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  4. create a new QTreeWidgetItem in QTreeWidget, edit its name in QTreeWidgetItem, if the name is legal, create the new QTreeWidgetItem, if not, remove it.
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create a new QTreeWidgetItem in QTreeWidget, edit its name in QTreeWidgetItem, if the name is legal, create the new QTreeWidgetItem, if not, remove it.

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  • O Offline
    O Offline
    opengpu2
    wrote on last edited by
    #6

    what should i do when i want to do many things include emit signals when editFinishing?

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    • M Offline
      M Offline
      mcosta
      wrote on last edited by
      #7

      Hi,

      the setModelData is called when the editing is finished; so you can check the inserted text in that method.
      In example in our program we delete automatically the Item if the user insert/change an empty text

      void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index ) const
      {
          QLineEdit *le = qobject_cast<QLineEdit*>(editor);
          if (le && le->text().isEmpty()) {
              model->removeRow(index.row());
              return;
          }
          QStyledItemDelegate::setModelData(editor, model, index);
      }
      

      you could do something similar

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      • O opengpu2

        u don't get what i want to do ......

        A Offline
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        alex_malyu
        wrote on last edited by alex_malyu
        #8

        If you need control over editor widget you may use custom model/view delegate.
        That allows you to intercept editor widget creation.
        That what people above tried to tell you.
        You can search for using delegates on your own,
        But mostly likely you do not need it.
        QTreeWidget provides sufficient notifications..
        In you case connecting to QTreeWidget::itemChanged signal may be sufficient.
        Bu who knows if you do not tell us .

        O 1 Reply Last reply
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        • O Offline
          O Offline
          opengpu2
          wrote on last edited by
          #9

          thank you for all !

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          • A alex_malyu

            If you need control over editor widget you may use custom model/view delegate.
            That allows you to intercept editor widget creation.
            That what people above tried to tell you.
            You can search for using delegates on your own,
            But mostly likely you do not need it.
            QTreeWidget provides sufficient notifications..
            In you case connecting to QTreeWidget::itemChanged signal may be sufficient.
            Bu who knows if you do not tell us .

            O Offline
            O Offline
            opengpu2
            wrote on last edited by
            #10

            @alex_malyu
            itemChanged?

            i want to create a new QTreeWidgetItem in QTreeWidget, edit its name in QTreeWidgetItem, if the name is legal, create the new QTreeWidgetItem, if not, remove it.
            so that's why i tried sth like finishEdit() as said above...

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            • O Offline
              O Offline
              opengpu2
              wrote on last edited by opengpu2
              #11

              i create a delegate and set it to QTreeWidget, but how to edit the item?
              i tried paint(), it go into it,
              but for createEditor and setModelData...it does not go into them...
              i tried setEditTriggers()....and setFlags(Qt::ItemIsEditable)....both not work...

              but openPersistentEditor does work! but when should i call closePersistentEditor?

              which one should i use?

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              • O Offline
                O Offline
                opengpu2
                wrote on last edited by opengpu2
                #12

                is this a good method?

                    QWidget *SpinBoxDelegate::createEditor(QWidget *parent,  
                        const QStyleOptionViewItem &/* option */,  
                        const QModelIndex &/* index */) const  
                    {  
                        QSpinBox *editor = new QSpinBox(parent);  
                        editor->setMinimum(0);  
                        editor->setMaximum(100);  
                      
                        return editor;  
                    }  
                    void SpinBoxDelegate::setEditorData(QWidget *editor,  
                                                        const QModelIndex &index) const  
                    {  
                        int value = index.model()->data(index, Qt::EditRole).toInt();  
                      
                        QSpinBox *spinBox = static_cast<QSpinBox*>(editor);  
                        spinBox->setValue(value);  
                    }  
                    void SpinBoxDelegate::setModelData(QWidget *editor, QAbstractItemModel *model,  
                                                       const QModelIndex &index) const  
                    {  
                        QSpinBox *spinBox = static_cast<QSpinBox*>(editor);  
                        spinBox->interpretText();  
                        int value = spinBox->value();  
                      
                        model->setData(index, value, Qt::EditRole);  
                    }  
                    void SpinBoxDelegate::updateEditorGeometry(QWidget *editor,  
                        const QStyleOptionViewItem &option, const QModelIndex &/* index */) const  
                    {  
                        editor->setGeometry(option.rect);  
                    }  
                
