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  4. [SOLVED] Calling a function from another class
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[SOLVED] Calling a function from another class

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  • D Offline
    D Offline
    Demmy
    wrote on last edited by
    #10

    [quote author="p3c0" date="1403362183"]So basically you can use "setScene":http://qt-project.org/doc/qt-4.8/qgraphicsview.html#setScene function to set the QGraphicsScene to a QGraphicsView.
    So in general for eg.
    @
    QGraphicsScene *m_scene = new QGraphicsScene(this);
    ui->graphicsView->setScene(m_scene);
    @

    Adjust the QGraphicView and QGraphicsScene Objects as per your need.[/quote]
    it is already done:
    glavni.cpp
    @
    #include "glavni.h"
    #include "ui_glavni.h"
    #include "nasascena.h"
    #include "nasaelipsa.h"

    #include<QGraphicsScene>
    glavni::glavni(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::glavni)
    {
    ui->setupUi(this);

    scene= new nasaScena();
    ui->graphicsView->setScene(scene);
    elipsa[0] = new nasaElipsa(); //irrelevant in this case
    scene->addItem(elipsa[0]); //irrelevant in this case
    

    }

    glavni::~glavni()
    {
    delete ui;
    }

    void glavni::elipsaOFF()
    {
    //Pritisnuto=true;
    //elipsaToggle();
    ui->label->setText("YOU PRESSED IT");
    //elipsaON();
    }
    @
    at this point it is very important to me to somehow trigger this function though, scene and view work fine.

    Pic:

    http://i58.tinypic.com/33e6duh.jpg

    but it is all irrelevant at this point, all I want to do is to execute elipsaOFF() in glavni.cpp from nasascena.cpp without creating a completely new window.

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    • p3c0P Offline
      p3c0P Offline
      p3c0
      Moderators
      wrote on last edited by
      #11

      Ok. So better would be to use the "Signals and Slots":http://qt-project.org/doc/qt-4.8/signalsandslots.html mechanism.
      Emit a custom signal say for eg. onSceneClicked() from mousePressEvent() function of nasaScena class.
      And connect this signal to elipsaOFF() (you need to declare this as a slot)

      157

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      • D Offline
        D Offline
        Demmy
        wrote on last edited by
        #12

        [quote author="p3c0" date="1403363202"]Ok. So better would be to use the "Signals and Slots":http://qt-project.org/doc/qt-4.8/signalsandslots.html mechanism.
        Emit a custom signal say for eg. onSceneClicked() from mousePressEvent() function of nasaScena class.
        And connect this signal to elipsaOFF() (you need to declare this as a slot)[/quote]

        Interesting approach, will try. I thought something like calling a function would be the most basic way to perform it.

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        • p3c0P Offline
          p3c0P Offline
          p3c0
          Moderators
          wrote on last edited by
          #13

          Signals and Slots is the most recommended and an important aspect of Qt programming.

          157

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          • D Offline
            D Offline
            Demmy
            wrote on last edited by
            #14

            [quote author="p3c0" date="1403363782"]Signals and Slots is the most recommended and an important aspect of Qt programming.[/quote]

            Ok, I tried this (correct plz if I misunderstood)
            @#include "nasascena.h"
            #include "glavni.h"

            #include <QGraphicsSceneMouseEvent>

            nasaScena::nasaScena()
            {
            connect(mousePressEvent, SIGNAL(event), glavni, SLOT(glavni::elipsaOFF()));
            }

            void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
            {
            //glavni g;
            //g.elipsaOFF();
            update();
            QGraphicsScene::mousePressEvent(event);
            }@

            This does not work; returns "expected primary-expression before ',' token...

            points at "glavni," at the end of it in connect.

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            • p3c0P Offline
              p3c0P Offline
              p3c0
              Moderators
              wrote on last edited by
              #15

              That won't work since event is not a signal and the Connect's syntax is wrong.

              First you must declare a new signal in nasaScena.h

              nasaScena.h
              @
              signals:
              void onSceneClicked();
              @

              Emit this signal in mousePressEvent
              @
              void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
              {
              emit onSceneClicked();
              }
              @

              Then in Main class glavni declare elipsaOFF() as a slot.

              glavni.h
              @
              protected slots:
              void elipsaOFF();
              @

              and then in glavni.cpp connect the signal onSceneClicked() to the newly created slot. So

              glavni.cpp
              @
              ui->setupUi(this);
              scene= new nasaScena();
              connect(scene,SIGNAL(onSceneClicked()),this,SLOT(elipsaOFF()));
              @

              Thus the signal should trigger the slot.

              157

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              • D Offline
                D Offline
                Demmy
                wrote on last edited by
                #16

                [quote author="p3c0" date="1403365994"]That won't work since event is not a signal and the Connect's syntax is wrong.

                First you must declare a new signal in nasaScena.h

                nasaScena.h
                @
                signals:
                void onSceneClicked();
                @

                Emit this signal in mousePressEvent
                @
                void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
                {
                emit onSceneClicked();
                }
                @

                Then in Main class glavni declare elipsaOFF() as a slot.

                glavni.h
                @
                protected slots:
                void elipsaOFF();
                @

                and then in glavni.cpp connect the signal onSceneClicked() to the newly created slot. So

                glavni.cpp
                @
                ui->setupUi(this);
                scene= new nasaScena();
                connect(scene,SIGNAL(onSceneClicked()),this,SLOT(elipsaOFF()));
                @

                Thus the signal should trigger the slot.[/quote]

                Did all that, now it says: "undefined reference to 'nasaScena::onSceneClicked()'
                this is on the @emit onSceneClicked();@ line. Googled for it, no luck. Why this won't work is beyond me. I declared the signal the way you said:

                in nasascena.h
                @signals:
                void onSceneClicked();@

                and it gives me shit when I try to emit it from nasascena.cpp

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                • D Offline
                  D Offline
                  Demmy
                  wrote on last edited by
                  #17

                  Ok, apparently I had to add Q_OBJECT macro in nasascena.h and run qmake for it to work. Although I'd still like to know how to run a function from the outside I declare this problem solved. Many thanks to p3c0 for bearing with me.

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                  • T Offline
                    T Offline
                    t3685
                    wrote on last edited by
                    #18

                    Hi Demmy,

                    What you seem to confused about is the following:

                    • you have to call functions on instances of a class, in your case glavni

                    • what you are doing is making a glavni instance g, and calling your function on that object

                    • you need to which object you want to call your function on

                    • best to get reading on C++ or object oriented programming in general

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                    • D Offline
                      D Offline
                      Demmy
                      wrote on last edited by
                      #19

                      [quote author="t3685" date="1403428669"]Hi Demmy,

                      What you seem to confused about is the following:

                      • you have to call functions on instances of a class, in your case glavni

                      • what you are doing is making a glavni instance g, and calling your function on that object

                      • you need to which object you want to call your function on

                      • best to get reading on C++ or object oriented programming in general[/quote]
                        I thought it was something like that after p3c0 gave me an example with new glavni; but sadly I still don't understand how to call on existing object or how is it in this case even defined (can't call on "this" from other cpp file :D ). I guess I could use some serious reading.

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                      • T Offline
                        T Offline
                        t3685
                        wrote on last edited by
                        #20

                        Yes, reading up a bit would do you good :). It's not difficult but you need to know some basic things.

                        1 Reply Last reply
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