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Need a little help with QPushButton & connect

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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 18 Nov 2015, 22:40 last edited by
    #4

    The shortest way to get started is to create a new widget project and you'll have everything you need.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • M Offline
      M Offline
      mrmorph
      wrote on 19 Nov 2015, 02:03 last edited by
      #5

      Does my code above look right ?

      In this code I am playing with there are already SIGNALS and SLOTS being used.

      I'm just wondering if my code above is okay.

      After spending a few hours trying to get one button to work I'm losing the will to live ;)

      J 1 Reply Last reply 19 Nov 2015, 02:33
      0
      • M mrmorph
        19 Nov 2015, 02:03

        Does my code above look right ?

        In this code I am playing with there are already SIGNALS and SLOTS being used.

        I'm just wondering if my code above is okay.

        After spending a few hours trying to get one button to work I'm losing the will to live ;)

        J Offline
        J Offline
        JKSH
        Moderators
        wrote on 19 Nov 2015, 02:33 last edited by
        #6

        @mrmorph said:

        Does my code above look right ?

        In this code I am playing with there are already SIGNALS and SLOTS being used.

        I'm just wondering if my code above is okay.

        Unfortunately, you haven't posted enough code for us to tell if your code is right or not.

        Without seeing your code, my advice is:

        • Make sure your DzSceneInfoPane header contains the Q_OBJECT macro. If you don't, you can't define your own signals or slots.
        • Always pay attention to error and warning messages that you get. They contain valuable information about what's wrong.

        After spending a few hours trying to get one button to work I'm losing the will to live ;)

        I suggest following these tutorials. They are extremely simple, and use QPushButton:

        • https://doc.qt.io/archives/4.3/tutorial-t1.html -- This just makes a QPushButton that does nothing
        • https://doc.qt.io/archives/4.3/tutorial-t2.html -- This shows you how to connect a QPushButton to another class's slot

        At the botton of Tutorial 1, it says "If you have typed in the source code manually, you will need to follow these instructions"... ignore that part.

        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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        • M Offline
          M Offline
          mrmorph
          wrote on 19 Nov 2015, 03:33 last edited by
          #7

          Yes thank you, I think you are both right. I will have to start from fresh and learn step by step.

          Thanks to you both for helping, I appreciate it :)

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          • J Offline
            J Offline
            jsulm
            Lifetime Qt Champion
            wrote on 19 Nov 2015, 05:27 last edited by
            #8

            You have a memory leak in:

            void DzSceneInfoPane::doSomething()
            {
                QMessageBox* box = new QMessageBox();
                box->setWindowTitle("Hello");
                box->setText("You clicked !");
                box->show();        
            }
            

            You never delete box.

            https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • M Offline
              M Offline
              mrmorph
              wrote on 22 Nov 2015, 19:41 last edited by SGaist
              #9

              I started fresh and am getting there in other areas, but this darned button is still a problem.

              In the examples you kindly posted there is this :

              #include <QApplication>
               #include <QPushButton>
              
               int main(int argc, char *argv[])
               {
                   QApplication app(argc, argv);
              
                   QPushButton hello("Hello world!");
                   hello.resize(100, 30);
              
                   hello.show();
                   return app.exec();
               }
              

              Which is fine, but the examples I am working from do not use main. Other wise I have set things up as suggested, but I get nada. Here's my code... edit the forum formatting does not seem to work today.

