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QObject , more specifically is possible to get copy of a QObject-> and how?

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  • mrjjM mrjj

    @ddze
    Ok but why do you need to clone/copy it?

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    ddze
    wrote on last edited by
    #5

    @mrjj

    because I can't initialize the object of the class as it is in a dll. I would have to use again QPluginLoader to load the QObject , which downgrades the performance in my opinion.

    mrjjM 1 Reply Last reply
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    • D ddze

      @mrjj

      because I can't initialize the object of the class as it is in a dll. I would have to use again QPluginLoader to load the QObject , which downgrades the performance in my opinion.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @ddze
      Ok. but once the DLL is loaded. it normally stays loaded and you could just call the
      function to / how you got the Qobject in first place?
      Is it a Qt DLL, aka a plugin ? with interface?

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      • mrjjM mrjj

        @ddze
        Ok. but once the DLL is loaded. it normally stays loaded and you could just call the
        function to / how you got the Qobject in first place?
        Is it a Qt DLL, aka a plugin ? with interface?

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        ddze
        wrote on last edited by ddze
        #7

        @mrjj

        Yes it is dll and remains in the memory in a form of the QObject from which I QObject_cast to extract the class object. There is the problem ... because one instance of the QLoader is one instance of the QObject. Yes it is a class with an Interface.

        kshegunovK 1 Reply Last reply
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        • D ddze

          @mrjj

          Yes it is dll and remains in the memory in a form of the QObject from which I QObject_cast to extract the class object. There is the problem ... because one instance of the QLoader is one instance of the QObject. Yes it is a class with an Interface.

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #8

          @ddze
          As it should be. The QObject you get is an entry point for the plugin and there is only one such thing. Define your interfaces, implement them in your plugin object, and use them to create whatever other objects you need. In principle it is possible to copy a QObject, but it's not simple and is troublesome. You should not want to do it in the first place.

          Kind regards.

          Read and abide by the Qt Code of Conduct

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @kshegunov Copying QObject is disabled for good reasons. See Identity vs Value

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            kshegunovK 1 Reply Last reply
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            • SGaistS SGaist

              @kshegunov Copying QObject is disabled for good reasons. See Identity vs Value

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #10

              @SGaist
              I know it is, I also understand the reasons very well. Note the bold-faced comment.

              Read and abide by the Qt Code of Conduct

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              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Hi
                I assume you have something like
                QString myplug = qApp->applicationDirPath() + "/plugins/myplugin.dll";
                QPluginLoader loader (myplug);
                QObject* plugin = loader.instance();
                MyPluginInterface* myplugin_interface = qobject_cast<MyPluginInterface*>(plugin);
                // call function
                myplugin_interface->SomethingXXX();

                If u need more object from inside DLL, make a interface function that gives you what you need.

                If we still completely miss the point ;), could you please provide some code and more info about this plugin ?

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                • mrjjM mrjj

                  Hi
                  I assume you have something like
                  QString myplug = qApp->applicationDirPath() + "/plugins/myplugin.dll";
                  QPluginLoader loader (myplug);
                  QObject* plugin = loader.instance();
                  MyPluginInterface* myplugin_interface = qobject_cast<MyPluginInterface*>(plugin);
                  // call function
                  myplugin_interface->SomethingXXX();

                  If u need more object from inside DLL, make a interface function that gives you what you need.

                  If we still completely miss the point ;), could you please provide some code and more info about this plugin ?

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                  ddze
                  wrote on last edited by ddze
                  #12

                  @mrjj

                  I know that part as you showed I have already one instance of the plugin. The problem is that instance is sort of a template to drag and drop on a QGraphicsScene surface. The QMimeData has its own limits and I could not convert with best of my effort (including implementing<< >> operators to extract features on the scene , did not work.

                  So the idea was to use the ordinary QMimeData as the media info about the data type in the QDropEvent than select an already initiataed MyInterface object as a template to copy it to different part of the free space. Since the copy of the QObject does not work ... very few options are left. I have already done << >> operators overloading but even that not completely since I can't use the << operator to stream a QGraphicsItem member.

                  Perhaps to give up on QPluginLoader and load dll's differently, and into different containers not to QObject ...

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Why not stream the data you need to create a new QGraphicsItem based on the "old one" ?

                    By the way, QGraphicsItem is not a QObject.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • SGaistS SGaist

                      Why not stream the data you need to create a new QGraphicsItem based on the "old one" ?

                      By the way, QGraphicsItem is not a QObject.

