x00007f754903d000) libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f7548e39000) /lib64/ld-linux-x86-64.so.2 (0x000056220c544000) libffi.so.6 => /usr/lib/x86_64-linux-gnu/libffi.so.6 (0x00007f7548c30000) libpcre.so.3 => /lib/x86_64-linux-gnu/libpcre.so.3 (0x00007f75489c3000) libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f75487a2000) libfreetype.so.6 => /usr/lib/x86_64-linux-gnu/libfreetype.so.6 (0x00007f75484fb000) libgraphite2.so.3 => /usr/lib/x86_64-linux-gnu/libgraphite2.so.3 (0x00007f75482df000) libexpat.so.1 => /lib/x86_64-linux-gnu/libexpat.so.1 (0x00007f75480b6000) libglapi.so.0 => /usr/lib/x86_64-linux-gnu/libglapi.so.0 (0x00007f7547e87000) libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f7547c75000) libXdamage.so.1 => /usr/lib/x86_64-linux-gnu/libXdamage.so.1 (0x00007f7547a72000) libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f754786b000) libX11-xcb.so.1 => /usr/lib/x86_64-linux-gnu/libX11-xcb.so.1 (0x00007f7547669000) libxcb-glx.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-glx.so.0 (0x00007f7547450000) libxcb-dri2.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-dri2.so.0 (0x00007f754724a000) libxcb-dri3.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-dri3.so.0 (0x00007f7547047000) libxcb-present.so.0 => /usr/lib/x86_64-linux-gnu/libxcb-present.so.0 (0x00007f7546e44000) libxcb-sync.so.1 => /usr/lib/x86_64-linux-gnu/libxcb-sync.so.1 (0x00007f7546c3c000) libxshmfence.so.1 => /usr/lib/x86_64-linux-gnu/libxshmfence.so.1 (0x00007f7546a39000) libXxf86vm.so.1 => /usr/lib/x86_64-linux-gnu/libXxf86vm.so.1 (0x00007f7546833000) libdrm.so.2 => /usr/lib/x86_64-linux-gnu/libdrm.so.2 (0x00007f7546624000) libicudata.so.55 => /usr/lib/x86_64-linux-gnu/libicudata.so.55 (0x00007f7544b6d000) libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f7544968000) libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f7544762000)
The very first file (
linux-vdso.so.1
) has no path, where can I find it?@asanka424 said:
Also make sure you include Qt plugins as well. Dependecy Walker might not show these as dependencies. These are (incomplete list)
platforms
imageformats
iconengines
sqldrivers and etc.How can I know which .so files in these folders are required, and which ones aren't?
-
Status update: So I've managed to put all of the .so files that
ldd
listed in my project's directory. When I typedldd ./my_app
again, I could verify that every single .so file is found in my project's directory as expected.Now, when I run
./my_app
I get two different errors, depending on whether I run it on a computer that has all libraries installed, or on a computer that has nothing installed.On Ubuntu 15.10 with everything installed:
./my_app: symbol lookup error: /home/lol/Documents/Coding/Union/libQt5Gui.so.5: undefined symbol: glGetString
On Ubuntu 15.10 with nothing installed:
This application failed to start because it could not find or load the Qt platform plugin "xcb".
So I must have skipped a few steps. Also, I'm not sure I understand why
ldd
never listed any kind of boost .so file. I must have to link the boost library at some point I suppose. -
Hi
Good work.
did u remember a subfolder called platforms
as mentioned here
http://www.tripleboot.org/?p=138Im also a bit surprised that no boost is listed. Maybe u compile it in ?
-
Okay but what about my first error?
./my_app: symbol lookup error: /home/lol/Documents/Coding/Union/libQt5Gui.so.5: undefined symbol: glGetString
It seems to indicate that something has not been linked, so I think it's the same problem as the boost problem I mentioned. How can I find out all of the .so files that I need and that
ldd
did not list? How would you guys solve this problem if it were yours?Edit: Not sure if that helps, but additional information. I typed
ldd -v ./my_app
for further details and I found this (I filtered most of the output, it should be much longer than that):/home/lol/Documents/Coding/Union/./libQt5Core.so.5: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libpthread.so.0: ld-linux-x86-64.so.2 (GLIBC_2.2.5) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libstdc++.so.6: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libc.so.6: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libdl.so.2: ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2
For some reason,
ld-linux-x86-64.so.2
(in my project directory) links to its other copy/lib64/ld-linux-x86-64.so.2
(not in my project directory) even though both files are identical. I literally copy/pasted it. -
Hi
I would take the SO files listed
http://www.tripleboot.org/?p=138
Please say you did read it.and then try to deploy on clean linux.
if it wont start, i would use ldd to see which so it still needs on the clean machine.Please note that not all dll that LDD lists are needed as some are part of linux so only Qt ones and libsfml
would be interesting.some files like
/lib/x86_64-linux-gnu/libc.so.6
should already be in the linux -
Okay but what about my first error?