              CPP :

              #include "myfirstplugin.h"
              
              #include <QtCore/QObject>
              #include <QtGui/QPushButton>
              #include <QtGui/QVBoxLayout>
              
              #include "dzapp.h"
              #include "dzbone.h"
              #include "dzfacetmesh.h"
              #include "dzhelpmgr.h"
              #include "dzobject.h"
              #include "dzscene.h"
              #include "dzshape.h"
              #include "dzskeleton.h"
              #include "dzstyle.h"
              
              #include "dzplugin.h"
              
              
              
              myFirstPlugin::myFirstPlugin() : DzPane("Hello there") {
              
              	QGroupBox *groupBox = new QGroupBox(tr("Exclusive Radio Buttons"));
              
              	QRadioButton *radio1 = new QRadioButton(tr("&Radio button 1"));
              	QRadioButton *radio2 = new QRadioButton(tr("R&adio button 2"));
              	QRadioButton *radio3 = new QRadioButton(tr("Ra&dio button 3"));
              
              	radio1->setChecked(true);
              
              	QGridLayout *gLay = new QGridLayout(groupBox);
              
              	gLay->addWidget(radio1);
              	gLay->addWidget(radio2);
              	gLay->addWidget(radio3);
              
                  //Create QPushButton
              	QPushButton *button1 = new QPushButton(tr("Button 1"));
              	button1->setObjectName("button1");
              
                  QMetaObject::connectSlotsByName(this);
              
              	// Define the layout for the pane
              	QVBoxLayout *mainLyt = new QVBoxLayout();
              	mainLyt->addWidget(groupBox);
              	mainLyt->addWidget(button1);
              	mainLyt->addStretch(1);
              
              	// Set the layout for the pane
              	setLayout(mainLyt);
              
                  showPane();
              
              	connect(button1, SIGNAL(pressed()), this, SLOT(doThis()));
              }
              
              
              myFirstPlugin::~myFirstPlugin(){
              
              }
              
              
              void myFirstPlugin::doThis() {
              
              	QMessageBox* box = new QMessageBox();
              	box->setWindowTitle("Hello");
              	box->setText("You clicked !");
              	box->show();
              }
              

              And my header :

              #ifndef MYFIRSTPLUGIN_H
              #define MYFIRSTPLUGIN_H
              
              #include "dzpane.h"
              #include "dzaction.h"
              #include <QtGui/QPushButton>
              
              class myFirstPluginAction : public DzPaneAction {
                  Q_OBJECT
              public:
                  myFirstPluginAction() : DzPaneAction("myFirstPlugin") {
                  }
              };
              
              class myFirstPlugin : public DzPane {
                  Q_OBJECT
              public:
                  myFirstPlugin();
                  ~myFirstPlugin();
              
              public slots:
              	void			doThis();
              
              private:
              	QPushButton		*button1;
              
              };
              
              
              
              #endif // MYFIRSTPLUGIN_H
              

              [edit: fixed coding tags, three back-ticks SGaist]

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              • M Offline
                M Offline
                mrjj
                Lifetime Qt Champion
                wrote on 22 Nov 2015, 21:01 last edited by
                #10

                hi
                If you don't have a main then you most likely don't have

                int main(int argc, char *argv[])
                {
                QApplication app(argc, argv);
                return app.exec();
                }

                the app.exec() is an event loop and it makes signals and slot works.
                So if its not running then no "click" will
                ever work.

                So it seem you are trying to make plugin for another program.
                Does this program expect it to be a DLL ?
                Are the samples you are using, for building a plugin with qt?

                when there is no main, then no much will happen when you run it.

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                • M Offline
                  M Offline
                  mrmorph
                  wrote on 22 Nov 2015, 21:51 last edited by mrmorph
                  #11

                  No I don't have that.

                  But the samples I was working from are using SLOTS and SIGNALS without it.

                  It's a plugin yes - it's for Daz Studio, a graphics program.

                  It uses DLLs yes. I can successfully build the DLL and it loads and will show my widgets within the main program.

                  But whatever I try I can't get it to detect when I click on the button.

                  Maybe there is a library I am missing, but as far as I can tell I'm using all the same includes as the examples that have the working events.

                  M 1 Reply Last reply 22 Nov 2015, 21:57
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                  • M mrmorph
                    22 Nov 2015, 21:51

                    No I don't have that.

                    But the samples I was working from are using SLOTS and SIGNALS without it.

