With Respect To ScrollBar To Rectangle
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code is working fine, but the thing is scrollbar has to move w.r.t to mouse, when i want to scroll, for example in this forum if u want to scroll up, u will move your mouse up, w.r.t to scrollbar, but in the example case moving mouse upwards, scrolling takes place downwards, i mean to say opposite direction.
@Pradeep-Kumar.M Nope. If you scroll down the scrollbar moves down and ofcourse the image will go up and v.v. That's the intended behaviour.
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@Pradeep-Kumar.M Nope. If you scroll down the scrollbar moves down and ofcourse the image will go up and v.v. That's the intended behaviour.
hm k kk
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@Pradeep-Kumar.M Nope. If you scroll down the scrollbar moves down and ofcourse the image will go up and v.v. That's the intended behaviour.
and one more if we have implementation that works with keys press,
will it work for mouse area on clicked?. -
and one more if we have implementation that works with keys press,
will it work for mouse area on clicked?.@Pradeep-Kumar.M Yes should work. Create a function and call that function when required.
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you mean to say create function form ex: function sample()
{
// implementation
}mouse area{
anchors.fill: id
onclicked
{
sample()
}
} -
you mean to say create function form ex: function sample()
{
// implementation
}mouse area{
anchors.fill: id
onclicked
{
sample()
}
}@Pradeep-Kumar.M Yes, so that same function can be called from Keys and MouseArea. No need to duplicate the code.
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@Pradeep-Kumar.M Yes, so that same function can be called from Keys and MouseArea. No need to duplicate the code.
what i taught was if there is implementation for keys event
, their will be different implementation for mousearea alse -
what i taught was if there is implementation for keys event
, their will be different implementation for mousearea alse@Pradeep-Kumar.M Ofcourse you will need to define a
MouseArea
as well asKeys.onUpPressed
. But if the code that moves the scrollbar is similar then no need to duplicate it. Just put it in the function and call that function. -
@Pradeep-Kumar.M Ofcourse you will need to define a
MouseArea
as well asKeys.onUpPressed
. But if the code that moves the scrollbar is similar then no need to duplicate it. Just put it in the function and call that function.ya got it,
keys.onuppressed,keys.ondownpressed, coming from .js file, will the same logic work for mousearea
{
} also . -
ya got it,
keys.onuppressed,keys.ondownpressed, coming from .js file, will the same logic work for mousearea
{
} also .@Pradeep-Kumar.M
will the same logic work for mousearea
Depends upon the logic :)
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@p3c0
k k i''l try.