Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. crash desallocating local string when closing socket
Forum Updated to NodeBB v4.3 + New Features

crash desallocating local string when closing socket

Scheduled Pinned Locked Moved Solved General and Desktop
17 Posts 2 Posters 4.4k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #7

    You could make this connection
    connect(iSocket, &QTcpSocket::disconnected, this, &MonitorHandler::disconnected);
    to be queued. Or instead of deleting your socket with delete you could use QObject::deleteLater().

    Kind regards.

    Read and abide by the Qt Code of Conduct

    1 Reply Last reply
    0
    • mbruelM Offline
      mbruelM Offline
      mbruel
      wrote on last edited by
      #8

      Thanks, I thought I tried and it didn't work but probably I queued the wrong connection.
      I'll take this option to queue the disconnect call of the socket. I'll keep the delete of the socket as I want to make sure the pointer is then set to NULL.

      kshegunovK 1 Reply Last reply
      0
      • mbruelM mbruel

        Thanks, I thought I tried and it didn't work but probably I queued the wrong connection.
        I'll take this option to queue the disconnect call of the socket. I'll keep the delete of the socket as I want to make sure the pointer is then set to NULL.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #9

        @mbruel
        If you want to be notified of the socket deletion and still wish to use deleteLater you could hold the pointer not as QTcpSocket *, but as a QPointer<QTcpSocket> instead. In that case when the socket is deleted by Qt (through processing of the events) the QPointer instance will be set to point to NULL automatically.

        Kind regards.

        Read and abide by the Qt Code of Conduct

        mbruelM 1 Reply Last reply
        0
        • kshegunovK kshegunov

          @mbruel
          If you want to be notified of the socket deletion and still wish to use deleteLater you could hold the pointer not as QTcpSocket *, but as a QPointer<QTcpSocket> instead. In that case when the socket is deleted by Qt (through processing of the events) the QPointer instance will be set to point to NULL automatically.

          Kind regards.

          mbruelM Offline
          mbruelM Offline
          mbruel
          wrote on last edited by
          #10

          @kshegunov
          I'm trying QPointers and I'm having a compilation issue with the one of my QTextStream. I don't understand what is the problem.
          Here is what I did:

          definition:
              QPointer<QTcpSocket>   iSocket;
              QPointer<QTextStream>  iStream;
          
          void MonitorServer::newConnection(){
              QTcpSocket *sock = iServer->nextPendingConnection();
              if (iSocket.isNull()){
                  _log("Ignore Connection: Monitor Server has already a local connection...");
                  sock->write("Already a connection in use...\n");
                  sock->flush();
                  delete sock;
              } else {
                  iSocket = sock;
                  iStream = new QTextStream(sock);
          
                  connect(this, &MonitorServer::destroyMonitorConnection, iSocket.data(), &QObject::deleteLater);
                  connect(this, &MonitorServer::destroyMonitorConnection, iStream.data(), &QObject::deleteLater);
          
          }
          

          I'm getting this issue:

          monitorserver.cpp:62: error: no matching function for call to 'MonitorServer::connect(MonitorServer*, void (MonitorServer::*)(), QTextStream*, void (QObject::*)())'
                   connect(this, &MonitorServer::destroyMonitorConnection, iStream.data(), &QObject::deleteLater);
                                                                                                                ^
          

          It must be silly but I don't see why I'm getting this issue with the QTextStream and not with the QTcpSocket...

          PS: Here is my code now for the deletion:

          void MonitorServer::disconnected(){
              _log("disconnected...");
              emit destroyMonitorConnection();
          }
          
          1 Reply Last reply
          0
          • kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by kshegunov
            #11

            Hello,

            It must be silly but I don't see why I'm getting this issue with the QTextStream and not with the QTcpSocket...

            You're getting an error simply because QTextStream is not a QObject subclass, so it doesn't have signals, nor slots and you can't use it with QPointer. QPointer is specifically tailored to be used with QObject pointers, and not with any class. If you wish you could use QScopedPointer for the text stream or just create an instance on the stack when you're reading the socket (which would be my preference). For example:

            void MonitorHandler::readyRead()
            {
                // ... Some code
                QTextStream inputStream(iSocket);
                // ... Read from the stream while there's data pending:
                while (!inputStream.atEnd())  {
                    QString line = inputStream.readLine();
                    // ... Do something with line you've read
                }
            }
            

            Kind regards.

            Read and abide by the Qt Code of Conduct

            mbruelM 1 Reply Last reply
            0
            • kshegunovK kshegunov

              Hello,

              It must be silly but I don't see why I'm getting this issue with the QTextStream and not with the QTcpSocket...

