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QPainter in PyQt

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  • L Offline
    L Offline
    luishengjie
    wrote on last edited by
    #1

    Hi guys, I kinda new with ptqt and seem to have the following error when I try to create a simple QPaint program. Does anyone know how can I "active" my Painter? Help is much appreciated. Thanks you in advance.
    QPainter::setRenderHint: Painter must be active to set rendering hints
    QPainter::setPen: Painter not active

    def paintEvent(self, event = None):
    paint = QPainter()
    paint.setRenderHint(QPainter.Antialiasing)
    paint.setPen(QtGui.QPen(QtGui.QColor(Qt.green)))
    paint.drawEllipse(300,300,70,70)

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    • T Offline
      T Offline
      tilsitt
      wrote on last edited by
      #2

      Hi,

      To be active, your painter must be connected to a device, either by giving it as argument during construction or by calling QPainter::begin().

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      • L Offline
        L Offline
        luishengjie
        wrote on last edited by
        #3

        def paintEvent(self, event = None):
        paint = QPainter()
        paint.begin()
        paint.setRenderHint(QPainter.Antialiasing)
        paint.setPen(QtGui.QPen(QtGui.QColor(Qt.green)))
        paint.drawEllipse(300,300,70,70)
        paint.end()

        I initially had the paint.begin() statement however when i implement that statement I would have the following error:
        TypeError: QPainter.begin(QPaintDevice): not enough arguments

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        • T Offline
          T Offline
          tilsitt
          wrote on last edited by
          #4

          The error is giving you the answer: begin() takes a QPaintDevice (e.g. a widget) as argument.

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          • L Offline
            L Offline
            luishengjie
            wrote on last edited by
            #5

            What is considered as a QPaintEvent argument?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              Hi,

              My PyQt is a bit rusted but IIRC you need something like:

              @
              paint = QPainter(self)
              @

              Otherwise you are trying to paint on nothing so it won't work.

              Hope it helps

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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