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  4. [SOLVED] Calling a function from another class

[SOLVED] Calling a function from another class

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  • P Offline
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    p3c0
    Moderators
    wrote on 21 Jun 2014, 13:49 last edited by
    #3

    Hi,

    The glavni class object is destroyed as soon as the function exits and hence nothing is displayed.
    You should rather create the object on heap.

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    • D Offline
      D Offline
      Demmy
      wrote on 21 Jun 2014, 13:59 last edited by
      #4

      @t3685

      Yes, the label does not change. I previously put in some other functions from the same class to call and they do not execute. If I put in a variable, it does not change. It is as if the function does not trigger at all.

      @p3c0

      Can you suggest how it should look? Would be much appriciated.

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      • P Offline
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        p3c0
        Moderators
        wrote on 21 Jun 2014, 14:03 last edited by
        #5

        Just use the new keyword.
        So,
        @
        glavni *g = new glavni;
        g->show();
        g->elipsaOFF();
        @

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        • D Offline
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          Demmy
          wrote on 21 Jun 2014, 14:10 last edited by
          #6

          [quote author="p3c0" date="1403359381"]Just use the new keyword.
          So,
          @
          glavni *g = new glavni;
          g->show();
          g->elipsaOFF();
          @[/quote]

          ok, this works but it creates a completely new window. I would like to change the existing one.

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          • P Offline
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            p3c0
            Moderators
            wrote on 21 Jun 2014, 14:30 last edited by
            #7

            bq. change the existing one.

            Do you mean you want to add this widget ?

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            • D Offline
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              Demmy
              wrote on 21 Jun 2014, 14:34 last edited by
              #8

              [quote author="p3c0" date="1403361027"]bq. change the existing one.

              Do you mean you want to add this widget ?[/quote]

              Yes - add to the existing widget, glavni.cpp is a widget with a graphicsview and some other stuff in it and nasascena.cpp is basically qgraphicsscene which is imported in on the view in glavni.cpp. I want to be able to change things on the existing widget of glavni.cpp when I click inside the scene, changing the label name (using elipsaOFF()) was just a way for me to check on how it all works.

              I have to figure it out somehow :)

              For a future reference and why I'm asking for this:
              I would like to get coordinates on a mouse click on the scene (already done below in the nasascena.cpp). They already are an extern float, but I would like to trigger a function inside glavni.cpp which would for example draw a line with coordinates provided.
              I thought calling a function would be way simpler to do though.

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              • P Offline
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                p3c0
                Moderators
                wrote on 21 Jun 2014, 14:49 last edited by
                #9

                So basically you can use "setScene":http://qt-project.org/doc/qt-4.8/qgraphicsview.html#setScene function to set the QGraphicsScene to a QGraphicsView.
                So in general for eg.
                @
                QGraphicsScene *m_scene = new QGraphicsScene(this);
                ui->graphicsView->setScene(m_scene);
                @

                Adjust the QGraphicView and QGraphicsScene Objects as per your need.

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                • D Offline
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                  Demmy
                  wrote on 21 Jun 2014, 14:52 last edited by
                  #10

                  [quote author="p3c0" date="1403362183"]So basically you can use "setScene":http://qt-project.org/doc/qt-4.8/qgraphicsview.html#setScene function to set the QGraphicsScene to a QGraphicsView.
                  So in general for eg.
                  @
                  QGraphicsScene *m_scene = new QGraphicsScene(this);
                  ui->graphicsView->setScene(m_scene);
                  @

                  Adjust the QGraphicView and QGraphicsScene Objects as per your need.[/quote]
                  it is already done:
                  glavni.cpp
                  @
                  #include "glavni.h"
                  #include "ui_glavni.h"
                  #include "nasascena.h"
                  #include "nasaelipsa.h"

                  #include<QGraphicsScene>
                  glavni::glavni(QWidget *parent) :
                  QMainWindow(parent),
                  ui(new Ui::glavni)
                  {
                  ui->setupUi(this);

                  scene= new nasaScena();
                  ui->graphicsView->setScene(scene);
                  elipsa[0] = new nasaElipsa(); //irrelevant in this case
                  scene->addItem(elipsa[0]); //irrelevant in this case
                  

                  }

                  glavni::~glavni()
                  {
                  delete ui;
                  }

                  void glavni::elipsaOFF()
                  {
                  //Pritisnuto=true;
                  //elipsaToggle();
                  ui->label->setText("YOU PRESSED IT");
                  //elipsaON();
                  }
                  @
                  at this point it is very important to me to somehow trigger this function though, scene and view work fine.

                  Pic:

                  http://i58.tinypic.com/33e6duh.jpg

                  but it is all irrelevant at this point, all I want to do is to execute elipsaOFF() in glavni.cpp from nasascena.cpp without creating a completely new window.

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                  • P Offline
                    P Offline
                    p3c0
                    Moderators
                    wrote on 21 Jun 2014, 15:06 last edited by
                    #11

                    Ok. So better would be to use the "Signals and Slots":http://qt-project.org/doc/qt-4.8/signalsandslots.html mechanism.
                    Emit a custom signal say for eg. onSceneClicked() from mousePressEvent() function of nasaScena class.
                    And connect this signal to elipsaOFF() (you need to declare this as a slot)

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                    • D Offline
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                      Demmy
                      wrote on 21 Jun 2014, 15:10 last edited by
                      #12

                      [quote author="p3c0" date="1403363202"]Ok. So better would be to use the "Signals and Slots":http://qt-project.org/doc/qt-4.8/signalsandslots.html mechanism.
                      Emit a custom signal say for eg. onSceneClicked() from mousePressEvent() function of nasaScena class.
                      And connect this signal to elipsaOFF() (you need to declare this as a slot)[/quote]

                      Interesting approach, will try. I thought something like calling a function would be the most basic way to perform it.

