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QWidget not getting focus after canceling a QDialog...

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  • D Offline
    D Offline
    drhalftone
    wrote on last edited by
    #3

    Qt 5.1.1 clang64, Mac OS X 10.9.1

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #4

      First thing you should do is update Qt to 5.2. A lot of work has been done to add support for Mavericks

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • D Offline
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        drhalftone
        wrote on last edited by
        #5

        I was unaware that 5.2.0 was available, but I'm afraid it did not help. I still have the issue with 5.2.0. I have an older mac that I will test this on Monday and see if there issue is there as well.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #6

          If it's also the case, then you should try to create a minimal test program that reproduces the behavior to ensure it's a Qt bug

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • D Offline
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            drhalftone
            wrote on last edited by
            #7

            I haven't had a chance to make a test project yet, but I did narrow down the conditions that are causing it. I subclassed QDialog, and manually added an okay button. I then connected the clicked() signal from the button to the subclasses accept slot. I also overrode the closed() method, and if the dialog is closed, this method just calls the accept() method. If the user closes the dialog, then everything is fine. If the user clicks my accept button, then the window closes but the host window never gets focus.

            Any thoughts?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #8

              Then you can make a little test app with just that: one widget, your minimal QDialog and what is needed to show it and trigger that behavior

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • D Offline
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                drhalftone
                wrote on last edited by
                #9

                Okay here it is. Run the project. Click on the "Test Button", and it will bring up the QDialog with an QGLWidget. Hit either okay or cancel, and you will see that the QToolButtons in the original widget do not get activated even though they are the only window visible.

                Here is my .pro file:

                @#-------------------------------------------------

                Project created by QtCreator 2014-01-19T17:40:44

                #-------------------------------------------------

                QT += core gui opengl widgets

                TARGET = DialogError
                TEMPLATE = app

                SOURCES += main.cpp
                testwidget.cpp

                HEADERS += testwidget.h
                @

                Here is my header file:

                @#ifndef TESTWIDGET_H
                #define TESTWIDGET_H

                #include <QDebug>
                #include <QWidget>
                #include <QDialog>
                #include <QGroupBox>
                #include <QToolButton>
                #include <QGLWidget>
                #include <QHBoxLayout>
                #include <QVBoxLayout>
                #include <QPushButton>

                class TESTDialog : public QDialog
                {
                Q_OBJECT

                public:
                explicit TESTDialog(QWidget *parent = 0);
                ~TESTDialog();

                private:
                };

                class TESTWidget : public QWidget
                {
                Q_OBJECT

                public:
                explicit TESTWidget(QWidget *parent = 0);
                ~TESTWidget();

                public slots:
                void onPushButtonClicked();

                private:
                };

                #endif // TESTWIDGET_H
                @

                Here is my cpp file:

                @#include "testwidget.h"
                #include "ui_testwidget.h"

                TESTWidget::TESTWidget(QWidget *parent) : QWidget(parent)
                {
                this->setLayout(new QVBoxLayout());
                QGroupBox *box = new QGroupBox();
                box->setLayout(new QVBoxLayout());
                this->layout()->addWidget(box);

                QWidget *widget = new QWidget();
                widget->setLayout(new QHBoxLayout());
                
                QToolButton *button = new QToolButton();
                button->setText(QString("Test Button"));
                connect(button, SIGNAL(clicked()), this, SLOT(onPushButtonClicked()));
                
                widget->layout()->addWidget(button);
                widget->layout()->addWidget(new QToolButton());
                widget->layout()->addWidget(new QToolButton());
                widget->layout()->addWidget(new QToolButton());
                widget->layout()->addWidget(new QToolButton());
                
                box->layout()->addWidget(widget);
                

                }

                TESTWidget::~TESTWidget()
                {
                ;
                }

                void TESTWidget::onPushButtonClicked()
                {
                TESTDialog dialog;
                qDebug() << dialog.exec();
                }

                TESTDialog::TESTDialog(QWidget *parent) : QDialog(parent)
                {
                this->setLayout(new QVBoxLayout());
                QGLWidget *widget = new QGLWidget();
                widget->setMinimumSize(320,240);
                this->layout()->addWidget(widget);

                QPushButton *button = new QPushButton(QString("Accept"));
                connect(button, SIGNAL(clicked()), this, SLOT(accept()));
                this->layout()->addWidget(button);
                
                button = new QPushButton(QString("Cancel"));
                connect(button, SIGNAL(clicked()), this, SLOT(reject()));
                this->layout()->addWidget(button);
                

                }

                TESTDialog::~TESTDialog()
                {
                ;
                }
                @

                Look forward to your solution.

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                • D Offline
                  D Offline
                  drhalftone
                  wrote on last edited by
                  #10

                  Given my success at recreating the bug in my test program, I decide to report the issue as a bug; however, I'd be thrilled to find a work around. Perhaps, you can suggest one?

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #11

                    I didn't had time to test so I can't right now

                    Can you post a link to your bug report please ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • D Offline
                      D Offline
                      drhalftone
                      wrote on last edited by
                      #12

                      https://bugreports.qt-project.org/browse/QTBUG-36268

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                      • D Offline
                        D Offline
                        drhalftone
                        wrote on last edited by
                        #13

                        I saw the comment that the code seems to work in 5.2.1, but I don't really want to mess with pre-release code and all the overhead of compiling, etc. Also, you have to look really closely at the tool buttons to notice that they aren't being re-activated dismissing the dialog.

                        Have you been able to test with 5.2.0 to confirm that you are seeing the issue in that release?

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          You don't need to build it yourself, you can use the pre-built 5.2.1 package

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • D Offline
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                            drhalftone
                            wrote on last edited by
                            #15

                            You'll have to remind me, how do I get the 5.2.1 binaries? The only binaries I see on the qt-project's download site is 5.2.0.

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                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              Sorry, I meant the snapshot you can find "here":http://download.qt-project.org/snapshots/qt/5.2/5.2.1/2014-02-02_42/qt-opensource-mac-x64-clang-5.2.1_2014-02-02_17-52-03-42.dmg the version from 02.02.2014

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                              • D Offline
                                D Offline
                                drhalftone
                                wrote on last edited by
                                #17

                                Just tried the latest snapshot, but I'm afraid it's still not become active after accepting the dialog. So the bug remains.

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