                    It's a plugin yes - it's for Daz Studio, a graphics program.

                    It uses DLLs yes. I can successfully build the DLL and it loads and will show my widgets within the main program.

                    But whatever I try I can't get it to detect when I click on the button.

                    Maybe there is a library I am missing, but as far as I can tell I'm using all the same includes as the examples that have the working events.

                    M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 22 Nov 2015, 21:57 last edited by
                    #12

                    @mrmorph
                    Ok so the examples are for Qt ?
                    And all loads in Daz Studio and you can see the button etc?
                    I assume this
                    connect(button1, SIGNAL(pressed()), this, SLOT(doThis()));
                    is the button in question ?
                    try output if connect is ok.
                    bool status = connect(button1, SIGNAL(pressed()), this, SLOT(doThis()));
                    if (!status)
                    QMessageBox...

                    to see if the actual connect that fails

                    Do you have a link for the examples ?
                    Must be something simple missing.

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                    • M Offline
                      M Offline
                      mrmorph
                      wrote on 22 Nov 2015, 22:14 last edited by mrmorph
                      #13

                      Hi, thanks for trying to help.

                      And sorry yes, the samples are for Daz Studio yes and they work fine.

                      Everything loads yes and I can see the radio buttons and button - they are in a window... as in this snip...

                      Image to show it working in the main program...

                      button1 is the one I am trying to get to work yes.

                      I inserted this as suggested.

                      bool status = connect(button1, SIGNAL(pressed()), this, SLOT(doThis()));
                      
                      	if (status) {
                      		QMessageBox* box = new QMessageBox();
                      		box->setWindowTitle("Hello");
                      		box->setText("Works");
                      		box->show();
                      	}
                      	else {
                      		QMessageBox* box = new QMessageBox();
                      		box->setWindowTitle("Hello");
                      		box->setText("Does not work");
                      		box->show();
                      	}
                      

                      The connect appears to fail as I get 'Does not work'.

                      Thanks for formatting my previous code properly, I got the wrong key.

                      EDIT Opps, you wanted the samples. They are free here, but you would need to register. I don't think I can distribute the files myself.

                      http://www.daz3d.com/daz-studio-4-5-sdk

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                      • M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 22 Nov 2015, 22:20 last edited by mrjj
                        #14

                        @mrmorph said:
                        Hmm, one note

                        QPushButton *button1 = new QPushButton(tr("Button 1"));
                        you make new one but in .h you have one in class myFirstPlugin

                        so should it be
                        button1 = new QPushButton(tr("Button 1")); ?

                        also, since it fails, (the connect) we need to find out why

                        could you try the new syntax as it catch stuff compile time

                        connect(button1, &QPushButton::released, this, &myFirstPlugin::doThis);

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                        • M Offline
                          M Offline
                          mrmorph
                          wrote on 22 Nov 2015, 22:29 last edited by
                          #15

                          Tried

                          button1 = new QPushButton(tr("Button 1"));

                          But still the same, does not work.

                          M 1 Reply Last reply 22 Nov 2015, 22:30
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                          • M mrmorph
                            22 Nov 2015, 22:29

                            Tried

                            button1 = new QPushButton(tr("Button 1"));

                            But still the same, does not work.

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 22 Nov 2015, 22:30 last edited by
                            #16

                            @mrmorph
                            well was just a note. the real issues is why connect fails.
                            can you try the new syntax
                            connect(button1, &QPushButton::released, this, &myFirstPlugin::doThis);

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                            • M Offline
                              M Offline
                              mrmorph
                              wrote on 22 Nov 2015, 22:37 last edited by
                              #17

                              Visual Studio does not like that.

                              For connect there is a 'no instance of overload function "myFirstPlugin::connect" matches the argument list......'

                              And &QPushButton::released is inaccessible...

                              BTW, I am using Qt 4.8.1 as that's what Daz Studio is using.