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                      ddze
                      wrote on last edited by
                      #14

                      @SGaist

                      I could do that , but the QGraphicsItem part has no any info about the internals of MyInterfaceClass , for example , I would not be able to call a particle function from my class ... only the parts inherited from QGraphicsItem. So basically I need the access to the interface

                      kshegunovK 1 Reply Last reply
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                      • D ddze

                        @SGaist

                        I could do that , but the QGraphicsItem part has no any info about the internals of MyInterfaceClass , for example , I would not be able to call a particle function from my class ... only the parts inherited from QGraphicsItem. So basically I need the access to the interface

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by kshegunov
                        #15

                        @ddze
                        I'm not quite sure I understand what exactly you're trying to achieve, but you could create your graphics items in the plugin (on demand from the main application) and then pass them to the scene, or even return them as objects. Then your factory (incidentally being the plugin) has access to whatever internal data it needs to populate the graphics items.

                        Read and abide by the Qt Code of Conduct

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                        • SGaistS SGaist

                          Why not stream the data you need to create a new QGraphicsItem based on the "old one" ?

                          By the way, QGraphicsItem is not a QObject.

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                          ddze
                          wrote on last edited by
                          #16

                          @SGaist ,

                          the article about why the copy of the QObject is disabled has mentioned the cloning. But there is no any clone functionality available either. Is it possible to do the cloning of the QObject somehow?

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                          • kshegunovK kshegunov

                            @ddze
                            I'm not quite sure I understand what exactly you're trying to achieve, but you could create your graphics items in the plugin (on demand from the main application) and then pass them to the scene, or even return them as objects. Then your factory (incidentally being the plugin) has access to whatever internal data it needs to populate the graphics items.

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                            ddze
                            wrote on last edited by ddze
                            #17

                            @kshegunov

                            yes but you are talking only on one instance, I would ....but I need either to copy and later modify its content (which is near impossible as i see) or a cloning of MyClassInterface object to multiple ones 1 ...* from single plugin dll QObject. The graphical part is just graphical ....(by the way the class inherits the QGraphicsItem object and implements the Paint ... so it draws itself no problem.

                            kshegunovK 1 Reply Last reply
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                            • D ddze

                              @kshegunov

                              yes but you are talking only on one instance, I would ....but I need either to copy and later modify its content (which is near impossible as i see) or a cloning of MyClassInterface object to multiple ones 1 ...* from single plugin dll QObject. The graphical part is just graphical ....(by the way the class inherits the QGraphicsItem object and implements the Paint ... so it draws itself no problem.

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #18

                              @ddze
                              If you need many instances of your MyClassInterface then you shouldn't implement that interface in the plugin class. Instead add another interface to the plugin class that allows for you to create as many MyClassInterface instances as you wish.

                              Read and abide by the Qt Code of Conduct

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                              • kshegunovK kshegunov

                                @ddze
                                If you need many instances of your MyClassInterface then you shouldn't implement that interface in the plugin class. Instead add another interface to the plugin class that allows for you to create as many MyClassInterface instances as you wish.

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                                ddze
                                wrote on last edited by
                                #19

                                @kshegunov

                                reasonable suggestion, most likely the way to do this.

                                Thanks @kshegunov

                                kshegunovK 1 Reply Last reply
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                                • D ddze

                                  @kshegunov

                                  reasonable suggestion, most likely the way to do this.

                                  Thanks @kshegunov

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by kshegunov
                                  #20

                                  @ddze
                                  No problem. As I mentioned the plugin acts (mostly) as a factory for objects, not as a data class, or GUI element. You simply request some feature (some object representing the feature) from the plugin, it creates it and returns an instance. Usually you don't expect the plugin object itself to provide the actual implementation of the feature, but to provide you with the means to obtain it. I hope I'm making sense.

                                  Kind regards.

                                  Read and abide by the Qt Code of Conduct

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                                  • kshegunovK kshegunov

                                    @ddze
                                    No problem. As I mentioned the plugin acts (mostly) as a factory for objects, not as a data class, or GUI element. You simply request some feature (some object representing the feature) from the plugin, it creates it and returns an instance. Usually you don't expect the plugin object itself to provide the actual implementation of the feature, but to provide you with the means to obtain it. I hope I'm making sense.

                                    Kind regards.

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                                    ddze
                                    wrote on last edited by
                                    #21

                                    @kshegunov

                                    I see, acts as 1 ..1 association.

                                    1 Reply Last reply
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