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                      • P Offline
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                        p3c0
                        Moderators
                        wrote on 21 Jun 2014, 15:16 last edited by
                        #13

                        Signals and Slots is the most recommended and an important aspect of Qt programming.

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                        • D Offline
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                          Demmy
                          wrote on 21 Jun 2014, 15:20 last edited by
                          #14

                          [quote author="p3c0" date="1403363782"]Signals and Slots is the most recommended and an important aspect of Qt programming.[/quote]

                          Ok, I tried this (correct plz if I misunderstood)
                          @#include "nasascena.h"
                          #include "glavni.h"

                          #include <QGraphicsSceneMouseEvent>

                          nasaScena::nasaScena()
                          {
                          connect(mousePressEvent, SIGNAL(event), glavni, SLOT(glavni::elipsaOFF()));
                          }

                          void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
                          {
                          //glavni g;
                          //g.elipsaOFF();
                          update();
                          QGraphicsScene::mousePressEvent(event);
                          }@

                          This does not work; returns "expected primary-expression before ',' token...

                          points at "glavni," at the end of it in connect.

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                          • P Offline
                            P Offline
                            p3c0
                            Moderators
                            wrote on 21 Jun 2014, 15:53 last edited by
                            #15

                            That won't work since event is not a signal and the Connect's syntax is wrong.

                            First you must declare a new signal in nasaScena.h

                            nasaScena.h
                            @
                            signals:
                            void onSceneClicked();
                            @

                            Emit this signal in mousePressEvent
                            @
                            void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
                            {
                            emit onSceneClicked();
                            }
                            @

                            Then in Main class glavni declare elipsaOFF() as a slot.

                            glavni.h
                            @
                            protected slots:
                            void elipsaOFF();
                            @

                            and then in glavni.cpp connect the signal onSceneClicked() to the newly created slot. So

                            glavni.cpp
                            @
                            ui->setupUi(this);
                            scene= new nasaScena();
                            connect(scene,SIGNAL(onSceneClicked()),this,SLOT(elipsaOFF()));
                            @

                            Thus the signal should trigger the slot.

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                            • D Offline
                              D Offline
                              Demmy
                              wrote on 21 Jun 2014, 20:07 last edited by
                              #16

                              [quote author="p3c0" date="1403365994"]That won't work since event is not a signal and the Connect's syntax is wrong.

                              First you must declare a new signal in nasaScena.h

                              nasaScena.h
                              @
                              signals:
                              void onSceneClicked();
                              @

                              Emit this signal in mousePressEvent
                              @
                              void nasaScena::mousePressEvent(QGraphicsSceneMouseEvent *event)
                              {
                              emit onSceneClicked();
                              }
                              @

                              Then in Main class glavni declare elipsaOFF() as a slot.

                              glavni.h
                              @
                              protected slots:
                              void elipsaOFF();
                              @

                              and then in glavni.cpp connect the signal onSceneClicked() to the newly created slot. So

                              glavni.cpp
                              @
                              ui->setupUi(this);
                              scene= new nasaScena();
                              connect(scene,SIGNAL(onSceneClicked()),this,SLOT(elipsaOFF()));
                              @

                              Thus the signal should trigger the slot.[/quote]

                              Did all that, now it says: "undefined reference to 'nasaScena::onSceneClicked()'
                              this is on the @emit onSceneClicked();@ line. Googled for it, no luck. Why this won't work is beyond me. I declared the signal the way you said:

                              in nasascena.h
                              @signals:
                              void onSceneClicked();@

                              and it gives me shit when I try to emit it from nasascena.cpp

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                              • D Offline
                                D Offline
                                Demmy
                                wrote on 22 Jun 2014, 00:21 last edited by
                                #17

                                Ok, apparently I had to add Q_OBJECT macro in nasascena.h and run qmake for it to work. Although I'd still like to know how to run a function from the outside I declare this problem solved. Many thanks to p3c0 for bearing with me.

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                                • T Offline
                                  T Offline
                                  t3685
                                  wrote on 22 Jun 2014, 09:17 last edited by
                                  #18

                                  Hi Demmy,

                                  What you seem to confused about is the following:

                                  • you have to call functions on instances of a class, in your case glavni

                                  • what you are doing is making a glavni instance g, and calling your function on that object

                                  • you need to which object you want to call your function on

                                  • best to get reading on C++ or object oriented programming in general

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                                  • D Offline
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                                    Demmy
                                    wrote on 22 Jun 2014, 10:24 last edited by
                                    #19

                                    [quote author="t3685" date="1403428669"]Hi Demmy,

                                    What you seem to confused about is the following:

                                    • you have to call functions on instances of a class, in your case glavni

                                    • what you are doing is making a glavni instance g, and calling your function on that object

                                    • you need to which object you want to call your function on

                                    • best to get reading on C++ or object oriented programming in general[/quote]
                                      I thought it was something like that after p3c0 gave me an example with new glavni; but sadly I still don't understand how to call on existing object or how is it in this case even defined (can't call on "this" from other cpp file :D ). I guess I could use some serious reading.

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                                    • T Offline
                                      T Offline
                                      t3685
                                      wrote on 22 Jun 2014, 11:57 last edited by
                                      #20

                                      Yes, reading up a bit would do you good :). It's not difficult but you need to know some basic things.

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                                      21 Jun 2014, 15:10

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