                              Sorry about the slow replies, it's not letting me post as I am a noob. Some 500 second limit.

                              M 1 Reply Last reply 22 Nov 2015, 22:43
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                              • M mrmorph
                                22 Nov 2015, 22:37

                                Visual Studio does not like that.

                                For connect there is a 'no instance of overload function "myFirstPlugin::connect" matches the argument list......'

                                And &QPushButton::released is inaccessible...

                                BTW, I am using Qt 4.8.1 as that's what Daz Studio is using.

                                Sorry about the slow replies, it's not letting me post as I am a noob. Some 500 second limit.

                                M Offline
                                M Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on 22 Nov 2015, 22:43 last edited by
                                #18

                                @mrmorph
                                oh. sorry. thought it was 5.0+
                                forget new syntax then.

                                since connect fails , there must be something wrong.
                                but all seems fine.
                                doThis is public slot. buttons1 is allocated.
                                just so I 100% sure , can u try the released signal instead?
                                connect(button1, SIGNAL(released()), this, SLOT(doThis()));
                                and see if still say "not works"

                                np. its spam protection but is indeed annoying sometimes.
                                ps. QMessageBox* box = new QMessageBox();
                                need a delete box; else its a leak but ok for now.

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                                • M Offline
                                  M Offline
                                  mrmorph
                                  wrote on 22 Nov 2015, 22:51 last edited by
                                  #19

                                  No problem, I should have mentioned I was on an older Qt.

                                  Same thing with released().

                                  Thanks for the tip about the MessagBox delete, someone else did mention it, but it was always just a temporary thing.

                                  I wonder if I have to hook into something else that's in Daz Studio.

                                  Just as an example, the sample I am working from as reference uses connect like this :

                                  connect( dzScene, SIGNAL(sceneLoadStarting()), this, SLOT(blockRefresh()) );
                                  

                                  Now it also has this include :

                                  #include "dzscene.h"
                                  

                                  The scene would be the main graphics window and other things. Perhaps there is some loop being started in there because it uses dzScene in the connect, not a widget or anything like I am using.

                                  Maybe I need to include another library to get the loop for the widgets.

                                  Just grabbing at straws.

                                  M 1 Reply Last reply 22 Nov 2015, 23:00
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                                  • M mrmorph
                                    22 Nov 2015, 22:51

                                    No problem, I should have mentioned I was on an older Qt.

                                    Same thing with released().

                                    Thanks for the tip about the MessagBox delete, someone else did mention it, but it was always just a temporary thing.

                                    I wonder if I have to hook into something else that's in Daz Studio.

                                    Just as an example, the sample I am working from as reference uses connect like this :

                                    connect( dzScene, SIGNAL(sceneLoadStarting()), this, SLOT(blockRefresh()) );
                                    

                                    Now it also has this include :

                                    #include "dzscene.h"
                                    

                                    The scene would be the main graphics window and other things. Perhaps there is some loop being started in there because it uses dzScene in the connect, not a widget or anything like I am using.

                                    Maybe I need to include another library to get the loop for the widgets.

                                    Just grabbing at straws.

                                    M Offline
                                    M Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on 22 Nov 2015, 23:00 last edited by mrjj
                                    #20

                                    @mrmorph said:

                                    connect( dzScene, SIGNAL(sceneLoadStarting()), this, SLOT(blockRefresh()) );

                                    On the signal sceneLoadStarting call blockRefresh
                                    so that is very like button.
                                    Do you have access to a dzScene instance? Like the default scene ?
                                    you could try to hook it up with your doThis and then load new scene or what ever
                                    that signal means.

                                    Whole SDK seems to be build with Qt so might have global event loop for plugins.
                                    So I doubt you need anything else since it loads DLL.

                                    But I don't like that connect fails. as even no event loop, the connect should not fail
                                    as far as I know .
                                    But syntax seems fine. so I wonder.

