Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt
  • Unsolved
Collapse
qtws26_logo

The Qt Event of the Year: Qt World Summit 2026

Save Your Spot >
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Delete a clicked object from the scene?
Qt 6.12 LTS is out! See what's new in the release blog

Delete a clicked object from the scene?

Scheduled Pinned Locked Moved General and Desktop
16 Posts 3 Posters 4.5k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #3

    I get that much. Could I please get a little more specifics? I'm really struggling with signals / slots here. Getting output to qDebug is pretty much the extent of my knowledge at this stage on this..

    1 Reply Last reply
    0
    • Q Offline
      Q Offline
      qxoz
      wrote on last edited by
      #4

      Well, first simple solution which cones to my mind is:
      in your Card class
      @signals:
      void itemClicked();
      //....@
      then in press event
      @void Card::mousePressEvent(QGraphicsSceneMouseEvent * event)
      {
      emit itemClicked();
      }@
      for identifying clicked object you can use "QSignalMapper":http://qt-project.org/doc/qt-5.0/qtcore/qsignalmapper.html or "QObject::sender()":http://qt-project.org/doc/qt-4.8/qobject.html#sender

      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #5

        [quote author="qxoz" date="1395929064"]
        for identifying clicked object you can use "QSignalMapper":http://qt-project.org/doc/qt-5.0/qtcore/qsignalmapper.html or "QObject::sender()":http://qt-project.org/doc/qt-4.8/qobject.html#sender [/quote]

        Ah, this is the missing puzzle piece. Exactly what I needed, thank you!

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #6

          I want to come back to this, because I can't seem to get things together.

          It seems to me that if I could get to return the object clicked in my scene (that being a card), I could finally move on. Documentation just confuse me further, even my own code has the same effect at the moment..

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            Hi,

            Pseudo code:
            @
            MyClass::whereItNeedsToBeFunction(){
            // Create the card
            connect(card, SIGNAL(clicked()), this, SLOT(cardClicked());
            }

            void MyClass::cardClicked()
            {
            CardClass *card = qobject_cast<CardClass *>(sender());
            if (card) {
            // do what you want with the card
            }
            }
            @

            Hope it helps

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            0
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #8

              Thank you again, SGaist! I'll work on this as soon as I get a chance. Before I start though, I'm using visual studio. Would "connect" be recognized?

              EDIT

              Or any other piece of this that's only a part of Qt environment?

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #9

                Since you are already compiling a Qt project with VS, there should not be any problem

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #10

                  Hm, when I type 'connect' it's not in the pop-up list.

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #11

                    Your Card class is not a QObject ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #12

                      Only QGraphicsPixmapItem. I thought though that it derives from QObject

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #13

                        No they are not, for their original use case, deriving from QObject would not make sense. If you need signals and slots in a QGraphicsItem there's also QGraphicsObject to have a look at

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #14

                          Oh boy, wish I had known that before hand. Back to rewriting chunks of code

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #15

                            The documentation is your friend ;)

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            0
                            • ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #16

                              Hint taken :) At that point I didn't know what sort of functionality I was going to need, plus I was only starting out with Qt. Oh well, lesson learned :)

                              1 Reply Last reply
                              0

                              • Login

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Search
                              • Get Qt
                              • Unsolved