              You're getting an error simply because QTextStream is not a QObject subclass, so it doesn't have signals, nor slots and you can't use it with QPointer. QPointer is specifically tailored to be used with QObject pointers, and not with any class. If you wish you could use QScopedPointer for the text stream or just create an instance on the stack when you're reading the socket (which would be my preference). For example:

              void MonitorHandler::readyRead()
              {
                  // ... Some code
                  QTextStream inputStream(iSocket);
                  // ... Read from the stream while there's data pending:
                  while (!inputStream.atEnd())  {
                      QString line = inputStream.readLine();
                      // ... Do something with line you've read
                  }
              }
              

              Kind regards.

              mbruelM Offline
              mbruelM Offline
              mbruel
              wrote on last edited by
              #12

              @kshegunov
              ok I see, I thought all QT objects where inherited from QObject which in fact doesn't make sense as we can only inherit once from QObject...
              For the QTextStream, using a local object on the stack means it will be initialised every time the socket receive information... I find it a not efficient so I'll keep a normal pointer.
              Thanks for all your advices.
              I start to really love QT :)

              kshegunovK 1 Reply Last reply
              0
              • mbruelM mbruel

                @kshegunov
                ok I see, I thought all QT objects where inherited from QObject which in fact doesn't make sense as we can only inherit once from QObject...
                For the QTextStream, using a local object on the stack means it will be initialised every time the socket receive information... I find it a not efficient so I'll keep a normal pointer.
                Thanks for all your advices.
                I start to really love QT :)

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #13

                @mbruel said:

                as we can only inherit once from QObject...

                This is news to me, how come you can only inherit once? You can subclass QObject as many times as you wish.

                For the QTextStream, using a local object on the stack means it will be initialised every time the socket receive information... I find it a not efficient so I'll keep a normal pointer.

                This point is moot in your case. If you've profiled your code and indeed you're certain that creating a QTextStream on each read is in fact a bottleneck, then and only then you can think about optimization. If you don't wish to create the object everytime just put it globally in your class and on each connect set the QIODevice for the text stream. What's the point in creating the object in the heap really? You gain nothing but an obligation to clean the memory up at some point. Instead you could put a simple QTextStream stream; declaration in your class and call stream.setDevice(socket) when your socket is initialized, like this:

                class MonitorServer : public QObject
                {
                    // ... Put your code 
                private:
                    QTextStream stream;
                };
                
                void MonitorServer::newConnection()
                {
                    QTcpSocket * sock = iServer->nextPendingConnection();
                    if (!sock)  {  // No pending connection (handle error accordingly)
                    }
                
                    // Ready to accept the connection ... set the stream's IO device
                    stream.setDevice(sock);
                }
                
                void MonitorHandler::readyRead()
                {
                    // ... Read ... read ... read
                    if (line->startsWith(sCmds.QUIT, Qt::CaseInsensitive) || line->startsWith(sCmds.EXIT, Qt::CaseInsensitive))  {
                        stream.setDevice(NULL);    //< This will flush the buffer to the device if any data is pending
                        iSocket->disconnectFromHost();
                    }
                    // ... More code
                }
                

                The same goes for the QStrings you're using. QString is implicitly shared so instead of making your code more optimized by creating the QString in the heap, you're gaining absolutely nothing, only potential memory leaks!

                Read and abide by the Qt Code of Conduct

                mbruelM 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @mbruel said:

                  as we can only inherit once from QObject...

                  This is news to me, how come you can only inherit once? You can subclass QObject as many times as you wish.

                  For the QTextStream, using a local object on the stack means it will be initialised every time the socket receive information... I find it a not efficient so I'll keep a normal pointer.

                  This point is moot in your case. If you've profiled your code and indeed you're certain that creating a QTextStream on each read is in fact a bottleneck, then and only then you can think about optimization. If you don't wish to create the object everytime just put it globally in your class and on each connect set the QIODevice for the text stream. What's the point in creating the object in the heap really? You gain nothing but an obligation to clean the memory up at some point. Instead you could put a simple QTextStream stream; declaration in your class and call stream.setDevice(socket) when your socket is initialized, like this:

                  class MonitorServer : public QObject
                  {
                      // ... Put your code 
                  private:
                      QTextStream stream;
                  };
                  
                  void MonitorServer::newConnection()
                  {
                      QTcpSocket * sock = iServer->nextPendingConnection();
                      if (!sock)  {  // No pending connection (handle error accordingly)
                      }
                  
                      // Ready to accept the connection ... set the stream's IO device
                      stream.setDevice(sock);
                  }
                  
                  void MonitorHandler::readyRead()
                  {
                      // ... Read ... read ... read
                      if (line->startsWith(sCmds.QUIT, Qt::CaseInsensitive) || line->startsWith(sCmds.EXIT, Qt::CaseInsensitive))  {
                          stream.setDevice(NULL);    //< This will flush the buffer to the device if any data is pending
                          iSocket->disconnectFromHost();
                      }
                      // ... More code
                  }
                  

                  The same goes for the QStrings you're using. QString is implicitly shared so instead of making your code more optimized by creating the QString in the heap, you're gaining absolutely nothing, only potential memory leaks!

                  mbruelM Offline
                  mbruelM Offline
                  mbruel
                  wrote on last edited by
                  #14

                  @kshegunov said:

                  You can subclass QObject as many times as you wish.

