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HELP!!!! Getting started - Build failure...

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  • M Offline
    M Offline
    MunchyYDL
    wrote on last edited by
    #9

    Hi again Constantly_Stuck,

    Nice to hear that you got it working! :)

    There are some additional steps required to setup the Qt Creator for building an Android version of your project, you can read about it here: http://qt-project.org/wiki/Qt5ForAndroidBuilding.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #10

      If you plan to support multiple platforms such as OS X, iOS and android, you should consider getting the online installer.

      This will allow you to select several version of Qt and installed them at the same time. The offline installers will reinstall the new over the old.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • R Offline
        R Offline
        ralmeida
        wrote on last edited by
        #11

        Online installer is best option, but not always recognize all settings. You must to fix sometimes. In my case I have to fix SDKROOT and QMAKE_MAC_SDK.

        I am using Xcode6, so in .bash_profile export SDKROOT to corresponding path:

        @
        export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk
        @

        I am using Maverick, so in *.pro:

        @
        QMAKE_MAC_SDK = macosx10.9
        @

        Next, restart QtCreator.

        Finally, do a clean, qmake & build :)

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        • A Offline
          A Offline
          andsun
          wrote on last edited by
          #12

          Hi,

          Just to be over clear, shall I run in the terminal "export SDKROOT ..." command

          I have tried the suggested solutions that raimeida suggests. No luck

          My error is on Mac 10.9.4 in NetBeans 7.3.1 and a Qt application, and I'm getting:
          Project ERROR: Could not resolve SDK path for 'macosx10.8'
          make[1]: *** [nbproject/qt-Debug.mk] Error 3

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          • A Offline
            A Offline
            andsun
            wrote on last edited by
            #13

            Just to be clear, same in Qt Creator if I test by making a Qt App there
            Project ERROR: Could not resolve SDK path for 'macosx10.8'

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #14

              Got Xcode 6 installed by any chance ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • A Offline
                A Offline
                andsun
                wrote on last edited by
                #15

                Yep XCode 6.0.1

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                • R Offline
                  R Offline
                  ralmeida
                  wrote on last edited by
                  #16

                  About SDKROOT

                  SDKROOT refers to where is MacOS SDK. In other words, SDKROOT refers to "where is Xcode SDK". So, you must have Xcode installed and you need to know Xcode path. Usually Xcode is installed inside /Applications directory.

                  To find wich SDK you have installed, in terminal (one line):

                  @
                  ls /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
                  @

                  You must to export SDKROOK in your .bash_profile file. This file is in your $HOME directory; in my case:

                  /Users/ralmeida/.bash_profile

                  Fail proof:

                  • If your os version is Lion then your SDKROOT must contain MacOSX10.7.sdk
                  • If your os version is Mountain Lion then your SDKROOT must contain MacOSX10.8.sdk
                  • If your os version is Maverick then your SDKROOT must contain MacOSX10.9.sdk
                  • If your os version is Yosemite then your SDKROOT must contain MacOSX10.10.sdk

                  About QMAKE_MAC_SDK

                  From docs: "This variable is used on Mac OS X when building universal binaries.". It refers to which OS version you are trying to compile. If you have Mavericks then your os version is 10.9 (you can check this in "about this mac" menu).

                  About "Could not resolve SDK path for ‘macosx10.8’ "

                  If you are using Yosemite (macosx10.10), Mavericks (macosx10.9), Lion (macosx10.7) or older then your Qt is misconfigured because you are trying to compile for Mountain Lion (macosx10.8). Fix your *.pro files according to your osx version using QMAKE_MAC_SDK variable (see previous post).

                  Reference
                  http://en.wikipedia.org/wiki/OS_X
                  Qt 5.3.2 Reference Documentation: Qt 5.3 > Variables

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                  • A Offline
                    A Offline
                    andsun
                    wrote on last edited by
                    #17

                    Thank's raimeida I'll give it further tries
                    My SDK is 10.9 so shall run in one line the command :
                    "export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk"

                    Hope it'll work

                    /a

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                    • R Offline
                      R Offline
                      ralmeida
                      wrote on last edited by
                      #18

                      I recommend to export SDKROOT in .bash_profile.

                      If you export in terminal only works in that terminal session.

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                      • R Offline
                        R Offline
                        ralmeida
                        wrote on last edited by
                        #19

                        Other alternative is fix your mkspec platform file according to your mac os version:

                        Edit qdevice.pri file. In your Qt directory
                        @
                        nano /5.3/clang_64/mkspecs/qdevice.pri
                        @

                        And change:

                        @
                        !host_build:QMAKE_MAC_SDK = macosx10.8
                        @

                        to (assuming that you're using Maveric):

                        @
                        !host_build:QMAKE_MAC_SDK = macosx10.9
                        @

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                        • A Offline
                          A Offline
                          andsun
                          wrote on last edited by
                          #20

                          Hi raimeida,

                          Tried as suggested, though no success.
                          Added QMAKE_MAC_SDK = macosx10.9 to my projects .pro file (shouldn't it go into the project template for .pro? )

                          Also added “export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk” in my .bas_profile file using nano

                          Just change of error message ;(
                          In Qt I get "error: [ui_mainwindow.h] Trace/BPT trap: 5"
                          Also tried to restart after I removed the .pro.user file and debug folders with no success

                          and in NetBeans its another on the std includes!!???:
                          main.cpp:8:10: fatal error: 'QtGui/QApplication' file not found
                          #include <QtGui/QApplication>

                          Come across the last one before in Linux and just changed it to #include <QApplication> and problem solved there. Sorry to say but not here on Mac

                          Any ideas?

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                          • R Offline
                            R Offline
                            ralmeida
                            wrote on last edited by
                            #21

                            [quote author="andsun" date="1411539322"]
                            Hi raimeida,

                            Tried as suggested, though no success.
                            Added QMAKE_MAC_SDK = macosx10.9 to my projects .pro file (shouldn't it go into the project template for .pro? )

                            Also added “export SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk” in my .bas_profile file using nano

                            Just change of error message ;(
                            In Qt I get "error: [ui_mainwindow.h] Trace/BPT trap: 5"
                            Also tried to restart after I removed the .pro.user file and debug folders with no success
                            [/quote]

                            Looks like a different kind of problem. Maybe you need to reconfigure your project settings. Did you "clean & qmake " before rebuild ?

                            [quote author="andsun" date="1411539322"]
                            and in NetBeans its another on the std includes!!???:
                            main.cpp:8:10: fatal error: 'QtGui/QApplication' file not found
                            #include <QtGui/QApplication>

                            Come across the last one before in Linux and just changed it to #include <QApplication> and problem solved there. Sorry to say but not here on Mac

                            Any ideas?[/quote]

                            This is a code problem. Looks like your code was written for Qt4 and you are updating to Qt5. I suggest to read some docs related to migration from Qt4 to Qt5.

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