                                    When you click on button, it does animate ? Meaning show being pressed ?

                                    Also the default examples do work? I assume they use some gui too?

                                    also, could you move connect over "showpane"
                                    I assume pane shows then it says "not work" while pane is shown?

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                                    • M Offline
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                                      mrmorph
                                      wrote on 22 Nov 2015, 23:17 last edited by mrmorph
                                      #21

                                      Not sure about that signal, I had a look through what's in dzscene.h and it all seems to be to do with loading models, cameras and the general interface.

                                      I wondered if it might have a global loop too, that makes some sense to me.

                                      The button animates yes and the radio boxes work too.

                                      "also, could you move connect over "showpane"" - Nope, still does not work....

                                      http://i799.photobucket.com/albums/yy275/Rogad/hmmm_zpseuusbmw5.png

                                      The samples given in the SDK work yes. There's only one that really does what I am trying to do. Basically it just shows details about what's in the scene, like polygon count and things like that. There's a sort of tree structure that you can use to select models in the scene. Unfortunately it does not have any buttons or similar for me to work by.

                                      The sample that works with connect uses QTextBrowser and it clearly seems to connect okay as it works - when you click on something in the scene you get the details updated.

                                      M 1 Reply Last reply 22 Nov 2015, 23:30
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                                      • M mrmorph
                                        22 Nov 2015, 23:17

                                        Not sure about that signal, I had a look through what's in dzscene.h and it all seems to be to do with loading models, cameras and the general interface.

                                        I wondered if it might have a global loop too, that makes some sense to me.

                                        The button animates yes and the radio boxes work too.

                                        "also, could you move connect over "showpane"" - Nope, still does not work....

                                        http://i799.photobucket.com/albums/yy275/Rogad/hmmm_zpseuusbmw5.png

                                        The samples given in the SDK work yes. There's only one that really does what I am trying to do. Basically it just shows details about what's in the scene, like polygon count and things like that. There's a sort of tree structure that you can use to select models in the scene. Unfortunately it does not have any buttons or similar for me to work by.

                                        The sample that works with connect uses QTextBrowser and it clearly seems to connect okay as it works - when you click on something in the scene you get the details updated.

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                                        M Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 22 Nov 2015, 23:30 last edited by
                                        #22

                                        @mrmorph
                                        Ok,i'm 99.9% sure that event loop is running as
                                        MessageBox can be clicked and button animate etc.

                                        Also, if you make a normal qt project, it just works? Im asking if you setup Visual Studio so it runs the
                                        extra moc tool. etc. As moc.exe makes slot / signals work.
                                        But if normale example works, I guess all fine in setup.

                                        QMetaObject::connectSlotsByName(this);
                                        Is that from sample?
                                        Not that is should do anything bad.

                                        have you tried to hook up anything else? like the radio buttons?
                                        I am out of ideas why button wont work. seems perfectly fine.
                                        Normally one can see a warning in Creator, application output when connect fails.
                                        but with DLL, im not sure as it is not run in creator.

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                                          mrmorph
                                          wrote on 22 Nov 2015, 23:38 last edited by
                                          #23

                                          I can't run this as a normal Qt project, it just own't work standalone. But I will make a new project in Qt Creator and make a form to see how the buttons work and what code it makes. Maybe I can use that.

                                          I did use QtCreator a bit though to start it off. There is a moc file, but I don't know what to do with it, not sure how to add the moc file to Visual Studio Express. Maybe that's it.

                                          QMetaObject::connectSlotsByName(this); - no sorry that should not be there, that was from an earlier attempt, I have removed it now, but it had no effect anyway.

                                          I tried to get radio buttons to work too, but they would not either.

                                          I think you might be onto something with the moc file - I wasn't sure if I even needed that. I am using Visual Studio Express, so I'll have to find out how to use moc files then and try that.

                                          M 1 Reply Last reply 22 Nov 2015, 23:42
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