./my_app: symbol lookup error: /home/lol/Documents/Coding/Union/libQt5Gui.so.5: undefined symbol: glGetString
It seems to indicate that something has not been linked, so I think it's the same problem as the boost problem I mentioned. How can I find out all of the .so files that I need and that
ldd
did not list? How would you guys solve this problem if it were yours?Edit: Not sure if that helps, but additional information. I typed
ldd -v ./my_app
for further details and I found this (I filtered most of the output, it should be much longer than that):/home/lol/Documents/Coding/Union/./libQt5Core.so.5: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libpthread.so.0: ld-linux-x86-64.so.2 (GLIBC_2.2.5) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libstdc++.so.6: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libc.so.6: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2 ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2 /home/lol/Documents/Coding/Union/./libdl.so.2: ld-linux-x86-64.so.2 (GLIBC_PRIVATE) => /lib64/ld-linux-x86-64.so.2
For some reason,
ld-linux-x86-64.so.2
(in my project directory) links to its other copy/lib64/ld-linux-x86-64.so.2
(not in my project directory) even though both files are identical. I literally copy/pasted it.@Pippin
Don't copy system libraries at random, especially the linker, loader, the C runtime and the like! You need to extract all Qt's binaries and your external dependencies. Moreover, on linux one usually leaves the dependencies to the package manager instead of deploying copies of the libraries (by means of packaging one's apps/libraries). Consider, what happens if I try running your application (especially if you haven't set the rpath) on my machine, it's a recipe for trouble. If you're deploying for testing purposes I propose usingLD_LIBRARY_PATH
when starting the application.This:
./my_app: symbol lookup error: /home/lol/Documents/Coding/Union/libQt5Gui.so.5: undefined symbol: glGetString
is a loader error and means that the open GL library is nowhere to be found. Make sure you have that installed on the machine.
Kind regards.
-
Hi
I would take the SO files listed
http://www.tripleboot.org/?p=138
Please say you did read it.and then try to deploy on clean linux.
if it wont start, i would use ldd to see which so it still needs on the clean machine.Please note that not all dll that LDD lists are needed as some are part of linux so only Qt ones and libsfml
would be interesting.some files like
/lib/x86_64-linux-gnu/libc.so.6
should already be in the linux@mrjj said:
http://www.tripleboot.org/?p=138
Please say you did read it.Yes, I did read it.
But I think I'm failing to understand what you people want me to do. I've tried to follow the link you showed, and it caused problems, which I have submitted and am waiting for solutions. Especially, I would like to know how to find out the hidden .so files that my project needs.
@mrjj said:
and then try to deploy on clean linux.
if it wont start, i would use ldd to see which so it still needs on the clean machine.I've already tried that, but shouldn't it first work on this machine before working on others?
@kshegunov said:
You need to extract all Qt's binaries and your external dependencies.
I'm sorry but as a newbie, I do not know how to do that. I am not using Qt Creator at all, I'm doing everything through the terminal. I use
qmake
,make
and run the executable.Also, I'm confused that the open GL library is nowhere to be found as I do link
libGL.so.1
,libglib-2.0.so.0
,libglapi.so.0
,libxcb-glx.so.0
andlibglib-2.0.so.0
. I'm looking forward to your next instructions. -
@mrjj said:
http://www.tripleboot.org/?p=138
Please say you did read it.Yes, I did read it.
But I think I'm failing to understand what you people want me to do. I've tried to follow the link you showed, and it caused problems, which I have submitted and am waiting for solutions. Especially, I would like to know how to find out the hidden .so files that my project needs.
@mrjj said:
and then try to deploy on clean linux.
if it wont start, i would use ldd to see which so it still needs on the clean machine.I've already tried that, but shouldn't it first work on this machine before working on others?
@kshegunov said:
You need to extract all Qt's binaries and your external dependencies.
I'm sorry but as a newbie, I do not know how to do that. I am not using Qt Creator at all, I'm doing everything through the terminal. I use
qmake
,make
and run the executable.Also, I'm confused that the open GL library is nowhere to be found as I do link
libGL.so.1
,libglib-2.0.so.0
,libglapi.so.0
,libxcb-glx.so.0
andlibglib-2.0.so.0
. I'm looking forward to your next instructions.I'm sorry but as a newbie, I do not know how to do that. I am not using Qt Creator at all, I'm doing everything through the terminal. I use qmake, make and run the executable.