                  Well that was my impression. For what I remember when I started my project I couldn't inherit from both QTcpSocket and QThread... I don't remember the reason, I thought it had to do with the fact I was inheriting twice from QObject... Maybe it was not that...

                  @kshegunov said:

                  What's the point in creating the object in the heap really? You gain nothing but an obligation to clean the memory up at some point. Instead you could put a simple QTextStream stream; declaration in your class and call stream.setDevice(socket) when your socket is initialized, like this:

                  Well that was my first intention but I looked at the doc of setDevice which states that when the QTextStream is reassigned there is a flush on the old device. I guess there is a test to check if the device exists and is opened but I was lazy to check so I went for a new one in the heap for each connection as the old socket would have been destroyed.
                  Now that my project is nearly finished and quite tested, I may go back to this as indeed it is more clean.

                  @kshegunov said:

                  so instead of making your code more optimized by creating the QString in the heap, you're gaining absolutely nothing, only potential memory leaks!

                  I'm not using any QString on the heap.... The example I've put in my 3rd of 4th was just to attempts to identify the cause of the crash when my socket was closing... It was just some debug tests. By using your solution to queue the disconnect call, I went back to a normal local string on the stack.

                  I'll have a read of your links.
                  Cheers

                  kshegunovK 1 Reply Last reply
                  0
                  • mbruelM mbruel

                    @kshegunov said:

                    You can subclass QObject as many times as you wish.

                    Well that was my impression. For what I remember when I started my project I couldn't inherit from both QTcpSocket and QThread... I don't remember the reason, I thought it had to do with the fact I was inheriting twice from QObject... Maybe it was not that...

                    @kshegunov said:

                    What's the point in creating the object in the heap really? You gain nothing but an obligation to clean the memory up at some point. Instead you could put a simple QTextStream stream; declaration in your class and call stream.setDevice(socket) when your socket is initialized, like this:

                    Well that was my first intention but I looked at the doc of setDevice which states that when the QTextStream is reassigned there is a flush on the old device. I guess there is a test to check if the device exists and is opened but I was lazy to check so I went for a new one in the heap for each connection as the old socket would have been destroyed.
                    Now that my project is nearly finished and quite tested, I may go back to this as indeed it is more clean.

                    @kshegunov said:

                    so instead of making your code more optimized by creating the QString in the heap, you're gaining absolutely nothing, only potential memory leaks!

                    I'm not using any QString on the heap.... The example I've put in my 3rd of 4th was just to attempts to identify the cause of the crash when my socket was closing... It was just some debug tests. By using your solution to queue the disconnect call, I went back to a normal local string on the stack.

                    I'll have a read of your links.
                    Cheers

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #15

                    @mbruel
                    Hello,

                    Well that was my impression. For what I remember when I started my project I couldn't inherit from both QTcpSocket and QThread... I don't remember the reason, I thought it had to do with the fact I was inheriting twice from QObject... Maybe it was not that...

                    I guess there was a bit of misunderstanding here. I meant that you can construct a hierarchy based on QObject without any restriction on the depth. You were talking of multiple inheritance. With multiple inheritance you should not extend two classes that are from the same hierarchy (with some very fine exceptions to that rule) and if in the end you do that should be a virtual inheritance like this:

                    class BadClass : public virtual BaseClass1, public virtual BaseClass2  {};
                    

                    In any case you shouldn't be subclassing QThread not to mention both QThread and QTcpSocket. Your new class is not a thread and a socket at the same time, is it?

                    I'm not using any QString on the heap.... The example I've put in my 3rd of 4th was just to attempts to identify the cause of the crash when my socket was closing... It was just some debug tests.

                    Okay, in that case you can disregard the comment. Still, in my opinion, one should be striving to use as little heap allocations as possible. In the end each QObject is dragging a private object that is allocated in the heap, and each implicitly shared class is doing the same but with a shared data object. So if you have a class that inherits from QObject there is nothing wrong in declaring your variables directly, instead of creating them in the heap and using the returned pointers.

                    Kind regards.

