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  4. [Solved] QTcpSocket connection data received is empty after certain limit

[Solved] QTcpSocket connection data received is empty after certain limit

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  • A Offline
    A Offline
    Abin
    wrote on last edited by
    #1

    HI,

    I am trying to send data between server and client using qtcpsocket connection. When I send small size data everything is fine. But when size increases the data read from tcpsocket goes empty :(.

    // data to be sent

    @int ClientService::syncMasters(SyncMaster syncMasterData)
    {
    qDebug() << Q_FUNC_INFO << "Invoked";

    int syncStatus = -1;
    
    if(enableConnection())
    {
        qDebug() << Q_FUNC_INFO << "connection enabled";
        //  typecast to ensure cross platform compatibility
        const qint32 mode_int = static_cast<qint32>(SYNC_MASTERS_QUERY);
        QByteArray block;
        QDataStream outputStream(&block, QIODevice::WriteOnly);
        outputStream.setVersion(QDataStream::Qt_4_0);
        outputStream << (quint16)0;
        outputStream << mode_int;       // saying query mode to server
    
        // group master data
        outputStream << syncMasterData.groupMasterList.count();
        qDebug() <<  "groupmaster count" <<
                                    syncMasterData.groupMasterList.count();
    
        foreach (GroupMaster groupMasterItem, syncMasterData.groupMasterList)
        {
            outputStream << groupMasterItem.groupCode;
            outputStream << groupMasterItem.groupDescription;
            outputStream << groupMasterItem.kotPrinterNo;
            outputStream << groupMasterItem.image;
            outputStream << groupMasterItem.sortId;
        }
    
        // subgroup master data
        outputStream << syncMasterData.subGroupMasterList.count();
        qDebug() << Q_FUNC_INFO << "subgroupmaster count" <<
                                    syncMasterData.subGroupMasterList.count();
    
        foreach (SubGroupMaster subGroupMasterItem,
                                syncMasterData.subGroupMasterList)
        {
            outputStream << subGroupMasterItem.groupCode;
            outputStream << subGroupMasterItem.subGroupCode;
            outputStream << subGroupMasterItem.subGroupDescription;
    
        }
    
        // item master data
        outputStream << syncMasterData.itemMasterList.count();
        qDebug() << Q_FUNC_INFO << "item master count" <<
                                    syncMasterData.itemMasterList.count();
    
        foreach (ItemMaster ItemMasterItem, syncMasterData.itemMasterList)
        {
            outputStream << ItemMasterItem.itemCode;
            outputStream << ItemMasterItem.itemName;
            outputStream << ItemMasterItem.groupCode;
            outputStream << ItemMasterItem.subGroupCode;
            outputStream << ItemMasterItem.imagePath;
            outputStream << ItemMasterItem.productId;
            outputStream << ItemMasterItem.itemPriceType;
            outputStream << ItemMasterItem.itemPrice;
            outputStream << ItemMasterItem.kotPrinterNumber;
            outputStream << ItemMasterItem.sortId;
        }
    
        // side item master data
        outputStream << syncMasterData.sideItemMasterList.count();
        .
        .
        . ... // similar data is sent
        
        outputStream.device()->seek(0);
        outputStream << (quint16)(block.size() - sizeof(quint16));
    
        if(sendToServer(block))
        {
            qDebug() << Q_FUNC_INFO << "query sent to server successfully";
    
            if (waitForServerResponse())
            {
                qDebug() << Q_FUNC_INFO << "read set status from server";
    
                QDataStream inputStream(&m_socket);
                inputStream.setVersion(QDataStream::Qt_4_0);
                inputStream >> syncStatus;
            }
        }
    
        disableConnection();
    }
    
    qDebug() << Q_FUNC_INFO << "Exits" << syncStatus;
    return syncStatus;
    

    }@

    // read is also similar

    @void ServerFunctionThread::syncMasters()
    {
    qDebug() << Q_FUNC_INFO << "Invoked";

    SyncMaster syncMasterData;
    
    int groupCount      = 0,
    subGroupCount   = 0,
    itemCount       = 0,
    sideItemCount   = 0,
    priceCount      = 0;
    
