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Plugin verification data mismatch error on my plugin load

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  • A Offline
    A Offline
    Abin
    wrote on last edited by
    #7

    yes, it has

    QT += widgets
    QT += network
    QT += sql

    But when I run from the Qt Creator it should be fine right? My plugin .pro file is

    @TEMPLATE = lib
    CONFIG += plugin
    QT += widgets
    QT += network
    QT += sql
    INCLUDEPATH += ../..
    HEADERS = serverplugin.h
    server.h
    serverdbmanager.h
    serverfunctionthread.h
    commondefenitions.h
    SOURCES = serverplugin.cpp
    server.cpp
    serverdbmanager.cpp
    serverfunctionthread.cpp
    TARGET = $$qtLibraryTarget(serverplugin)
    DESTDIR = ../plugins

    OTHER_FILES +=
    serverplugin.json
    @

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Did you check that you have all the needed Qt libraries deployed on your target ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      0
      • A Offline
        A Offline
        Abin
        wrote on last edited by
        #9

        I did not get it... It would be helpful if you could explain a bit more... When I run it from Qt Creator do I have to worry about it? I should check it only while creating my executable package.. correct?

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        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #10

          If I understood you correctly, it only fails on android, right ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • A Offline
            A Offline
            Abin
            wrote on last edited by
            #11

            No, when the below lines are executed the cases in windows and android ill explain

            @bool pluginLoaded = pluginLoader.isLoaded();
            QObject *plugin = pluginLoader.instance();
            if (plugin)
            {
            m_pServerInterface = qobject_cast<ServerInterface *>(plugin);
            if (NULL != m_pServerInterface)
            {
            qDebug() << Q_FUNC_INFO << "plugin loaded successfully";
            }
            else
            {
            qDebug() << Q_FUNC_INFO <<
            "plugin object casted to "
            "ServerInterface is Null";
            }
            }@

            win:
            pluginLoaded is false
            *QObject plugin is not null and @qDebug() << Q_FUNC_INFO << "plugin loaded successfully";@ is executed
            so able to call plugin functions

            Android:
            pluginLoaded is false
            *QObject plugin is null
            so not able to call plugin functions

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #12

              Can you post the plugin header file ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              0
              • A Offline
                A Offline
                Abin
                wrote on last edited by
                #13

                @#ifndef SERVERPLUGIN_H
                #define SERVERPLUGIN_H

                #include <QObject>
                #include <QtPlugin>
                #include "acepos/aceclient/serverinterface.h"

                #include <QThread>
                #include "server.h"

                class ServerPlugin : public QObject,
                public ServerInterface
                {
                Q_OBJECT
                Q_PLUGIN_METADATA(IID "org.qt-project.Qt.AcePos.ServerInterface/1.0" FILE "serverplugin.json")
                Q_INTERFACES(ServerInterface)
                QThread *m_pServerThread;
                Server *m_pServer;
                callbackFunction m_callbackFunction;

                public:
                ServerPlugin():m_pServerThread(NULL), m_pServer(NULL){}

                private slots:
                void handleServiceStartNotify();

                public:
                bool startServerService(callbackFunction);
                bool stopServerService();
                };

                #endif
                @

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                • L Offline
                  L Offline
                  LeaA
                  wrote on last edited by
                  #14

                  Hi
                  Can you tell us how you solved this problem?

                  A 1 Reply Last reply
                  0
                  • L LeaA

                    Hi
                    Can you tell us how you solved this problem?

                    A Offline
                    A Offline
                    Abin
                    wrote on last edited by
                    #15

                    @LeaA
                    I didn't solve it.

                    L 1 Reply Last reply
                    0
                    • A Abin

                      @LeaA
                      I didn't solve it.

                      L Offline
                      L Offline
                      LeaA
                      wrote on last edited by
                      #16

                      @Abin

                      I solved it..
                      check the Q_OBJECT macro and the inheritance from QObject.

                      1 Reply Last reply
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