                    Read and abide by the Qt Code of Conduct

                    mbruelM 1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      @mbruel
                      Hello,

                      Well that was my impression. For what I remember when I started my project I couldn't inherit from both QTcpSocket and QThread... I don't remember the reason, I thought it had to do with the fact I was inheriting twice from QObject... Maybe it was not that...

                      I guess there was a bit of misunderstanding here. I meant that you can construct a hierarchy based on QObject without any restriction on the depth. You were talking of multiple inheritance. With multiple inheritance you should not extend two classes that are from the same hierarchy (with some very fine exceptions to that rule) and if in the end you do that should be a virtual inheritance like this:

                      class BadClass : public virtual BaseClass1, public virtual BaseClass2  {};
                      

                      In any case you shouldn't be subclassing QThread not to mention both QThread and QTcpSocket. Your new class is not a thread and a socket at the same time, is it?

                      I'm not using any QString on the heap.... The example I've put in my 3rd of 4th was just to attempts to identify the cause of the crash when my socket was closing... It was just some debug tests.

                      Okay, in that case you can disregard the comment. Still, in my opinion, one should be striving to use as little heap allocations as possible. In the end each QObject is dragging a private object that is allocated in the heap, and each implicitly shared class is doing the same but with a shared data object. So if you have a class that inherits from QObject there is nothing wrong in declaring your variables directly, instead of creating them in the heap and using the returned pointers.

                      Kind regards.

                      mbruelM Offline
                      mbruelM Offline
                      mbruel
                      wrote on last edited by mbruel
                      #16

                      @kshegunov

                      In any case you shouldn't be subclassing QThread not to mention both QThread and QTcpSocket. Your new class is not a thread and a socket at the same time, is it?

                      Well it was before knowing how QThread works, I thought the whole object, including its slots would be in the thread. That's why I wanted to have my Connection class to be a threaded socket. After a bit of reading I realised it doesn't work like this but that we should moveToThread instead.

                      @kshegunov

                      So if you have a class that inherits from QObject there is nothing wrong in declaring your variables directly, instead of creating them in the heap and using the returned pointers.

                      Yeah that's true. But pointers are still needed when you want to extend the scope of the objects and share them between different objects or also just have an handle independently of the instance (QTcpSocket handle pointing on a QTcpSocket or a QSslSocket)

                      I've just read your link about Implicit sharing, that's interesting to know. There are not so many classes but yeah QByteArray and QString are quite common. I suppose my crash was due to this sharing even between a QString built on a implicit shared QByteArray. I would have expect thus that there would be a copy done at detach time when the source QByteArray is destroyed but still have a local QString using the data...

                      kshegunovK 1 Reply Last reply
                      0
                      • mbruelM mbruel

                        @kshegunov

                        In any case you shouldn't be subclassing QThread not to mention both QThread and QTcpSocket. Your new class is not a thread and a socket at the same time, is it?

                        Well it was before knowing how QThread works, I thought the whole object, including its slots would be in the thread. That's why I wanted to have my Connection class to be a threaded socket. After a bit of reading I realised it doesn't work like this but that we should moveToThread instead.

                        @kshegunov

                        So if you have a class that inherits from QObject there is nothing wrong in declaring your variables directly, instead of creating them in the heap and using the returned pointers.

                        Yeah that's true. But pointers are still needed when you want to extend the scope of the objects and share them between different objects or also just have an handle independently of the instance (QTcpSocket handle pointing on a QTcpSocket or a QSslSocket)

                        I've just read your link about Implicit sharing, that's interesting to know. There are not so many classes but yeah QByteArray and QString are quite common. I suppose my crash was due to this sharing even between a QString built on a implicit shared QByteArray. I would have expect thus that there would be a copy done at detach time when the source QByteArray is destroyed but still have a local QString using the data...

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #17

                        @mbruel

                        Yeah that's true. But pointers are still needed when you want to extend the scope of the objects and share them between different objects or also just have an handle independently of the instance (QTcpSocket handle pointing on a QTcpSocket or a QSslSocket)

                        I don't argue that. But in your case the QTextStream is locally used, so to allocate in the heap is not as beneficial. In any case this is mostly depending on your preference (i.e. moc generates everything in the heap), I was just giving my opinion.

                        There are not so many classes but yeah QByteArray and QString are quite common.

                        In fact many classes in Qt are implicitly shared, including all the container (QList, QVector and the like) the images/pixmaps (QImage, QPixmap), strings and byte arrays, if memory serves me QVariant and more.

                        I suppose my crash was due to this sharing even between a QString built on a implicit shared QByteArray.

                        I doubt it. Probably your stack got corrupted and that's why you got the crash. Implicitly shared classes (as to my knowledge) are detaching-thread-safe - meaning that the data copying (which is occurring internally in the background) is thread safe.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0

                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Search
                        • Get Qt Extensions
                        • Unsolved