const global variable outside of constructors
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Hi
You can init const members via the constructor
http://stackoverflow.com/questions/14495536/how-to-initialize-const-member-variable-in-a-class-cBut after reading your post again, Im not sure what the real issue is?
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Hi
You can init const members via the constructor
http://stackoverflow.com/questions/14495536/how-to-initialize-const-member-variable-in-a-class-cBut after reading your post again, Im not sure what the real issue is?
@mrjj I have several constructors and instead of initializing those variables in every constructor, I would like to find a way to initialize them so that they can all use them.
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@mrjj I have several constructors and instead of initializing those variables in every constructor, I would like to find a way to initialize them so that they can all use them.
@marlenet15
if you have c++11 you can have one constructor call another
https://en.wikipedia.org/wiki/C%2B%2B11#Object_construction_improvementWhat is wrong with the out of class init of them ?
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I have three constructors and each time it needs to initialize the same variables with the same values (they are constant). These variables are also used throughout the class. My problem is that I can't seem to make them global by being outside of the constructors since I am trying to work with QFiles. I have tried many different ways but nothing seems to work. Here is what I have now:
test.h
class Test { . . private: QDir _userDir; const static QString path; const static QFile _activeFile; const static QFile _deletedFile; }; const QString Test::path = QDir::homePath() + "/files/"; const QFile Test::_activeFile = Test::_activeFile.setFileName(Test::path + "active"); const QFile Test::_deletedFile = QFile(Test::path + "deleted");
Is it possible to make this work?
@marlenet15 said:
I have three constructors and each time it needs to initialize the same variables with the same values (they are constant). These variables are also used throughout the class. My problem is that I can't seem to make them global by being outside of the constructors since I am trying to work with QFiles. I have tried many different ways but nothing seems to work. Here is what I have now:
test.h
class Test { . . private: QDir _userDir; static const QString path; // <<< static and const exchanged static const QFile _activeFile; // <<< static and const exchanged static const QFile _deletedFile; // <<< static and const exchanged }; const QString Test::path = QDir::homePath() + "/files/"; const QFile Test::_activeFile = Test::_activeFile.setFileName(Test::path + "active"); // <<< this will not work. This is somehow recursive const QFile Test::_deletedFile = QFile(Test::path + "deleted");
Is it possible to make this work?
I have added some remarks to your source
In addition to @mrjj what already wrote, you can use the same init routine in every version of your contructors. -
My 0.02$:
There are simple syntactic problems in your declararion (e.g. self reference in _activeFile initialization), but I think you focused on the wrong thing altogether. All this is a needless micro-optimization.
We're talking about files here. A single tiny I/O in any file will take waaaaay more time than a simple call like this:QFile activeFile(QDir::homePath() + "/files/active");
so just make it a local variable where you need it.
Besides, you said these would be used throughout your class. You're unlikely going to be accessing the same file from many instances of your class, so this sounds a lot like this classes state. As such it should either be a local variable in the methods or, at most, a non-static member initialized at first use, not up front. -
Hello,
I have few objections as well:- One static variable depends on another for being initialized.
- You're copying
QFile
objects, which is not allowed - (Possibly) You've put the definitions in the header file
There are more, but I guess I should stop at some point with my crusade against static variables ...
Kind regards.
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@kshegunov said:
but I guess I should stop at some point with my crusade against static variables ...
Preach it brother! ;)
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@kshegunov said:
but I guess I should stop at some point with my crusade against static variables ...
Preach it brother! ;)
@Chris-Kawa
Wow, I'm glad I'm not the only one! :) -
@Chris-Kawa
Wow, I'm glad I'm not the only one! :)@kshegunov I have been bit so many times by global/static variables lately that I'm done using them entirely. Along with singleton classes. So consider me converted to your cause. :)
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I am another one seeing the use of static instances with shudder.
For sure some preaching in this forum does in my opinion a lot good. For many is the static declaration the first and best of alternatives, but as indicated by others this may haunt them forever or until they decide to rewrite the whole stuff.
Banning entirely is not necessarily the best of choices either. However, thinking more than twice is a good advice.
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@kshegunov I have been bit so many times by global/static variables lately that I'm done using them entirely. Along with singleton classes. So consider me converted to your cause. :)
Sounds like a religion brewing up ;)
I have been bit so many times by global/static variables lately that I'm done using them entirely. Along with singleton classes. So consider me converted to your cause. :)
As to global/static variables, I relate to @koahnig's sentiment - sometimes they're necessary, but not in most cases. The singleton is another kettle of fish entirely ... one of the most useless things one could come up with. Basically you get your static functions and artificially make them nonstatic, but by using a global object you gain nothing really ... strange stuff that singleton pattern ...
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Sounds like a religion brewing up ;)
I have been bit so many times by global/static variables lately that I'm done using them entirely. Along with singleton classes. So consider me converted to your cause. :)
As to global/static variables, I relate to @koahnig's sentiment - sometimes they're necessary, but not in most cases. The singleton is another kettle of fish entirely ... one of the most useless things one could come up with. Basically you get your static functions and artificially make them nonstatic, but by using a global object you gain nothing really ... strange stuff that singleton pattern ...
@kshegunov The one thing I always end up making a singleton is a logger. I just can't think of a good way to make a logger component that can be used by any part of your application and it's libraries to be easy to use without a singleton type interface. It just makes it so easy to
auto logger = Logger::instance()
and have it created and logfiles open, levels set, etc.I don't use a lot of singletons but there are certain things like the logger that I just don't see better ways to handle. Although I'm sure that is me just not putting enough effort into finding a better way. We tend to go with what we've done in the past as the path of least resistance on a new project. And I admit I haven't put much thought into a logger since I used a singleton one many years back. :)
And I'm not completely against statics, just sick of dealing with initialization of them. Especially on OSX where things get really weird when you use something in a dylib and an exe. I find there are good places for them..
Recently I had a base class that had a bunch of TLV data that would be put into a map. There were then about 80 derived classes from this base. So that data would be allocated in memory 80 times. Seemed like a waste. Static was a good route there since that data was pretty much just const data anyway.
Usually when statics/globals bite me it's cause of a singleton thing (usually a Logger), but sometimes things like a state machine or something else that lends itself easily to a singleton.
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Sounds like a religion brewing up ;)
I have been bit so many times by global/static variables lately that I'm done using them entirely. Along with singleton classes. So consider me converted to your cause. :)
As to global/static variables, I relate to @koahnig's sentiment - sometimes they're necessary, but not in most cases. The singleton is another kettle of fish entirely ... one of the most useless things one could come up with. Basically you get your static functions and artificially make them nonstatic, but by using a global object you gain nothing really ... strange stuff that singleton pattern ...
In this case, it's not just a question of "are static variables OK?"
It is safe to have static QStrings. However, it is NOT safe to have static QFiles. This is because QFiles are QObjects; all QObjects should be created after QCoreApplication and destroyed before QCoreApplication. If you violate this rule, you might experience strange issues.