QOpenGL double precission
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Hi,
Is there any way how to ask for implementation double precission? In OpenGL 4+ its bit important and there is huge result...
Thanks.
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https://www.opengl.org/wiki/Data_Type_(GLSL)#Basic_types
As long as the implementation and hardware support it, and you are using at least OpenGL 4, you should just be able to use double as a datatype in your shaders and have it work. Are you running into some sort of problem?
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Hi,
The forum is not the right place for feature requests. You should use the "bug report system":http://bugreports.qt-project.org Don't forget to check if there's not already something
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