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Skeletal animations running in QML

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  • V Offline
    V Offline
    vmatikainen
    wrote on last edited by
    #1

    Hi,

    I wrote a tool that converts skeletal animations from Spine by Esoteric Software http://esotericsoftware.com/ into native QML Items and animations. Currently it can munch the json format provided in the Spine examples and output these. Have a look.

    "The Dragon":https://www.youtube.com/watch?v=jizHTY3FRvI
    "Spineboy":https://www.youtube.com/watch?v=YljkMiLIE30
    "Goblins":https://www.youtube.com/watch?v=Kqxzyz_XgtM

    Seems the Goblins got some annoying recording artifacts, but you get the point. They run smoothly.

    It uses a bone transform structure that makes it possible to draw all the items in any order although, they are using a kind of tree structure for the transforms.

    -If you are interested, I could clean up the code and publish it later.-

    Here is the project:
    "spine-qml-converter":https://github.com/vmatikainen/spine-qml-converter

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    • A Offline
      A Offline
      ayberkozgur
      wrote on last edited by
      #2

      This is really cool, any chance of seeing a similar converter for 3D rigs output from e.g Blender in the future?

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      • V Offline
        V Offline
        vmatikainen
        wrote on last edited by
        #3

        Who knows, I myself don't have any intentions towards that. I will probably next look into mesh transformations that are very neat in Spine.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          Nice !

          Thanks for sharing :)

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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