I mean that you'd package them with your executable. From your
ldd
called on the application you get:/home/lol/Documents/Coding/Union/./libQt5Core.so.5: ld-linux-x86-64.so.2 (GLIBC_2.3) => /lib64/ld-linux-x86-64.so.2
which means, you'll need to have
libQt5Core.so
to run your application. Howeverlibstdc++.so
is a system library and you shouldn't copy it along your application. Additionally, each of the*.so
's you copy have dependencies of its own that should be met (meaning you have to copy them if needed as well).When you start your application the loader (called also the dynamic linker on Linux) will read up the dependencies and start mapping the libraries to memory. Each of the loaded libraries' dependencies will be loaded as well. For this to happen the loader must know where to find the libraries. The singular path, provided a special
rpath
variable in the ELF header is not present, is a set of system directories (most commonly/lib
,/usr/lib
). There's a way to tell the loader where your libraries are located when starting your application with theLD_LIBRARY_PATH
system variable, although for most cases this is discouraged. This somewhat lengthily describes what is done by the OS, and in fact is Qt-independent, it's just how Linux works.Now, back to your original problem. After you copy all the Qt libraries you're using, and their dependencies (the link @mrjj provided is an excellent staring point), and after you make sure all the system libraries are installed on the sytem (like stdc++, libGL and so on) you can start your application. You do that like this:
>$ LD_LIBRARY_PATH=/path/to/libraries:$LD_LIBRARY_PATH ./executablename
/path/to/libraries
is where the loader should search for the libraries you've copied, andexecutablename
is the name of your program. If all the prerequisites are met (as described above) you should be able to see that your application runs.Kind regards.
-
if you have all your so files in same directory as your executable, it will find those libraries. Only things you want to copy is Qt related libaries. Other than files starting with libQt5 you will need
libicudata
libicui18n
libicuuc.soAlso platforms directory from qt plugings directory. For example
/opt/Qt/5.5.1/5.5/gcc_64/plugins. -
if you have all your so files in same directory as your executable, it will find those libraries. Only things you want to copy is Qt related libaries. Other than files starting with libQt5 you will need
libicudata
libicui18n
libicuuc.soAlso platforms directory from qt plugings directory. For example
/opt/Qt/5.5.1/5.5/gcc_64/plugins.if you have all your so files in same directory as your executable, it will find those libraries.
On Windows, yes, but not on Linux. You have to explicitly point the loader to the current working directory.
-
if you have all your so files in same directory as your executable, it will find those libraries.
On Windows, yes, but not on Linux. You have to explicitly point the loader to the current working directory.
@kshegunov I thought . is default added into rpath. Yes that is build chain specific thing and should not consider as a global thing.
-
@kshegunov Thanks for taking the time to break it down for me, I appreciate it. So I'll try to sort the .so file list I made earlier:
These files should be in my project directory:
platforms/libqxcb.so libsfml-system.so.2.3 libsfml-network.so.2.3 libQt5Widgets.so.5 libQt5Gui.so.5 libQt5Core.so.5
As well as these files (because of the SFML libraries)
libfreetype.so.6 libX11.so.6 libxcb.so.1 libX11-xcb.so.1 libxcb-glx.so.0 libxcb-dri2.so.0 libxcb-dri3.so.0 libxcb-present.so.0 libxcb-sync.so.1 libGL.so.1 libpthread.so.0
As well as these files (because of the Qt libraries)
libicudata.so.55 libicui18n.so.55 libicuuc.so.55
And these files should not be included in my project directory:
libstdc++.so.6 libm.so.6 libgcc_s.so.1 libc.so.6 librt.so.1 libgobject-2.0.so.0 libglib-2.0.so.0 libgobject-2.0.so.0 libpng12.so.0 libharfbuzz.so.0 libz.so.1 libpcre16.so.3 libdl.so.2 libffi.so.6 libpcre.so.3 libgraphite2.so.3 libexpat.so.1 libglapi.so.0 libXext.so.6 libXdamage.so.1 libXfixes.so.3 libxshmfence.so.1 libXxf86vm.so.1 libdrm.so.2 libXau.so.6 libXdmcp.so.6
Did I get something wrong in any list? Anyway, I tried that and compiled my project successfully. When I run it however, I still get the old openGL message:
./my_app: symbol lookup error: /home/lol/Documents/Coding/Union/libQt5Gui.so.5: undefined symbol: glGetString
which I never had before I started to mess with .so files. I'm not sure how to determine which .so file is needed for
glGetString
. -
@kshegunov I thought . is default added into rpath. Yes that is build chain specific thing and should not consider as a global thing.
is default added into rpath. Yes that is build chain specific thing and should not consider as a global thing.
Nope, by default
rpath
is not set.Leave those to the system (don't copy them with your executable):
libfreetype
- a fonts librarylibX11*
- X11 librarieslibxcb*
- more X11 librarieslibGL
- OpenGL librarylibpthread
- thread support
Copy
libQt*
(those that you need, and you seem to have done that) andlibic*
+ the platform plugin (I also see it in your project folder).I'm not sure how to determine which .so file is needed for glGetString.
This would be
libGL.so
, however if it's installed on your system it should be known to the loader. One thing that might be interfering with that would be some binary incompatibility - either a different compiler was used (unlikely to cause a problem) or a very different version of the library. Did you make sure you have libGL installed on your system?Kind regards.