    QDataStream inputStream(&tcpSocket);
    inputStream.setVersion(QDataStream::Qt_4_0);
    
    // group master data reception
    inputStream >> groupCount;
    qDebug() << Q_FUNC_INFO << "group master Count" << groupCount;
    
    while (groupCount--)
    {
        GroupMaster groupMasterItem;
        inputStream >> groupMasterItem.groupCode;
        inputStream >> groupMasterItem.groupDescription;
        inputStream >> groupMasterItem.kotPrinterNo;
        inputStream >> groupMasterItem.image;
        inputStream >> groupMasterItem.sortId;
    
        syncMasterData.groupMasterList.append(groupMasterItem);
    
        qDebug() << Q_FUNC_INFO <<
        "code"      << groupMasterItem.groupCode         <<
        "desc"      << groupMasterItem.groupDescription  <<
        "kot "      << groupMasterItem.kotPrinterNo      <<
        "image"     << groupMasterItem.image             <<
        "sort id"   << groupMasterItem.sortId;
    
    }@
    

    .

    Can someone help me to know if there a size limit to the data written into QDataStream...
    Because from my logs connection is still alive and i get response. But data received is empty after few data is read.

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Abin
      wrote on last edited by
      #2

      // enabling connection
      @bool ClientService::enableConnection()
      {
      const int iTimeout = 5 * 1000;
      m_socket.connectToHost(settings.getServerIP(), PORT);
      if (!m_socket.waitForConnected(iTimeout))
      {
      emit error();
      qDebug() << m_socket.errorString();
      return false;
      }
      return true;
      }

      // send data to server once all data is written into QDataStream
      bool ClientService::sendToServer(QByteArray block)
      {
      bool sendStatus = false;
      if (QTcpSocket::ConnectedState == m_socket.state())
      {
      if (-1 != m_socket.write(block))
      {
      m_socket.waitForBytesWritten();
      sendStatus = true;
      }
      else
      {}
      }
      else
      {}
      if (!sendStatus)
      {
      emit error();
      }
      return sendStatus;
      }

      // wait until response is received from server

      bool ClientService::waitForServerResponse()
      {
      qDebug() << "Invoked";
      const int iTimeout = 5 * 1000;
      while (m_socket.bytesAvailable() < (int)sizeof(quint16))
      {
      if (!m_socket.waitForReadyRead(iTimeout))
      {
      emit error();
      qDebug() << m_socket.errorString();
      return false;
      }
      }

      quint16 blockSize;
      QDataStream inputStream(&m_socket);
      inputStream.setVersion(QDataStream::Qt_4_0);
      inputStream >> blockSize;

      while (m_socket.bytesAvailable() < blockSize)
      {
      if (!m_socket.waitForReadyRead(iTimeout))
      {
      emit error();
      qDebug() << m_socket.errorString();
      return false;
      }
      }

      return true;
      }@

      // disable the connection once response is received

      @void ClientService::disableConnection()
      {
      qDebug() << "Invoked";
      m_socket.disconnectFromHost();
      qDebug() << "Exits";
      return;
      }@

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #3

        Hi,

        The thing I see is that you use your socket as a QByteArray which it's not. You should rather read the content of your socket when data arrived in a QByteArray, then once your byte array is of the proper size parse it.

        Hope it helps

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        0
        • A Offline
          A Offline
          Abin
          wrote on last edited by
          #4

          Thanks SGaist,

          I use QByteArray to create data that has to be send through socket. And at time to send I write this QByteArray to the socket. I follow this as found from qt examples...

          The issue is resolved now. :)

          The data size passed from client to server caused the issue. Since I used quint16 when the size of data becomes more the server doesn't get to know the exact incoming data size. So I changed the type to quint32. And the issue is resolved.

          @outputStream << (quint32)0;@

          // and end

          @outputStream.device()->seek(0);
          outputStream << (quint32)(block.size() - sizeof(quint32));@

          and server side also waits for data size received in quint32

          1 Reply Last reply
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