                    QObject::connect(treeWidget,SIGNAL(itemDoubleClicked ( QTreeWidgetItem*, int)),  
                            this,SLOT(openPersistentEditor(QTreeWidgetItem*,int)));  
                      
                    QObject::connect(treeWidget,SIGNAL(itemSelectionChanged ()),  
                            this,SLOT(slotSelectionChanged()));  
                      
                    void CMainWindow::openPersistentEditor(QTreeWidgetItem* item,int column)  
                    {  
                        if( 1 == column  )  
                        {  
                            treeWidget->openPersistentEditor(item,column);  
                            lastOpen = item;  
                        }  
                    }  
                    void CMainWindow::slotSelectionChanged()  
                    {  
                        if( NULL!= lastOpen )  
                        {  
                            treeWidget->closePersistentEditor(lastOpen,1);  
                            lastOpen = NULL;  
                        }  
                    }  
                
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                • O Offline
                  O Offline
                  opengpu2
                  wrote on last edited by
                  #13

                  another wired problem....

                  connect(lineEdit, SIGNAL(editingFinished()), this, SLOT(commitAndCloseEditor()));
                  
                  void Class::commitAndCloseEditor()
                  {
                  QLineEdit* p = qobject_cast<QLineEdit*>(sender());
                  //emit commitData(p);  //is this duplicated? i found setModelData is called without this emit
                  emit closeEditor(p);  //not work......
                  
                  (CMainWindow*)parent()->slotSelectionChanged();  //succeed to close the editor...
                  }
                  
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                  • M mcosta

                    Hi,

                    the setModelData is called when the editing is finished; so you can check the inserted text in that method.
                    In example in our program we delete automatically the Item if the user insert/change an empty text

                    void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index ) const
                    {
                        QLineEdit *le = qobject_cast<QLineEdit*>(editor);
                        if (le && le->text().isEmpty()) {
                            model->removeRow(index.row());
                            return;
                        }
                        QStyledItemDelegate::setModelData(editor, model, index);
                    }
                    

                    you could do something similar

                    O Offline
                    O Offline
                    opengpu2
                    wrote on last edited by
                    #14

                    @mcosta
                    model->removeRow(index.row());
                    i use this code....but remove failed...and it reture false.....
                    why?

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                    0
                    • M mcosta

                      Hi,

                      the setModelData is called when the editing is finished; so you can check the inserted text in that method.
                      In example in our program we delete automatically the Item if the user insert/change an empty text

                      void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index ) const
                      {
                          QLineEdit *le = qobject_cast<QLineEdit*>(editor);
                          if (le && le->text().isEmpty()) {
                              model->removeRow(index.row());
                              return;
                          }
                          QStyledItemDelegate::setModelData(editor, model, index);
                      }
                      

                      you could do something similar

                      O Offline
                      O Offline
                      opengpu2
                      wrote on last edited by opengpu2
                      #15

                      and how can i delete a QTreeWidgetItem ? just call delete pQTreeWidgetItem ?

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                      0
                      • M mcosta

                        Hi,

                        the setModelData is called when the editing is finished; so you can check the inserted text in that method.
                        In example in our program we delete automatically the Item if the user insert/change an empty text

                        void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index ) const
                        {
                            QLineEdit *le = qobject_cast<QLineEdit*>(editor);
                            if (le && le->text().isEmpty()) {
                                model->removeRow(index.row());
                                return;
                            }
                            QStyledItemDelegate::setModelData(editor, model, index);
                        }
                        

                        you could do something similar

                        O Offline
                        O Offline
                        opengpu2
                        wrote on last edited by opengpu2
                        #16

                        @mcosta
                        hi do u know how to keep the focus and editing state on the editor(that is QLineEidt here), until the text user input is allowed?
                        i want to pop out meesagebox, also when user click the other item...after that i want the focus and editing state is still on the QLineEdit...

                        i tried to set the QLineEdit::setFocus....but after i do this, it always call setModelData again............

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                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #17

                          Hi,

                          You would probably need to have a look at the focusOut event for that matter

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          0
                          • O Offline
                            O Offline
                            opengpu2
                            wrote on last edited by
                            #18

                            now i use a bool to avoid setModelData implemeted multi-times.
                            and is there any example that show what i should do in this situation?

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #19

                              There's no example because when a user input is mandatory, you generally use something like a QDialog than lock the rest of the application

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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