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My tutorial on how to properly use QThreads

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  • M Offline
    M Offline
    MayaPosch
    wrote on last edited by
    #23

    You're quite welcome, BelenMuñoz :)

    1 Reply Last reply
    0
    • S Offline
      S Offline
      Sam
      wrote on last edited by
      #24

      Thanks for such a nice article, made the picture more clear about the implementation.

      Regards

      1 Reply Last reply
      0
      • J Offline
        J Offline
        jigar.patel
        wrote on last edited by
        #25

        But what about child qobjects (heap objects)?
        By this thread creation method, child objects are not moved in to thread.
        how can i move them into thread?
        please help me.

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        0
        • JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by
          #26

          Hi,

          When you move a parent QObject, all its children are automatically moved too.

          Remember though that member variables do not automatically become children; the parent-child relationship must be set by either:

          • passing the parent's pointer into the child's constructor, or
          • calling QObject::setParent()

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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          0
          • J Offline
            J Offline
            jigar.patel
            wrote on last edited by
            #27

            class SecondaryOperation: public QObject
            {
            Q_OBJECT
            private:
            bool printtype;
            QTimer *tt;
            public:
            SecondaryOperation(bool);
            public slots:
            void runsecondaryfunction();
            void ttevent();
            signals:
            void taskfinish();
            };

            i am creating one object of above class in main thread. i am also creating one thread, to which i am passing "runsecondaryfunction()" public slot. in "runsecondaryfunction()" there is one while loop, that will continuous run in thread. i have initialized timer tt in class constructor. timeout event of tt timer is linked with "ttevent()". but there is no timeout event occur. also if i am declaring other seperate timer object in "runsecondaryfunction()", program stop unexpectedly. also i want to use one object of qnetworkaccessmanager in SecondaryOperation class. then how can i use it?

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            0
            • JKSHJ Offline
              JKSHJ Offline
              JKSH
              Moderators
              wrote on last edited by
              #28

              Hi jigar.patel,

              There are many parts in your question. Please "start a new discussion":http://qt-project.org/forums/newtopic/10/ and show more of your code (especially the implementation of runsecondaryfunction() and ttevent()) -- your descriptions don't have enough details.

              Also, please put '@' before and after your code to give it proper highlighting. That makes it easier to read.

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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              • D Offline
                D Offline
                deleted28
                wrote on last edited by deleted28
                #29

                Hello Maya,

                beginner question on this sentence "... you should NEVER allocate heap objects (using new) in the constructor of the QObject class"
                I do not undestand which is the constructor of the QObject class.

                This constructor ? : Worker::Worker() {} ?

                Can i do this way, or is this the constructor meant above ?

                MainWindow::MainWindow(QWidget *parent) :
                    QMainWindow(parent),
                    ui(new Ui::MainWindow)
                {
                    ui->setupUi(this);
                
                    QThread* thread = new QThread;
                    Worker* worker = new Worker();
                    worker->moveToThread(thread);
                

                If this is ok ( and it works in this simple version) where not to never allocate ... ?
                thank you

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                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #30

                  as far as I can read, she means in the worker constructor as we later do

                  Worker* worker = new Worker();
                  worker->moveToThread(thread);

                  so if we in Worker constructor create new other objects,
                  they are not moved and stays in main thread.

                  JKSHJ 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    as far as I can read, she means in the worker constructor as we later do

                    Worker* worker = new Worker();
                    worker->moveToThread(thread);

                    so if we in Worker constructor create new other objects,
                    they are not moved and stays in main thread.

                    JKSHJ Offline
                    JKSHJ Offline
                    JKSH
                    Moderators
                    wrote on last edited by
                    #31

                    @mrjj said:

                    so if we in Worker constructor create new other objects,
                    they are not moved and stays in main thread.

                    Only if the other objects aren't parented properly. See the QObject documentation:

                    Note: A QObject's member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's constructor, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called.

                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                    0
                    • D Offline
                      D Offline
                      deleted28
                      wrote on last edited by
                      #32

                      Hello mrjj,

                      if I see this line in the Worker constructor, i tend to assume the code would create a neverending number of Worker objects. For me this looks recursive, (?)
                      That's why I asked what Maya meant by NEVER do ... but "what ?"

                      Worker::Worker(QObject *parent) : QObject(parent)
                      {
                      Worker* worker = new Worker();
                      ...
                      }
                      

                      In which point my thinking is bad ?

                      K mrjjM 2 Replies Last reply
                      0
                      • D deleted28

                        Hello mrjj,

                        if I see this line in the Worker constructor, i tend to assume the code would create a neverending number of Worker objects. For me this looks recursive, (?)
                        That's why I asked what Maya meant by NEVER do ... but "what ?"

                        Worker::Worker(QObject *parent) : QObject(parent)
                        {
                        Worker* worker = new Worker();
                        ...
                        }
                        

                        In which point my thinking is bad ?

                        K Offline
                        K Offline
                        koahnig
                        wrote on last edited by
                        #33

                        @wally123

                        Creating an instance of the same object within the constructor is always deadly. That has nothing to do with QThreads.

                        @JKSH said:

                        Only if the other objects aren't parented properly. See the QObject documentation:

                        Note: A QObject's member variables do not automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's constructor, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called.

                        That is a good point.

                        Vote the answer(s) that helped you to solve your issue(s)

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                        0
                        • D deleted28

                          Hello mrjj,

                          if I see this line in the Worker constructor, i tend to assume the code would create a neverending number of Worker objects. For me this looks recursive, (?)
                          That's why I asked what Maya meant by NEVER do ... but "what ?"

                          Worker::Worker(QObject *parent) : QObject(parent)
                          {
                          Worker* worker = new Worker();
                          ...
                          }
                          

                          In which point my thinking is bad ?

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #34

                          @wally123
                          As I read it, she meant other objects

                          Worker::Worker(QObject *parent) : QObject(parent)
                          {
                          SomeWidget*  MyWid= new SomeWidget();
                          }
                          

                          and as JKSH then teach us is that you -can- do that if you then also do

                          MyWid->setParent(this)

                          I dont think she warned about

                          Worker::Worker(QObject *parent) : QObject(parent)
                          {
                          Worker* worker = new Worker();
                          }
                          

                          And yes, this will be recursive to the point of blowing up.

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